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-rw-r--r--src/pause.c112
1 files changed, 56 insertions, 56 deletions
diff --git a/src/pause.c b/src/pause.c
index c3264ec..fa5e97a 100644
--- a/src/pause.c
+++ b/src/pause.c
@@ -1,51 +1,51 @@
-#include "pong.h"
 #include <raylib.h>
 
+#include "pong.h"
+
 bool pause_screen(Camera2D *MainCamera) {
 	bool PauseScreenGoing = true;
-	
+
 	/* Mouse */
 	Rectangle Mouse = {
-        	1280.0f/2, 720.0f/2, 10, 10
-	};
+		1280.0f / 2, 720.0f / 2, 10, 10};
 	Vector2 OldPosition = GetMousePosition();
 	Vector2 NewPosition = GetMousePosition();
 	Texture2D MouseCursor = LoadTexture("resources/cursor.png");
 	bool MouseCursorIn = false;
 	EnableCursor();
 	int Choice = 0;
-	while(PauseScreenGoing == true && GameGoing == true) {
+	while (PauseScreenGoing == true && GameGoing == true) {
 		/* Update Camera */
-        MainCamera->zoom = GetScreenHeight()/720.0f;
-		MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-		MainCamera->target = (Vector2){1280/2.0f, 720/2.0f};
+		MainCamera->zoom = GetScreenHeight() / 720.0f;
+		MainCamera->offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera->target = (Vector2){1280 / 2.0f, 720 / 2.0f};
 		/* Mouse */
-        if (MouseCursorIn == true) {
-           		OldPosition = NewPosition;
-           		NewPosition = GetMousePosition();
-           		Mouse.y -= OldPosition.y-NewPosition.y;
-           		Mouse.x -= OldPosition.x-NewPosition.x;
-           		if (Mouse.y >= 720 || Mouse.y <= 0) {
-               		Mouse.y += OldPosition.y-NewPosition.y;
-           		}
-           		if (Mouse.x >= 1280 || Mouse.x <= 0) {
-               		Mouse.x += OldPosition.x-NewPosition.x;
-           		}
-        }
+		if (MouseCursorIn == true) {
+			OldPosition = NewPosition;
+			NewPosition = GetMousePosition();
+			Mouse.y -= OldPosition.y - NewPosition.y;
+			Mouse.x -= OldPosition.x - NewPosition.x;
+			if (Mouse.y >= 720 || Mouse.y <= 0) {
+				Mouse.y += OldPosition.y - NewPosition.y;
+			}
+			if (Mouse.x >= 1280 || Mouse.x <= 0) {
+				Mouse.x += OldPosition.x - NewPosition.x;
+			}
+		}
 
-		if(IsKeyPressed(KEY_Y)) {
+		if (IsKeyPressed(KEY_Y)) {
 			return false;
-		} else if(IsKeyPressed(KEY_N)) {
+		} else if (IsKeyPressed(KEY_N)) {
 			return true;
 		}
-        
+
 		if (IsKeyPressed(KEY_ESCAPE)) {
 			EnableCursor();
 			MouseCursorIn = false;
-       	} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+		} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
 			DisableCursor();
-           	MouseCursorIn = true;
-       	}
+			MouseCursorIn = true;
+		}
 		if (player_controls() == CONTROLLER_LEFT) {
 			Choice--;
 		} else if (player_controls() == CONTROLLER_RIGHT) {
@@ -59,36 +59,36 @@ bool pause_screen(Camera2D *MainCamera) {
 		}
 
 		BeginDrawing();
-			ClearBackground(BLACK);
-			BeginMode2D(*MainCamera);
-				DrawRectangle(0, 0, 1280, 720, (Color){20,20,20,255});
-				if(CheckCollisionRecs(Mouse, (Rectangle){1280/3.0f, (720/3.0f)+50, 100, 50})) {
-					Choice = 0;
-				} else if(CheckCollisionRecs(Mouse, (Rectangle){(1280/3.0f)+150, (720/3.0f)+50, 70, 50})) {
-					Choice = 1;
-				}
-				switch(Choice) {
-					case 0:
-						DrawRectangle((1280/3.0f)-5, (720/3.0f)+50, 104, 50, RED);
-						break;
-					default:
-						DrawRectangle((1280/3.0f)+150,(720/3.0f)+50, 70, 50, RED);
-						break;
-				}
-				if ( player_controls() == CONTROLLER_ACTIVATE ) {
-					switch(Choice) {
-						case 0:
-							return false;
-							break;
-						default:
-							return true;
-							break;
-					}
-				}
-				DrawText("Paused. Exit?", 1280/3, 720/3, 48, WHITE);
-				DrawText("YES   NO", 1280/3, (720/3)+50, 48, WHITE);
-				DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
-			EndMode2D();
+		ClearBackground(BLACK);
+		BeginMode2D(*MainCamera);
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		if (CheckCollisionRecs(Mouse, (Rectangle){1280 / 3.0f, (720 / 3.0f) + 50, 100, 50})) {
+			Choice = 0;
+		} else if (CheckCollisionRecs(Mouse, (Rectangle){(1280 / 3.0f) + 150, (720 / 3.0f) + 50, 70, 50})) {
+			Choice = 1;
+		}
+		switch (Choice) {
+			case 0:
+				DrawRectangle((1280 / 3.0f) - 5, (720 / 3.0f) + 50, 104, 50, RED);
+				break;
+			default:
+				DrawRectangle((1280 / 3.0f) + 150, (720 / 3.0f) + 50, 70, 50, RED);
+				break;
+		}
+		if (player_controls() == CONTROLLER_ACTIVATE) {
+			switch (Choice) {
+				case 0:
+					return false;
+					break;
+				default:
+					return true;
+					break;
+			}
+		}
+		DrawText("Paused. Exit?", 1280 / 3, 720 / 3, 48, WHITE);
+		DrawText("YES   NO", 1280 / 3, (720 / 3) + 50, 48, WHITE);
+		DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
+		EndMode2D();
 		EndDrawing();
 	}
 	return true;