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-rw-r--r--src/title.c1054
1 files changed, 519 insertions, 535 deletions
diff --git a/src/title.c b/src/title.c
index cacd2b0..154700e 100644
--- a/src/title.c
+++ b/src/title.c
@@ -1,10 +1,11 @@
+#include <raylib.h>
+
 #include "pong.h"
 #include "sounds.h"
-#include <raylib.h>
 
 struct LeaderboardEntries {
-    int Score;
-    char Name[16];
+	int Score;
+	char Name[16];
 };
 
 struct LeaderboardEntries Top10[10];
@@ -14,294 +15,290 @@ struct LeaderboardEntries Top10[10];
  * But uh, I don't know how it does, but it works!
  */
 static int compare_int(const void *Score1, const void *Score2) {
-    const struct LeaderboardEntries *Entry1 = *(struct LeaderboardEntries**) Score1;
-    const struct LeaderboardEntries *Entry2 = *(struct LeaderboardEntries**) Score2;
-    if (Entry1->Score > Entry2->Score) {
-        return -1;
-    }
-    return +1;
+	const struct LeaderboardEntries *Entry1 = *(struct LeaderboardEntries **)Score1;
+	const struct LeaderboardEntries *Entry2 = *(struct LeaderboardEntries **)Score2;
+	if (Entry1->Score > Entry2->Score) {
+		return -1;
+	}
+	return +1;
 }
 
 static int order_leaderboard() {
-    /* Find leaderboard file, and open it. */
-    char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
-    char LeaderboardFilePath[8192];
-    snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
-    FILE *LeaderboardFile;
-    if((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
-        return(1); /* If it doesn't exist yet, we don't need to care. */
-    }
-    /* Check if file is empty. */
-    fscanf(LeaderboardFile, "\n");
-    if(feof(LeaderboardFile)) {
-	return(1);
-    }
-    rewind(LeaderboardFile); /* If not , rewind the stream. */
-    /* Init a temporary pointer to store scores and names into. This will be organized into Top10. */
-    struct LeaderboardEntries *TmpStore[UINT16_MAX*2];
-    int size = 0;
-    for (size = 0; size < (UINT16_MAX*2); size++) /* If there's 131,000 entries, I dunno what to tell you. You really like pong... */
-        TmpStore[size] = GC_malloc(sizeof(struct LeaderboardEntries)); 
-    if(*TmpStore == NULL) { /* Check if memory got assigned correctly. */
-        exit(1);
-    }
-
-    /* Load Scores and Names */
-    size = 0;
-    int a = 0;
-    for (a = 0; !feof(LeaderboardFile); a++, size++) { /* Load data from file into array. */
-        fscanf(LeaderboardFile, "%s %d\n", TmpStore[a]->Name, &TmpStore[a]->Score);
-    }
-    qsort(TmpStore, size, sizeof(struct LeaderboardEntries *), compare_int);
-    
-    int i = 0;
-    for(i = 0; i < size; i++) { /* Copy first 10 elements into top10. */
-	strcpy(Top10[i].Name, TmpStore[i]->Name);
-	Top10[i].Score = TmpStore[i]->Score;
-    }
-
-    /* Cleanup */
-    /* Free TmpStore */
-    GC_free(*TmpStore); /* Truth be told, I dunno if this even works, since the amount of memory used is kilobytes... */
-    /* Close leaderboard file. */
-    if (LeaderboardFile != NULL) {
-	    fclose(LeaderboardFile);
-    }
-    return(0);
+	/* Find leaderboard file, and open it. */
+	char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
+	char LeaderboardFilePath[8192];
+	snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
+	FILE *LeaderboardFile;
+	if ((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
+		return (1); /* If it doesn't exist yet, we don't need to care. */
+	}
+	/* Check if file is empty. */
+	fscanf(LeaderboardFile, "\n");
+	if (feof(LeaderboardFile)) {
+		return (1);
+	}
+	rewind(LeaderboardFile); /* If not , rewind the stream. */
+	/* Init a temporary pointer to store scores and names into. This will be organized into Top10. */
+	struct LeaderboardEntries *TmpStore[UINT16_MAX * 2];
+	int size = 0;
+	for (size = 0; size < (UINT16_MAX * 2); size++) /* If there's 131,000 entries, I dunno what to tell you. You really like pong... */
+		TmpStore[size] = GC_malloc(sizeof(struct LeaderboardEntries));
+	if (*TmpStore == NULL) { /* Check if memory got assigned correctly. */
+		exit(1);
+	}
+
+	/* Load Scores and Names */
+	size = 0;
+	int a = 0;
+	for (a = 0; !feof(LeaderboardFile); a++, size++) { /* Load data from file into array. */
+		fscanf(LeaderboardFile, "%s %d\n", TmpStore[a]->Name, &TmpStore[a]->Score);
+	}
+	qsort(TmpStore, size, sizeof(struct LeaderboardEntries *), compare_int);
+
+	int i = 0;
+	for (i = 0; i < size; i++) { /* Copy first 10 elements into top10. */
+		strcpy(Top10[i].Name, TmpStore[i]->Name);
+		Top10[i].Score = TmpStore[i]->Score;
+	}
+
+	/* Cleanup */
+	/* Free TmpStore */
+	GC_free(*TmpStore); /* Truth be told, I dunno if this even works, since the amount of memory used is kilobytes... */
+	/* Close leaderboard file. */
+	if (LeaderboardFile != NULL) {
+		fclose(LeaderboardFile);
+	}
+	return (0);
 }
 
 static void score_screen(Camera2D *MainCamera) {
-    /* Find leaderboard file, and open it. */
-    char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
-    char LeaderboardFilePath[8192];
-    snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
-    FILE *LeaderboardFile;
-    if((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
-        return; /* If it doesn't exist yet, we don't need to care. */
-    }
-
-    /* Init a temporary pointer to store scores and names into. This will be organized into Top10. */
-    struct LeaderboardEntries *Scores[UINT16_MAX*2];
-    int size = 0;
-    for (size = 0; size < (UINT16_MAX*2); size++) /* If there's 131,000 entries, I dunno what to tell you. You really like pong... */
-        Scores[size] = GC_malloc(sizeof(struct LeaderboardEntries));
-    if(*Scores == NULL) { /* Check if memory got assigned correctly. */
-        exit(1);
-    }
-    int i = 0;
-    for (i = 0; i < (UINT16_MAX*2); i++) {
-        strcpy(Scores[i]->Name, " ");
-    }
-
-    /* Load Scores and Names. */
-    size = 0;
-    int a = 0;
-    for (a = 0; !feof(LeaderboardFile); a++, size++) { /* Load data from file into array. */
-        fscanf(LeaderboardFile, "%s %d", Scores[a]->Name, &Scores[a]->Score);
-	if(feof(LeaderboardFile)) {
-		break;
+	/* Find leaderboard file, and open it. */
+	char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
+	char LeaderboardFilePath[8192];
+	snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
+	FILE *LeaderboardFile;
+	if ((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
+		return; /* If it doesn't exist yet, we don't need to care. */
+	}
+
+	/* Init a temporary pointer to store scores and names into. This will be organized into Top10. */
+	struct LeaderboardEntries *Scores[UINT16_MAX * 2];
+	int size = 0;
+	for (size = 0; size < (UINT16_MAX * 2); size++) /* If there's 131,000 entries, I dunno what to tell you. You really like pong... */
+		Scores[size] = GC_malloc(sizeof(struct LeaderboardEntries));
+	if (*Scores == NULL) { /* Check if memory got assigned correctly. */
+		exit(1);
+	}
+	int i = 0;
+	for (i = 0; i < (UINT16_MAX * 2); i++) {
+		strcpy(Scores[i]->Name, " ");
 	}
-    }
-    qsort(Scores, size, sizeof(struct LeaderboardEntries *), compare_int);
-
-    /* Begin drawing scores. */
-    /* Mouse */
-    bool LookingAtScores = true;
-    bool MouseCursorIn = true;
-    SetMousePosition(1280/2, 720/2);
-    Vector2 OldPosition = GetMousePosition();
-    Vector2 NewPosition = GetMousePosition();
-    Rectangle MouseCursor = {1280/2.0f,720/2.0f,1,1};
-    Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
-
-    /* Page Buttons Rectangles. */
-    Rectangle PrevPage = {5, 720-50, 70, 45};
-    Rectangle NextPage = {1280-70, 720-50, 70, 45};
-	
-
-    int Page = 0;
-    bool EndOfPages = false;
+
+	/* Load Scores and Names. */
+	size = 0;
+	int a = 0;
+	for (a = 0; !feof(LeaderboardFile); a++, size++) { /* Load data from file into array. */
+		fscanf(LeaderboardFile, "%s %d", Scores[a]->Name, &Scores[a]->Score);
+		if (feof(LeaderboardFile)) {
+			break;
+		}
+	}
+	qsort(Scores, size, sizeof(struct LeaderboardEntries *), compare_int);
+
+	/* Begin drawing scores. */
+	/* Mouse */
+	bool LookingAtScores = true;
+	bool MouseCursorIn = true;
+	SetMousePosition(1280 / 2, 720 / 2);
+	Vector2 OldPosition = GetMousePosition();
+	Vector2 NewPosition = GetMousePosition();
+	Rectangle MouseCursor = {1280 / 2.0f, 720 / 2.0f, 1, 1};
+	Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
+
+	/* Page Buttons Rectangles. */
+	Rectangle PrevPage = {5, 720 - 50, 70, 45};
+	Rectangle NextPage = {1280 - 70, 720 - 50, 70, 45};
+
+	int Page = 0;
+	bool EndOfPages = false;
 	bool BackButtonSelected = false;
-    while(LookingAtScores == true && GameGoing == true) {
-        /* Update Camera */
-        MainCamera->zoom = GetScreenHeight()/720.0f;
-		MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-		MainCamera->target = (Vector2){1280/2.0f, 720/2.0f};
-
-        /* Mouse */
-        if (MouseCursorIn == true) {
-            OldPosition = NewPosition;
-            NewPosition = GetMousePosition();
-            MouseCursor.y -= OldPosition.y-NewPosition.y;
-            MouseCursor.x -= OldPosition.x-NewPosition.x;
-            if (MouseCursor.y >= 720 || MouseCursor.y <= 0) {
-                MouseCursor.y += OldPosition.y-NewPosition.y;
-            }
-            if (MouseCursor.x >= 1280 || MouseCursor.x <= 0) {
-                MouseCursor.x += OldPosition.x-NewPosition.x;
-            }
-        }
-        if (IsKeyPressed(KEY_ESCAPE)) {
-            EnableCursor();
-            MouseCursorIn = false;
-        } else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-            DisableCursor();
-            MouseCursorIn = true;
-        }
-
-        EndOfPages = false;
-        BeginDrawing();
-            ClearBackground(BLACK);
-            BeginMode2D(*MainCamera);
-	            DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-				/* Scores */
-				int a = 0;
-				int i = 0;
-	           	for (i = 1+(10*Page); i <= 10+(10*Page); i++, a++) {
-		            if(Scores[i-1]->Name[0] != ' ') {
-	            	   	DrawText(TextFormat("%d. %s: %d", i, Scores[i-1]->Name, Scores[i-1]->Score), 460, 60+(50*a), 48, WHITE);
-	                } else {
-	                	EndOfPages = true;
-	                }
-	           	}
-				/* Page Buttons */
-				if(CheckCollisionRecs(MouseCursor, PrevPage) && Page > 0) {
-					DrawRectangleRec(PrevPage, RED);
-					BackButtonSelected = false;
-					if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-						if(Page > 0) {
-							Page--;
-						}
-					}
-				} else if(CheckCollisionRecs(MouseCursor, NextPage) && EndOfPages == false) {
-					DrawRectangleRec(NextPage, RED);
-					BackButtonSelected = false;
-					if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-						if(EndOfPages == false) {
-							Page++;
-						}
-					}
+	while (LookingAtScores == true && GameGoing == true) {
+		/* Update Camera */
+		MainCamera->zoom = GetScreenHeight() / 720.0f;
+		MainCamera->offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera->target = (Vector2){1280 / 2.0f, 720 / 2.0f};
+
+		/* Mouse */
+		if (MouseCursorIn == true) {
+			OldPosition = NewPosition;
+			NewPosition = GetMousePosition();
+			MouseCursor.y -= OldPosition.y - NewPosition.y;
+			MouseCursor.x -= OldPosition.x - NewPosition.x;
+			if (MouseCursor.y >= 720 || MouseCursor.y <= 0) {
+				MouseCursor.y += OldPosition.y - NewPosition.y;
+			}
+			if (MouseCursor.x >= 1280 || MouseCursor.x <= 0) {
+				MouseCursor.x += OldPosition.x - NewPosition.x;
+			}
+		}
+		if (IsKeyPressed(KEY_ESCAPE)) {
+			EnableCursor();
+			MouseCursorIn = false;
+		} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+			DisableCursor();
+			MouseCursorIn = true;
+		}
+
+		EndOfPages = false;
+		BeginDrawing();
+		ClearBackground(BLACK);
+		BeginMode2D(*MainCamera);
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		/* Scores */
+		int a = 0;
+		int i = 0;
+		for (i = 1 + (10 * Page); i <= 10 + (10 * Page); i++, a++) {
+			if (Scores[i - 1]->Name[0] != ' ') {
+				DrawText(TextFormat("%d. %s: %d", i, Scores[i - 1]->Name, Scores[i - 1]->Score), 460, 60 + (50 * a), 48, WHITE);
+			} else {
+				EndOfPages = true;
+			}
+		}
+		/* Page Buttons */
+		if (CheckCollisionRecs(MouseCursor, PrevPage) && Page > 0) {
+			DrawRectangleRec(PrevPage, RED);
+			BackButtonSelected = false;
+			if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				if (Page > 0) {
+					Page--;
 				}
-				switch(player_controls_pressed()) {
-					case CONTROLLER_RIGHT:
-						if(EndOfPages == false) {
-							++Page;
-						}
-						break;
-					case CONTROLLER_LEFT:
-						if(Page > 0) {
-							--Page;
-						}
-						break;
-					case CONTROLLER_UP:
-						BackButtonSelected = true;
-						break;
-					case CONTROLLER_ACTIVATE:
-						if(BackButtonSelected == true) {
-							LookingAtScores = false;
-						}
-						break;
-					default:
-						break;
+			}
+		} else if (CheckCollisionRecs(MouseCursor, NextPage) && EndOfPages == false) {
+			DrawRectangleRec(NextPage, RED);
+			BackButtonSelected = false;
+			if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				if (EndOfPages == false) {
+					Page++;
 				}
-	            DrawText("<--", 5, 720-50, 48, WHITE);
-	            DrawText("-->", 1280-70, 720-50, 48, WHITE);
-				/* Exit Button */
-				if(CheckCollisionRecs(MouseCursor, (Rectangle){0,0,42,120}) || BackButtonSelected == true) {
-					DrawRectangle(0, 0, 42, 120, RED);
-					BackButtonSelected = true;
-					if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-						LookingAtScores = false;
-					}
+			}
+		}
+		switch (player_controls_pressed()) {
+			case CONTROLLER_RIGHT:
+				if (EndOfPages == false) {
+					++Page;
+				}
+				break;
+			case CONTROLLER_LEFT:
+				if (Page > 0) {
+					--Page;
+				}
+				break;
+			case CONTROLLER_UP:
+				BackButtonSelected = true;
+				break;
+			case CONTROLLER_ACTIVATE:
+				if (BackButtonSelected == true) {
+					LookingAtScores = false;
 				}
-				
-				DrawText("<", 0, 0, 128, WHITE);
-				/* Cursor */
-            	DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE);
-            EndMode2D();
-        EndDrawing();
-    }
+				break;
+			default:
+				break;
+		}
+		DrawText("<--", 5, 720 - 50, 48, WHITE);
+		DrawText("-->", 1280 - 70, 720 - 50, 48, WHITE);
+		/* Exit Button */
+		if (CheckCollisionRecs(MouseCursor, (Rectangle){0, 0, 42, 120}) || BackButtonSelected == true) {
+			DrawRectangle(0, 0, 42, 120, RED);
+			BackButtonSelected = true;
+			if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				LookingAtScores = false;
+			}
+		}
+
+		DrawText("<", 0, 0, 128, WHITE);
+		/* Cursor */
+		DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE);
+		EndMode2D();
+		EndDrawing();
+	}
 	clear_input_buffer();
-    return;
+	return;
 }
 
 static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) {
-    bool SettingsGoing = true;
-    int MusicBarY = 50;
-    int SoundBarY = 150;
-
-    Rectangle MusicBar[10] = {
-        {50,MusicBarY,50,50},
-        {105,MusicBarY,50,50},
-        {160,MusicBarY,50,50},
-        {215,MusicBarY,50,50},
-        {270,MusicBarY,50,50},
-        {325,MusicBarY,50,50},
-        {380,MusicBarY,50,50},
-        {435,MusicBarY,50,50},
-        {490,MusicBarY,50,50},
-        {545,MusicBarY,50,50},
-    };
-    
-    Rectangle SoundBar[10] = {
-        {50,SoundBarY,50,50},
-        {105,SoundBarY,50,50},
-        {160,SoundBarY,50,50},
-        {215,SoundBarY,50,50},
-        {270,SoundBarY,50,50},
-        {325,SoundBarY,50,50},
-        {380,SoundBarY,50,50},
-        {435,SoundBarY,50,50},
-        {490,SoundBarY,50,50},
-        {545,SoundBarY,50,50},
-    };
-
-    /* Back Selection */
-    Rectangle BackButton = {
-        0,0,42,120
-    };
-
-    /* Screen Buttons */
-    int ScreenButtonLength = 250;
-    Rectangle ScreenButtons[3] = {
-        {95, 242, ScreenButtonLength, 42},
-        {95, 284, ScreenButtonLength, 42},
-        {95, 326, ScreenButtonLength, 42}
-    };
-    SetMousePosition(GetScreenWidth()/2, GetScreenHeight()/2);
-    /* Mouse */
-    Rectangle MouseCursor = {
-        1280/2.0f,720/2.0f,1,1
-    };
-    Vector2 OldPosition = GetMousePosition();
-    Vector2 NewPosition = GetMousePosition();
-    Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
-    bool MouseCursorIn = true;
+	bool SettingsGoing = true;
+	int MusicBarY = 50;
+	int SoundBarY = 150;
+
+	Rectangle MusicBar[10] = {
+		{50, MusicBarY, 50, 50},
+		{105, MusicBarY, 50, 50},
+		{160, MusicBarY, 50, 50},
+		{215, MusicBarY, 50, 50},
+		{270, MusicBarY, 50, 50},
+		{325, MusicBarY, 50, 50},
+		{380, MusicBarY, 50, 50},
+		{435, MusicBarY, 50, 50},
+		{490, MusicBarY, 50, 50},
+		{545, MusicBarY, 50, 50},
+	};
+
+	Rectangle SoundBar[10] = {
+		{50, SoundBarY, 50, 50},
+		{105, SoundBarY, 50, 50},
+		{160, SoundBarY, 50, 50},
+		{215, SoundBarY, 50, 50},
+		{270, SoundBarY, 50, 50},
+		{325, SoundBarY, 50, 50},
+		{380, SoundBarY, 50, 50},
+		{435, SoundBarY, 50, 50},
+		{490, SoundBarY, 50, 50},
+		{545, SoundBarY, 50, 50},
+	};
+
+	/* Back Selection */
+	Rectangle BackButton = {
+		0, 0, 42, 120};
+
+	/* Screen Buttons */
+	int ScreenButtonLength = 250;
+	Rectangle ScreenButtons[3] = {
+		{95, 242, ScreenButtonLength, 42},
+		{95, 284, ScreenButtonLength, 42},
+		{95, 326, ScreenButtonLength, 42}};
+	SetMousePosition(GetScreenWidth() / 2, GetScreenHeight() / 2);
+	/* Mouse */
+	Rectangle MouseCursor = {
+		1280 / 2.0f, 720 / 2.0f, 1, 1};
+	Vector2 OldPosition = GetMousePosition();
+	Vector2 NewPosition = GetMousePosition();
+	Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
+	bool MouseCursorIn = true;
 	bool OnBackButton = true;
 	int Choice = 0;
-    while(SettingsGoing == true && GameGoing == true) {
-
-        MainCamera->zoom = GetScreenHeight()/720.0f;
-        MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-		MainCamera->target = (Vector2){1280/2.0f, 720/2.0f};
-	
-        /* Mouse */
-        if (MouseCursorIn == true) {
-            OldPosition = NewPosition;
-            NewPosition = GetMousePosition();
-            MouseCursor.y -= OldPosition.y-NewPosition.y;
-            MouseCursor.x -= OldPosition.x-NewPosition.x;
-            if (MouseCursor.y >= 720 || MouseCursor.y <= 0) {
-                MouseCursor.y += OldPosition.y-NewPosition.y;
-            }
-            if (MouseCursor.x >= 1280 || MouseCursor.x <= 0) {
-                MouseCursor.x += OldPosition.x-NewPosition.x;
-            }
-        }
-
-		switch(player_controls_pressed()) {
+
+	while (SettingsGoing == true && GameGoing == true) {
+		MainCamera->zoom = GetScreenHeight() / 720.0f;
+		MainCamera->offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera->target = (Vector2){1280 / 2.0f, 720 / 2.0f};
+
+		/* Mouse */
+		if (MouseCursorIn == true) {
+			OldPosition = NewPosition;
+			NewPosition = GetMousePosition();
+			MouseCursor.y -= OldPosition.y - NewPosition.y;
+			MouseCursor.x -= OldPosition.x - NewPosition.x;
+			if (MouseCursor.y >= 720 || MouseCursor.y <= 0) {
+				MouseCursor.y += OldPosition.y - NewPosition.y;
+			}
+			if (MouseCursor.x >= 1280 || MouseCursor.x <= 0) {
+				MouseCursor.x += OldPosition.x - NewPosition.x;
+			}
+		}
+
+		switch (player_controls_pressed()) {
 			case CONTROLLER_ACTIVATE:
-				if(Choice == 0) {
+				if (Choice == 0) {
 					SettingsGoing = false;
 				}
 				break;
@@ -312,7 +309,7 @@ static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) {
 				++Choice;
 				break;
 			case CONTROLLER_LEFT:
-				switch(Choice) {
+				switch (Choice) {
 					case 1:
 						GlobalSettings.MusicVolume -= 10;
 						break;
@@ -325,7 +322,7 @@ static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) {
 				}
 				break;
 			case CONTROLLER_RIGHT:
-				switch(Choice) {
+				switch (Choice) {
 					case 1:
 						GlobalSettings.MusicVolume += 10;
 						break;
@@ -339,218 +336,207 @@ static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) {
 				break;
 		}
 
-
 		/* Prevent out-of-bounds volume settings. */
-		if(GlobalSettings.MusicVolume > 100) {
+		if (GlobalSettings.MusicVolume > 100) {
 			GlobalSettings.MusicVolume = 100;
-		} else if(GlobalSettings.MusicVolume < 0) {
+		} else if (GlobalSettings.MusicVolume < 0) {
 			GlobalSettings.MusicVolume = 0;
 		}
-		if(GlobalSettings.SoundVolume > 100) {
+		if (GlobalSettings.SoundVolume > 100) {
 			GlobalSettings.SoundVolume = 100;
-		} else if(GlobalSettings.SoundVolume < 0) {
+		} else if (GlobalSettings.SoundVolume < 0) {
 			GlobalSettings.SoundVolume = 0;
 		}
 
-		
-
-        if (IsKeyPressed(KEY_ESCAPE)) {
-            EnableCursor();
-            MouseCursorIn = false;
-        } else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-            DisableCursor();
-            MouseCursorIn = true;
-        }
-
-        Mix_VolumeMusic(GlobalSettings.MusicVolume);
-        BeginDrawing();
-        ClearBackground(BLACK);
-        BeginMode2D(*MainCamera);
-			/* Draw Selection */
-			OnBackButton = false;
-			Color MusicVolumeBarColor = DARKGRAY;
-			Color SoundVolumeBarColor = DARKGRAY;
-			switch(Choice) {
-				case 0:
-					OnBackButton = true;
-					break;
-				case 1:
-					MusicVolumeBarColor = YELLOW;
-					break;
-				case 2:
-					SoundVolumeBarColor = YELLOW;
-					break;
-				default:
-					break;
+		if (IsKeyPressed(KEY_ESCAPE)) {
+			EnableCursor();
+			MouseCursorIn = false;
+		} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+			DisableCursor();
+			MouseCursorIn = true;
+		}
+
+		Mix_VolumeMusic(GlobalSettings.MusicVolume);
+		BeginDrawing();
+		ClearBackground(BLACK);
+		BeginMode2D(*MainCamera);
+		/* Draw Selection */
+		OnBackButton = false;
+		Color MusicVolumeBarColor = DARKGRAY;
+		Color SoundVolumeBarColor = DARKGRAY;
+		switch (Choice) {
+			case 0:
+				OnBackButton = true;
+				break;
+			case 1:
+				MusicVolumeBarColor = YELLOW;
+				break;
+			case 2:
+				SoundVolumeBarColor = YELLOW;
+				break;
+			default:
+				break;
+		}
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		/* Back Button */
+		if (CheckCollisionRecs(MouseCursor, BackButton) || OnBackButton == true) {
+			DrawRectangleRec(BackButton, RED);
+			if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				SettingsGoing = false;
+			}
+		}
+
+		/* Music */
+		DrawText("Music Volume:", 50, 10, 42, WHITE);
+		DrawText("<", 0, 0, 128, WHITE);
+		DrawRectangle(45, MusicBarY - 5, 555, 60, MusicVolumeBarColor);
+		int i = 0;
+		for (i = 0; i < 10; i++) {
+			if (CheckCollisionRecs(MouseCursor, MusicBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				GlobalSettings.MusicVolume = i * 10;
+			}
+			if (i <= (GlobalSettings.MusicVolume / 10)) {
+				DrawRectangleRec(MusicBar[i], RED);
+			}
+		}
+
+		/* Sound */
+		DrawText("Sound Volume:", 50, 108, 42, WHITE);
+		DrawRectangle(45, SoundBarY - 5, 555, 60, SoundVolumeBarColor);
+		i = 0;
+		for (i = 0; i < 10; i++) {
+			if (CheckCollisionRecs(MouseCursor, SoundBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				play_audio(SOUND_BOUNCE);
+				GlobalSettings.SoundVolume = i * 10;
+			}
+			if (i <= (GlobalSettings.SoundVolume / 10)) {
+				DrawRectangleRec(SoundBar[i], RED);
+			}
+		}
+		/* Fullscreen */
+		DrawRectangle(95, 243, 250, 125, DARKGRAY);
+		bool MouseHovering = false;
+		for (i = 0; i < 3; i++) {
+			if (CheckCollisionRecs(MouseCursor, ScreenButtons[i])) {
+				DrawRectangleRec(ScreenButtons[i], RED);
+				MouseHovering = true;
+				if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+					GlobalSettings.Fullscreen = i;
+					set_screen_mode();
+				}
 			}
-            DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-            /* Back Button */
-            if (CheckCollisionRecs(MouseCursor, BackButton) || OnBackButton == true) {
-                DrawRectangleRec(BackButton, RED);
-                if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                    SettingsGoing = false;
-                }
-            }
-
-            /* Music */
-            DrawText("Music Volume:", 50, 10, 42, WHITE);
-            DrawText("<", 0,0,128,WHITE);
-            DrawRectangle(45, MusicBarY-5, 555, 60, MusicVolumeBarColor);
-	    	int i = 0;
-            for(i = 0; i < 10; i++) {
-                if(CheckCollisionRecs(MouseCursor, MusicBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                    GlobalSettings.MusicVolume = i*10;
-                }
-                if(i <= (GlobalSettings.MusicVolume/10)) {
-                    DrawRectangleRec(MusicBar[i], RED);
-                }
-            }
-
-            /* Sound */
-            DrawText("Sound Volume:", 50, 108, 42, WHITE);
-            DrawRectangle(45, SoundBarY-5, 555, 60, SoundVolumeBarColor);
-			i = 0;
-            for(i = 0; i < 10; i++) {
-                if (CheckCollisionRecs(MouseCursor, SoundBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                    play_audio(SOUND_BOUNCE);
-                    GlobalSettings.SoundVolume = i*10;
-                }
-                if(i <= (GlobalSettings.SoundVolume/10)) {
-                    DrawRectangleRec(SoundBar[i], RED);
-                }
-            }
-            /* Fullscreen */
-            DrawRectangle(95, 243, 250, 125, DARKGRAY);
-            bool MouseHovering = false;
-            for(i = 0; i < 3; i++) {
-                if(CheckCollisionRecs(MouseCursor, ScreenButtons[i])) {
-                    DrawRectangleRec(ScreenButtons[i], RED);
-                    MouseHovering = true;
-                    if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                        GlobalSettings.Fullscreen = i;
-                        set_screen_mode();
-                    }
-                }
-            }
-            if (MouseHovering == false) {
-                DrawRectangleRec(ScreenButtons[GlobalSettings.Fullscreen], GREEN);
-            }
-            DrawText("Screen Mode:", 50, 205, 42, WHITE);
-            DrawText("Windowed", 100, 242, 42, WHITE);
-            DrawText("Fullscreen", 100, 284, 42, WHITE);
-            DrawText("Borderless", 100, 326, 42, WHITE);
-	    	DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE);
-			DrawRectangleRec(MouseCursor, WHITE);
-        EndMode2D();
-        EndDrawing();
-    }
-    char *SettingsDirectory = SDL_GetPrefPath("iotib", "Pong");
-    char SettingsFilePath[8192];
-    snprintf(SettingsFilePath, sizeof(SettingsFilePath), "%s/settings.txt", SettingsDirectory);
-    FILE *SettingsFile;
-    /* Put save to file here. */
-    if ((SettingsFile = fopen(SettingsFilePath, "w")) == NULL) {
-        fprintf(stderr, "Unable to create settings file.\n");
-        exit(1);
-    }
-    fprintf(SettingsFile, "sound_volume %d\n", GlobalSettings.SoundVolume);
-    fprintf(SettingsFile, "music_volume %d\n", GlobalSettings.MusicVolume);
-    fprintf(SettingsFile, "fullscreen %d", GlobalSettings.Fullscreen);
-    fclose(SettingsFile);
-    return;
+		}
+		if (MouseHovering == false) {
+			DrawRectangleRec(ScreenButtons[GlobalSettings.Fullscreen], GREEN);
+		}
+		DrawText("Screen Mode:", 50, 205, 42, WHITE);
+		DrawText("Windowed", 100, 242, 42, WHITE);
+		DrawText("Fullscreen", 100, 284, 42, WHITE);
+		DrawText("Borderless", 100, 326, 42, WHITE);
+		DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE);
+		DrawRectangleRec(MouseCursor, WHITE);
+		EndMode2D();
+		EndDrawing();
+	}
+	char *SettingsDirectory = SDL_GetPrefPath("iotib", "Pong");
+	char SettingsFilePath[8192];
+	snprintf(SettingsFilePath, sizeof(SettingsFilePath), "%s/settings.txt", SettingsDirectory);
+	FILE *SettingsFile;
+	/* Put save to file here. */
+	if ((SettingsFile = fopen(SettingsFilePath, "w")) == NULL) {
+		fprintf(stderr, "Unable to create settings file.\n");
+		exit(1);
+	}
+	fprintf(SettingsFile, "sound_volume %d\n", GlobalSettings.SoundVolume);
+	fprintf(SettingsFile, "music_volume %d\n", GlobalSettings.MusicVolume);
+	fprintf(SettingsFile, "fullscreen %d", GlobalSettings.Fullscreen);
+	fclose(SettingsFile);
+	return;
 }
 
 int title_screen() {
-    /* Init Camera */
-    Camera2D MainCamera;
-    MainCamera.offset = (Vector2){0,0};
-    MainCamera.target = (Vector2){0,0};
-    MainCamera.rotation = 0.0f;
-
-    /* Load leaderboard */
-    int NoScores = order_leaderboard();
-
-    bool TitleScreenGoing = true;
-    int Choice = 0;
-
-    /* Selection */
-    Rectangle Versus = {
-        20, 150, 230, 48
-    };
-    Rectangle Marathon = {
-        20, 200, 230, 48
-    };
-    Rectangle Settings = {
-        20, 250, 230, 48
-    };
-    Rectangle Help = {
-        20, 300, 230, 48
-    };
-    Rectangle Exit = {
-        20, 350, 230, 48
-    };
-    Rectangle Mouse = {
-        1280.0f/2, 720.0f/2, 10, 10
-    };
-    Rectangle AllScores = {
-	595, 720-155, 400, 55
-    };
-    Rectangle *Selected;
-    Selected = &Versus;
-
-    /* Music */
-    Mix_Music *TitleMusic = Mix_LoadMUS("resources/title.wav");
-    Mix_PlayMusic(TitleMusic, -1);
-    Mix_VolumeMusic(GlobalSettings.MusicVolume);
-
-    /* Mouse */
-    Vector2 OldPosition = GetMousePosition();
-    Vector2 NewPosition = GetMousePosition();
-    Texture2D MouseCursor = LoadTexture("resources/cursor.png");
-    bool MouseCursorIn = true;
+	/* Init Camera */
+	Camera2D MainCamera;
+	MainCamera.offset = (Vector2){0, 0};
+	MainCamera.target = (Vector2){0, 0};
+	MainCamera.rotation = 0.0f;
+
+	/* Load leaderboard */
+	int NoScores = order_leaderboard();
+
+	bool TitleScreenGoing = true;
+	int Choice = 0;
+
+	/* Selection */
+	Rectangle Versus = {
+		20, 150, 230, 48};
+	Rectangle Marathon = {
+		20, 200, 230, 48};
+	Rectangle Settings = {
+		20, 250, 230, 48};
+	Rectangle Help = {
+		20, 300, 230, 48};
+	Rectangle Exit = {
+		20, 350, 230, 48};
+	Rectangle Mouse = {
+		1280.0f / 2, 720.0f / 2, 10, 10};
+	Rectangle AllScores = {
+		595, 720 - 155, 400, 55};
+	Rectangle *Selected;
+	Selected = &Versus;
+
+	/* Music */
+	Mix_Music *TitleMusic = Mix_LoadMUS("resources/title.wav");
+	Mix_PlayMusic(TitleMusic, -1);
+	Mix_VolumeMusic(GlobalSettings.MusicVolume);
+
+	/* Mouse */
+	Vector2 OldPosition = GetMousePosition();
+	Vector2 NewPosition = GetMousePosition();
+	Texture2D MouseCursor = LoadTexture("resources/cursor.png");
+	bool MouseCursorIn = true;
 	bool LeaderboardButtonSelected = false;
-    DisableCursor();
+	DisableCursor();
 	bool OutOfScoreScreen = false;
-    while(TitleScreenGoing == true && GameGoing == true) {
-        if (WindowShouldClose()) { /* Quit Game if the window is closed. */
-            GameGoing = false;
-            TitleScreenGoing = false;
-        }
-	
+	while (TitleScreenGoing == true && GameGoing == true) {
+		if (WindowShouldClose()) { /* Quit Game if the window is closed. */
+			GameGoing = false;
+			TitleScreenGoing = false;
+		}
+
 		/* Update Camera */
-        MainCamera.zoom = GetScreenHeight()/720.0f;
-	    MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-	    MainCamera.target = (Vector2){1280/2.0f, 720/2.0f};
-
-        /* Mouse */
-        if (MouseCursorIn == true) {
-            OldPosition = NewPosition;
-            NewPosition = GetMousePosition();
-            Mouse.y -= OldPosition.y-NewPosition.y;
-            Mouse.x -= OldPosition.x-NewPosition.x;
-            if (Mouse.y >= 720 || Mouse.y <= 0) {
-                Mouse.y += OldPosition.y-NewPosition.y;
-            }
-            if (Mouse.x >= 1280 || Mouse.x <= 0) {
-                Mouse.x += OldPosition.x-NewPosition.x;
-            }
-        }
+		MainCamera.zoom = GetScreenHeight() / 720.0f;
+		MainCamera.offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera.target = (Vector2){1280 / 2.0f, 720 / 2.0f};
+
+		/* Mouse */
+		if (MouseCursorIn == true) {
+			OldPosition = NewPosition;
+			NewPosition = GetMousePosition();
+			Mouse.y -= OldPosition.y - NewPosition.y;
+			Mouse.x -= OldPosition.x - NewPosition.x;
+			if (Mouse.y >= 720 || Mouse.y <= 0) {
+				Mouse.y += OldPosition.y - NewPosition.y;
+			}
+			if (Mouse.x >= 1280 || Mouse.x <= 0) {
+				Mouse.x += OldPosition.x - NewPosition.x;
+			}
+		}
 		/* Check which button the mouse is hovering over. */
-		if(CheckCollisionRecs(Mouse, Versus)) {
+		if (CheckCollisionRecs(Mouse, Versus)) {
 			Choice = 0;
-		} else if(CheckCollisionRecs(Mouse, Marathon)) {
+		} else if (CheckCollisionRecs(Mouse, Marathon)) {
 			Choice = 1;
-		} else if(CheckCollisionRecs(Mouse, Settings)) {
+		} else if (CheckCollisionRecs(Mouse, Settings)) {
 			Choice = 2;
-		} else if(CheckCollisionRecs(Mouse, Help)) {
+		} else if (CheckCollisionRecs(Mouse, Help)) {
 			Choice = 3;
-		} else if(CheckCollisionRecs(Mouse, Exit)) {
+		} else if (CheckCollisionRecs(Mouse, Exit)) {
 			Choice = 4;
-		} else if(CheckCollisionRecs(Mouse, AllScores)) {
+		} else if (CheckCollisionRecs(Mouse, AllScores)) {
 			LeaderboardButtonSelected = true;
 		}
 
-
 		/* Gamepad & Keyboard */
 		switch (player_controls_pressed()) {
 			case CONTROLLER_UP:
@@ -560,64 +546,62 @@ int title_screen() {
 				++Choice;
 				break;
 			case CONTROLLER_RIGHT:
-				if(Choice == 1) {
+				if (Choice == 1) {
 					LeaderboardButtonSelected = true;
 					break;
 				}
 				break;
 			case CONTROLLER_LEFT:
-				if(LeaderboardButtonSelected == true) {
+				if (LeaderboardButtonSelected == true) {
 					LeaderboardButtonSelected = false;
 				}
 				break;
 			default:
 				break;
 		}
-		
 
 		/* Unselect the Leaderboard button if Marathon is no longer selected. */
-		if(Choice != 1) {
+		if (Choice != 1) {
 			LeaderboardButtonSelected = false;
 		}
 
 		/* Unlock, and locking cursor */
-        if (IsKeyPressed(KEY_ESCAPE)) {
-            EnableCursor();
-            MouseCursorIn = false;
-        } else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && MouseCursorIn != true) {
-            DisableCursor();
+		if (IsKeyPressed(KEY_ESCAPE)) {
+			EnableCursor();
+			MouseCursorIn = false;
+		} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && MouseCursorIn != true) {
+			DisableCursor();
 			BeginDrawing();
 			EndDrawing();
-            MouseCursorIn = true;
-        }
+			MouseCursorIn = true;
+		}
 
-		
 		/* Highlight selected Menu Item */
-		switch(Choice) {
+		switch (Choice) {
 			case 0:
-            	Selected = &Versus;
+				Selected = &Versus;
 				break;
 			case 1:
-            	Selected = &Marathon;
+				Selected = &Marathon;
 				break;
 			case 2:
-            	Selected = &Settings;
+				Selected = &Settings;
 				break;
 			case 3:
-            	Selected = &Help;
+				Selected = &Help;
 				break;
 			case 4:
-            	Selected = &Exit;
+				Selected = &Exit;
 				break;
 			default:
 				break;
-        } 
+		}
 		/* Activate menu item */
-		if( player_controls_pressed() == CONTROLLER_ACTIVATE ){
-			switch(Choice) {
+		if (player_controls_pressed() == CONTROLLER_ACTIVATE) {
+			switch (Choice) {
 				case 1:
-					if(OutOfScoreScreen == false && LeaderboardButtonSelected == false) {
-						return(Choice);
+					if (OutOfScoreScreen == false && LeaderboardButtonSelected == false) {
+						return (Choice);
 					}
 					break;
 				case 2:
@@ -638,63 +622,63 @@ int title_screen() {
 					break;
 			}
 		}
-		
+
 		/* Make sure choice selector doesn't go off screen */
-		if(Choice > 4) {
+		if (Choice > 4) {
 			Choice = 4;
-		} else if(Choice < 0) {
+		} else if (Choice < 0) {
 			Choice = 0;
 		}
-		
+
 		OutOfScoreScreen = false;
-        BeginDrawing();
-            ClearBackground(BLACK);
-            BeginMode2D(MainCamera);
-                DrawRectangleRec(Mouse, YELLOW);
-                DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-                DrawRectangleRec(*Selected, RED);
-                DrawText("PONG", 0, 0, 128, WHITE);
-                DrawText("Versus", 20, 150, 48, WHITE);
-                DrawText("Marathon", 20, 200, 48, WHITE);
-                DrawText("Settings", 20, 250, 48, WHITE);
-                DrawText("Help", 20, 300, 48, WHITE);
-                DrawText("Exit", 20, 350, 48, WHITE);
-				DrawRectangleRec(Mouse, WHITE);
-                if(Choice == 1) {
-                    DrawText("Leaderboard:", 600, 0, 48, WHITE);
-                    if(NoScores == 1) {
-                        goto skip;
-                    }
-                    char LeaderboardText[1024];
-		    		int i = 1;
-                    for (i = 1; i <= 10; i++) {
-                        if(Top10[i-1].Name[0] != '\0') { /* If name is blank, that means we're at the end of the list. */
-                            snprintf(LeaderboardText, sizeof(LeaderboardText), "%d: %s : %d", i, Top10[i-1].Name, Top10[i-1].Score);
-                            DrawText(LeaderboardText, 600, 50*i, 48, WHITE);
-                        }
-                    }
-                }
-				skip:
-				if (Choice == 1) {
-					if(LeaderboardButtonSelected == true) {
-						DrawRectangleRec(AllScores, RED);
-						if(player_controls_pressed() == CONTROLLER_ACTIVATE) {
-							score_screen(&MainCamera);
-							OutOfScoreScreen = true;
-						}
-					}
-					DrawText("See All Scores...", 600, 720-150, 48, WHITE);
+		BeginDrawing();
+		ClearBackground(BLACK);
+		BeginMode2D(MainCamera);
+		DrawRectangleRec(Mouse, YELLOW);
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		DrawRectangleRec(*Selected, RED);
+		DrawText("PONG", 0, 0, 128, WHITE);
+		DrawText("Versus", 20, 150, 48, WHITE);
+		DrawText("Marathon", 20, 200, 48, WHITE);
+		DrawText("Settings", 20, 250, 48, WHITE);
+		DrawText("Help", 20, 300, 48, WHITE);
+		DrawText("Exit", 20, 350, 48, WHITE);
+		DrawRectangleRec(Mouse, WHITE);
+		if (Choice == 1) {
+			DrawText("Leaderboard:", 600, 0, 48, WHITE);
+			if (NoScores == 1) {
+				goto skip;
+			}
+			char LeaderboardText[1024];
+			int i = 1;
+			for (i = 1; i <= 10; i++) {
+				if (Top10[i - 1].Name[0] != '\0') { /* If name is blank, that means we're at the end of the list. */
+					snprintf(LeaderboardText, sizeof(LeaderboardText), "%d: %s : %d", i, Top10[i - 1].Name, Top10[i - 1].Score);
+					DrawText(LeaderboardText, 600, 50 * i, 48, WHITE);
+				}
+			}
+		}
+	skip:
+		if (Choice == 1) {
+			if (LeaderboardButtonSelected == true) {
+				DrawRectangleRec(AllScores, RED);
+				if (player_controls_pressed() == CONTROLLER_ACTIVATE) {
+					score_screen(&MainCamera);
+					OutOfScoreScreen = true;
 				}
-            	DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
-        	EndMode2D();
-        	DrawText(VersionString, GetScreenWidth()-400, GetScreenHeight()-32, 32, GREEN);
-        EndDrawing();
+			}
+			DrawText("See All Scores...", 600, 720 - 150, 48, WHITE);
+		}
+		DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
+		EndMode2D();
+		DrawText(VersionString, GetScreenWidth() - 400, GetScreenHeight() - 32, 32, GREEN);
+		EndDrawing();
 		if (OutOfScoreScreen == true) {
 			clear_input_buffer();
 		}
-    }
+	}
 	printf("%d\n", Choice);
-    Mix_HaltMusic();
-    Mix_FreeMusic(TitleMusic);
-    return Choice;
+	Mix_HaltMusic();
+	Mix_FreeMusic(TitleMusic);
+	return Choice;
 }