diff options
Diffstat (limited to 'src/versus.c')
-rw-r--r-- | src/versus.c | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/versus.c b/src/versus.c new file mode 100644 index 0000000..a5c1060 --- /dev/null +++ b/src/versus.c @@ -0,0 +1,121 @@ +#include "pong.h" + +void versus_main() { + // Init Player Variables + struct Players Player; + Player.Y = 0; + Player.Score = 0; + + // Init Enemy Variables + struct Players Enemy; + Enemy.Y = 0; + Enemy.Score = 0; + Enemy.Direction = 0; + + // Init Ball Variables + struct Balls Ball; + Ball.X = 1280/2.0f; + Ball.Y = 720/2.0f; + Ball.Direction = LEFT; + Ball.Speed = 3.0f; + Ball.Angle = 0.0f; + + // Set Sprites + Texture2D PaddleSprite = LoadTexture("resources/paddle.png"); + Texture2D BallSprite = LoadTexture("resources/ball.png"); + + // Set Collision Boxes + Player.HitBox = (Rectangle){80, Player.Y, 5, PaddleSprite.height}; + Enemy.HitBox = (Rectangle){1200, Enemy.Y, 5, PaddleSprite.height}; + Ball.HitBox = (Rectangle){Ball.X, Ball.Y, BallSprite.width, BallSprite.height}; + Enemy.BallDetector = (Rectangle){0, Enemy.Y+120, 1280, PaddleSprite.height/5.0f}; + char EnemyScore[50]; + char PlayerScore[50]; // Used later to display score on screen. + // Init Camera + Camera2D MainCamera; + MainCamera.target = (Vector2){0, 0}; + MainCamera.offset = (Vector2){0, 0}; + MainCamera.rotation = 0; + while(!WindowShouldClose() && GameGoing == true) { + MainCamera.zoom = GetScreenHeight()/720.0f; + MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f}; + MainCamera.target = (Vector2){1280/2.0f, 720/2.0f}; + + // Who won? + if (Enemy.Score >= 5) { + StopSoundMulti(); + play_audio(MUSIC_DEFEAT); + while(!IsKeyDown(KEY_SPACE)) { + BeginDrawing(); + EnableCursor(); + ClearBackground(BLACK); + DrawText("You Lose.", 0, 0, 128, RED); + DrawText("Press space to return to title screen.", 0, 128, 24, WHITE); + EndDrawing(); + } + return; + } else if (Player.Score >= 5) { + StopSoundMulti(); + play_audio(MUSIC_VICTORY); + while(!IsKeyDown(KEY_SPACE)) { + BeginDrawing(); + EnableCursor(); + ClearBackground(BLACK); + DrawText("You Win!", 0, 0, 128, BLUE); + DrawText("Press space to return to title screen.", 0, 128, 24, WHITE); + EndDrawing(); + } + return; + } + + //Controls + if(IsKeyDown(KEY_UP)) { + Player.Y -= 10; + } else if (IsKeyDown(KEY_DOWN)) { + Player.Y += 10; + } else if(IsKeyPressed(KEY_ESCAPE)) { + EnableCursor(); + } else if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsCursorHidden() == true) { + Player.Y = GetMouseY()-PaddleSprite.height/2.0f; + DisableCursor(); + } + + if(GetMouseY() < 0) { + SetMousePosition(0, 0); + } else if(GetMouseY() > 720) { + SetMousePosition(0, 720); + } + + //Check if players are off-screen + if (Player.Y < 0) { + Player.Y = 0; + } else if (Player.Y > 480) { + Player.Y = 480; + } + + enemy(&Enemy, Ball); + + // Collision + ball(&Player.HitBox, &Enemy.HitBox, &Ball, &Player.Score, &Enemy.Score); + + //Updates hitbox with player's position. + Player.HitBox.y = Player.Y; + + //Turn Scores into strings. + snprintf(PlayerScore, 50, "Player: %d", Player.Score); + snprintf(EnemyScore, 50, "Enemy: %d", Enemy.Score); + + BeginDrawing(); + ClearBackground(BLACK); + BeginMode2D(MainCamera); + DrawTexture(PaddleSprite, 0, Player.Y, WHITE); + DrawTexture(PaddleSprite, 1200, Enemy.Y, WHITE); + DrawTexture(BallSprite, Ball.X, Ball.Y, WHITE); + //DrawRectangleRec(Enemy.BallDetector, RED); + DrawText(PlayerScore, 0, 0, 32, GREEN); + DrawText(EnemyScore, 1130, 688, 32, RED); + EndMode2D(); + EndDrawing(); + } + return; +} |