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-rw-r--r--src/versus.c33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/versus.c b/src/versus.c
index 7b140ae..30bccd1 100644
--- a/src/versus.c
+++ b/src/versus.c
@@ -1,18 +1,18 @@
 #include "pong.h"
 
 void versus_main() {
-    // Init Player Variables
+    /* Init Player Variables */
 	struct Players Player;
 	Player.Y = 0;
 	Player.Score = 0;
 
-	// Init Enemy Variables
+	/* Init Enemy Variables */
 	struct Players Enemy;
 	Enemy.Y = 0;
 	Enemy.Score = 0;
 	Enemy.Direction = 0;
 
-    // Init Ball Variables
+    /* Init Ball Variables */
 	struct Balls Ball;
 	Ball.X = 1280/2.0f;
 	Ball.Y = 720/2.0f;
@@ -20,23 +20,23 @@ void versus_main() {
 	Ball.Speed = 3.0f;
 	Ball.Angle = 0.0f;
 
-	// Init music
+	/* Init music */
 	Mix_Music *Background = Mix_LoadMUS("resources/versus.wav");
 	Mix_PlayMusic(Background, -1);
 	Mix_VolumeMusic(GlobalSettings.MusicVolume);
     
-    // Set Sprites
+    /* Set Sprites */
 	Texture2D PaddleSprite = LoadTexture("resources/paddle.png");
 	Texture2D BallSprite = LoadTexture("resources/ball.png");
 
-	// Set Collision Boxes
+	/* Set Collision Boxes */
 	Player.HitBox = (Rectangle){80, Player.Y, 5, PaddleSprite.height};
 	Enemy.HitBox = (Rectangle){1200, Enemy.Y, 5, PaddleSprite.height};
 	Ball.HitBox = (Rectangle){Ball.X, Ball.Y, BallSprite.width, BallSprite.height};
 	Enemy.BallDetector = (Rectangle){0, Enemy.Y+120, 1280, PaddleSprite.height/5.0f};
     char EnemyScore[50];
-    char PlayerScore[50]; // Used later to display score on screen.
-    // Init Camera
+    char PlayerScore[50]; /* Used later to display score on screen. */
+    /* Init Camera */
     Camera2D MainCamera;
     MainCamera.target = (Vector2){0, 0};
     MainCamera.offset = (Vector2){0, 0};
@@ -47,7 +47,7 @@ void versus_main() {
 	Enemy.NextTick = SDL_AtomicGet(&Ticks);
     while(VersusGoing == true && GameGoing == true) {
 		
-		if (WindowShouldClose()) { //Quit Game if the window is closed.
+		if (WindowShouldClose()) { /* Quit Game if the window is closed. */
             GameGoing = false;
         }
 
@@ -55,7 +55,7 @@ void versus_main() {
 		MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
 		MainCamera.target = (Vector2){1280/2.0f, 720/2.0f};
 
-		// Who won?
+		/* Who won? */
 		if (Enemy.Score >= 5) {
 			Mix_HaltMusic();
 			Mix_FreeMusic(Background);
@@ -86,7 +86,7 @@ void versus_main() {
 			return;
 		}
 
-		//Controls
+		/* Controls */
 		if(IsKeyDown(KEY_UP)) {
 			Player.Y -= 10;
 		} else if (IsKeyDown(KEY_DOWN)) {
@@ -104,7 +104,7 @@ void versus_main() {
 			DisableCursor();
 		} 
 		
-		// Leave Game
+		/* Leave Game */
 		if(IsKeyPressed(KEY_Q)) {
 			VersusGoing = false;
 		}
@@ -115,7 +115,7 @@ void versus_main() {
 			SetMousePosition(0, 720);
 		}
 
-		//Check if players are off-screen
+		/* Check if players are off-screen */
 		if (Player.Y < 0) {
 			Player.Y = 0;
 		} else if (Player.Y > 480) {
@@ -124,16 +124,15 @@ void versus_main() {
 
 		enemy(&Enemy, Ball);
 		
-		// Collision
+		/* Collision */
 		ball(&Player.HitBox, &Enemy.HitBox, &Ball, &Player.Score, &Enemy.Score);
 
-		//Updates hitbox with player's position.
+		/* Updates hitbox with player's position. */
 		Player.HitBox.y = Player.Y;
 
-		//Turn Scores into strings.
+		/* Turn Scores into strings. */
 		snprintf(PlayerScore, 50, "Player: %d", Player.Score);
 		snprintf(EnemyScore, 50, "Enemy: %d", Enemy.Score);
-		//fprintf(stdout, "%d\n", GetFPS());
 		BeginDrawing();
 			ClearBackground(BLACK);
 			BeginMode2D(MainCamera);