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-rw-r--r--src/ball.c42
-rw-r--r--src/main.c14
-rw-r--r--src/marathon.c89
-rw-r--r--src/pong.h3
-rw-r--r--src/sounds.h4
-rw-r--r--src/title.c6
-rw-r--r--src/versus.c9
7 files changed, 148 insertions, 19 deletions
diff --git a/src/ball.c b/src/ball.c
index 95cc0c5..4fc1eb4 100644
--- a/src/ball.c
+++ b/src/ball.c
@@ -3,6 +3,11 @@
 
 void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerScore, int *EnemyScore) {
 	
+	bool NoEnemy = false;
+	if (Enemy == NULL) {
+		NoEnemy = true;
+	}
+
 	// Moves ball
 	Ball->Y += Ball->Angle;
 	if (Ball->Direction == LEFT) {
@@ -28,18 +33,20 @@ void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerSc
         }
         play_audio(0);
 	}
-	if (CheckCollisionRecs(*Enemy, Ball->HitBox) && Ball->Direction == RIGHT) {
-		Ball->Direction = LEFT;
-		Ball->Speed *= 1.5f;
-       	if (Ball->Speed > 40) {
-	    	Ball->Speed = 40;
-	    }
-		if (Ball->Speed != 40) {
-		    Ball->Angle = GetRandomValue(-10, 10);
-        } else {
-            Ball->Angle = GetRandomValue(-30, 30);
-        }
-        play_audio(SOUND_BOUNCE);
+	if (NoEnemy == false) {
+		if (CheckCollisionRecs(*Enemy, Ball->HitBox) && Ball->Direction == RIGHT) {
+			Ball->Direction = LEFT;
+			Ball->Speed *= 1.5f;
+			if (Ball->Speed > 40) {
+				Ball->Speed = 40;
+			}
+			if (Ball->Speed != 40) {
+				Ball->Angle = GetRandomValue(-10, 10);
+			} else {
+				Ball->Angle = GetRandomValue(-30, 30);
+			}
+			play_audio(SOUND_BOUNCE);
+		}
 	}
 	
 	// Bounce ball if touches top or bottom of screen.
@@ -50,13 +57,18 @@ void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerSc
 
 	// Calculates score and resets ball.
 	bool Scored = false;
-	if (Ball->X < 0) {
+	if (Ball->X < 0 && NoEnemy == false) {
 		*EnemyScore += 1;
 		Scored = true;
-	} else if (Ball ->X > 1280) {
+	} else if (Ball ->X > 1280 && NoEnemy == false) {
 		*PlayerScore += 1;
 		Scored = true;
-	}
+	} else if (Ball->X > (1280-32) && NoEnemy == true) {
+		*PlayerScore += 1;
+		Scored = false;
+		Ball->Direction = LEFT;
+		play_audio(SOUND_PLAYER_SCORE);
+	} 
 	if (Scored == true) {
 		Ball->X = 1280/2.0f;
 		Ball->Y = 720/2.0f;
diff --git a/src/main.c b/src/main.c
index 11c69b7..5f733f5 100644
--- a/src/main.c
+++ b/src/main.c
@@ -32,6 +32,8 @@ int audio() {
 	Sound TitleScreen = LoadSound("resources/title.wav");
 	Sound Victory = LoadSound("resources/victory.wav");
 	Sound Defeat = LoadSound("resources/defeat.wav");
+	Sound PlayerScore = LoadSound("resources/score_player.wav");
+	Sound EnemyScore = LoadSound("resources/score_enemy.wav");
 	const struct timespec Delay = {
 		0, 20000000
 	};
@@ -52,6 +54,12 @@ int audio() {
 					case 3: //Title Screen
 						PlaySoundMulti(TitleScreen);
 						break;
+					case 4: //Player Score
+						PlaySoundMulti(PlayerScore);
+						break;
+					case 5: //Enemy Score
+						PlaySoundMulti(EnemyScore);
+						break;
 					case 99: //Stop All Sounds
 						StopSoundMulti();
 						break;
@@ -117,12 +125,16 @@ int main() {
 				play_audio(STOP_ALL_SOUNDS);
 				versus_main();
 				break;
+			case 1: //Marathon
+				play_audio(STOP_ALL_SOUNDS);
+				marathon_main();
+				break;
 			default:
 				break;
 		}
 	}
 	
-	GameGoing = false;
+	GameGoing = false; // Make sure the game is going to end.
 	thrd_join(AudioThread, NULL);
 	CloseWindow();
 	return(0);
diff --git a/src/marathon.c b/src/marathon.c
new file mode 100644
index 0000000..b12b64a
--- /dev/null
+++ b/src/marathon.c
@@ -0,0 +1,89 @@
+#include "pong.h"
+#include "raylib.h"
+
+void marathon_main() {
+
+    // Init Music
+    Music Background = LoadMusicStream("resources/marathon.wav");
+    Background.looping = true;
+    PlayMusicStream(Background);
+
+    // Init balls lmao
+    struct Balls Ball;
+	Ball.X = 1280/2.0f;
+	Ball.Y = 720/2.0f;
+	Ball.Direction = LEFT;
+	Ball.Speed = 3.0f;
+	Ball.Angle = 0.0f;
+
+    // Init Player
+    struct Players Player;
+    Player.Y = 0;
+    Player.Direction = 0;
+    Player.Score = 0;
+
+    // Init sprites
+    Texture2D PaddleSprite = LoadTexture("resources/paddle.png");
+	Texture2D BallSprite = LoadTexture("resources/ball.png");
+
+    char PlayerScore[50]; // Used later to display score on screen.
+
+    // Set Collision Boxes
+	Player.HitBox = (Rectangle){80, Player.Y, 5, PaddleSprite.height};
+	Ball.HitBox = (Rectangle){Ball.X, Ball.Y, BallSprite.width, BallSprite.height};
+
+    // Init Camera
+    Camera2D MainCamera;
+        MainCamera.target = (Vector2){0, 0};
+        MainCamera.offset = (Vector2){0, 0};
+        MainCamera.rotation = 0;
+
+    while(!WindowShouldClose() && GameGoing == true) {
+        UpdateMusicStream(Background);
+        snprintf(PlayerScore, 50, "Player: %d", Player.Score);
+        MainCamera.zoom = GetScreenHeight()/720.0f;
+		MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
+		MainCamera.target = (Vector2){1280/2.0f, 720/2.0f};
+
+        //Controls
+		if(IsKeyDown(KEY_UP)) {
+			Player.Y -= 10;
+		} else if (IsKeyDown(KEY_DOWN)) {
+			Player.Y += 10;
+		} else if(IsKeyPressed(KEY_ESCAPE)) {
+			EnableCursor();
+		} else if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsCursorHidden() == true) {
+			Player.Y = GetMouseY()-PaddleSprite.height/2.0f;
+			DisableCursor();
+		}
+		
+		if(GetMouseY() < 0) {
+			SetMousePosition(0, 0);
+		} else if(GetMouseY() > 720) {
+			SetMousePosition(0, 720);
+		}
+
+		//Check if players are off-screen
+		if (Player.Y < 0) {
+			Player.Y = 0;
+		} else if (Player.Y > 480) {
+			Player.Y = 480;
+		}
+
+        // Collision
+        ball(&Player.HitBox, NULL, &Ball, &Player.Score, NULL);
+        //Updates hitbox with player's position.
+		Player.HitBox.y = Player.Y;
+
+        BeginDrawing();
+			ClearBackground(BLACK);
+			BeginMode2D(MainCamera);
+				DrawTexture(PaddleSprite, 0, Player.Y, WHITE);
+				DrawTexture(BallSprite, Ball.X, Ball.Y, WHITE);
+				DrawText(PlayerScore, 0, 0, 32, BLUE);
+			EndMode2D();
+		EndDrawing();
+    }
+    EnableCursor();
+    return;
+}
diff --git a/src/pong.h b/src/pong.h
index 26ec9c2..8fb51c5 100644
--- a/src/pong.h
+++ b/src/pong.h
@@ -40,6 +40,7 @@ void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerSc
 bool play_audio(int SoundEffect);
 int title_screen();
 void versus_main();
+void marathon_main();
 
 //Sounds
 extern const int SOUND_BOUNCE;
@@ -47,5 +48,7 @@ extern const int MUSIC_DEFEAT;
 extern const int MUSIC_VICTORY;
 extern const int MUSIC_TITLE;
 extern const int STOP_ALL_SOUNDS;
+extern const int SOUND_PLAYER_SCORE;
+extern const int SOUND_ENEMY_SCORE;
 
 #endif
diff --git a/src/sounds.h b/src/sounds.h
index 0418c9c..5a87cb1 100644
--- a/src/sounds.h
+++ b/src/sounds.h
@@ -1,10 +1,12 @@
 #ifndef SOUNDS_H
 #define SOUNDS_H
-
+#include "pong.h"
 const int SOUND_BOUNCE = 0;
 const int MUSIC_DEFEAT = 1;
 const int MUSIC_VICTORY = 2;
 const int MUSIC_TITLE = 3;
+const int SOUND_PLAYER_SCORE = 4;
+const int SOUND_ENEMY_SCORE = 5;
 const int STOP_ALL_SOUNDS = 99;
 
 #endif
diff --git a/src/title.c b/src/title.c
index 56e382c..c73fb10 100644
--- a/src/title.c
+++ b/src/title.c
@@ -1,4 +1,5 @@
 #include "pong.h"
+#include "raylib.h"
 
 void help_text() {
 
@@ -39,10 +40,13 @@ int title_screen() {
         if (CheckCollisionRecs(Mouse, Versus)) {
             Selected = &Versus;
             if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                return 0; 
+                return(0); 
             }
         } else if (CheckCollisionRecs(Mouse, Marathon)) {
             Selected = &Marathon;
+            if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+                return(1);
+            }
         } else if (CheckCollisionRecs(Mouse, Settings)) {
             Selected = &Settings;
         } else if (CheckCollisionRecs(Mouse, Help)) {
diff --git a/src/versus.c b/src/versus.c
index a5c1060..ed933e5 100644
--- a/src/versus.c
+++ b/src/versus.c
@@ -1,4 +1,5 @@
 #include "pong.h"
+#include "raylib.h"
 
 void versus_main() {
     // Init Player Variables
@@ -19,6 +20,11 @@ void versus_main() {
 	Ball.Direction = LEFT;
 	Ball.Speed = 3.0f;
 	Ball.Angle = 0.0f;
+
+	// Init music
+	Music Background = LoadMusicStream("resources/versus.wav");
+	Background.looping = true;
+	PlayMusicStream(Background);
     
     // Set Sprites
 	Texture2D PaddleSprite = LoadTexture("resources/paddle.png");
@@ -31,12 +37,13 @@ void versus_main() {
 	Enemy.BallDetector = (Rectangle){0, Enemy.Y+120, 1280, PaddleSprite.height/5.0f};
     char EnemyScore[50];
     char PlayerScore[50]; // Used later to display score on screen.
-        // Init Camera
+    // Init Camera
     Camera2D MainCamera;
         MainCamera.target = (Vector2){0, 0};
         MainCamera.offset = (Vector2){0, 0};
         MainCamera.rotation = 0;
     while(!WindowShouldClose() && GameGoing == true) {
+		UpdateMusicStream(Background);
 		MainCamera.zoom = GetScreenHeight()/720.0f;
 		MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
 		MainCamera.target = (Vector2){1280/2.0f, 720/2.0f};