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* There was a make clean the entire time?!Charadon2022-06-091-1/+0
* Fixed a timing issueCharadon2022-06-092-2/+2
* Done seperating game logic from framerateCharadon2022-06-094-73/+98
* Cleaning up clangd's bullshitCharadon2022-06-085-10/+4
* Begun work on seperating movement logic from framerate of game.Charadon2022-06-085-29/+46
* Fixed fullescreen modeCharadon2022-06-081-1/+12
* Finished implementing settings.Charadon2022-06-083-3/+110
* Fixed audio initializing wait not workingCharadon2022-06-083-14/+72
* Changed how title music was played to make it respect settingsCharadon2022-06-085-12/+33
* Settings file addedCharadon2022-06-083-0/+47
* Some flatpak fixesCharadon2022-06-083-3/+4
* Fixed some more portability stuff.Charadon2022-06-082-2/+1
* More effortsCharadon2022-06-083-1684/+0
* Moved to SDL threadsCharadon2022-06-075-35/+33
* From what I can tell, i'm finished migrating the sound code to SDLCharadon2022-06-074-22/+24
* Beginning migration to SDL for soundCharadon2022-06-073-21/+32
* Did some stuff with flatpakCharadon2022-06-071-4/+0
* Openbsd fixescharadon2022-06-062-0/+1410
* Premake5 supportCharadon2022-06-052-1/+0
* After a lot of bullshit, windows supportCharadon2022-06-031-0/+274
* Fixed some bugs and a segfault v0.2Charadon2022-06-023-5/+12
* QOL stuff and upped to version 0.2Charadon2022-06-025-8/+31
* Changed bounce sound effect and changed background colorCharadon2022-06-022-2/+3
* Added music and almost done marathon mode.Charadon2022-06-027-19/+148
* Seperated versus mode from main.cCharadon2022-06-024-129/+138
* Flatpak supportCharadon2022-06-015-9/+29
* Migrate to mesonCharadon2022-06-013-4/+9
* Fixed issue where window segfaulted when resized.Charadon2022-05-312-2/+2
* Fix potential undefined behaviorCharadon2022-05-301-3/+1
* Finished on making flatpak work, and fixed a bug where the paddle could rando...Charadon2022-05-302-1/+7
* Initial CommitCharadon2022-05-306-0/+454