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* Done seperating game logic from framerateCharadon2022-06-094-73/+98
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* Cleaning up clangd's bullshitCharadon2022-06-085-10/+4
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* Begun work on seperating movement logic from framerate of game.Charadon2022-06-085-29/+46
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* Fixed fullescreen modeCharadon2022-06-081-1/+12
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* Finished implementing settings.Charadon2022-06-083-3/+110
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* Fixed audio initializing wait not workingCharadon2022-06-083-14/+72
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* Changed how title music was played to make it respect settingsCharadon2022-06-085-12/+33
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* Settings file addedCharadon2022-06-083-0/+47
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* Some flatpak fixesCharadon2022-06-083-3/+4
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* Fixed some more portability stuff.Charadon2022-06-082-2/+1
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* More effortsCharadon2022-06-083-1684/+0
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* Moved to SDL threadsCharadon2022-06-075-35/+33
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* From what I can tell, i'm finished migrating the sound code to SDLCharadon2022-06-074-22/+24
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* Beginning migration to SDL for soundCharadon2022-06-073-21/+32
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* Did some stuff with flatpakCharadon2022-06-071-4/+0
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* Openbsd fixescharadon2022-06-062-0/+1410
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* Premake5 supportCharadon2022-06-052-1/+0
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* After a lot of bullshit, windows supportCharadon2022-06-031-0/+274
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* Fixed some bugs and a segfault v0.2Charadon2022-06-023-5/+12
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* QOL stuff and upped to version 0.2Charadon2022-06-025-8/+31
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* Changed bounce sound effect and changed background colorCharadon2022-06-022-2/+3
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* Added music and almost done marathon mode.Charadon2022-06-027-19/+148
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* Seperated versus mode from main.cCharadon2022-06-024-129/+138
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* Flatpak supportCharadon2022-06-015-9/+29
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* Migrate to mesonCharadon2022-06-013-4/+9
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* Fixed issue where window segfaulted when resized.Charadon2022-05-312-2/+2
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* Fix potential undefined behaviorCharadon2022-05-301-3/+1
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* Finished on making flatpak work, and fixed a bug where the paddle could ↵Charadon2022-05-302-1/+7
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* Initial CommitCharadon2022-05-306-0/+454