blob: 99e58e36f036629c8a4270d2674ff4461c77d418 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#ifndef PONG_H
#define PONG_H
#include <SDL2/SDL_atomic.h>
#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
#include "raylib.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "sounds.h"
#include <stdatomic.h>
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <time.h>
#include <stdatomic.h>
#include <setjmp.h>
#include <string.h>
#define LEFT 0
#define RIGHT 1
struct Players {
float Y;
Rectangle HitBox;
int Score;
int Direction;
Rectangle BallDetector;
};
struct Balls {
float X;
float Y;
float Angle;
float Speed;
int Direction;
Rectangle HitBox;
};
struct Settings {
int SoundVolume;
int MusicVolume;
int Fullscreen;
};
extern struct Settings GlobalSettings;
extern int Difficulty;
extern bool GameGoing;
extern SDL_atomic_t Ticks;
extern char VersionString[256];
extern SDL_atomic_t AudioInitializing;
void enemy(struct Players *Enemy, struct Balls ball);
void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerScore, int *EnemyScore);
bool play_audio(int SoundEffect);
int title_screen();
void versus_main();
void marathon_main();
void set_screen_mode();
#endif
|