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#ifndef PONG_H
#define PONG_H
#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
#include "raylib.h"
#include <stdatomic.h>
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <time.h>
#include <stdatomic.h>
#include <threads.h>
#include <setjmp.h>

#define LEFT 0
#define RIGHT 1

struct Players {
	float Y;
	Rectangle HitBox;
	int Score;
	int Direction;
	Rectangle BallDetector;
};

struct Balls {
	float X;
	float Y;
	float Angle;
	float Speed;
	int Direction;
	Rectangle HitBox;
};

extern int Difficulty;
extern bool GameGoing;
extern atomic_int Ticks;

void enemy(struct Players *Enemy, struct Balls ball);
void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerScore, int *EnemyScore);
bool play_audio(int SoundEffect);
void title_screen();

//Sounds
extern const int SOUND_BOUNCE;
extern const int MUSIC_DEFEAT;
extern const int MUSIC_VICTORY;
extern const int MUSIC_TITLE;
extern const int STOP_ALL_SOUNDS;

#endif