diff options
Diffstat (limited to 'src/org/blog/c/game.c')
-rw-r--r-- | src/org/blog/c/game.c | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/src/org/blog/c/game.c b/src/org/blog/c/game.c new file mode 100644 index 0000000..02116e7 --- /dev/null +++ b/src/org/blog/c/game.c @@ -0,0 +1,126 @@ +#include <stdio.h> +#include <stdlib.h> +int main(int argc, char *argv[]) { + int n=5,m=5; + char input,map[50][50]; + for (int i = 0; i < n; i++) { + for (int j = 0; j < m; j++) { + map[i][j] = '-'; + } + } + int stop=0,i=0,moves=0,score=0,pos[2] = {n/2,m/2}; + int bonus[2]; + int trap[2] ; + int death[2]; + map[pos[0]][pos[1]] = '+'; + do{ + bonus[0] = arc4random_uniform(n); bonus[1] = arc4random_uniform(m); + trap[0] = arc4random_uniform(n); trap[1] = arc4random_uniform(m); + death[0] = arc4random_uniform(n); death[1] = arc4random_uniform(m); + }while((bonus[0] == trap[0] && bonus[1] == trap[1]) || (bonus[0] == death[0] && bonus[1] == death[1]) || (trap[0] == death[0] && trap[1] == death[1]) || (bonus[0] == pos[0] && bonus[1] == pos[1]) || (trap[0] == pos[0] && trap[1] == pos[1]) || (death[0] == pos[0] && death[1] == pos[1])); + map[bonus[0]][bonus[1]] = 'B'; + map[trap[0]][trap[1]] = 'T'; + map[death[0]][death[1]] = 'D'; + do{ + printf("Map:\n"); + for (int i = 0; i < n; i++) { + for (int j = 0; j < m; j++) { + printf("%c ", map[i][j]); + } + printf("\n"); + } + printf("Score: %d\n", score); + printf("Moves: %d\n", moves); + printf("Enter a direction (w,a,s,d) or c to quit: "); + scanf(" %c", &input); +// pos[0] updown pos[1] lr + if (input == 'w') { + printf("Moving up\n"); + map[pos[0]][pos[1]] = '-'; + if (pos[0] == 0) { + pos[0] = n-1; + } + else { + pos[0]--; + } + } else if (input == 'a') { + printf("Moving left\n"); + map[pos[0]][pos[1]] = '-'; + if (pos[1] == 0) { + pos[1] = m-1; + } + else { + pos[1]--; + } + } else if (input == 's') { + + printf("Moving down\n"); + map[pos[0]][pos[1]] = '-'; + if (pos[0] == n-1) { + pos[0] = 0; + } + else { + pos[0]++; + } + } else if (input == 'd') { + printf("Moving right\n"); + map[pos[0]][pos[1]] = '-'; + if (pos[1] == m-1) { + pos[1] = 0; + } + else { + pos[1]++; + } + } else if (input == 'c') { + printf("Quitting\n"); + } else { + printf("Invalid input\n"); + } + map[pos[0]][pos[1]] = '+'; + if (pos[0] == bonus[0] && pos[1] == bonus[1]) { + score++; + do{ + bonus[0]= arc4random_uniform(n); + bonus[1]= arc4random_uniform(m); + }while((bonus[0] == trap[0] && bonus[1] == trap[1]) || (bonus[0] == death[0] && bonus[1] == death[1]) || (bonus[0] == pos[0] && bonus[1] == pos[1])); + } + if (pos[0] == trap[0] && pos[1] == trap[1]) { + score--; + do{ + trap[0]= arc4random_uniform(n); + trap[1]= arc4random_uniform(m); + }while((trap[0] == bonus[0] && trap[1] == bonus[1]) || (trap[0] == death[0] && trap[1] == death[1]) || (trap[0] == pos[0] && trap[1] == pos[1])); + } + if (pos[0] == death[0] && pos[1] == death[1]) { + score = 0; + do{ + death[0]= arc4random_uniform(n); + death[1]= arc4random_uniform(m); + }while((death[0] == bonus[0] && death[1] == bonus[1]) || (death[0] == trap[0] && death[1] == trap[1]) || (death[0] == pos[0] && death[1] == pos[1])); + } + if (score % 3 == 0 && score != 0 && stop == 0) { + map[death[0]][death[1]] = '-'; + do{ + death[0]= arc4random_uniform(n); + death[1]= arc4random_uniform(m); + }while((death[0] == bonus[0] && death[1] == bonus[1]) || (death[0] == trap[0] && death[1] == trap[1]) || (death[0] == pos[0] && death[1] == pos[1])); + stop = 1; + } + else if (score % 3 != 0) { + stop = 0; + } + if (moves % 5 == 0 && moves != 0) { + do{ + map[trap[0]][trap[1]] = '-'; + trap[0]= arc4random_uniform(n); + trap[1]= arc4random_uniform(m); + }while((trap[0] == bonus[0] && trap[1] == bonus[1]) || (trap[0] == death[0] && trap[1] == death[1]) || (trap[0] == pos[0] && trap[1] == pos[1])); + + } + map[bonus[0]][bonus[1]] = 'B'; + map[trap[0]][trap[1]] = 'T'; + map[death[0]][death[1]] = 'D'; + moves++; + }while(input != 'c'); + return 0; +} |