diff options
Diffstat (limited to 'tests/unittests/test_contact.c')
-rw-r--r-- | tests/unittests/test_contact.c | 248 |
1 files changed, 112 insertions, 136 deletions
diff --git a/tests/unittests/test_contact.c b/tests/unittests/test_contact.c index ae2b094e..127ca5cf 100644 --- a/tests/unittests/test_contact.c +++ b/tests/unittests/test_contact.c @@ -1,78 +1,73 @@ -#include <cmocka.h> #include <glib.h> -#include <setjmp.h> #include <stdarg.h> +#include <string.h> #include <stddef.h> +#include <setjmp.h> +#include <cmocka.h> #include <stdlib.h> -#include <string.h> #include "xmpp/contact.h" -void -contact_in_group(void** state) +void contact_in_group(void **state) { - GSList* groups = NULL; + GSList *groups = NULL; groups = g_slist_append(groups, strdup("somegroup")); PContact contact = p_contact_new("bob@server.com", "bob", groups, "both", - "is offline", FALSE); + "is offline", FALSE); gboolean result = p_contact_in_group(contact, "somegroup"); assert_true(result); p_contact_free(contact); - // g_slist_free(groups); +// g_slist_free(groups); } -void -contact_not_in_group(void** state) +void contact_not_in_group(void **state) { - GSList* groups = NULL; + GSList *groups = NULL; groups = g_slist_append(groups, strdup("somegroup")); PContact contact = p_contact_new("bob@server.com", "bob", groups, "both", - "is offline", FALSE); + "is offline", FALSE); gboolean result = p_contact_in_group(contact, "othergroup"); assert_false(result); p_contact_free(contact); - // g_slist_free(groups); +// g_slist_free(groups); } -void -contact_name_when_name_exists(void** state) +void contact_name_when_name_exists(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - const char* name = p_contact_name_or_jid(contact); + const char *name = p_contact_name_or_jid(contact); assert_string_equal("bob", name); p_contact_free(contact); } -void -contact_jid_when_name_not_exists(void** state) +void contact_jid_when_name_not_exists(void **state) { PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - const char* jid = p_contact_name_or_jid(contact); + const char *jid = p_contact_name_or_jid(contact); assert_string_equal("bob@server.com", jid); p_contact_free(contact); } -void -contact_string_when_name_exists(void** state) +void contact_string_when_name_exists(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - char* str = p_contact_create_display_string(contact, "laptop"); + char *str = p_contact_create_display_string(contact, "laptop"); assert_string_equal("bob (laptop)", str); @@ -80,13 +75,12 @@ contact_string_when_name_exists(void** state) free(str); } -void -contact_string_when_name_not_exists(void** state) +void contact_string_when_name_not_exists(void **state) { PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - char* str = p_contact_create_display_string(contact, "laptop"); + char *str = p_contact_create_display_string(contact, "laptop"); assert_string_equal("bob@server.com (laptop)", str); @@ -94,13 +88,12 @@ contact_string_when_name_not_exists(void** state) free(str); } -void -contact_string_when_default_resource(void** state) +void contact_string_when_default_resource(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - char* str = p_contact_create_display_string(contact, "__prof_default"); + char *str = p_contact_create_display_string(contact, "__prof_default"); assert_string_equal("bob", str); @@ -108,148 +101,140 @@ contact_string_when_default_resource(void** state) free(str); } -void -contact_presence_offline(void** state) +void contact_presence_offline(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - const char* presence = p_contact_presence(contact); + const char *presence = p_contact_presence(contact); assert_string_equal("offline", presence); p_contact_free(contact); } -void -contact_presence_uses_highest_priority(void** state) +void contact_presence_uses_highest_priority(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - Resource* resource10 = resource_new("resource10", RESOURCE_ONLINE, NULL, 10); - Resource* resource20 = resource_new("resource20", RESOURCE_CHAT, NULL, 20); - Resource* resource30 = resource_new("resource30", RESOURCE_AWAY, NULL, 30); - Resource* resource1 = resource_new("resource1", RESOURCE_XA, NULL, 1); - Resource* resource2 = resource_new("resource2", RESOURCE_DND, NULL, 2); + Resource *resource10 = resource_new("resource10", RESOURCE_ONLINE, NULL, 10); + Resource *resource20 = resource_new("resource20", RESOURCE_CHAT, NULL, 20); + Resource *resource30 = resource_new("resource30", RESOURCE_AWAY, NULL, 30); + Resource *resource1 = resource_new("resource1", RESOURCE_XA, NULL, 1); + Resource *resource2 = resource_new("resource2", RESOURCE_DND, NULL, 2); p_contact_set_presence(contact, resource10); p_contact_set_presence(contact, resource20); p_contact_set_presence(contact, resource30); p_contact_set_presence(contact, resource1); p_contact_set_presence(contact, resource2); - const char* presence = p_contact_presence(contact); + const char *presence = p_contact_presence(contact); assert_string_equal("away", presence); p_contact_free(contact); } -void -contact_presence_chat_when_same_prioroty(void** state) +void contact_presence_chat_when_same_prioroty(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); - Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); - Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); + Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); + Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_online); p_contact_set_presence(contact, resource_chat); p_contact_set_presence(contact, resource_away); p_contact_set_presence(contact, resource_xa); p_contact_set_presence(contact, resource_dnd); - const char* presence = p_contact_presence(contact); + const char *presence = p_contact_presence(contact); assert_string_equal("chat", presence); p_contact_free(contact); } -void -contact_presence_online_when_same_prioroty(void** state) +void contact_presence_online_when_same_prioroty(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); - Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); + Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_online); p_contact_set_presence(contact, resource_away); p_contact_set_presence(contact, resource_xa); p_contact_set_presence(contact, resource_dnd); - const char* presence = p_contact_presence(contact); + const char *presence = p_contact_presence(contact); assert_string_equal("online", presence); p_contact_free(contact); } -void -contact_presence_away_when_same_prioroty(void** state) +void contact_presence_away_when_same_prioroty(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_away); p_contact_set_presence(contact, resource_xa); p_contact_set_presence(contact, resource_dnd); - const char* presence = p_contact_presence(contact); + const char *presence = p_contact_presence(contact); assert_string_equal("away", presence); p_contact_free(contact); } -void -contact_presence_xa_when_same_prioroty(void** state) +void contact_presence_xa_when_same_prioroty(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_xa); p_contact_set_presence(contact, resource_dnd); - const char* presence = p_contact_presence(contact); + const char *presence = p_contact_presence(contact); assert_string_equal("xa", presence); p_contact_free(contact); } -void -contact_presence_dnd(void** state) +void contact_presence_dnd(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_dnd); - const char* presence = p_contact_presence(contact); + const char *presence = p_contact_presence(contact); assert_string_equal("dnd", presence); p_contact_free(contact); } -void -contact_subscribed_when_to(void** state) +void contact_subscribed_when_to(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "to", - "is offline", FALSE); + "is offline", FALSE); gboolean result = p_contact_subscribed(contact); @@ -258,11 +243,10 @@ contact_subscribed_when_to(void** state) p_contact_free(contact); } -void -contact_subscribed_when_both(void** state) +void contact_subscribed_when_both(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both", - "is offline", FALSE); + "is offline", FALSE); gboolean result = p_contact_subscribed(contact); @@ -271,11 +255,10 @@ contact_subscribed_when_both(void** state) p_contact_free(contact); } -void -contact_not_subscribed_when_from(void** state) +void contact_not_subscribed_when_from(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, "from", - "is offline", FALSE); + "is offline", FALSE); gboolean result = p_contact_subscribed(contact); @@ -284,11 +267,10 @@ contact_not_subscribed_when_from(void** state) p_contact_free(contact); } -void -contact_not_subscribed_when_no_subscription_value(void** state) +void contact_not_subscribed_when_no_subscription_value(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL, - "is offline", FALSE); + "is offline", FALSE); gboolean result = p_contact_subscribed(contact); @@ -297,11 +279,10 @@ contact_not_subscribed_when_no_subscription_value(void** state) p_contact_free(contact); } -void -contact_not_available(void** state) +void contact_not_available(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL, - "is offline", FALSE); + "is offline", FALSE); gboolean result = p_contact_is_available(contact); @@ -310,17 +291,16 @@ contact_not_available(void** state) p_contact_free(contact); } -void -contact_not_available_when_highest_priority_away(void** state) +void contact_not_available_when_highest_priority_away(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL, - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); - Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); - Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 20); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); + Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); + Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 20); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_online); p_contact_set_presence(contact, resource_chat); p_contact_set_presence(contact, resource_away); @@ -334,17 +314,16 @@ contact_not_available_when_highest_priority_away(void** state) p_contact_free(contact); } -void -contact_not_available_when_highest_priority_xa(void** state) +void contact_not_available_when_highest_priority_xa(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL, - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); - Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); - Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 20); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); + Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); + Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 20); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_online); p_contact_set_presence(contact, resource_chat); p_contact_set_presence(contact, resource_away); @@ -358,17 +337,16 @@ contact_not_available_when_highest_priority_xa(void** state) p_contact_free(contact); } -void -contact_not_available_when_highest_priority_dnd(void** state) +void contact_not_available_when_highest_priority_dnd(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL, - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); - Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); - Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 20); + Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); + Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); + Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 20); p_contact_set_presence(contact, resource_online); p_contact_set_presence(contact, resource_chat); p_contact_set_presence(contact, resource_away); @@ -382,17 +360,16 @@ contact_not_available_when_highest_priority_dnd(void** state) p_contact_free(contact); } -void -contact_available_when_highest_priority_online(void** state) +void contact_available_when_highest_priority_online(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL, - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 20); - Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); - Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 20); + Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10); + Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_online); p_contact_set_presence(contact, resource_chat); p_contact_set_presence(contact, resource_away); @@ -406,17 +383,16 @@ contact_available_when_highest_priority_online(void** state) p_contact_free(contact); } -void -contact_available_when_highest_priority_chat(void** state) +void contact_available_when_highest_priority_chat(void **state) { PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL, - "is offline", FALSE); + "is offline", FALSE); - Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); - Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 20); - Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); - Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); - Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); + Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10); + Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 20); + Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10); + Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10); + Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10); p_contact_set_presence(contact, resource_online); p_contact_set_presence(contact, resource_chat); p_contact_set_presence(contact, resource_away); |