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-rw-r--r--js/dither-video/index.html19
-rw-r--r--js/dither-video/video.js101
2 files changed, 120 insertions, 0 deletions
diff --git a/js/dither-video/index.html b/js/dither-video/index.html
new file mode 100644
index 0000000..f6918c7
--- /dev/null
+++ b/js/dither-video/index.html
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+<!DOCTYPE html>
+<html lang="en">
+<head>
+    <meta charset="UTF-8">
+    <meta name="viewport" content="width=device-width, initial-scale=1.0">
+    <title>Webcam with Dithering</title>
+    <style>
+        body {
+            background-color: beige;
+        }
+    </style>
+</head>
+<body>
+    <button id="toggleCamera">Turn On Camera</button>
+    <video id="webcam" autoplay playsinline style="display:none;"></video>
+    <canvas id="ditheredOutput"></canvas>
+    <script src="video.js"></script>
+</body>
+</html>
\ No newline at end of file
diff --git a/js/dither-video/video.js b/js/dither-video/video.js
new file mode 100644
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--- /dev/null
+++ b/js/dither-video/video.js
@@ -0,0 +1,101 @@
+const toggleCameraButton = document.getElementById('toggleCamera');
+const video = document.getElementById('webcam');
+const canvas = document.getElementById('ditheredOutput');
+const context = canvas.getContext('2d');
+
+let stream = null;
+let isCameraOn = false;
+
+// FIXME: Sort out how to crop the image rather than squish and distort it.
+const lowResWidth = 160; // Gameboy camera resolution: 160×144
+const lowResHeight = 120; // If I use the GB camera resolution the image gets distorted
+
+toggleCameraButton.addEventListener('click', async () => {
+    if (!isCameraOn) {
+        try {
+            stream = await navigator.mediaDevices.getUserMedia({ video: true });
+            video.srcObject = stream;
+            video.style.display = 'block';
+            isCameraOn = true;
+            toggleCameraButton.textContent = 'Turn Camera Off';
+            video.addEventListener('loadeddata', () => {
+                canvas.width = lowResWidth;
+                canvas.height = lowResHeight;
+                requestAnimationFrame(processFrame);
+            });
+        } catch (err) {
+            console.error('Failed to access the camera: ', err);
+        }
+    } else {
+        stream.getTracks().forEach(track => track.stop());
+        video.style.display = 'none';
+        isCameraOn = false;
+        toggleCameraButton.textContent = 'Turn Camera On';
+    }
+});
+
+function processFrame() {
+    if (!isCameraOn) return;
+
+    context.drawImage(video, 0, 0, lowResWidth, lowResHeight);
+    const frame = context.getImageData(0, 0, lowResWidth, lowResHeight);
+    applyFloydSteinbergDithering(frame);
+    context.putImageData(frame, 0, 0);
+    requestAnimationFrame(processFrame);
+}
+
+
+function applyFloydSteinbergDithering(imageData) {
+    const { data, width, height } = imageData;
+
+    // Helpers to access and set pixel values
+    const getPixelIndex = (x, y) => (y * width + x) * 4;
+    const getPixelValue = (x, y) => data[getPixelIndex(x, y)];
+    const setPixelValue = (x, y, value) => {
+        const index = getPixelIndex(x, y);
+        data[index] = value;
+        data[index + 1] = value;
+        data[index + 2] = value;
+    };
+
+    // Helper that clamps a value between 0 and 255
+    const clamp = (value) => Math.max(0, Math.min(255, value));
+
+    // Process a single pixel
+    const processPixel = (x, y) => {
+        const oldPixel = getPixelValue(x, y);
+        const newPixel = oldPixel < 128 ? 0 : 255; // Threshold of the pixel value
+        setPixelValue(x, y, newPixel);
+        const quantError = oldPixel - newPixel;
+
+        // Spreads the error to neighboring pixels
+        if (x + 1 < width) {
+            const idx = getPixelIndex(x + 1, y);
+            data[idx] = clamp(data[idx] + quantError * 7 / 16);
+        }
+        if (x - 1 >= 0 && y + 1 < height) {
+            const idx = getPixelIndex(x - 1, y + 1);
+            data[idx] = clamp(data[idx] + quantError * 3 / 16);
+        }
+        if (y + 1 < height) {
+            const idx = getPixelIndex(x, y + 1);
+            data[idx] = clamp(data[idx] + quantError * 5 / 16);
+        }
+        if (x + 1 < width && y + 1 < height) {
+            const idx = getPixelIndex(x + 1, y + 1);
+            data[idx] = clamp(data[idx] + quantError * 1 / 16);
+        }
+    };
+
+    // TODO: This seems like a mad inefficient way to do this, but it does work. Noodle on if it is worth making this more efficient.
+    // Process all of the pixels
+    for (let y = 0; y < height; y++) {
+        for (let x = 0; x < width; x++) {
+            processPixel(x, y);
+        }
+    }
+}
+
+function clamp(value) {
+    return Math.max(0, Math.min(255, value));
+}