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-rw-r--r--html/mountain/game.js78
1 files changed, 75 insertions, 3 deletions
diff --git a/html/mountain/game.js b/html/mountain/game.js
index e6b32b3..3d09add 100644
--- a/html/mountain/game.js
+++ b/html/mountain/game.js
@@ -82,6 +82,9 @@ const PLATFORM_PARTICLE_SPEED = 8;
 const PLATFORM_PARTICLE_SIZE = 4;
 const PLATFORM_PARTICLE_LIFETIME = 40;
 
+const HARD_MODE_TIME_LIMIT = 7; // seconds
+const SUPER_HARD_MODE_TIME_LIMIT = 5;
+
 let gameState = GAME_STATE.PLAYING;
 let level = 1;
 let platforms = [];
@@ -426,6 +429,8 @@ function generateLevel() {
             platforms.push(...newPlatforms);
         }
     }
+
+    levelStartTime = Date.now();
 }
 
 function resetPlayer() {
@@ -441,6 +446,7 @@ function resetPlayer() {
     level = 1;
     generateLevel();
     enemies = [];
+    levelStartTime = Date.now();
 }
 
 function killPlayer() {
@@ -459,6 +465,12 @@ function updatePlayer() {
         return;
     }
 
+    const timeLimit = superHardMode ? SUPER_HARD_MODE_TIME_LIMIT : HARD_MODE_TIME_LIMIT;
+    if ((hardMode || superHardMode) && Date.now() - levelStartTime > timeLimit * 1000) {
+        killPlayer();
+        return;
+    }
+
     if (keys['ArrowLeft']) player.velocityX = -MOVE_SPEED;
     else if (keys['ArrowRight']) player.velocityX = MOVE_SPEED;
     else player.velocityX = 0;
@@ -476,7 +488,7 @@ function updatePlayer() {
         player.jumpsLeft--;
         player.isJumping = true;
         
-        // Add particles whenever you jump
+        // Add particles for every jump
         for (let i = 0; i < PARTICLE_COUNT; i++) {
             particles.push(createParticle(player.x, player.y, player.velocityY));
         }
@@ -573,8 +585,22 @@ function resizeCanvas() {
 }
 
 function draw(currentTime) {
-    ctx.fillStyle = COLORS.BACKGROUND;
-    ctx.fillRect(0, 0, canvas.width, canvas.height);
+    if ((hardMode || superHardMode) && gameState === GAME_STATE.PLAYING) {
+        const timeLimit = superHardMode ? SUPER_HARD_MODE_TIME_LIMIT : HARD_MODE_TIME_LIMIT;
+        const timeElapsed = Date.now() - levelStartTime;
+        const timeRemaining = Math.max(0, timeLimit * 1000 - timeElapsed);
+        const progressRatio = timeRemaining / (timeLimit * 1000);
+        
+        ctx.fillStyle = COLORS.BACKGROUND;
+        ctx.fillRect(0, 0, canvas.width, canvas.height);
+        
+        ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
+        const progressWidth = canvas.width * progressRatio;
+        ctx.fillRect(progressWidth, 0, canvas.width - progressWidth, canvas.height);
+    } else {
+        ctx.fillStyle = COLORS.BACKGROUND;
+        ctx.fillRect(0, 0, canvas.width, canvas.height);
+    }
     
     ctx.fillStyle = COLORS.DEADLY_BORDER;
     ctx.fillRect(0, 0, canvas.width - exit.size - 300, DEADLY_BORDER_HEIGHT);
@@ -712,6 +738,52 @@ function updatePlatforms() {
     );
 }
 
+let hardMode = false;
+let superHardMode = false;
+let levelStartTime = 0;
+
+const hardModeButton = document.createElement('button');
+hardModeButton.textContent = 'Hard Mode: OFF';
+hardModeButton.style.position = 'fixed';
+hardModeButton.style.left = '10px';
+hardModeButton.style.top = '40px';
+hardModeButton.style.padding = '5px 10px';
+hardModeButton.style.backgroundColor = COLORS.PLATFORM.NORMAL;
+hardModeButton.style.color = 'white';
+hardModeButton.style.border = 'none';
+hardModeButton.style.cursor = 'pointer';
+document.body.appendChild(hardModeButton);
+
+const superHardModeButton = document.createElement('button');
+superHardModeButton.textContent = 'Super Hard Mode: OFF';
+superHardModeButton.style.position = 'fixed';
+superHardModeButton.style.left = '10px';
+superHardModeButton.style.top = '70px';
+superHardModeButton.style.padding = '5px 10px';
+superHardModeButton.style.backgroundColor = COLORS.PLATFORM.NORMAL;
+superHardModeButton.style.color = 'white';
+superHardModeButton.style.border = 'none';
+superHardModeButton.style.cursor = 'pointer';
+document.body.appendChild(superHardModeButton);
+
+hardModeButton.addEventListener('click', () => {
+    hardMode = !hardMode;
+    superHardMode = false;
+    hardModeButton.textContent = `Hard Mode: ${hardMode ? 'ON' : 'OFF'}`;
+    superHardModeButton.textContent = 'Super Hard Mode: OFF';
+    resetPlayer();
+    hardModeButton.blur();
+});
+
+superHardModeButton.addEventListener('click', () => {
+    superHardMode = !superHardMode;
+    hardMode = false; 
+    superHardModeButton.textContent = `SUPER Hard Mode: ${superHardMode ? 'ON' : 'OFF'}`;
+    hardModeButton.textContent = 'Hard Mode: OFF'; 
+    resetPlayer();
+    superHardModeButton.blur();
+});
+
 document.body.style.margin = '0';
 document.body.style.overflow = 'hidden';
 resizeCanvas();