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-rw-r--r--html/rogue/js/camera.js56
1 files changed, 56 insertions, 0 deletions
diff --git a/html/rogue/js/camera.js b/html/rogue/js/camera.js
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+const createCamera = (x, y) => ({
+    x,
+    y,
+    width: window.innerWidth,
+    height: window.innerHeight,
+    // Define the dead zone (the area where camera won't move)
+    deadZone: {
+        x: window.innerWidth * 0.3, // 30% of screen width
+        y: window.innerHeight * 0.3, // 30% of screen height
+    }
+});
+
+const updateCamera = (camera, target) => {
+    // Calculate the center point of the screen
+    const screenCenterX = camera.x + camera.width / 2;
+    const screenCenterY = camera.y + camera.height / 2;
+
+    // Calculate the distance from the target to the screen center
+    const distanceX = target.x - screenCenterX;
+    const distanceY = target.y - screenCenterY;
+
+    // Calculate the dead zone boundaries
+    const deadZoneLeft = -camera.deadZone.x / 2;
+    const deadZoneRight = camera.deadZone.x / 2;
+    const deadZoneTop = -camera.deadZone.y / 2;
+    const deadZoneBottom = camera.deadZone.y / 2;
+
+    // Calculate new camera position with smooth following
+    let newX = camera.x;
+    let newY = camera.y;
+
+    // Horizontal camera movement
+    if (distanceX < deadZoneLeft) {
+        newX += distanceX - deadZoneLeft;
+    } else if (distanceX > deadZoneRight) {
+        newX += distanceX - deadZoneRight;
+    }
+
+    // Vertical camera movement
+    if (distanceY < deadZoneTop) {
+        newY += distanceY - deadZoneTop;
+    } else if (distanceY > deadZoneBottom) {
+        newY += distanceY - deadZoneBottom;
+    }
+
+    // Add subtle smoothing to camera movement
+    const smoothing = 0.1;
+    newX = camera.x + (newX - camera.x) * smoothing;
+    newY = camera.y + (newY - camera.y) * smoothing;
+
+    return {
+        ...camera,
+        x: newX,
+        y: newY
+    };
+};