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* *elioat2023-08-231-0/+0
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const readline = require('readline');
// Define a room function that represents a room in the game
// A room has a name, description, and exits to other rooms
// A room can be locked or unlocked
// A room can contain items
// A room can contain a monster to talk with or fight
function createRoom(name, description, exits, locked, items, monster) {
  return {
    name,
    description,
    exits,
    locked,
    items,
    monster
  };
}

// Define a monster function that represents a monster in the game
// A monster has a name, description, and a list of items it can drop
// A monster can be talked to or fought
function createMonster(name, description, items) {
  return {
    name,
    description,
    items
  };
}

// Define an item function that represents an item in the game
// An item has a name, description, and a value
// An item can be picked up and dropped
function createItem(name, description, value) {
  return {
    name,
    description,
    value
  };
}

// Define a player function that represents the player in the game
// A player has a name, description, and a list of items
// A player can pick up and drop items
// A player can talk to monsters
// A player can fight monsters
// A player has a current location
// A player has a history of all past locations where they've been
// A player can move to a different room
function createPlayer(name, description, items, location, history) {
  return {
    name,
    description,
    items,
    location,
    history
  };
}

// Define a game function that represents the game
// A game has a player and a list of rooms
// A game can be started
// A game can be saved
// A game can be loaded
// A game can be ended
function createGame(player, rooms) {
  return {
    player,
    rooms
  };
}

// Define a function that starts the game
function startGame() {
  // Create the game
  const game = createGame(
    // Create the player
    createPlayer(
      "Player 1",
      "This is you",
      [],
      "room1",
      []
    ),
    // Create the rooms
    [
      createRoom(
        "room1",
        "This is room 1",
        {
          north: "room2"
        },
        false,
        [],
        null
      ),
      createRoom(
        "room2",
        "This is room 2",
        {
          south: "room1"
        },
        false,
        [],
        null
      )
    ]
  );

  // Start the game loop
  gameLoop(game);
}

// Define a function that loops the game
// Define a function that displays the current location
function displayLocation(game) {
  // Get the current location
  const location = game.player.location;

  // Get the current room
  const room = game.rooms.find(room => room.name === location);

  // Display the current room
  console.log(room.description);
}

// Define a function that displays the current inventory
function displayInventory(game) {
  // Get the current inventory
  const inventory = game.player.items;

  // Display the current inventory
  console.log(`You are carrying: ${inventory.join(", ")}`);
}

// Define a function that displays the current history
function displayHistory(game) {
  // Get the current history
  const history = game.player.history;

  // Display the current history
  console.log(`History: ${history.join(", ")}`);
}

// Define a function that processes the user input
function processInput(game, input) {
  // Process the user input here
  // ...
}

// Define a function that loops the game
function gameLoop(game) {
  // Display the current location
  displayLocation(game);

  // Display the current inventory
  displayInventory(game);

  // Display the current history
  displayHistory(game);

  // Create a readline interface for reading user input
  const rl = readline.createInterface({
    input: process.stdin,
    output: process.stdout
  });

  // Prompt the user for input
  rl.question("What would you like to do? ", (input) => {
    // Close the readline interface
    rl.close();

    // Process the user input
    processInput(game, input);
  });
}

// Start the game
startGame();

// Define a function that displays the current location
function displayLocation(game) {
  // Get the current location
  const location = game.player.location;

  // Get the current room
  const room = game.rooms.find(room => room.name === location);

  // Display the current room
  console.log(room.description);
}

// Define a function that displays the current inventory
function displayInventory(game) {
  // Get the current inventory
  const inventory = game.player.items;

  // Display the current inventory
  console.log(`You are carrying: ${inventory.join(", ")}`);
}

// Define a function that displays the current history
function displayHistory(game) {
  // Get the current history
  const history = game.player.history;

  // Display the current history
  console.log(`You have been to: ${history.join(", ")}`);
}

// Define a function that processes the user input
function processInput(game, input) {
  // Split the input into a command and a target
  const [command, target] = input.split(" ");

  // Process the command
  switch (command) {
    case "go":
      // Process the go command
      processGoCommand(game, target);
      break;
    case "get":
      // Process the get command
      processGetCommand(game, target);
      break;
    case "drop":
      // Process the drop command
      processDropCommand(game, target);
      break;
    case "talk":
      // Process the talk command
      processTalkCommand(game, target);
      break;
    case "fight":
      // Process the fight command
      processFightCommand(game, target);
      break;
    case "save":
      // Process the save command
      processSaveCommand(game);
      break;
    case "load":
      // Process the load command
      processLoadCommand(game);
      break;
    case "quit":
      // Process the quit command
      processQuitCommand();
      break;
    default:
      // Process the unknown command
      processUnknownCommand(game);
      break;
  }
}


// Define a function that processes the go command
function processGoCommand(game, target) {
  // Get the current location
  const location = game.player.location;

  // Get the current room
  const room = game.rooms.find(room => room.name === location);

  // Check if the target is a valid exit
  if (room.exits[target]) {
    // Update the player's location
    game.player.location = room.exits[target];

    // Update the player's history
    game.player.history.push(room.exits[target]);

    // Display the current location
    displayLocation(game);
  } else {
    // Display an error message
    console.log("You can't go that way!");
  }

  // Loop the game
  gameLoop(game);
}

// Define a function that processes the get command
function processGetCommand(game, target) {
  // Get the current location
  const location = game.player.location;

  // Get the current room
  const room = game.rooms.find(room => room.name === location);

  // Check if the target is a valid item
  if (room.items.includes(target)) {
    // Remove the item from the room
    room.items.splice(room.items.indexOf(target), 1);

    // Add the item to the player's inventory
    game.player.items.push(target);

    // Display the current inventory
    displayInventory(game);
  } else {
    // Display an error message
    console.log("You can't get that!");
  }

  // Loop the game
  gameLoop(game);
}

// Define a function that processes the drop command
function processDropCommand(game, target) {
  // Get the current location
  const location = game.player.location;

  // Get the current room
  const room = game.rooms.find(room => room.name === location);

  // Check if the target is a valid item
  if (game.player.items.includes(target)) {
    // Remove the item from the player's inventory
    game.player.items.splice(game.player.items.indexOf(target), 1);

    // Add the item to the room
    room.items.push(target);

    // Display the current inventory
    displayInventory(game);
  } else {
    // Display an error message
    console.log("You can't drop that!");
  }

  // Loop the game
  gameLoop(game);
}

// Define a function that processes the talk command
function processTalkCommand(game, target) {
  // Get the current location
  const location = game.player.location;

  // Get the current room
  const room = game.rooms.find(room => room.name === location);

  // Check if the room has a monster
  if (room.monster) {
    // Display the monster's description
    console.log(room.monster.description);
  } else {
    // Display an error message
    console.log("There is no one to talk to!");
  }

  // Loop the game
  gameLoop(game);
}

// Define a function that processes the fight command
function processFightCommand(game, target) {
  // Get the current location
  const location = game.player.location;

  // Get the current room
  const room = game.rooms.find(room => room.name === location);

  // Check if the room has a monster
  if (room.monster) {
    // Display the monster's description
    console.log(room.monster.description);
  } else {
    // Display an error message
    console.log("There is no one to fight!");
  }

  // Loop the game
  gameLoop(game);
}

// Define a function that processes the save command
function processSaveCommand(game) {
  // Save the game
  localStorage.setItem("game", JSON.stringify(game));

  // Display a success message
  console.log("Game saved!");

  // Loop the game
  gameLoop(game);
}

// Define a function that processes the load command
function processLoadCommand(game) {
  // Load the game
  const savedGame = JSON.parse(localStorage.getItem("game"));

  // Check if a saved game was found
  if (savedGame) {
    // Display a success message
    console.log("Game loaded!");

    // Loop the game
    gameLoop(savedGame);
  } else {
    // Display an error message
    console.log("No saved game found!");

    // Loop the game
    gameLoop(game);
  }
}

// Define a function that processes the quit command
function processQuitCommand() {
  // Display a goodbye message
  console.log("Goodbye!");

  // Quit the game
  return;
}

// Define a function that processes the unknown command
function processUnknownCommand(game) {
  // Display an error message
  console.log("Unknown command!");

  // Loop the game
  gameLoop(game);
}

// Start the game
startGame();

// End of game.js