diff options
Diffstat (limited to 'assets')
-rw-r--r-- | assets/MSP Manual v1.1.0.pdf (renamed from assets/MSP Manual v1.0.0.pdf) | bin | 179709 -> 180539 bytes | |||
-rw-r--r-- | assets/MSP Manual v1.1.0.txt (renamed from assets/MSP Manual v1.0.0.txt) | 65 |
2 files changed, 60 insertions, 5 deletions
diff --git a/assets/MSP Manual v1.0.0.pdf b/assets/MSP Manual v1.1.0.pdf index bace851..0d2db4a 100644 --- a/assets/MSP Manual v1.0.0.pdf +++ b/assets/MSP Manual v1.1.0.pdf Binary files differdiff --git a/assets/MSP Manual v1.0.0.txt b/assets/MSP Manual v1.1.0.txt index 49c6017..c89ab6b 100644 --- a/assets/MSP Manual v1.0.0.txt +++ b/assets/MSP Manual v1.1.0.txt @@ -36,6 +36,12 @@ _________________ .. 5.2 Next Steps for Game Masters .. 5.3 Credits .. 5.4 Sharing this Document +6 Blank Character Sheet +7 Quick Cheat Sheet +..... 7.0.1 Character +..... 7.0.2 Rest +..... 7.0.3 Battle +..... 7.0.4 Currency @@ -125,11 +131,10 @@ _________________ weight in grams, and the maximum quantity that a character can carry in their inventory is determined by the formula: - $$ w = s * 1.5 * 500 $$ + $$ w = (20 + s) * 1.5 * 500 $$ - with $s$ representing the character's *Strength* statistic. - - For more information about the contents of an Inventory, see [Items]. + ...with $s$ representing the character's *Strength* statistic. For + more information about the contents of an Inventory, see [Items]. [Items] See section 3 @@ -177,7 +182,7 @@ _________________ The character sheet is used to contain all of the details regarding a musi supa pona character. A blank one may be seen at - [https://mounderfod.online/msp/character_sheet], and players or game + [https://www.mounderfod.online/assets/Sheet.pdf], and players or game masters may create their own based on this template. @@ -350,6 +355,56 @@ _________________ long as you give proper attribution to its source (i.e. us). +6 Blank Character Sheet +======================= + + [./Sheet.png] + + +7 Quick Cheat Sheet +=================== + +7.0.1 Character +--------------- + + - *Obtaining Statistics*: d20 - 2d6 + + - *Experience Levels*: for level $x$, total points required = $10^x$ + + - *Health Points*: equal to 20 + *Defence* + + - *Disaster Rolls*: roll 3d20, must be greater than 30 + + - *Maximum Inventory Weight*: $(20 + s) * 1.5 * 500$, where $s$ is + equal to *Strength* + + +7.0.2 Rest +---------- + + - *Short Rest*: 1 turn missed, 5 health points + + - *Long Rest*: 3 turns missed, all health points + + +7.0.3 Battle +------------ + + - *Battle Turn*: all roll d6, lowest to highest, use *Speed* if + conflicting + + - *Attack*: both roll d6, successful if attacker result is greater; if + defender result is exactly double then defender gets extra turn + + +7.0.4 Currency +-------------- + + - 1 silver = 10 copper + - 1 gold = 50 silver = 500 copper + - 1 platinum = 100 gold = 5000 silver = 50000 copper + + Footnotes _________ |