1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
|
#
#
# Adaption of the delphi3d.net OpenGL units to FreePascal
# Sebastian Guenther (sg@freepascal.org) in 2002
# These units are free to use
#
#
#*************************************************
# * OpenGL extension loading library *
# * Generated by MetaGLext, written by Tom Nuydens *
# * (tom@delphi3d.net -- http://www.delphi3d.net *
# *************************************************
#*** Generated on 10/11/2002
when defined(windows):
{.push, callconv: stdcall.}
else:
{.push, callconv: cdecl.}
import
gl
type
GLcharARB* = Char
TGLcharARB* = GLcharARB
PGLcharARB* = ptr GLcharARB
GLhandleARB* = int
TGLhandleARB* = GLhandleARB
PGLhandleARB* = ptr GLhandleARB
GLintptr* = int
TGLintptr* = GLintptr
PGLintptr* = ptr GLintptr
GLsizeiptr* = int
TGLsizeiptr* = GLsizeiptr
PGLsizeiptr* = ptr GLsizeiptr
GLchar* = Char
TGLchar* = GLchar
PGLchar* = cstring #***** GL_version_1_2 *****//
const
GL_UNSIGNED_BYTE_3_3_2* = 0x00008032
GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033
GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034
GL_UNSIGNED_INT_8_8_8_8* = 0x00008035
GL_UNSIGNED_INT_10_10_10_2* = 0x00008036
GL_RESCALE_NORMAL* = 0x0000803A
GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362
GL_UNSIGNED_SHORT_5_6_5* = 0x00008363
GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364
GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365
GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366
GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367
GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368
GL_BGR* = 0x000080E0
GL_BGRA* = 0x000080E1
GL_MAX_ELEMENTS_VERTICES* = 0x000080E8
GL_MAX_ELEMENTS_INDICES* = 0x000080E9
GL_CLAMP_TO_EDGE* = 0x0000812F
GL_TEXTURE_MIN_LOD* = 0x0000813A
GL_TEXTURE_MAX_LOD* = 0x0000813B
GL_TEXTURE_BASE_LEVEL* = 0x0000813C
GL_TEXTURE_MAX_LEVEL* = 0x0000813D
GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8
GL_SINGLE_COLOR* = 0x000081F9
GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA
GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12
GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13
GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22
GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23
GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D
GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E
GL_PACK_SKIP_IMAGES* = 0x0000806B
GL_PACK_IMAGE_HEIGHT* = 0x0000806C
GL_UNPACK_SKIP_IMAGES* = 0x0000806D
GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E
GL_TEXTURE_3D* = 0x0000806F
GL_PROXY_TEXTURE_3D* = 0x00008070
GL_TEXTURE_DEPTH* = 0x00008071
GL_TEXTURE_WRAP_R* = 0x00008072
GL_MAX_3D_TEXTURE_SIZE* = 0x00008073
proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf,
alpha: TGLclampf){.dynlib: dllname, importc: "glBlendColor".}
proc glBlendEquation*(mode: TGLenum){.dynlib: dllname,
importc: "glBlendEquation".}
proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint,
count: TGLsizei, thetype: TGLenum, indices: PGLvoid){.
dynlib: dllname, importc: "glDrawRangeElements".}
proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei,
format: TGLenum, thetype: TGLenum, table: PGLvoid){.
dynlib: dllname, importc: "glColorTable".}
proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glColorTableParameterfv".}
proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glColorTableParameteriv".}
proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint,
y: TGLint, width: TGLsizei){.dynlib: dllname,
importc: "glCopyColorTable".}
proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum,
table: PGLvoid){.dynlib: dllname,
importc: "glGetColorTable".}
proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetColorTableParameterfv".}
proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetColorTableParameteriv".}
proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei,
format: TGLenum, thetype: TGLenum, data: PGLvoid){.
dynlib: dllname, importc: "glColorSubTable".}
proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint,
y: TGLint, width: TGLsizei){.dynlib: dllname,
importc: "glCopyColorSubTable".}
proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum,
width: TGLsizei, format: TGLenum, thetype: TGLenum,
image: PGLvoid){.dynlib: dllname,
importc: "glConvolutionFilter1D".}
proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum,
width: TGLsizei, height: TGLsizei, format: TGLenum,
thetype: TGLenum, image: PGLvoid){.dynlib: dllname,
importc: "glConvolutionFilter2D".}
proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){.
dynlib: dllname, importc: "glConvolutionParameterf".}
proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glConvolutionParameterfv".}
proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){.
dynlib: dllname, importc: "glConvolutionParameteri".}
proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glConvolutionParameteriv".}
proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum,
x: TGLint, y: TGLint, width: TGLsizei){.
dynlib: dllname, importc: "glCopyConvolutionFilter1D".}
proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum,
x: TGLint, y: TGLint, width: TGLsizei,
height: TGLsizei){.dynlib: dllname,
importc: "glCopyConvolutionFilter2D".}
proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum,
image: PGLvoid){.dynlib: dllname,
importc: "glGetConvolutionFilter".}
proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetConvolutionParameterfv".}
proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetConvolutionParameteriv".}
proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum,
row: PGLvoid, column: PGLvoid, span: PGLvoid){.
dynlib: dllname, importc: "glGetSeparableFilter".}
proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum,
width: TGLsizei, height: TGLsizei, format: TGLenum,
thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
dynlib: dllname, importc: "glSeparableFilter2D".}
proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum,
thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
importc: "glGetHistogram".}
proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetHistogramParameterfv".}
proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetHistogramParameteriv".}
proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum,
thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
importc: "glGetMinmax".}
proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetMinmaxParameterfv".}
proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetMinmaxParameteriv".}
proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum,
sink: TGLboolean){.dynlib: dllname, importc: "glHistogram".}
proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
dynlib: dllname, importc: "glMinmax".}
proc glResetHistogram*(target: TGLenum){.dynlib: dllname,
importc: "glResetHistogram".}
proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc: "glResetMinmax".}
proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint,
width: TGLsizei, height: TGLsizei, depth: TGLsizei,
border: TGLint, format: TGLenum, thetype: TGLenum,
pixels: PGLvoid){.dynlib: dllname, importc: "glTexImage3D".}
proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
yoffset: TGLint, zoffset: TGLint, width: TGLsizei,
height: TGLsizei, depth: TGLsizei, format: TGLenum,
thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname,
importc: "glTexSubImage3D".}
proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
yoffset: TGLint, zoffset: TGLint, x: TGLint,
y: TGLint, width: TGLsizei, height: TGLsizei){.
dynlib: dllname, importc: "glCopyTexSubImage3D".}
proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname,
importc: "glActiveTextureARB".}
proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname,
importc: "glClientActiveTextureARB".}
proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord1dARB".}
proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord1dvARB".}
proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord1fARB".}
proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord1fvARB".}
proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname,
importc: "glMultiTexCoord1iARB".}
proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
importc: "glMultiTexCoord1ivARB".}
proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname,
importc: "glMultiTexCoord1sARB".}
proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
importc: "glMultiTexCoord1svARB".}
proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
dynlib: dllname, importc: "glMultiTexCoord2dARB".}
proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord2dvARB".}
proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
dynlib: dllname, importc: "glMultiTexCoord2fARB".}
proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord2fvARB".}
proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){.
dynlib: dllname, importc: "glMultiTexCoord2iARB".}
proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
importc: "glMultiTexCoord2ivARB".}
proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){.
dynlib: dllname, importc: "glMultiTexCoord2sARB".}
proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
importc: "glMultiTexCoord2svARB".}
proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble,
r: TGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord3dARB".}
proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord3dvARB".}
proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat,
r: TGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord3fARB".}
proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord3fvARB".}
proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
dynlib: dllname, importc: "glMultiTexCoord3iARB".}
proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
importc: "glMultiTexCoord3ivARB".}
proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort,
r: TGLshort){.dynlib: dllname,
importc: "glMultiTexCoord3sARB".}
proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
importc: "glMultiTexCoord3svARB".}
proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble,
r: TGLdouble, q: TGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord4dARB".}
proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord4dvARB".}
proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat,
r: TGLfloat, q: TGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord4fARB".}
proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord4fvARB".}
proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint,
q: TGLint){.dynlib: dllname,
importc: "glMultiTexCoord4iARB".}
proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
importc: "glMultiTexCoord4ivARB".}
proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort,
r: TGLshort, q: TGLshort){.dynlib: dllname,
importc: "glMultiTexCoord4sARB".}
proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
importc: "glMultiTexCoord4svARB".}
proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){.
dynlib: dllname, importc: "glSampleCoverageARB".}
#***** GL_ARB_texture_env_add *****//
proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname,
importc: "glWeightbvARB".}
proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname,
importc: "glWeightsvARB".}
proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname,
importc: "glWeightivARB".}
proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname,
importc: "glWeightfvARB".}
proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname,
importc: "glWeightdvARB".}
proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname,
importc: "glWeightvARB".}
proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname,
importc: "glWeightubvARB".}
proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname,
importc: "glWeightusvARB".}
proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname,
importc: "glWeightuivARB".}
proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
pointer: PGLvoid){.dynlib: dllname,
importc: "glWeightPointerARB".}
proc glVertexBlendARB*(count: TGLint){.dynlib: dllname,
importc: "glVertexBlendARB".}
proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname,
importc: "glVertexAttrib1sARB".}
proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
importc: "glVertexAttrib1fARB".}
proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
importc: "glVertexAttrib1dARB".}
proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){.
dynlib: dllname, importc: "glVertexAttrib2sARB".}
proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
dynlib: dllname, importc: "glVertexAttrib2fARB".}
proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
dynlib: dllname, importc: "glVertexAttrib2dARB".}
proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
dynlib: dllname, importc: "glVertexAttrib3sARB".}
proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glVertexAttrib3fARB".}
proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble,
z: TGLdouble){.dynlib: dllname,
importc: "glVertexAttrib3dARB".}
proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
w: TGLshort){.dynlib: dllname,
importc: "glVertexAttrib4sARB".}
proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
w: TGLfloat){.dynlib: dllname,
importc: "glVertexAttrib4fARB".}
proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble,
z: TGLdouble, w: TGLdouble){.dynlib: dllname,
importc: "glVertexAttrib4dARB".}
proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte,
z: TGLubyte, w: TGLubyte){.dynlib: dllname,
importc: "glVertexAttrib4NubARB".}
proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib1svARB".}
proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib1fvARB".}
proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib1dvARB".}
proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib2svARB".}
proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib2fvARB".}
proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib2dvARB".}
proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib3svARB".}
proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib3fvARB".}
proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib3dvARB".}
proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
importc: "glVertexAttrib4bvARB".}
proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib4svARB".}
proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname,
importc: "glVertexAttrib4ivARB".}
proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
importc: "glVertexAttrib4ubvARB".}
proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname,
importc: "glVertexAttrib4usvARB".}
proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname,
importc: "glVertexAttrib4uivARB".}
proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib4fvARB".}
proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib4dvARB".}
proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
importc: "glVertexAttrib4NbvARB".}
proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib4NsvARB".}
proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname,
importc: "glVertexAttrib4NivARB".}
proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
importc: "glVertexAttrib4NubvARB".}
proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname,
importc: "glVertexAttrib4NusvARB".}
proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname,
importc: "glVertexAttrib4NuivARB".}
proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum,
normalized: TGLboolean, stride: TGLsizei,
pointer: PGLvoid){.dynlib: dllname,
importc: "glVertexAttribPointerARB".}
proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname,
importc: "glEnableVertexAttribArrayARB".}
proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname,
importc: "glDisableVertexAttribArrayARB".}
proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei,
str: PGLvoid){.dynlib: dllname,
importc: "glProgramStringARB".}
proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname,
importc: "glBindProgramARB".}
proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname,
importc: "glDeleteProgramsARB".}
proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname,
importc: "glGenProgramsARB".}
proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble,
y: TGLdouble, z: TGLdouble, w: TGLdouble){.
dynlib: dllname, importc: "glProgramEnvParameter4dARB".}
proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint,
params: PGLdouble){.dynlib: dllname,
importc: "glProgramEnvParameter4dvARB".}
proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat,
y: TGLfloat, z: TGLfloat, w: TGLfloat){.
dynlib: dllname, importc: "glProgramEnvParameter4fARB".}
proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint,
params: PGLfloat){.dynlib: dllname,
importc: "glProgramEnvParameter4fvARB".}
proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint,
x: TGLdouble, y: TGLdouble, z: TGLdouble,
w: TGLdouble){.dynlib: dllname,
importc: "glProgramLocalParameter4dARB".}
proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint,
params: PGLdouble){.dynlib: dllname,
importc: "glProgramLocalParameter4dvARB".}
proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat,
y: TGLfloat, z: TGLfloat, w: TGLfloat){.
dynlib: dllname, importc: "glProgramLocalParameter4fARB".}
proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint,
params: PGLfloat){.dynlib: dllname,
importc: "glProgramLocalParameter4fvARB".}
proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint,
params: PGLdouble){.dynlib: dllname,
importc: "glGetProgramEnvParameterdvARB".}
proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint,
params: PGLfloat){.dynlib: dllname,
importc: "glGetProgramEnvParameterfvARB".}
proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint,
params: PGLdouble){.dynlib: dllname,
importc: "glGetProgramLocalParameterdvARB".}
proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint,
params: PGLfloat){.dynlib: dllname,
importc: "glGetProgramLocalParameterfvARB".}
proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetProgramivARB".}
proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){.
dynlib: dllname, importc: "glGetProgramStringARB".}
proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
dynlib: dllname, importc: "glGetVertexAttribdvARB".}
proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetVertexAttribfvARB".}
proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetVertexAttribivARB".}
proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum,
pointer: PGLvoid){.dynlib: dllname,
importc: "glGetVertexAttribPointervARB".}
proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsProgramARB".}
#***** GL_ARB_window_pos *****//
proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
importc: "glWindowPos2dARB".}
proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
importc: "glWindowPos2fARB".}
proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname,
importc: "glWindowPos2iARB".}
proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname,
importc: "glWindowPos2sARB".}
proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname,
importc: "glWindowPos2dvARB".}
proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname,
importc: "glWindowPos2fvARB".}
proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname,
importc: "glWindowPos2ivARB".}
proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname,
importc: "glWindowPos2svARB".}
proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.
dynlib: dllname, importc: "glWindowPos3dARB".}
proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
importc: "glWindowPos3fARB".}
proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
importc: "glWindowPos3iARB".}
proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
importc: "glWindowPos3sARB".}
proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname,
importc: "glWindowPos3dvARB".}
proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname,
importc: "glWindowPos3fvARB".}
proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname,
importc: "glWindowPos3ivARB".}
proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname,
importc: "glWindowPos3svARB".}
proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){.
dynlib: dllname, importc: "glBlendEquationSeparate".}
proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
importc: "glDrawBuffers".}
proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum,
dppass: TGLenum){.dynlib: dllname,
importc: "glStencilOpSeparate".}
proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum,
theRef: TGLint, mask: TGLuint){.dynlib: dllname,
importc: "glStencilFuncSeparate".}
proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname,
importc: "glStencilMaskSeparate".}
proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname,
importc: "glAttachShader".}
proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){.
dynlib: dllname, importc: "glBindAttribLocation".}
proc glCompileShader*(shader: TGLuint){.dynlib: dllname,
importc: "glCompileShader".}
proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc: "glCreateProgram".}
proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname,
importc: "glCreateShader".}
proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname,
importc: "glDeleteProgram".}
proc glDeleteShader*(shader: TGLuint){.dynlib: dllname,
importc: "glDeleteShader".}
proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname,
importc: "glDetachShader".}
proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname,
importc: "glDisableVertexAttribArray".}
proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname,
importc: "glEnableVertexAttribArray".}
proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei,
len: PGLsizei, size: PGLint, thetype: PGLenum,
name: PGLchar){.dynlib: dllname,
importc: "glGetActiveAttrib".}
proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei,
len: PGLsizei, size: PGLint, thetype: PGLenum,
name: PGLchar){.dynlib: dllname,
importc: "glGetActiveUniform".}
proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei,
count: PGLsizei, obj: PGLuint){.dynlib: dllname,
importc: "glGetAttachedShaders".}
proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
dynlib: dllname, importc: "glGetAttribLocation".}
proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetProgramiv".}
proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei,
infoLog: PGLchar){.dynlib: dllname,
importc: "glGetProgramInfoLog".}
proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetShaderiv".}
proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei,
infoLog: PGLchar){.dynlib: dllname,
importc: "glGetShaderInfoLog".}
proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei,
source: PGLchar){.dynlib: dllname,
importc: "glGetShaderSource".}
proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
dynlib: dllname, importc: "glGetUniformLocation".}
proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){.
dynlib: dllname, importc: "glGetUniformfv".}
proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){.
dynlib: dllname, importc: "glGetUniformiv".}
proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
dynlib: dllname, importc: "glGetVertexAttribdv".}
proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetVertexAttribfv".}
proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetVertexAttribiv".}
proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){.
dynlib: dllname, importc: "glGetVertexAttribPointerv".}
proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsProgram".}
proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsShader".}
proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname,
importc: "glLinkProgram".}
proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){.
dynlib: dllname, importc: "glShaderSource".}
proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname,
importc: "glUseProgram".}
proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname,
importc: "glUniform1f".}
proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
dynlib: dllname, importc: "glUniform2f".}
proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
dynlib: dllname, importc: "glUniform3f".}
proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat,
v3: TGLfloat){.dynlib: dllname, importc: "glUniform4f".}
proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname,
importc: "glUniform1i".}
proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname,
importc: "glUniform2i".}
proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
dynlib: dllname, importc: "glUniform3i".}
proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint,
v3: TGLint){.dynlib: dllname, importc: "glUniform4i".}
proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
dynlib: dllname, importc: "glUniform1fv".}
proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
dynlib: dllname, importc: "glUniform2fv".}
proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
dynlib: dllname, importc: "glUniform3fv".}
proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
dynlib: dllname, importc: "glUniform4fv".}
proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){.
dynlib: dllname, importc: "glUniform1iv".}
proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){.
dynlib: dllname, importc: "glUniform2iv".}
proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){.
dynlib: dllname, importc: "glUniform3iv".}
proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){.
dynlib: dllname, importc: "glUniform4iv".}
proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei,
transpose: TGLboolean, value: PGLfloat){.
dynlib: dllname, importc: "glUniformMatrix2fv".}
proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei,
transpose: TGLboolean, value: PGLfloat){.
dynlib: dllname, importc: "glUniformMatrix3fv".}
proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei,
transpose: TGLboolean, value: PGLfloat){.
dynlib: dllname, importc: "glUniformMatrix4fv".}
proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname,
importc: "glValidateProgram".}
proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
importc: "glVertexAttrib1d".}
proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib1dv".}
proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
importc: "glVertexAttrib1f".}
proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib1fv".}
proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname,
importc: "glVertexAttrib1s".}
proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib1sv".}
proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
dynlib: dllname, importc: "glVertexAttrib2d".}
proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib2dv".}
proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
dynlib: dllname, importc: "glVertexAttrib2f".}
proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib2fv".}
proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){.
dynlib: dllname, importc: "glVertexAttrib2s".}
proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib2sv".}
proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.
dynlib: dllname, importc: "glVertexAttrib3d".}
proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib3dv".}
proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glVertexAttrib3f".}
proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib3fv".}
proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
dynlib: dllname, importc: "glVertexAttrib3s".}
proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib3sv".}
proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
importc: "glVertexAttrib4Nbv".}
proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname,
importc: "glVertexAttrib4Niv".}
proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib4Nsv".}
proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte,
w: TGLubyte){.dynlib: dllname,
importc: "glVertexAttrib4Nub".}
proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
importc: "glVertexAttrib4Nubv".}
proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname,
importc: "glVertexAttrib4Nuiv".}
proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname,
importc: "glVertexAttrib4Nusv".}
proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
importc: "glVertexAttrib4bv".}
proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble,
w: TGLdouble){.dynlib: dllname,
importc: "glVertexAttrib4d".}
proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib4dv".}
proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
w: TGLfloat){.dynlib: dllname,
importc: "glVertexAttrib4f".}
proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib4fv".}
proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname,
importc: "glVertexAttrib4iv".}
proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
w: TGLshort){.dynlib: dllname,
importc: "glVertexAttrib4s".}
proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib4sv".}
proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
importc: "glVertexAttrib4ubv".}
proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname,
importc: "glVertexAttrib4uiv".}
proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname,
importc: "glVertexAttrib4usv".}
proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum,
normalized: TGLboolean, stride: TGLsizei,
pointer: PGLvoid){.dynlib: dllname,
importc: "glVertexAttribPointer".}
const
GL_CONSTANT_COLOR* = 0x00008001
GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002
GL_CONSTANT_ALPHA* = 0x00008003
GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004
constGL_BLEND_COLOR* = 0x00008005
GL_FUNC_ADD* = 0x00008006
GL_MIN* = 0x00008007
GL_MAX* = 0x00008008
constGL_BLEND_EQUATION* = 0x00008009
GL_FUNC_SUBTRACT* = 0x0000800A
GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B
GL_CONVOLUTION_1D* = 0x00008010
GL_CONVOLUTION_2D* = 0x00008011
GL_SEPARABLE_2D* = 0x00008012
GL_CONVOLUTION_BORDER_MODE* = 0x00008013
GL_CONVOLUTION_FILTER_SCALE* = 0x00008014
GL_CONVOLUTION_FILTER_BIAS* = 0x00008015
GL_REDUCE* = 0x00008016
GL_CONVOLUTION_FORMAT* = 0x00008017
GL_CONVOLUTION_WIDTH* = 0x00008018
GL_CONVOLUTION_HEIGHT* = 0x00008019
GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A
GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B
GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C
GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D
GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E
GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F
GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020
GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021
GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022
GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023
constGL_HISTOGRAM* = 0x00008024
GL_PROXY_HISTOGRAM* = 0x00008025
GL_HISTOGRAM_WIDTH* = 0x00008026
GL_HISTOGRAM_FORMAT* = 0x00008027
GL_HISTOGRAM_RED_SIZE* = 0x00008028
GL_HISTOGRAM_GREEN_SIZE* = 0x00008029
GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A
GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B
GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C
GL_HISTOGRAM_SINK* = 0x0000802D
constGL_MINMAX* = 0x0000802E
GL_MINMAX_FORMAT* = 0x0000802F
GL_MINMAX_SINK* = 0x00008030
GL_TABLE_TOO_LARGE* = 0x00008031
GL_COLOR_MATRIX* = 0x000080B1
GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2
GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3
GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4
GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5
GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6
GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7
GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8
GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9
GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA
GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB
constGL_COLOR_TABLE* = 0x000080D0
GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1
GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2
GL_PROXY_COLOR_TABLE* = 0x000080D3
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5
GL_COLOR_TABLE_SCALE* = 0x000080D6
GL_COLOR_TABLE_BIAS* = 0x000080D7
GL_COLOR_TABLE_FORMAT* = 0x000080D8
GL_COLOR_TABLE_WIDTH* = 0x000080D9
GL_COLOR_TABLE_RED_SIZE* = 0x000080DA
GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB
GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC
GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD
GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE
GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF
GL_IGNORE_BORDER* = 0x00008150
GL_CONSTANT_BORDER* = 0x00008151
GL_WRAP_BORDER* = 0x00008152
GL_REPLICATE_BORDER* = 0x00008153
GL_CONVOLUTION_BORDER_COLOR* = 0x00008154
proc glActiveTexture*(texture: TGLenum){.dynlib: dllname,
importc: "glActiveTexture".}
proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname,
importc: "glClientActiveTexture".}
proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord1d".}
proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord1dv".}
proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord1f".}
proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord1fv".}
proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname,
importc: "glMultiTexCoord1i".}
proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
importc: "glMultiTexCoord1iv".}
proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname,
importc: "glMultiTexCoord1s".}
proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
importc: "glMultiTexCoord1sv".}
proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
dynlib: dllname, importc: "glMultiTexCoord2d".}
proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord2dv".}
proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
dynlib: dllname, importc: "glMultiTexCoord2f".}
proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord2fv".}
proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname,
importc: "glMultiTexCoord2i".}
proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
importc: "glMultiTexCoord2iv".}
proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){.
dynlib: dllname, importc: "glMultiTexCoord2s".}
proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
importc: "glMultiTexCoord2sv".}
proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble,
r: TGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord3d".}
proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord3dv".}
proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){.
dynlib: dllname, importc: "glMultiTexCoord3f".}
proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord3fv".}
proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
dynlib: dllname, importc: "glMultiTexCoord3i".}
proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
importc: "glMultiTexCoord3iv".}
proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){.
dynlib: dllname, importc: "glMultiTexCoord3s".}
proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
importc: "glMultiTexCoord3sv".}
proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble,
r: TGLdouble, q: TGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord4d".}
proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
importc: "glMultiTexCoord4dv".}
proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat,
q: TGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord4f".}
proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
importc: "glMultiTexCoord4fv".}
proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint,
q: TGLint){.dynlib: dllname,
importc: "glMultiTexCoord4i".}
proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
importc: "glMultiTexCoord4iv".}
proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort,
q: TGLshort){.dynlib: dllname,
importc: "glMultiTexCoord4s".}
proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
importc: "glMultiTexCoord4sv".}
proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname,
importc: "glLoadTransposeMatrixf".}
proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname,
importc: "glLoadTransposeMatrixd".}
proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname,
importc: "glMultTransposeMatrixf".}
proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname,
importc: "glMultTransposeMatrixd".}
proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname,
importc: "glSampleCoverage".}
proc glCompressedTexImage3D*(target: TGLenum, level: TGLint,
internalformat: TGLenum, width: TGLsizei,
height: TGLsizei, depth: TGLsizei, border: TGLint,
imageSize: TGLsizei, data: PGLvoid){.
dynlib: dllname, importc: "glCompressedTexImage3D".}
proc glCompressedTexImage2D*(target: TGLenum, level: TGLint,
internalformat: TGLenum, width: TGLsizei,
height: TGLsizei, border: TGLint,
imageSize: TGLsizei, data: PGLvoid){.
dynlib: dllname, importc: "glCompressedTexImage2D".}
proc glCompressedTexImage1D*(target: TGLenum, level: TGLint,
internalformat: TGLenum, width: TGLsizei,
border: TGLint, imageSize: TGLsizei, data: PGLvoid){.
dynlib: dllname, importc: "glCompressedTexImage1D".}
proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
yoffset: TGLint, zoffset: TGLint,
width: TGLsizei, height: TGLsizei,
depth: TGLsizei, format: TGLenum,
imageSize: TGLsizei, data: PGLvoid){.
dynlib: dllname, importc: "glCompressedTexSubImage3D".}
proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint,
yoffset: TGLint, width: TGLsizei,
height: TGLsizei, format: TGLenum,
imageSize: TGLsizei, data: PGLvoid){.
dynlib: dllname, importc: "glCompressedTexSubImage2D".}
proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint,
width: TGLsizei, format: TGLenum,
imageSize: TGLsizei, data: PGLvoid){.
dynlib: dllname, importc: "glCompressedTexSubImage1D".}
proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){.
dynlib: dllname, importc: "glGetCompressedTexImage".}
#***** GL_version_1_3 *****//
const
GL_TEXTURE0* = 0x000084C0
GL_TEXTURE1* = 0x000084C1
GL_TEXTURE2* = 0x000084C2
GL_TEXTURE3* = 0x000084C3
GL_TEXTURE4* = 0x000084C4
GL_TEXTURE5* = 0x000084C5
GL_TEXTURE6* = 0x000084C6
GL_TEXTURE7* = 0x000084C7
GL_TEXTURE8* = 0x000084C8
GL_TEXTURE9* = 0x000084C9
GL_TEXTURE10* = 0x000084CA
GL_TEXTURE11* = 0x000084CB
GL_TEXTURE12* = 0x000084CC
GL_TEXTURE13* = 0x000084CD
GL_TEXTURE14* = 0x000084CE
GL_TEXTURE15* = 0x000084CF
GL_TEXTURE16* = 0x000084D0
GL_TEXTURE17* = 0x000084D1
GL_TEXTURE18* = 0x000084D2
GL_TEXTURE19* = 0x000084D3
GL_TEXTURE20* = 0x000084D4
GL_TEXTURE21* = 0x000084D5
GL_TEXTURE22* = 0x000084D6
GL_TEXTURE23* = 0x000084D7
GL_TEXTURE24* = 0x000084D8
GL_TEXTURE25* = 0x000084D9
GL_TEXTURE26* = 0x000084DA
GL_TEXTURE27* = 0x000084DB
GL_TEXTURE28* = 0x000084DC
GL_TEXTURE29* = 0x000084DD
GL_TEXTURE30* = 0x000084DE
GL_TEXTURE31* = 0x000084DF
constGL_ACTIVE_TEXTURE* = 0x000084E0
constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1
GL_MAX_TEXTURE_UNITS* = 0x000084E2
GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3
GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4
GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5
GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6
GL_MULTISAMPLE* = 0x0000809D
GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E
GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F
constGL_SAMPLE_COVERAGE* = 0x000080A0
GL_SAMPLE_BUFFERS* = 0x000080A8
GL_SAMPLES* = 0x000080A9
GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA
GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB
GL_MULTISAMPLE_BIT* = 0x20000000
GL_NORMAL_MAP* = 0x00008511
GL_REFLECTION_MAP* = 0x00008512
GL_TEXTURE_CUBE_MAP* = 0x00008513
GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514
GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515
GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516
GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518
GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A
GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B
GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C
GL_COMPRESSED_ALPHA* = 0x000084E9
GL_COMPRESSED_LUMINANCE* = 0x000084EA
GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB
GL_COMPRESSED_INTENSITY* = 0x000084EC
GL_COMPRESSED_RGB* = 0x000084ED
GL_COMPRESSED_RGBA* = 0x000084EE
GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF
GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0
GL_TEXTURE_COMPRESSED* = 0x000086A1
GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2
GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3
GL_CLAMP_TO_BORDER* = 0x0000812D
GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D
GL_COMBINE* = 0x00008570
GL_COMBINE_RGB* = 0x00008571
GL_COMBINE_ALPHA* = 0x00008572
GL_SOURCE0_RGB* = 0x00008580
GL_SOURCE1_RGB* = 0x00008581
GL_SOURCE2_RGB* = 0x00008582
GL_SOURCE0_ALPHA* = 0x00008588
GL_SOURCE1_ALPHA* = 0x00008589
GL_SOURCE2_ALPHA* = 0x0000858A
GL_OPERAND0_RGB* = 0x00008590
GL_OPERAND1_RGB* = 0x00008591
GL_OPERAND2_RGB* = 0x00008592
GL_OPERAND0_ALPHA* = 0x00008598
GL_OPERAND1_ALPHA* = 0x00008599
GL_OPERAND2_ALPHA* = 0x0000859A
GL_RGB_SCALE* = 0x00008573
GL_ADD_SIGNED* = 0x00008574
GL_INTERPOLATE* = 0x00008575
GL_SUBTRACT* = 0x000084E7
GL_CONSTANT* = 0x00008576
GL_PRIMARY_COLOR* = 0x00008577
GL_PREVIOUS* = 0x00008578
GL_DOT3_RGB* = 0x000086AE
GL_DOT3_RGBA* = 0x000086AF
const
GL_TEXTURE0_ARB* = 0x000084C0
GL_TEXTURE1_ARB* = 0x000084C1
GL_TEXTURE2_ARB* = 0x000084C2
GL_TEXTURE3_ARB* = 0x000084C3
GL_TEXTURE4_ARB* = 0x000084C4
GL_TEXTURE5_ARB* = 0x000084C5
GL_TEXTURE6_ARB* = 0x000084C6
GL_TEXTURE7_ARB* = 0x000084C7
GL_TEXTURE8_ARB* = 0x000084C8
GL_TEXTURE9_ARB* = 0x000084C9
GL_TEXTURE10_ARB* = 0x000084CA
GL_TEXTURE11_ARB* = 0x000084CB
GL_TEXTURE12_ARB* = 0x000084CC
GL_TEXTURE13_ARB* = 0x000084CD
GL_TEXTURE14_ARB* = 0x000084CE
GL_TEXTURE15_ARB* = 0x000084CF
GL_TEXTURE16_ARB* = 0x000084D0
GL_TEXTURE17_ARB* = 0x000084D1
GL_TEXTURE18_ARB* = 0x000084D2
GL_TEXTURE19_ARB* = 0x000084D3
GL_TEXTURE20_ARB* = 0x000084D4
GL_TEXTURE21_ARB* = 0x000084D5
GL_TEXTURE22_ARB* = 0x000084D6
GL_TEXTURE23_ARB* = 0x000084D7
GL_TEXTURE24_ARB* = 0x000084D8
GL_TEXTURE25_ARB* = 0x000084D9
GL_TEXTURE26_ARB* = 0x000084DA
GL_TEXTURE27_ARB* = 0x000084DB
GL_TEXTURE28_ARB* = 0x000084DC
GL_TEXTURE29_ARB* = 0x000084DD
GL_TEXTURE30_ARB* = 0x000084DE
GL_TEXTURE31_ARB* = 0x000084DF
constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0
constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1
GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2
#***** GL_ARB_transpose_matrix *****//
const
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3
GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4
GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5
GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6
proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname,
importc: "glLoadTransposeMatrixfARB".}
proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname,
importc: "glLoadTransposeMatrixdARB".}
proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname,
importc: "glMultTransposeMatrixfARB".}
proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname,
importc: "glMultTransposeMatrixdARB".}
const
WGL_SAMPLE_BUFFERS_ARB* = 0x00002041
WGL_SAMPLES_ARB* = 0x00002042
GL_MULTISAMPLE_ARB* = 0x0000809D
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E
GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F
constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0
GL_MULTISAMPLE_BIT_ARB* = 0x20000000
GL_SAMPLE_BUFFERS_ARB* = 0x000080A8
GL_SAMPLES_ARB* = 0x000080A9
GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA
GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB
const
GL_NORMAL_MAP_ARB* = 0x00008511
GL_REFLECTION_MAP_ARB* = 0x00008512
GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513
GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A
GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C
const
GL_DEPTH_COMPONENT16_ARB* = 0x000081A5
GL_DEPTH_COMPONENT24_ARB* = 0x000081A6
GL_DEPTH_COMPONENT32_ARB* = 0x000081A7
GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A
GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B
#***** GL_ARB_point_parameters *****//
const
GL_POINT_SIZE_MIN_ARB* = 0x00008126
GL_POINT_SIZE_MAX_ARB* = 0x00008127
GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128
GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129
proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
importc: "glPointParameterfARB".}
proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
importc: "glPointParameterfvARB".}
const
GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C
GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D
GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E
const
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF
GL_CLAMP_TO_BORDER_ARB* = 0x0000812D
const
GL_COMPRESSED_ALPHA_ARB* = 0x000084E9
GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA
GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB
GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC
GL_COMPRESSED_RGB_ARB* = 0x000084ED
GL_COMPRESSED_RGBA_ARB* = 0x000084EE
GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0
GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2
GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3
proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint,
internalformat: TGLenum, width: TGLsizei,
height: TGLsizei, depth: TGLsizei,
border: TGLint, imageSize: TGLsizei,
data: PGLvoid){.dynlib: dllname,
importc: "glCompressedTexImage3DARB".}
proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint,
internalformat: TGLenum, width: TGLsizei,
height: TGLsizei, border: TGLint,
imageSize: TGLsizei, data: PGLvoid){.
dynlib: dllname, importc: "glCompressedTexImage2DARB".}
proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint,
internalformat: TGLenum, width: TGLsizei,
border: TGLint, imageSize: TGLsizei,
data: PGLvoid){.dynlib: dllname,
importc: "glCompressedTexImage1DARB".}
proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint,
xoffset: TGLint, yoffset: TGLint,
zoffset: TGLint, width: TGLsizei,
height: TGLsizei, depth: TGLsizei,
format: TGLenum, imageSize: TGLsizei,
data: PGLvoid){.dynlib: dllname,
importc: "glCompressedTexSubImage3DARB".}
proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint,
xoffset: TGLint, yoffset: TGLint,
width: TGLsizei, height: TGLsizei,
format: TGLenum, imageSize: TGLsizei,
data: PGLvoid){.dynlib: dllname,
importc: "glCompressedTexSubImage2DARB".}
proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint,
xoffset: TGLint, width: TGLsizei,
format: TGLenum, imageSize: TGLsizei,
data: PGLvoid){.dynlib: dllname,
importc: "glCompressedTexSubImage1DARB".}
proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){.
dynlib: dllname, importc: "glGetCompressedTexImageARB".}
#***** GL_ARB_texture_env_combine *****//
const
GL_COMBINE_ARB* = 0x00008570
GL_COMBINE_RGB_ARB* = 0x00008571
GL_COMBINE_ALPHA_ARB* = 0x00008572
GL_SOURCE0_RGB_ARB* = 0x00008580
GL_SOURCE1_RGB_ARB* = 0x00008581
GL_SOURCE2_RGB_ARB* = 0x00008582
GL_SOURCE0_ALPHA_ARB* = 0x00008588
GL_SOURCE1_ALPHA_ARB* = 0x00008589
GL_SOURCE2_ALPHA_ARB* = 0x0000858A
GL_OPERAND0_RGB_ARB* = 0x00008590
GL_OPERAND1_RGB_ARB* = 0x00008591
GL_OPERAND2_RGB_ARB* = 0x00008592
GL_OPERAND0_ALPHA_ARB* = 0x00008598
GL_OPERAND1_ALPHA_ARB* = 0x00008599
GL_OPERAND2_ALPHA_ARB* = 0x0000859A
GL_RGB_SCALE_ARB* = 0x00008573
GL_ADD_SIGNED_ARB* = 0x00008574
GL_INTERPOLATE_ARB* = 0x00008575
GL_SUBTRACT_ARB* = 0x000084E7
GL_CONSTANT_ARB* = 0x00008576
GL_PRIMARY_COLOR_ARB* = 0x00008577
GL_PREVIOUS_ARB* = 0x00008578
#***** GL_ARB_texture_env_crossbar *****//
#***** GL_ARB_texture_env_dot3 *****//
const
GL_DOT3_RGB_ARB* = 0x000086AE
GL_DOT3_RGBA_ARB* = 0x000086AF
#***** GL_ARB_texture_mirrored_repeat *****//
const
GL_MIRRORED_REPEAT_ARB* = 0x00008370
#***** GL_ARB_vertex_blend *****//
const
GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4
GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5
GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6
constGL_VERTEX_BLEND_ARB* = 0x000086A7
GL_MODELVIEW0_ARB* = 0x00001700
GL_MODELVIEW1_ARB* = 0x0000850A
GL_MODELVIEW2_ARB* = 0x00008722
GL_MODELVIEW3_ARB* = 0x00008723
GL_MODELVIEW4_ARB* = 0x00008724
GL_MODELVIEW5_ARB* = 0x00008725
GL_MODELVIEW6_ARB* = 0x00008726
GL_MODELVIEW7_ARB* = 0x00008727
GL_MODELVIEW8_ARB* = 0x00008728
GL_MODELVIEW9_ARB* = 0x00008729
GL_MODELVIEW10_ARB* = 0x0000872A
GL_MODELVIEW11_ARB* = 0x0000872B
GL_MODELVIEW12_ARB* = 0x0000872C
GL_MODELVIEW13_ARB* = 0x0000872D
GL_MODELVIEW14_ARB* = 0x0000872E
GL_MODELVIEW15_ARB* = 0x0000872F
GL_MODELVIEW16_ARB* = 0x00008730
GL_MODELVIEW17_ARB* = 0x00008731
GL_MODELVIEW18_ARB* = 0x00008732
GL_MODELVIEW19_ARB* = 0x00008733
GL_MODELVIEW20_ARB* = 0x00008734
GL_MODELVIEW21_ARB* = 0x00008735
GL_MODELVIEW22_ARB* = 0x00008736
GL_MODELVIEW23_ARB* = 0x00008737
GL_MODELVIEW24_ARB* = 0x00008738
GL_MODELVIEW25_ARB* = 0x00008739
GL_MODELVIEW26_ARB* = 0x0000873A
GL_MODELVIEW27_ARB* = 0x0000873B
GL_MODELVIEW28_ARB* = 0x0000873C
GL_MODELVIEW29_ARB* = 0x0000873D
GL_MODELVIEW30_ARB* = 0x0000873E
GL_MODELVIEW31_ARB* = 0x0000873F
GL_CURRENT_WEIGHT_ARB* = 0x000086A8
GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9
GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA
GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB
GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC
GL_WEIGHT_ARRAY_ARB* = 0x000086AD
const
GL_VERTEX_PROGRAM_ARB* = 0x00008620
GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642
GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643
GL_COLOR_SUM_ARB* = 0x00008458
GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A
GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645
GL_PROGRAM_LENGTH_ARB* = 0x00008627
GL_PROGRAM_FORMAT_ARB* = 0x00008876
GL_PROGRAM_BINDING_ARB* = 0x00008677
GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0
GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3
GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4
GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5
GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7
GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8
GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9
GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB
GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC
GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD
GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF
GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6
constGL_PROGRAM_STRING_ARB* = 0x00008628
GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B
GL_CURRENT_MATRIX_ARB* = 0x00008641
GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7
GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640
GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869
GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E
GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874
GL_MATRIX0_ARB* = 0x000088C0
GL_MATRIX1_ARB* = 0x000088C1
GL_MATRIX2_ARB* = 0x000088C2
GL_MATRIX3_ARB* = 0x000088C3
GL_MATRIX4_ARB* = 0x000088C4
GL_MATRIX5_ARB* = 0x000088C5
GL_MATRIX6_ARB* = 0x000088C6
GL_MATRIX7_ARB* = 0x000088C7
GL_MATRIX8_ARB* = 0x000088C8
GL_MATRIX9_ARB* = 0x000088C9
GL_MATRIX10_ARB* = 0x000088CA
GL_MATRIX11_ARB* = 0x000088CB
GL_MATRIX12_ARB* = 0x000088CC
GL_MATRIX13_ARB* = 0x000088CD
GL_MATRIX14_ARB* = 0x000088CE
GL_MATRIX15_ARB* = 0x000088CF
GL_MATRIX16_ARB* = 0x000088D0
GL_MATRIX17_ARB* = 0x000088D1
GL_MATRIX18_ARB* = 0x000088D2
GL_MATRIX19_ARB* = 0x000088D3
GL_MATRIX20_ARB* = 0x000088D4
GL_MATRIX21_ARB* = 0x000088D5
GL_MATRIX22_ARB* = 0x000088D6
GL_MATRIX23_ARB* = 0x000088D7
GL_MATRIX24_ARB* = 0x000088D8
GL_MATRIX25_ARB* = 0x000088D9
GL_MATRIX26_ARB* = 0x000088DA
GL_MATRIX27_ARB* = 0x000088DB
GL_MATRIX28_ARB* = 0x000088DC
GL_MATRIX29_ARB* = 0x000088DD
GL_MATRIX30_ARB* = 0x000088DE
GL_MATRIX31_ARB* = 0x000088DF
const
GL_422_EXT* = 0x000080CC
GL_422_REV_EXT* = 0x000080CD
GL_422_AVERAGE_EXT* = 0x000080CE
GL_422_REV_AVERAGE_EXT* = 0x000080CF
#***** GL_EXT_abgr *****//
const
GL_ABGR_EXT* = 0x00008000
#***** GL_EXT_bgra *****//
const
GL_BGR_EXT* = 0x000080E0
GL_BGRA_EXT* = 0x000080E1
#***** GL_EXT_blend_color *****//
const
GL_CONSTANT_COLOR_EXT* = 0x00008001
GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002
GL_CONSTANT_ALPHA_EXT* = 0x00008003
GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004
constGL_BLEND_COLOR_EXT* = 0x00008005
proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf,
alpha: TGLclampf){.dynlib: dllname,
importc: "glBlendColorEXT".}
#***** GL_EXT_blend_func_separate *****//
const
GL_BLEND_DST_RGB_EXT* = 0x000080C8
GL_BLEND_SRC_RGB_EXT* = 0x000080C9
GL_BLEND_DST_ALPHA_EXT* = 0x000080CA
GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB
proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum,
sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
dynlib: dllname, importc: "glBlendFuncSeparateEXT".}
#***** GL_EXT_blend_logic_op *****//
#***** GL_EXT_blend_minmax *****//
const
GL_FUNC_ADD_EXT* = 0x00008006
GL_MIN_EXT* = 0x00008007
GL_MAX_EXT* = 0x00008008
constGL_BLEND_EQUATION_EXT* = 0x00008009
proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname,
importc: "glBlendEquationEXT".}
#***** GL_EXT_blend_subtract *****//
const
GL_FUNC_SUBTRACT_EXT* = 0x0000800A
GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B
#***** GL_EXT_clip_volume_hint *****//
const
GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0
#***** GL_EXT_color_subtable *****//
proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei,
format: TGLenum, thetype: TGLenum, data: PGLvoid){.
dynlib: dllname, importc: "glColorSubTableEXT".}
proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint,
y: TGLint, width: TGLsizei){.dynlib: dllname,
importc: "glCopyColorSubTableEXT".}
#***** GL_EXT_compiled_vertex_array *****//
const
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9
proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname,
importc: "glLockArraysEXT".}
proc glUnlockArraysEXT*(){.dynlib: dllname, importc: "glUnlockArraysEXT".}
#***** GL_EXT_convolution *****//
const
GL_CONVOLUTION_1D_EXT* = 0x00008010
GL_CONVOLUTION_2D_EXT* = 0x00008011
GL_SEPARABLE_2D_EXT* = 0x00008012
GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013
GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014
GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015
GL_REDUCE_EXT* = 0x00008016
GL_CONVOLUTION_FORMAT_EXT* = 0x00008017
GL_CONVOLUTION_WIDTH_EXT* = 0x00008018
GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019
GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A
GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B
GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C
GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D
GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F
GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020
GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021
GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023
proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum,
width: TGLsizei, format: TGLenum,
thetype: TGLenum, image: PGLvoid){.
dynlib: dllname, importc: "glConvolutionFilter1DEXT".}
proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
width: TGLsizei, height: TGLsizei,
format: TGLenum, thetype: TGLenum, image: PGLvoid){.
dynlib: dllname, importc: "glConvolutionFilter2DEXT".}
proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum,
x: TGLint, y: TGLint, width: TGLsizei){.
dynlib: dllname, importc: "glCopyConvolutionFilter1DEXT".}
proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
x: TGLint, y: TGLint, width: TGLsizei,
height: TGLsizei){.dynlib: dllname,
importc: "glCopyConvolutionFilter2DEXT".}
proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum,
thetype: TGLenum, image: PGLvoid){.
dynlib: dllname, importc: "glGetConvolutionFilterEXT".}
proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
width: TGLsizei, height: TGLsizei, format: TGLenum,
thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
dynlib: dllname, importc: "glSeparableFilter2DEXT".}
proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum,
thetype: TGLenum, row: PGLvoid, column: PGLvoid,
span: PGLvoid){.dynlib: dllname,
importc: "glGetSeparableFilterEXT".}
proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){.
dynlib: dllname, importc: "glConvolutionParameteriEXT".}
proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glConvolutionParameterivEXT".}
proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum,
param: TGLfloat){.dynlib: dllname,
importc: "glConvolutionParameterfEXT".}
proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glConvolutionParameterfvEXT".}
proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetConvolutionParameterivEXT".}
proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetConvolutionParameterfvEXT".}
#***** GL_EXT_fog_coord *****//
const
GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450
GL_FOG_COORDINATE_EXT* = 0x00008451
GL_FRAGMENT_DEPTH_EXT* = 0x00008452
GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453
GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455
GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456
GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457
proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname,
importc: "glFogCoordfEXfloat".}
proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname,
importc: "glFogCoorddEXdouble".}
proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname,
importc: "glFogCoordfvEXfloat".}
proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname,
importc: "glFogCoorddvEXdouble".}
proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
dynlib: dllname, importc: "glFogCoordPointerEXT".}
#***** GL_EXT_histogram *****//
const
constGL_HISTOGRAM_EXT* = 0x00008024
GL_PROXY_HISTOGRAM_EXT* = 0x00008025
GL_HISTOGRAM_WIDTH_EXT* = 0x00008026
GL_HISTOGRAM_FORMAT_EXT* = 0x00008027
GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028
GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029
GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A
GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B
GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C
GL_HISTOGRAM_SINK_EXT* = 0x0000802D
constGL_MINMAX_EXT* = 0x0000802E
GL_MINMAX_FORMAT_EXT* = 0x0000802F
GL_MINMAX_SINK_EXT* = 0x00008030
proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum,
sink: TGLboolean){.dynlib: dllname,
importc: "glHistogramEXT".}
proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname,
importc: "glResetHistogramEXT".}
proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum,
thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
importc: "glGetHistogramEXT".}
proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetHistogramParameterivEXT".}
proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetHistogramParameterfvEXT".}
proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
dynlib: dllname, importc: "glMinmaxEXT".}
proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname,
importc: "glResetMinmaxEXT".}
proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum,
thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
importc: "glGetMinmaxEXT".}
proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetMinmaxParameterivEXT".}
proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetMinmaxParameterfvEXT".}
#***** GL_EXT_multi_draw_arrays *****//
proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei,
primcount: TGLsizei){.dynlib: dllname,
importc: "glMultiDrawArraysEXT".}
proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum,
indices: PGLvoid, primcount: TGLsizei){.
dynlib: dllname, importc: "glMultiDrawElementsEXT".}
#***** GL_EXT_packed_pixels *****//
const
GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032
GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033
GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034
GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035
GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036
#***** GL_EXT_paletted_texture *****//
const
GL_COLOR_INDEX1_EXT* = 0x000080E2
GL_COLOR_INDEX2_EXT* = 0x000080E3
GL_COLOR_INDEX4_EXT* = 0x000080E4
GL_COLOR_INDEX8_EXT* = 0x000080E5
GL_COLOR_INDEX12_EXT* = 0x000080E6
GL_COLOR_INDEX16_EXT* = 0x000080E7
GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8
GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9
GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA
GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB
GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC
GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE
GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF
GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED
GL_TEXTURE_1D* = 0x00000DE0
GL_TEXTURE_2D* = 0x00000DE1
GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB { already defined }
GL_PROXY_TEXTURE_1D* = 0x00008063
GL_PROXY_TEXTURE_2D* = 0x00008064
GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined }
# GL_TEXTURE_1D { already defined }
# GL_TEXTURE_2D { already defined }
# GL_TEXTURE_3D_EXT { already defined }
# GL_TEXTURE_CUBE_MAP_ARB { already defined }
proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei,
format: TGLenum, thetype: TGLenum, data: PGLvoid){.
dynlib: dllname, importc: "glColorTableEXT".}
# glColorSubTableEXT { already defined }
proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum,
data: PGLvoid){.dynlib: dllname,
importc: "glGetColorTableEXT".}
proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetColorTableParameterivEXT".}
proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetColorTableParameterfvEXT".}
#***** GL_EXT_point_parameters *****//
const
GL_POINT_SIZE_MIN_EXT* = 0x00008126
GL_POINT_SIZE_MAX_EXT* = 0x00008127
GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128
GL_DISTANCE_ATTENUATION_EXT* = 0x00008129
proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
importc: "glPointParameterfEXT".}
proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
importc: "glPointParameterfvEXT".}
#***** GL_EXT_polygon_offset *****//
const
constGL_POLYGON_OFFSET_EXT* = 0x00008037
GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038
GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039
proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname,
importc: "glPolygonOffsetEXT".}
#***** GL_EXT_secondary_color *****//
const
GL_COLOR_SUM_EXT* = 0x00008458
GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D
GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E
proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname,
importc: "glSecondaryColor3bEXT".}
proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname,
importc: "glSecondaryColor3sEXT".}
proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname,
importc: "glSecondaryColor3iEXT".}
proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname,
importc: "glSecondaryColor3fEXT".}
proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname,
importc: "glSecondaryColor3dEXT".}
proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname,
importc: "glSecondaryColor3ubEXT".}
proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname,
importc: "glSecondaryColor3usEXT".}
proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname,
importc: "glSecondaryColor3uiEXT".}
proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname,
importc: "glSecondaryColor3bvEXT".}
proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname,
importc: "glSecondaryColor3svEXT".}
proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname,
importc: "glSecondaryColor3ivEXT".}
proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname,
importc: "glSecondaryColor3fvEXT".}
proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname,
importc: "glSecondaryColor3dvEXT".}
proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname,
importc: "glSecondaryColor3ubvEXT".}
proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname,
importc: "glSecondaryColor3usvEXT".}
proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname,
importc: "glSecondaryColor3uivEXT".}
proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum,
stride: TGLsizei, pointer: PGLvoid){.
dynlib: dllname, importc: "glSecondaryColorPointerEXT".}
#***** GL_EXT_separate_specular_color *****//
const
GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8
GL_SINGLE_COLOR_EXT* = 0x000081F9
GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA
#***** GL_EXT_shadow_funcs *****//
#***** GL_EXT_shared_texture_palette *****//
const
GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB
#***** GL_EXT_stencil_two_side *****//
const
GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910
constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911
proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname,
importc: "glActiveStencilFaceEXT".}
#***** GL_EXT_stencil_wrap *****//
const
GL_INCR_WRAP_EXT* = 0x00008507
GL_DECR_WRAP_EXT* = 0x00008508
#***** GL_EXT_subtexture *****//
proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
width: TGLsizei, format: TGLenum, thetype: TGLenum,
pixels: PGLvoid){.dynlib: dllname,
importc: "glTexSubImage1DEXT".}
proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
yoffset: TGLint, width: TGLsizei, height: TGLsizei,
format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.
dynlib: dllname, importc: "glTexSubImage2DEXT".}
proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
yoffset: TGLint, zoffset: TGLint, width: TGLsizei,
height: TGLsizei, depth: TGLsizei, format: TGLenum,
thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname,
importc: "glTexSubImage3DEXT".}
#***** GL_EXT_texture3D *****//
const
GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B
GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C
GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D
GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT { already defined }
# GL_PROXY_TEXTURE_3D_EXT { already defined }
GL_TEXTURE_DEPTH_EXT* = 0x00008071
GL_TEXTURE_WRAP_R_EXT* = 0x00008072
GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073
proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum,
width: TGLsizei, height: TGLsizei, depth: TGLsizei,
border: TGLint, format: TGLenum, thetype: TGLenum,
pixels: PGLvoid){.dynlib: dllname,
importc: "glTexImage3DEXT".}
#***** GL_EXT_texture_compression_s3tc *****//
const
GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3
#***** GL_EXT_texture_env_add *****//
#***** GL_EXT_texture_env_combine *****//
const
GL_COMBINE_EXT* = 0x00008570
GL_COMBINE_RGB_EXT* = 0x00008571
GL_COMBINE_ALPHA_EXT* = 0x00008572
GL_SOURCE0_RGB_EXT* = 0x00008580
GL_SOURCE1_RGB_EXT* = 0x00008581
GL_SOURCE2_RGB_EXT* = 0x00008582
GL_SOURCE0_ALPHA_EXT* = 0x00008588
GL_SOURCE1_ALPHA_EXT* = 0x00008589
GL_SOURCE2_ALPHA_EXT* = 0x0000858A
GL_OPERAND0_RGB_EXT* = 0x00008590
GL_OPERAND1_RGB_EXT* = 0x00008591
GL_OPERAND2_RGB_EXT* = 0x00008592
GL_OPERAND0_ALPHA_EXT* = 0x00008598
GL_OPERAND1_ALPHA_EXT* = 0x00008599
GL_OPERAND2_ALPHA_EXT* = 0x0000859A
GL_RGB_SCALE_EXT* = 0x00008573
GL_ADD_SIGNED_EXT* = 0x00008574
GL_INTERPOLATE_EXT* = 0x00008575
GL_CONSTANT_EXT* = 0x00008576
GL_PRIMARY_COLOR_EXT* = 0x00008577
GL_PREVIOUS_EXT* = 0x00008578
#***** GL_EXT_texture_env_dot3 *****//
const
GL_DOT3_RGB_EXT* = 0x00008740
GL_DOT3_RGBA_EXT* = 0x00008741
#***** GL_EXT_texture_filter_anisotropic *****//
const
GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF
#***** GL_EXT_texture_lod_bias *****//
const
GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500
GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501
GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD
#***** GL_EXT_texture_object *****//
const
GL_TEXTURE_PRIORITY_EXT* = 0x00008066
GL_TEXTURE_RESIDENT_EXT* = 0x00008067
GL_TEXTURE_1D_BINDING_EXT* = 0x00008068
GL_TEXTURE_2D_BINDING_EXT* = 0x00008069
GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A
proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
importc: "glGenTexturesEXT".}
proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
importc: "glDeleteTexturesEXT".}
proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
importc: "glBindTextureEXT".}
proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint,
priorities: PGLclampf){.dynlib: dllname,
importc: "glPrioritizeTexturesEXT".}
proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint,
residences: PGLboolean): TGLboolean{.
dynlib: dllname, importc: "glAreTexturesResidentEXT".}
proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsTextureEXT".}
#***** GL_EXT_vertex_array *****//
const
GL_VERTEX_ARRAY_EXT* = 0x00008074
GL_NORMAL_ARRAY_EXT* = 0x00008075
GL_COLOR_ARRAY_EXT* = 0x00008076
GL_INDEX_ARRAY_EXT* = 0x00008077
GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078
GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079
GL_DOUBLE_EXT* = 0x0000140A
GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A
GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B
GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C
GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D
GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E
GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F
GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080
GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081
GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082
GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083
GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084
GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085
GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086
GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087
GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088
GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A
GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B
GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C
GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D
GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E
GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F
GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090
GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091
GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092
GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093
proc glArrayElementEXT*(i: TGLint){.dynlib: dllname,
importc: "glArrayElementEXT".}
proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){.
dynlib: dllname, importc: "glDrawArraysEXT".}
proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
importc: "glVertexPointerEXT".}
proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei,
pointer: PGLvoid){.dynlib: dllname,
importc: "glNormalPointerEXT".}
proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
importc: "glColorPointerEXT".}
proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei,
pointer: PGLvoid){.dynlib: dllname,
importc: "glIndexPointerEXT".}
proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
importc: "glTexCoordPointerEXT".}
proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei,
pointer: PGLboolean){.dynlib: dllname,
importc: "glEdgeFlagPointerEXT".}
proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname,
importc: "glGetPointervEXT".}
#***** GL_EXT_vertex_shader *****//
const
GL_VERTEX_SHADER_EXT* = 0x00008780
GL_VARIANT_VALUE_EXT* = 0x000087E4
GL_VARIANT_DATATYPE_EXT* = 0x000087E5
GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6
GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7
GL_VARIANT_ARRAY_EXT* = 0x000087E8
GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9
GL_INVARIANT_VALUE_EXT* = 0x000087EA
GL_INVARIANT_DATATYPE_EXT* = 0x000087EB
GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC
GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED
GL_OP_INDEX_EXT* = 0x00008782
GL_OP_NEGATE_EXT* = 0x00008783
GL_OP_DOT3_EXT* = 0x00008784
GL_OP_DOT4_EXT* = 0x00008785
GL_OP_MUL_EXT* = 0x00008786
GL_OP_ADD_EXT* = 0x00008787
GL_OP_MADD_EXT* = 0x00008788
GL_OP_FRAC_EXT* = 0x00008789
GL_OP_MAX_EXT* = 0x0000878A
GL_OP_MIN_EXT* = 0x0000878B
GL_OP_SET_GE_EXT* = 0x0000878C
GL_OP_SET_LT_EXT* = 0x0000878D
GL_OP_CLAMP_EXT* = 0x0000878E
GL_OP_FLOOR_EXT* = 0x0000878F
GL_OP_ROUND_EXT* = 0x00008790
GL_OP_EXP_BASE_2_EXT* = 0x00008791
GL_OP_LOG_BASE_2_EXT* = 0x00008792
GL_OP_POWER_EXT* = 0x00008793
GL_OP_RECIP_EXT* = 0x00008794
GL_OP_RECIP_SQRT_EXT* = 0x00008795
GL_OP_SUB_EXT* = 0x00008796
GL_OP_CROSS_PRODUCT_EXT* = 0x00008797
GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798
GL_OP_MOV_EXT* = 0x00008799
GL_OUTPUT_VERTEX_EXT* = 0x0000879A
GL_OUTPUT_COLOR0_EXT* = 0x0000879B
GL_OUTPUT_COLOR1_EXT* = 0x0000879C
GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D
GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E
GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F
GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0
GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1
GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2
GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3
GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4
GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5
GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6
GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7
GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8
GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9
GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA
GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB
GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC
GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD
GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE
GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF
GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0
GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1
GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2
GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3
GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4
GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5
GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6
GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7
GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8
GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9
GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA
GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB
GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC
GL_OUTPUT_FOG_EXT* = 0x000087BD
GL_SCALAR_EXT* = 0x000087BE
GL_VECTOR_EXT* = 0x000087BF
GL_MATRIX_EXT* = 0x000087C0
GL_VARIANT_EXT* = 0x000087C1
GL_INVARIANT_EXT* = 0x000087C2
GL_LOCAL_CONSTANT_EXT* = 0x000087C3
GL_LOCAL_EXT* = 0x000087C4
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5
GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8
GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE
GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF
GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0
GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2
GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3
GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781
GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4
GL_X_EXT* = 0x000087D5
GL_Y_EXT* = 0x000087D6
GL_Z_EXT* = 0x000087D7
GL_W_EXT* = 0x000087D8
GL_NEGATIVE_X_EXT* = 0x000087D9
GL_NEGATIVE_Y_EXT* = 0x000087DA
GL_NEGATIVE_Z_EXT* = 0x000087DB
GL_NEGATIVE_W_EXT* = 0x000087DC
GL_ZERO_EXT* = 0x000087DD
GL_ONE_EXT* = 0x000087DE
GL_NEGATIVE_ONE_EXT* = 0x000087DF
GL_NORMALIZED_RANGE_EXT* = 0x000087E0
GL_FULL_RANGE_EXT* = 0x000087E1
GL_CURRENT_VERTEX_EXT* = 0x000087E2
GL_MVP_MATRIX_EXT* = 0x000087E3
proc glBeginVertexShaderEXT*(){.dynlib: dllname,
importc: "glBeginVertexShaderEXT".}
proc glEndVertexShaderEXT*(){.dynlib: dllname, importc: "glEndVertexShaderEXT".}
proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname,
importc: "glBindVertexShaderEXT".}
proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname,
importc: "glGenVertexShadersEXT".}
proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname,
importc: "glDeleteVertexShaderEXT".}
proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname,
importc: "glShaderOp1EXT".}
proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){.
dynlib: dllname, importc: "glShaderOp2EXT".}
proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint,
arg3: TGLuint){.dynlib: dllname, importc: "glShaderOp3EXT".}
proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum,
outZ: TGLenum, outW: TGLenum){.dynlib: dllname,
importc: "glSwizzleEXT".}
proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum,
outZ: TGLenum, outW: TGLenum){.dynlib: dllname,
importc: "glWriteMaskEXT".}
proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
dynlib: dllname, importc: "glInsertComponentEXT".}
proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
dynlib: dllname, importc: "glExtractComponentEXT".}
proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum,
components: TGLuint): TGLuint{.dynlib: dllname,
importc: "glGenSymbolsEXT".}
proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
dynlib: dllname, importc: "glSetInvariantEXT".}
proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
dynlib: dllname, importc: "glSetLocalConstantEXT".}
proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname,
importc: "glVariantbvEXT".}
proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname,
importc: "glVariantsvEXT".}
proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname,
importc: "glVariantivEXT".}
proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname,
importc: "glVariantfvEXT".}
proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname,
importc: "glVariantdvEXT".}
proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname,
importc: "glVariantubvEXT".}
proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname,
importc: "glVariantusvEXT".}
proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname,
importc: "glVariantuivEXT".}
proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint,
address: PGLvoid){.dynlib: dllname,
importc: "glVariantPointerEXT".}
proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname,
importc: "glEnableVariantClientStateEXT".}
proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname,
importc: "glDisableVariantClientStateEXT".}
proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{.
dynlib: dllname, importc: "glBindLightParameterEXT".}
proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{.
dynlib: dllname, importc: "glBindMaterialParameterEXT".}
proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{.
dynlib: dllname, importc: "glBindTexGenParameterEXT".}
proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{.
dynlib: dllname, importc: "glBindTextureUnitParameterEXT".}
proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname,
importc: "glBindParameterEXT".}
proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{.
dynlib: dllname, importc: "glIsVariantEnabledEXT".}
proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
dynlib: dllname, importc: "glGetVariantBooleanvEXT".}
proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
dynlib: dllname, importc: "glGetVariantIntegervEXT".}
proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
dynlib: dllname, importc: "glGetVariantFloatvEXT".}
proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){.
dynlib: dllname, importc: "glGetVariantPointervEXT".}
proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
dynlib: dllname, importc: "glGetInvariantBooleanvEXT".}
proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
dynlib: dllname, importc: "glGetInvariantIntegervEXT".}
proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
dynlib: dllname, importc: "glGetInvariantFloatvEXT".}
proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum,
data: PGLboolean){.dynlib: dllname,
importc: "glGetLocalConstantBooleanvEXT".}
proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
dynlib: dllname, importc: "glGetLocalConstantIntegervEXT".}
proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
dynlib: dllname, importc: "glGetLocalConstantFloatvEXT".}
#***** GL_EXT_vertex_weighting *****//
const
GL_VERTEX_WEIGHTING_EXT* = 0x00008509
GL_MODELVIEW0_EXT* = 0x00001700
GL_MODELVIEW1_EXT* = 0x0000850A
GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6
GL_MODELVIEW1_MATRIX_EXT* = 0x00008506
GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B
GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F
GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3
GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510
proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname,
importc: "glVertexWeightfEXT".}
proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname,
importc: "glVertexWeightfvEXT".}
proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
pointer: PGLvoid){.dynlib: dllname,
importc: "glVertexWeightPointerEXT".}
#***** GL_HP_occlusion_test *****//
const
GL_OCCLUSION_TEST_HP* = 0x00008165
GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166
#***** GL_NV_blend_square *****//
#***** GL_NV_copy_depth_to_color *****//
const
GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E
GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F
#***** GL_NV_depth_clamp *****//
const
GL_DEPTH_CLAMP_NV* = 0x0000864F
#***** GL_NV_evaluators *****//
const
GL_EVAL_2D_NV* = 0x000086C0
GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1
GL_MAP_TESSELLATION_NV* = 0x000086C2
GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3
GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4
GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5
GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6
GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7
GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8
GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9
GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA
GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB
GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC
GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD
GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE
GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF
GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0
GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1
GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2
GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3
GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4
GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5
GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6
GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7
proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum,
ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint,
vorder: TGLint, thepacked: TGLboolean,
points: PGLvoid){.dynlib: dllname,
importc: "glMapControlPointsNV".}
proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glMapParameterivNV".}
proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glMapParameterfvNV".}
proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum,
ustride: TGLsizei, vstride: TGLsizei,
thepacked: TGLboolean, points: PGLvoid){.
dynlib: dllname, importc: "glGetMapControlPointsNV".}
proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetMapParameterivNV".}
proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetMapParameterfvNV".}
proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint,
pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetMapAttribParameterivNV".}
proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint,
pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetMapAttribParameterfvNV".}
proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname,
importc: "glEvalMapsNV".}
#***** GL_NV_fence *****//
const
GL_ALL_COMPLETED_NV* = 0x000084F2
GL_FENCE_STATUS_NV* = 0x000084F3
GL_FENCE_CONDITION_NV* = 0x000084F4
proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
importc: "glGenFencesNV".}
proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
importc: "glDeleteFencesNV".}
proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname,
importc: "glSetFenceNV".}
proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glTestFenceNV".}
proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname,
importc: "glFinishFenceNV".}
proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsFenceNV".}
proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetFenceivNV".}
#***** GL_NV_fog_distance *****//
const
GL_FOG_DISTANCE_MODE_NV* = 0x0000855A
GL_EYE_RADIAL_NV* = 0x0000855B
GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C
#***** GL_NV_light_max_exponent *****//
const
GL_MAX_SHININESS_NV* = 0x00008504
GL_MAX_SPOT_EXPONENT_NV* = 0x00008505
#***** GL_NV_multisample_filter_hint *****//
const
GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534
#***** GL_NV_occlusion_query *****//
# GL_OCCLUSION_TEST_HP { already defined }
# GL_OCCLUSION_TEST_RESULT_HP { already defined }
const
GL_PIXEL_COUNTER_BITS_NV* = 0x00008864
GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865
GL_PIXEL_COUNT_NV* = 0x00008866
GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867
proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glGenOcclusionQueriesNV".}
proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glDeleteOcclusionQueriesNV".}
proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsOcclusionQueryNV".}
proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname,
importc: "glBeginOcclusionQueryNV".}
proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc: "glEndOcclusionQueryNV".}
proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetOcclusionQueryivNV".}
proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){.
dynlib: dllname, importc: "glGetOcclusionQueryuivNV".}
#***** GL_NV_packed_depth_stencil *****//
const
GL_DEPTH_STENCIL_NV* = 0x000084F9
GL_UNSIGNED_INT_24_8_NV* = 0x000084FA
#***** GL_NV_point_sprite *****//
const
GL_POINT_SPRITE_NV* = 0x00008861
GL_COORD_REPLACE_NV* = 0x00008862
GL_POINT_SPRITE_R_MODE_NV* = 0x00008863
proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname,
importc: "glPointParameteriNV".}
proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname,
importc: "glPointParameterivNV".}
#***** GL_NV_register_combiners *****//
const
GL_REGISTER_COMBINERS_NV* = 0x00008522
GL_COMBINER0_NV* = 0x00008550
GL_COMBINER1_NV* = 0x00008551
GL_COMBINER2_NV* = 0x00008552
GL_COMBINER3_NV* = 0x00008553
GL_COMBINER4_NV* = 0x00008554
GL_COMBINER5_NV* = 0x00008555
GL_COMBINER6_NV* = 0x00008556
GL_COMBINER7_NV* = 0x00008557
GL_VARIABLE_A_NV* = 0x00008523
GL_VARIABLE_B_NV* = 0x00008524
GL_VARIABLE_C_NV* = 0x00008525
GL_VARIABLE_D_NV* = 0x00008526
GL_VARIABLE_E_NV* = 0x00008527
GL_VARIABLE_F_NV* = 0x00008528
GL_VARIABLE_G_NV* = 0x00008529
GL_CONSTANT_COLOR0_NV* = 0x0000852A
GL_CONSTANT_COLOR1_NV* = 0x0000852B
GL_PRIMARY_COLOR_NV* = 0x0000852C
GL_SECONDARY_COLOR_NV* = 0x0000852D
GL_SPARE0_NV* = 0x0000852E
GL_SPARE1_NV* = 0x0000852F
GL_UNSIGNED_IDENTITY_NV* = 0x00008536
GL_UNSIGNED_INVERT_NV* = 0x00008537
GL_EXPAND_NORMAL_NV* = 0x00008538
GL_EXPAND_NEGATE_NV* = 0x00008539
GL_HALF_BIAS_NORMAL_NV* = 0x0000853A
GL_HALF_BIAS_NEGATE_NV* = 0x0000853B
GL_SIGNED_IDENTITY_NV* = 0x0000853C
GL_SIGNED_NEGATE_NV* = 0x0000853D
GL_E_TIMES_F_NV* = 0x00008531
GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532
GL_SCALE_BY_TWO_NV* = 0x0000853E
GL_SCALE_BY_FOUR_NV* = 0x0000853F
GL_SCALE_BY_ONE_HALF_NV* = 0x00008540
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541
GL_DISCARD_NV* = 0x00008530
constGL_COMBINER_INPUT_NV* = 0x00008542
GL_COMBINER_MAPPING_NV* = 0x00008543
GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544
GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545
GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546
GL_COMBINER_MUX_SUM_NV* = 0x00008547
GL_COMBINER_SCALE_NV* = 0x00008548
GL_COMBINER_BIAS_NV* = 0x00008549
GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A
GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B
GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C
GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E
GL_COLOR_SUM_CLAMP_NV* = 0x0000854F
GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D
proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glCombinerParameterfvNV".}
proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname,
importc: "glCombinerParameterivNV".}
proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
importc: "glCombinerParameterfNV".}
proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname,
importc: "glCombinerParameteriNV".}
proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum,
input: TGLenum, mapping: TGLenum,
componentUsage: TGLenum){.dynlib: dllname,
importc: "glCombinerInputNV".}
proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum,
cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum,
bias: TGLenum, abDotProduct: TGLboolean,
cdDotProduct: TGLboolean, muxSum: TGLboolean){.
dynlib: dllname, importc: "glCombinerOutputNV".}
proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum,
mapping: TGLenum, componentUsage: TGLenum){.
dynlib: dllname, importc: "glFinalCombinerInputNV".}
proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum,
variable: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetCombinerInputParameterfvNV".}
proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum,
variable: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetCombinerInputParameterivNV".}
proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum,
pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetCombinerOutputParameterfvNV".}
proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum,
pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetCombinerOutputParameterivNV".}
proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetFinalCombinerInputParameterfvNV".}
proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetFinalCombinerInputParameterivNV".}
#***** GL_NV_register_combiners2 *****//
const
GL_PER_STAGE_CONSTANTS_NV* = 0x00008535
proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glCombinerStageParameterfvNV".}
proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetCombinerStageParameterfvNV".}
#***** GL_NV_texgen_emboss *****//
const
GL_EMBOSS_MAP_NV* = 0x0000855F
GL_EMBOSS_LIGHT_NV* = 0x0000855D
GL_EMBOSS_CONSTANT_NV* = 0x0000855E
#***** GL_NV_texgen_reflection *****//
const
GL_NORMAL_MAP_NV* = 0x00008511
GL_REFLECTION_MAP_NV* = 0x00008512
#***** GL_NV_texture_compression_vtc *****//
# GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined }
# GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined }
# GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined }
# GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined }
#***** GL_NV_texture_env_combine4 *****//
const
GL_COMBINE4_NV* = 0x00008503
GL_SOURCE3_RGB_NV* = 0x00008583
GL_SOURCE3_ALPHA_NV* = 0x0000858B
GL_OPERAND3_RGB_NV* = 0x00008593
GL_OPERAND3_ALPHA_NV* = 0x0000859B
#***** GL_NV_texture_rectangle *****//
const
GL_TEXTURE_RECTANGLE_NV* = 0x000084F5
GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6
GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8
#***** GL_NV_texture_shader *****//
const
GL_TEXTURE_SHADER_NV* = 0x000086DE
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9
GL_SHADER_OPERATION_NV* = 0x000086DF
GL_CULL_MODES_NV* = 0x000086E0
GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1
GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2
GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3
GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4
GL_CONST_EYE_NV* = 0x000086E5
GL_SHADER_CONSISTENT_NV* = 0x000086DD
GL_PASS_THROUGH_NV* = 0x000086E6
GL_CULL_FRAGMENT_NV* = 0x000086E7
GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8
GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D
GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9
GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA
GL_DOT_PRODUCT_NV* = 0x000086EC
GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED
GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3
GL_HILO_NV* = 0x000086F4
GL_DSDT_NV* = 0x000086F5
GL_DSDT_MAG_NV* = 0x000086F6
GL_DSDT_MAG_VIB_NV* = 0x000086F7
GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB
GL_SIGNED_RGBA_NV* = 0x000086FB
GL_SIGNED_RGBA8_NV* = 0x000086FC
GL_SIGNED_RGB_NV* = 0x000086FE
GL_SIGNED_RGB8_NV* = 0x000086FF
GL_SIGNED_LUMINANCE_NV* = 0x00008701
GL_SIGNED_LUMINANCE8_NV* = 0x00008702
GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703
GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704
GL_SIGNED_ALPHA_NV* = 0x00008705
GL_SIGNED_ALPHA8_NV* = 0x00008706
GL_SIGNED_INTENSITY_NV* = 0x00008707
GL_SIGNED_INTENSITY8_NV* = 0x00008708
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D
GL_HILO16_NV* = 0x000086F8
GL_SIGNED_HILO_NV* = 0x000086F9
GL_SIGNED_HILO16_NV* = 0x000086FA
GL_DSDT8_NV* = 0x00008709
GL_DSDT8_MAG8_NV* = 0x0000870A
GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC
GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B
GL_HI_SCALE_NV* = 0x0000870E
GL_LO_SCALE_NV* = 0x0000870F
GL_DS_SCALE_NV* = 0x00008710
GL_DT_SCALE_NV* = 0x00008711
GL_MAGNITUDE_SCALE_NV* = 0x00008712
GL_VIBRANCE_SCALE_NV* = 0x00008713
GL_HI_BIAS_NV* = 0x00008714
GL_LO_BIAS_NV* = 0x00008715
GL_DS_BIAS_NV* = 0x00008716
GL_DT_BIAS_NV* = 0x00008717
GL_MAGNITUDE_BIAS_NV* = 0x00008718
GL_VIBRANCE_BIAS_NV* = 0x00008719
GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A
GL_TEXTURE_HI_SIZE_NV* = 0x0000871B
GL_TEXTURE_LO_SIZE_NV* = 0x0000871C
GL_TEXTURE_DS_SIZE_NV* = 0x0000871D
GL_TEXTURE_DT_SIZE_NV* = 0x0000871E
GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F
#***** GL_NV_texture_shader2 *****//
const
GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV { already defined }
# GL_DSDT_NV { already defined }
# GL_DSDT_MAG_NV { already defined }
# GL_DSDT_MAG_VIB_NV { already defined }
# GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined }
# GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined }
# GL_SIGNED_RGBA_NV { already defined }
# GL_SIGNED_RGBA8_NV { already defined }
# GL_SIGNED_RGB_NV { already defined }
# GL_SIGNED_RGB8_NV { already defined }
# GL_SIGNED_LUMINANCE_NV { already defined }
# GL_SIGNED_LUMINANCE8_NV { already defined }
# GL_SIGNED_LUMINANCE_ALPHA_NV { already defined }
# GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined }
# GL_SIGNED_ALPHA_NV { already defined }
# GL_SIGNED_ALPHA8_NV { already defined }
# GL_SIGNED_INTENSITY_NV { already defined }
# GL_SIGNED_INTENSITY8_NV { already defined }
# GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined }
# GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined }
# GL_HILO16_NV { already defined }
# GL_SIGNED_HILO_NV { already defined }
# GL_SIGNED_HILO16_NV { already defined }
# GL_DSDT8_NV { already defined }
# GL_DSDT8_MAG8_NV { already defined }
# GL_DSDT_MAG_INTENSITY_NV { already defined }
# GL_DSDT8_MAG8_INTENSITY8_NV { already defined }
#***** GL_NV_texture_shader3 *****//
const
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853
GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857
GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858
GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A
GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B
GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D
GL_HILO8_NV* = 0x0000885E
GL_SIGNED_HILO8_NV* = 0x0000885F
GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860
#***** GL_NV_vertex_array_range *****//
const
constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D
GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E
GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520
GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521
proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
importc: "glVertexArrayRangeNV".}
proc glFlushVertexArrayRangeNV*(){.dynlib: dllname,
importc: "glFlushVertexArrayRangeNV".}
#***** GL_NV_vertex_array_range2 *****//
const
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533
#***** GL_NV_vertex_program *****//
const
GL_VERTEX_PROGRAM_NV* = 0x00008620
GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642
GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643
GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621
GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623
GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624
GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625
GL_CURRENT_ATTRIB_NV* = 0x00008626
GL_PROGRAM_PARAMETER_NV* = 0x00008644
GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645
GL_PROGRAM_TARGET_NV* = 0x00008646
GL_PROGRAM_LENGTH_NV* = 0x00008627
GL_PROGRAM_RESIDENT_NV* = 0x00008647
GL_PROGRAM_STRING_NV* = 0x00008628
constGL_TRACK_MATRIX_NV* = 0x00008648
GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E
GL_MAX_TRACK_MATRICES_NV* = 0x0000862F
GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640
GL_CURRENT_MATRIX_NV* = 0x00008641
GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A
GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B
GL_MODELVIEW_PROJECTION_NV* = 0x00008629
GL_MATRIX0_NV* = 0x00008630
GL_MATRIX1_NV* = 0x00008631
GL_MATRIX2_NV* = 0x00008632
GL_MATRIX3_NV* = 0x00008633
GL_MATRIX4_NV* = 0x00008634
GL_MATRIX5_NV* = 0x00008635
GL_MATRIX6_NV* = 0x00008636
GL_MATRIX7_NV* = 0x00008637
GL_IDENTITY_NV* = 0x0000862A
GL_INVERSE_NV* = 0x0000862B
GL_TRANSPOSE_NV* = 0x0000862C
GL_INVERSE_TRANSPOSE_NV* = 0x0000862D
GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650
GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651
GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652
GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653
GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654
GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655
GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656
GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657
GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658
GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659
GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A
GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B
GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C
GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D
GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E
GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F
GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660
GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661
GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662
GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663
GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664
GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665
GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666
GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667
GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668
GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669
GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A
GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B
GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C
GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D
GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E
GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F
GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670
GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671
GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672
GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673
GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674
GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675
GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676
GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677
GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678
GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679
GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A
GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B
GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C
GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D
GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E
GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F
proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname,
importc: "glBindProgramNV".}
proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glDeleteProgramsNV".}
proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){.
dynlib: dllname, importc: "glExecuteProgramNV".}
proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glGenProgramsNV".}
proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{.
dynlib: dllname, importc: "glAreProgramsResidentNV".}
proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glRequestResidentProgramsNV".}
proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetProgramParameterfvNV".}
proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum,
params: PGLdouble){.dynlib: dllname,
importc: "glGetProgramParameterdvNV".}
proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetProgramivNV".}
proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){.
dynlib: dllname, importc: "glGetProgramStringNV".}
proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetTrackMatrixivNV".}
proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
dynlib: dllname, importc: "glGetVertexAttribdvNV".}
proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetVertexAttribfvNV".}
proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetVertexAttribivNV".}
proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum,
pointer: PGLvoid){.dynlib: dllname,
importc: "glGetVertexAttribPointervNV".}
proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsProgramNV".}
proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei,
theProgram: PGLubyte){.dynlib: dllname,
importc: "glLoadProgramNV".}
proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat,
y: TGLfloat, z: TGLfloat, w: TGLfloat){.
dynlib: dllname, importc: "glProgramParameter4fNV".}
proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){.
dynlib: dllname, importc: "glProgramParameter4fvNV".}
proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint,
params: PGLdouble){.dynlib: dllname,
importc: "glProgramParameters4dvNV".}
proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint,
params: PGLfloat){.dynlib: dllname,
importc: "glProgramParameters4fvNV".}
proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum,
transform: TGLenum){.dynlib: dllname,
importc: "glTrackMatrixNV".}
proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum,
stride: TGLsizei, pointer: PGLvoid){.
dynlib: dllname, importc: "glVertexAttribPointerNV".}
proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname,
importc: "glVertexAttrib1sNV".}
proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
importc: "glVertexAttrib1fNV".}
proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
importc: "glVertexAttrib1dNV".}
proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){.
dynlib: dllname, importc: "glVertexAttrib2sNV".}
proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
dynlib: dllname, importc: "glVertexAttrib2fNV".}
proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
dynlib: dllname, importc: "glVertexAttrib2dNV".}
proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
dynlib: dllname, importc: "glVertexAttrib3sNV".}
proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glVertexAttrib3fNV".}
proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble,
z: TGLdouble){.dynlib: dllname,
importc: "glVertexAttrib3dNV".}
proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
w: TGLshort){.dynlib: dllname,
importc: "glVertexAttrib4sNV".}
proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
w: TGLfloat){.dynlib: dllname,
importc: "glVertexAttrib4fNV".}
proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble,
z: TGLdouble, w: TGLdouble){.dynlib: dllname,
importc: "glVertexAttrib4dNV".}
proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte,
w: TGLubyte){.dynlib: dllname,
importc: "glVertexAttrib4ubNV".}
proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib1svNV".}
proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib1fvNV".}
proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib1dvNV".}
proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib2svNV".}
proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib2fvNV".}
proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib2dvNV".}
proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib3svNV".}
proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib3fvNV".}
proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib3dvNV".}
proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
importc: "glVertexAttrib4svNV".}
proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
importc: "glVertexAttrib4fvNV".}
proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
importc: "glVertexAttrib4dvNV".}
proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
importc: "glVertexAttrib4ubvNV".}
proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
dynlib: dllname, importc: "glVertexAttribs1svNV".}
proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
dynlib: dllname, importc: "glVertexAttribs1fvNV".}
proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
dynlib: dllname, importc: "glVertexAttribs1dvNV".}
proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
dynlib: dllname, importc: "glVertexAttribs2svNV".}
proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
dynlib: dllname, importc: "glVertexAttribs2fvNV".}
proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
dynlib: dllname, importc: "glVertexAttribs2dvNV".}
proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
dynlib: dllname, importc: "glVertexAttribs3svNV".}
proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
dynlib: dllname, importc: "glVertexAttribs3fvNV".}
proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
dynlib: dllname, importc: "glVertexAttribs3dvNV".}
proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
dynlib: dllname, importc: "glVertexAttribs4svNV".}
proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
dynlib: dllname, importc: "glVertexAttribs4fvNV".}
proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
dynlib: dllname, importc: "glVertexAttribs4dvNV".}
proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){.
dynlib: dllname, importc: "glVertexAttribs4ubvNV".}
#***** GL_NV_vertex_program1_1 *****//
#***** GL_ATI_element_array *****//
const
GL_ELEMENT_ARRAY_ATI* = 0x00008768
GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769
GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A
proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname,
importc: "glElementPointerATI".}
proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname,
importc: "glDrawElementArrayATI".}
proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint,
count: TGLsizei){.dynlib: dllname,
importc: "glDrawRangeElementArrayATI".}
#***** GL_ATI_envmap_bumpmap *****//
const
GL_BUMP_ROT_MATRIX_ATI* = 0x00008775
GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776
GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777
GL_BUMP_TEX_UNITS_ATI* = 0x00008778
GL_DUDV_ATI* = 0x00008779
GL_DU8DV8_ATI* = 0x0000877A
GL_BUMP_ENVMAP_ATI* = 0x0000877B
GL_BUMP_TARGET_ATI* = 0x0000877C
proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname,
importc: "glTexBumpParameterivATI".}
proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname,
importc: "glTexBumpParameterfvATI".}
proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.
dynlib: dllname, importc: "glGetTexBumpParameterivATI".}
proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.
dynlib: dllname, importc: "glGetTexBumpParameterfvATI".}
#***** GL_ATI_fragment_shader *****//
const
GL_FRAGMENT_SHADER_ATI* = 0x00008920
GL_REG_0_ATI* = 0x00008921
GL_REG_1_ATI* = 0x00008922
GL_REG_2_ATI* = 0x00008923
GL_REG_3_ATI* = 0x00008924
GL_REG_4_ATI* = 0x00008925
GL_REG_5_ATI* = 0x00008926
GL_CON_0_ATI* = 0x00008941
GL_CON_1_ATI* = 0x00008942
GL_CON_2_ATI* = 0x00008943
GL_CON_3_ATI* = 0x00008944
GL_CON_4_ATI* = 0x00008945
GL_CON_5_ATI* = 0x00008946
GL_CON_6_ATI* = 0x00008947
GL_CON_7_ATI* = 0x00008948
GL_MOV_ATI* = 0x00008961
GL_ADD_ATI* = 0x00008963
GL_MUL_ATI* = 0x00008964
GL_SUB_ATI* = 0x00008965
GL_DOT3_ATI* = 0x00008966
GL_DOT4_ATI* = 0x00008967
GL_MAD_ATI* = 0x00008968
GL_LERP_ATI* = 0x00008969
GL_CND_ATI* = 0x0000896A
GL_CND0_ATI* = 0x0000896B
GL_DOT2_ADD_ATI* = 0x0000896C
GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D
GL_SWIZZLE_STR_ATI* = 0x00008976
GL_SWIZZLE_STQ_ATI* = 0x00008977
GL_SWIZZLE_STR_DR_ATI* = 0x00008978
GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979
GL_RED_BIT_ATI* = 0x00000001
GL_GREEN_BIT_ATI* = 0x00000002
GL_BLUE_BIT_ATI* = 0x00000004
GL_2X_BIT_ATI* = 0x00000001
GL_4X_BIT_ATI* = 0x00000002
GL_8X_BIT_ATI* = 0x00000004
GL_HALF_BIT_ATI* = 0x00000008
GL_QUARTER_BIT_ATI* = 0x00000010
GL_EIGHTH_BIT_ATI* = 0x00000020
GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI { already defined }
GL_COMP_BIT_ATI* = 0x00000002
GL_NEGATE_BIT_ATI* = 0x00000004
GL_BIAS_BIT_ATI* = 0x00000008
proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname,
importc: "glGenFragmentShadersATI".}
proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname,
importc: "glBindFragmentShaderATI".}
proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname,
importc: "glDeleteFragmentShaderATI".}
proc glBeginFragmentShaderATI*(){.dynlib: dllname,
importc: "glBeginFragmentShaderATI".}
proc glEndFragmentShaderATI*(){.dynlib: dllname,
importc: "glEndFragmentShaderATI".}
proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){.
dynlib: dllname, importc: "glPassTexCoordATI".}
proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){.
dynlib: dllname, importc: "glSampleMapATI".}
proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
arg1Mod: TGLuint){.dynlib: dllname,
importc: "glColorFragmentOp1ATI".}
proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint,
arg2Mod: TGLuint){.dynlib: dllname,
importc: "glColorFragmentOp2ATI".}
proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint,
arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint,
arg3Mod: TGLuint){.dynlib: dllname,
importc: "glColorFragmentOp3ATI".}
proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){.
dynlib: dllname, importc: "glAlphaFragmentOp1ATI".}
proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint,
arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){.
dynlib: dllname, importc: "glAlphaFragmentOp2ATI".}
proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint,
arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint,
arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){.
dynlib: dllname, importc: "glAlphaFragmentOp3ATI".}
proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){.
dynlib: dllname, importc: "glSetFragmentShaderConstantATI".}
#***** GL_ATI_pn_triangles *****//
const
GL_PN_TRIANGLES_ATI* = 0x000087F0
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1
GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2
GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8
proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname,
importc: "glPNTrianglesiATI".}
proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
importc: "glPNTrianglesfATI".}
#***** GL_ATI_texture_mirror_once *****//
const
GL_MIRROR_CLAMP_ATI* = 0x00008742
GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743
#***** GL_ATI_vertex_array_object *****//
const
GL_STATIC_ATI* = 0x00008760
GL_DYNAMIC_ATI* = 0x00008761
GL_PRESERVE_ATI* = 0x00008762
GL_DISCARD_ATI* = 0x00008763
GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764
GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765
GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766
GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767
proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{.
dynlib: dllname, importc: "glNewObjectBufferATI".}
proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsObjectBufferATI".}
proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei,
pointer: PGLvoid, preserve: TGLenum){.
dynlib: dllname, importc: "glUpdateObjectBufferATI".}
proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetObjectBufferfvATI".}
proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetObjectBufferivATI".}
proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname,
importc: "glDeleteObjectBufferATI".}
proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum,
stride: TGLsizei, buffer: TGLuint, offset: TGLuint){.
dynlib: dllname, importc: "glArrayObjectATI".}
proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetArrayObjectfvATI".}
proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetArrayObjectivATI".}
proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei,
buffer: TGLuint, offset: TGLuint){.
dynlib: dllname, importc: "glVariantArrayObjectATI".}
proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){.
dynlib: dllname, importc: "glGetVariantArrayObjectfvATI".}
proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetVariantArrayObjectivATI".}
#***** GL_ATI_vertex_streams *****//
const
GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B
GL_VERTEX_STREAM0_ATI* = 0x0000876C
GL_VERTEX_STREAM1_ATI* = 0x0000876D
GL_VERTEX_STREAM2_ATI* = 0x0000876E
GL_VERTEX_STREAM3_ATI* = 0x0000876F
GL_VERTEX_STREAM4_ATI* = 0x00008770
GL_VERTEX_STREAM5_ATI* = 0x00008771
GL_VERTEX_STREAM6_ATI* = 0x00008772
GL_VERTEX_STREAM7_ATI* = 0x00008773
GL_VERTEX_SOURCE_ATI* = 0x00008774
proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glVertexStream1s".}
proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glVertexStream1i".}
proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glVertexStream1f".}
proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glVertexStream1d".}
proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glVertexStream1sv".}
proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glVertexStream1iv".}
proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glVertexStream1fv".}
proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glVertexStream1dv".}
proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glVertexStream2s".}
proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glVertexStream2i".}
proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glVertexStream2f".}
proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glVertexStream2d".}
proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glVertexStream2sv".}
proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glVertexStream2iv".}
proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glVertexStream2fv".}
proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glVertexStream2dv".}
proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glVertexStream3s".}
proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glVertexStream3i".}
proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glVertexStream3f".}
proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glVertexStream3d".}
proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glVertexStream3sv".}
proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glVertexStream3iv".}
proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glVertexStream3fv".}
proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glVertexStream3dv".}
proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glVertexStream4s".}
proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glVertexStream4i".}
proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glVertexStream4f".}
proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glVertexStream4d".}
proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glVertexStream4sv".}
proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glVertexStream4iv".}
proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glVertexStream4fv".}
proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glVertexStream4dv".}
proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname,
importc: "glNormalStream3b".}
proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glNormalStream3s".}
proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glNormalStream3i".}
proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glNormalStream3f".}
proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glNormalStream3d".}
proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname,
importc: "glNormalStream3bv".}
proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
importc: "glNormalStream3sv".}
proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
importc: "glNormalStream3iv".}
proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
importc: "glNormalStream3fv".}
proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
importc: "glNormalStream3dv".}
proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname,
importc: "glClientActiveVertexStream".}
proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
importc: "glVertexBlendEnvi".}
proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
importc: "glVertexBlendEnvf".}
#***** GL_3DFX_texture_compression_FXT1 *****//
const
GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0
GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1
#***** GL_IBM_cull_vertex *****//
const
GL_CULL_VERTEX_IBM* = 0x0001928A
#***** GL_IBM_multimode_draw_arrays *****//
proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei,
primcount: TGLsizei, modestride: TGLint){.
dynlib: dllname, importc: "glMultiModeDrawArraysIBM".}
proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei,
thetype: TGLenum, indices: PGLvoid,
primcount: TGLsizei, modestride: TGLint){.
dynlib: dllname, importc: "glMultiModeDrawElementsIBM".}
#***** GL_IBM_raster_pos_clip *****//
const
GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262
#***** GL_IBM_texture_mirrored_repeat *****//
const
GL_MIRRORED_REPEAT_IBM* = 0x00008370
#***** GL_IBM_vertex_array_lists *****//
const
GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E
GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F
GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0
GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1
GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2
GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3
GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4
GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5
GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8
GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9
GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA
GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF
proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
pointer: PGLvoid, ptrstride: TGLint){.
dynlib: dllname, importc: "glColorPointerListIBM".}
proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum,
stride: TGLint, pointer: PGLvoid,
ptrstride: TGLint){.dynlib: dllname,
importc: "glSecondaryColorPointerListIBM".}
proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean,
ptrstride: TGLint){.dynlib: dllname,
importc: "glEdgeFlagPointerListIBM".}
proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint,
pointer: PGLvoid, ptrstride: TGLint){.
dynlib: dllname, importc: "glFogCoordPointerListIBM".}
proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid,
ptrstride: TGLint){.dynlib: dllname,
importc: "glNormalPointerListIBM".}
proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
pointer: PGLvoid, ptrstride: TGLint){.
dynlib: dllname, importc: "glTexCoordPointerListIBM".}
proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
pointer: PGLvoid, ptrstride: TGLint){.
dynlib: dllname, importc: "glVertexPointerListIBM".}
#***** GL_MESA_resize_buffers *****//
proc glResizeBuffersMESA*(){.dynlib: dllname, importc: "glResizeBuffersMESA".}
#***** GL_MESA_window_pos *****//
proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
importc: "glWindowPos2dMESA".}
proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
importc: "glWindowPos2fMESA".}
proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname,
importc: "glWindowPos2iMESA".}
proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname,
importc: "glWindowPos2sMESA".}
proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname,
importc: "glWindowPos2ivMESA".}
proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname,
importc: "glWindowPos2svMESA".}
proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname,
importc: "glWindowPos2fvMESA".}
proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname,
importc: "glWindowPos2dvMESA".}
proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
importc: "glWindowPos3iMESA".}
proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
importc: "glWindowPos3sMESA".}
proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
importc: "glWindowPos3fMESA".}
proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.
dynlib: dllname, importc: "glWindowPos3dMESA".}
proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname,
importc: "glWindowPos3ivMESA".}
proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname,
importc: "glWindowPos3svMESA".}
proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname,
importc: "glWindowPos3fvMESA".}
proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname,
importc: "glWindowPos3dvMESA".}
proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){.
dynlib: dllname, importc: "glWindowPos4iMESA".}
proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){.
dynlib: dllname, importc: "glWindowPos4sMESA".}
proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.
dynlib: dllname, importc: "glWindowPos4fMESA".}
proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.
dynlib: dllname, importc: "glWindowPos4dMESA".}
proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname,
importc: "glWindowPos4ivMESA".}
proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname,
importc: "glWindowPos4svMESA".}
proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname,
importc: "glWindowPos4fvMESA".}
proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname,
importc: "glWindowPos4dvMESA".}
#***** GL_OML_interlace *****//
const
GL_INTERLACE_OML* = 0x00008980
GL_INTERLACE_READ_OML* = 0x00008981
#***** GL_OML_resample *****//
const
GL_PACK_RESAMPLE_OML* = 0x00008984
GL_UNPACK_RESAMPLE_OML* = 0x00008985
GL_RESAMPLE_REPLICATE_OML* = 0x00008986
GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987
GL_RESAMPLE_AVERAGE_OML* = 0x00008988
GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML { already defined }
#***** GL_OML_subsample *****//
const
GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982
GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983
#***** GL_SGIS_generate_mipmap *****//
const
GL_GENERATE_MIPMAP_SGIS* = 0x00008191
GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192
#***** GL_SGIS_multisample *****//
const
GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0
GLX_SAMPLES_SGIS* = 0x000186A1
GL_MULTISAMPLE_SGIS* = 0x0000809D
GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E
GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F
constGL_SAMPLE_MASK_SGIS* = 0x000080A0
GL_MULTISAMPLE_BIT_EXT* = 0x20000000
GL_1PASS_SGIS* = 0x000080A1
GL_2PASS_0_SGIS* = 0x000080A2
GL_2PASS_1_SGIS* = 0x000080A3
GL_4PASS_0_SGIS* = 0x000080A4
GL_4PASS_1_SGIS* = 0x000080A5
GL_4PASS_2_SGIS* = 0x000080A6
GL_4PASS_3_SGIS* = 0x000080A7
GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8
GL_SAMPLES_SGIS* = 0x000080A9
GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA
GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB
constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC
proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname,
importc: "glSampleMaskSGIS".}
proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname,
importc: "glSamplePatternSGIS".}
#***** GL_SGIS_pixel_texture *****//
const
GL_PIXEL_TEXTURE_SGIS* = 0x00008353
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355
GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356
proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){.
dynlib: dllname, importc: "glPixelTexGenParameteriSGIS".}
proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){.
dynlib: dllname, importc: "glPixelTexGenParameterfSGIS".}
proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){.
dynlib: dllname, importc: "glGetPixelTexGenParameterivSGIS".}
proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){.
dynlib: dllname, importc: "glGetPixelTexGenParameterfvSGIS".}
#***** GL_SGIS_texture_border_clamp *****//
# GL_CLAMP_TO_BORDER_SGIS { already defined }
#***** GL_SGIS_texture_color_mask *****//
const
GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF
proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean,
a: TGLboolean){.dynlib: dllname,
importc: "glTextureColorMaskSGIS".}
#***** GL_SGIS_texture_edge_clamp *****//
const
GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F
#***** GL_SGIS_texture_lod *****//
const
GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A
GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B
GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C
GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D
#***** GL_SGIS_depth_texture *****//
const
GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5
GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6
GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7
#***** GL_SGIX_fog_offset *****//
const
GL_FOG_OFFSET_SGIX* = 0x00008198
GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199
#***** GL_SGIX_interlace *****//
const
GL_INTERLACE_SGIX* = 0x00008094
#***** GL_SGIX_shadow_ambient *****//
const
GL_SHADOW_AMBIENT_SGIX* = 0x000080BF
#***** GL_SGI_color_matrix *****//
const
GL_COLOR_MATRIX_SGI* = 0x000080B1
GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3
GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7
GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB
#***** GL_SGI_color_table *****//
const
constGL_COLOR_TABLE_SGI* = 0x000080D0
GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2
GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5
GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6
GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7
GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8
GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9
GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA
GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB
GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC
GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE
GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF
proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei,
format: TGLenum, thetype: TGLenum, table: PGLvoid){.
dynlib: dllname, importc: "glColorTableSGI".}
proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint,
y: TGLint, width: TGLsizei){.dynlib: dllname,
importc: "glCopyColorTableSGI".}
proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glColorTableParameterivSGI".}
proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glColorTableParameterfvSGI".}
proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum,
table: PGLvoid){.dynlib: dllname,
importc: "glGetColorTableSGI".}
proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetColorTableParameterivSGI".}
proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetColorTableParameterfvSGI".}
#***** GL_SGI_texture_color_table *****//
const
GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC
GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD
#***** GL_SUN_vertex *****//
proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte,
x: TGLfloat, y: TGLfloat){.dynlib: dllname,
importc: "glColor4ubVertex2fSUN".}
proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname,
importc: "glColor4ubVertex2fvSUN".}
proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte,
x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glColor4ubVertex3fSUN".}
proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname,
importc: "glColor4ubVertex3fvSUN".}
proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat,
y: TGLfloat, z: TGLfloat){.dynlib: dllname,
importc: "glColor3fVertex3fSUN".}
proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname,
importc: "glColor3fVertex3fvSUN".}
proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat,
x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glNormal3fVertex3fSUN".}
proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname,
importc: "glNormal3fVertex3fvSUN".}
proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat,
a: TGLfloat, nx: TGLfloat, ny: TGLfloat,
nz: TGLfloat, x: TGLfloat, y: TGLfloat,
z: TGLfloat){.dynlib: dllname,
importc: "glColor4fNormal3fVertex3fSUN".}
proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){.
dynlib: dllname, importc: "glColor4fNormal3fVertex3fvSUN".}
proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat,
y: TGLfloat, z: TGLfloat){.dynlib: dllname,
importc: "glTexCoord2fVertex3fSUN".}
proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname,
importc: "glTexCoord2fVertex3fvSUN".}
proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat,
q: TGLfloat, x: TGLfloat, y: TGLfloat,
z: TGLfloat, w: TGLfloat){.dynlib: dllname,
importc: "glTexCoord4fVertex4fSUN".}
proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname,
importc: "glTexCoord4fVertex4fvSUN".}
proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte,
g: TGLubyte, b: TGLubyte, a: TGLubyte,
x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fSUN".}
proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){.
dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fvSUN".}
proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat,
g: TGLfloat, b: TGLfloat, x: TGLfloat,
y: TGLfloat, z: TGLfloat){.dynlib: dllname,
importc: "glTexCoord2fColor3fVertex3fSUN".}
proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){.
dynlib: dllname, importc: "glTexCoord2fColor3fVertex3fvSUN".}
proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat,
ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fSUN".}
proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){.
dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fvSUN".}
proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat,
r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat,
ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fSUN".}
proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat,
n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fvSUN".}
proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat,
p: TGLfloat, q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat,
a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname,
importc: "glTexCoord4fColor4fNormal3fVertex4fSUN".}
proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat,
n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fColor4fNormal3fVertex4fvSUN".}
proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat,
z: TGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiVertex3fSUN".}
proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.
dynlib: dllname, importc: "glReplacementCodeuiVertex3fvSUN".}
proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte,
g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glReplacementCodeuiColor4ubVertex3fSUN".}
proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte,
v: PGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiColor4ubVertex3fvSUN".}
proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat,
g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glReplacementCodeuiColor3fVertex3fSUN".}
proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat,
v: PGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiColor3fVertex3fvSUN".}
proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat,
ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
dynlib: dllname, importc: "glReplacementCodeuiNormal3fVertex3fSUN".}
proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat,
v: PGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiNormal3fVertex3fvSUN".}
proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat,
g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat,
nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiColor4fNormal3fVertex3fSUN".}
proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat,
n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4fNormal3fVertex3fvSUN".}
proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat,
t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiTexCoord2fVertex3fSUN".}
proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat,
v: PGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiTexCoord2fVertex3fvSUN".}
proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat,
t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN".}
proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint,
tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN".}
proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint,
s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat,
a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN".}
proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint,
tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname,
importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN".}
#***** GL_ARB_fragment_program *****//
const
GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB { already defined }
# GL_PROGRAM_LENGTH_ARB { already defined }
# GL_PROGRAM_FORMAT_ARB { already defined }
# GL_PROGRAM_BINDING_ARB { already defined }
# GL_PROGRAM_INSTRUCTIONS_ARB { already defined }
# GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined }
# GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined }
# GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined }
# GL_PROGRAM_TEMPORARIES_ARB { already defined }
# GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined }
# GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined }
# GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined }
# GL_PROGRAM_PARAMETERS_ARB { already defined }
# GL_MAX_PROGRAM_PARAMETERS_ARB { already defined }
# GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined }
# GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined }
# GL_PROGRAM_ATTRIBS_ARB { already defined }
# GL_MAX_PROGRAM_ATTRIBS_ARB { already defined }
# GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined }
# GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined }
# GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined }
# GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined }
# GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined }
GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805
GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806
GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB { already defined }
#
#
# GL_PROGRAM_ERROR_POSITION_ARB { already defined }
# GL_CURRENT_MATRIX_ARB { already defined }
#
#
# GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined }
#
#
# GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined }
#
#
# GL_MAX_PROGRAM_MATRICES_ARB { already defined }
#
#
# GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined }
GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871
GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB { already defined }
# GL_MATRIX0_ARB { already defined }
# GL_MATRIX1_ARB { already defined }
# GL_MATRIX2_ARB { already defined }
# GL_MATRIX3_ARB { already defined }
# GL_MATRIX4_ARB { already defined }
# GL_MATRIX5_ARB { already defined }
# GL_MATRIX6_ARB { already defined }
# GL_MATRIX7_ARB { already defined }
# GL_MATRIX8_ARB { already defined }
# GL_MATRIX9_ARB { already defined }
# GL_MATRIX10_ARB { already defined }
# GL_MATRIX11_ARB { already defined }
# GL_MATRIX12_ARB { already defined }
# GL_MATRIX13_ARB { already defined }
# GL_MATRIX14_ARB { already defined }
# GL_MATRIX15_ARB { already defined }
# GL_MATRIX16_ARB { already defined }
# GL_MATRIX17_ARB { already defined }
# GL_MATRIX18_ARB { already defined }
# GL_MATRIX19_ARB { already defined }
# GL_MATRIX20_ARB { already defined }
# GL_MATRIX21_ARB { already defined }
# GL_MATRIX22_ARB { already defined }
# GL_MATRIX23_ARB { already defined }
# GL_MATRIX24_ARB { already defined }
# GL_MATRIX25_ARB { already defined }
# GL_MATRIX26_ARB { already defined }
# GL_MATRIX27_ARB { already defined }
# GL_MATRIX28_ARB { already defined }
# GL_MATRIX29_ARB { already defined }
# GL_MATRIX30_ARB { already defined }
# GL_MATRIX31_ARB { already defined }
# glProgramStringARB { already defined }
# glBindProgramARB { already defined }
# glDeleteProgramsARB { already defined }
# glGenProgramsARB { already defined }
# glProgramEnvParameter4dARB { already defined }
# glProgramEnvParameter4dvARB { already defined }
# glProgramEnvParameter4fARB { already defined }
# glProgramEnvParameter4fvARB { already defined }
# glProgramLocalParameter4dARB { already defined }
# glProgramLocalParameter4dvARB { already defined }
# glProgramLocalParameter4fARB { already defined }
# glProgramLocalParameter4fvARB { already defined }
# glGetProgramEnvParameterdvARB { already defined }
# glGetProgramEnvParameterfvARB { already defined }
# glGetProgramLocalParameterdvARB { already defined }
# glGetProgramLocalParameterfvARB { already defined }
# glGetProgramivARB { already defined }
# glGetProgramStringARB { already defined }
# glIsProgramARB { already defined }
#***** GL_ATI_text_fragment_shader *****
const
GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object *****
const
GL_BUFFER_SIZE_ARB* = 0x00008764
GL_BUFFER_USAGE_ARB* = 0x00008765
GL_ARRAY_BUFFER_ARB* = 0x00008892
GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893
GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897
GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898
GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F
GL_READ_ONLY_ARB* = 0x000088B8
GL_WRITE_ONLY_ARB* = 0x000088B9
GL_READ_WRITE_ARB* = 0x000088BA
GL_BUFFER_ACCESS_ARB* = 0x000088BB
GL_BUFFER_MAPPED_ARB* = 0x000088BC
GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD
GL_STREAM_DRAW_ARB* = 0x000088E0
GL_STREAM_READ_ARB* = 0x000088E1
GL_STREAM_COPY_ARB* = 0x000088E2
GL_STATIC_DRAW_ARB* = 0x000088E4
GL_STATIC_READ_ARB* = 0x000088E5
GL_STATIC_COPY_ARB* = 0x000088E6
GL_DYNAMIC_DRAW_ARB* = 0x000088E8
GL_DYNAMIC_READ_ARB* = 0x000088E9
GL_DYNAMIC_COPY_ARB* = 0x000088EA
proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname,
importc: "glBindBufferARB".}
proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
importc: "glDeleteBuffersARB".}
proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
importc: "glGenBuffersARB".}
proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsBufferARB".}
proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid,
usage: TGLenum){.dynlib: dllname,
importc: "glBufferDataARB".}
proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei,
data: PGLvoid){.dynlib: dllname,
importc: "glBufferSubDataARB".}
proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei,
data: PGLvoid){.dynlib: dllname,
importc: "glGetBufferSubDataARB".}
proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{.
dynlib: dllname, importc: "glMapBufferARB".}
proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname,
importc: "glUnmapBufferARB".}
proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetBufferParameterivARB".}
proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){.
dynlib: dllname, importc: "glGetBufferPointervARB".}
#***** GL_APPLE_client_storage *****//
const
GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2
#***** GL_APPLE_element_array *****//
const
GL_ELEMENT_ARRAY_APPLE* = 0x00008768
GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769
GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A
proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){.
dynlib: dllname, importc: "glElementPointerAPPLE".}
proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){.
dynlib: dllname, importc: "glDrawElementArrayAPPLE".}
proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint,
theend: TGLuint, first: TGLint,
count: TGLsizei){.dynlib: dllname,
importc: "glDrawRangeElementArrayAPPLE".}
proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint,
count: PGLsizei, primcount: TGLsizei){.
dynlib: dllname, importc: "glMultiDrawElementArrayAPPLE".}
proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint,
theend: TGLuint, first: PGLint,
count: PGLsizei, primcount: TGLsizei){.
dynlib: dllname, importc: "glMultiDrawRangeElementArrayAPPLE".}
#***** GL_APPLE_fence *****//
const
GL_DRAW_PIXELS_APPLE* = 0x00008A0A
GL_FENCE_APPLE* = 0x00008A0B
proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
importc: "glGenFencesAPPLE".}
proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
importc: "glDeleteFencesAPPLE".}
proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname,
importc: "glSetFenceAPPLE".}
proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsFenceAPPLE".}
proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glTestFenceAPPLE".}
proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname,
importc: "glFinishFenceAPPLE".}
proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{.
dynlib: dllname, importc: "glTestObjectAPPLE".}
proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname,
importc: "glFinishObjectAPPLE".}
#***** GL_APPLE_vertex_array_object *****//
const
GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5
proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname,
importc: "glBindVertexArrayAPPLE".}
proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname,
importc: "glDeleteVertexArraysAPPLE".}
proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname,
importc: "glGenVertexArraysAPPLE".}
proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsVertexArrayAPPLE".}
#***** GL_APPLE_vertex_array_range *****//
const
constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F
GL_STORAGE_CACHED_APPLE* = 0x000085BE
GL_STORAGE_SHARED_APPLE* = 0x000085BF
proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
importc: "glVertexArrayRangeAPPLE".}
proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.
dynlib: dllname, importc: "glFlushVertexArrayRangeAPPLE".}
proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){.
dynlib: dllname, importc: "glVertexArrayParameteriAPPLE".}
#***** GL_ARB_matrix_palette *****//
const
GL_MATRIX_PALETTE_ARB* = 0x00008840
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841
GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842
constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843
GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844
GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845
GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846
GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848
GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849
proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname,
importc: "glCurrentPaletteMatrixARB".}
proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname,
importc: "glMatrixIndexubvARB".}
proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname,
importc: "glMatrixIndexusvARB".}
proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname,
importc: "glMatrixIndexuivARB".}
proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
pointer: PGLvoid){.dynlib: dllname,
importc: "glMatrixIndexPointerARB".}
#***** GL_NV_element_array *****//
const
GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769
GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A
proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname,
importc: "glElementPointerNV".}
proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){.
dynlib: dllname, importc: "glDrawElementArrayNV".}
proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint,
first: TGLint, count: TGLsizei){.
dynlib: dllname, importc: "glDrawRangeElementArrayNV".}
proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei,
primcount: TGLsizei){.dynlib: dllname,
importc: "glMultiDrawElementArrayNV".}
proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint,
theend: TGLuint, first: PGLint,
count: PGLsizei, primcount: TGLsizei){.
dynlib: dllname, importc: "glMultiDrawRangeElementArrayNV".}
#***** GL_NV_float_buffer *****//
const
GL_FLOAT_R_NV* = 0x00008880
GL_FLOAT_RG_NV* = 0x00008881
GL_FLOAT_RGB_NV* = 0x00008882
GL_FLOAT_RGBA_NV* = 0x00008883
GL_FLOAT_R16_NV* = 0x00008884
GL_FLOAT_R32_NV* = 0x00008885
GL_FLOAT_RG16_NV* = 0x00008886
GL_FLOAT_RG32_NV* = 0x00008887
GL_FLOAT_RGB16_NV* = 0x00008888
GL_FLOAT_RGB32_NV* = 0x00008889
GL_FLOAT_RGBA16_NV* = 0x0000888A
GL_FLOAT_RGBA32_NV* = 0x0000888B
GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C
GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D
GL_FLOAT_RGBA_MODE_NV* = 0x0000888E
#***** GL_NV_fragment_program *****//
const
GL_FRAGMENT_PROGRAM_NV* = 0x00008870
GL_MAX_TEXTURE_COORDS_NV* = 0x00008871
GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872
GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868
GL_PROGRAM_ERROR_STRING_NV* = 0x00008874
proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte,
x: TGLfloat, y: TGLfloat, z: TGLfloat,
w: TGLfloat){.dynlib: dllname,
importc: "glProgramNamedParameter4fNV".}
proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte,
x: TGLdouble, y: TGLdouble, z: TGLdouble,
w: TGLdouble){.dynlib: dllname,
importc: "glProgramNamedParameter4dNV".}
proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei,
name: PGLubyte, params: PGLfloat){.
dynlib: dllname, importc: "glGetProgramNamedParameterfvNV".}
proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei,
name: PGLubyte, params: PGLdouble){.
dynlib: dllname, importc: "glGetProgramNamedParameterdvNV".}
# glProgramLocalParameter4dARB { already defined }
# glProgramLocalParameter4dvARB { already defined }
# glProgramLocalParameter4fARB { already defined }
# glProgramLocalParameter4fvARB { already defined }
# glGetProgramLocalParameterdvARB { already defined }
# glGetProgramLocalParameterfvARB { already defined }
#***** GL_NV_primitive_restart *****//
const
constGL_PRIMITIVE_RESTART_NV* = 0x00008558
constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559
proc glPrimitiveRestartNV*(){.dynlib: dllname, importc: "glPrimitiveRestartNV".}
proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname,
importc: "glPrimitiveRestartIndexNV".}
#***** GL_NV_vertex_program2 *****//
#***** GL_NV_pixel_data_range *****//
const
GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878
GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C
GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D
proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){.
dynlib: dllname, importc: "glPixelDataRangeNV".}
proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname,
importc: "glFlushPixelDataRangeNV".}
# wglAllocateMemoryNV { already defined }
# wglFreeMemoryNV { already defined }
#***** GL_EXT_texture_rectangle *****//
const
GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5
GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6
GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8
#***** GL_S3_s3tc *****//
const
GL_RGB_S3TC* = 0x000083A0
GL_RGB4_S3TC* = 0x000083A1
GL_RGBA_S3TC* = 0x000083A2
GL_RGBA4_S3TC* = 0x000083A3
#***** GL_ATI_draw_buffers *****//
const
GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824
GL_DRAW_BUFFER0_ATI* = 0x00008825
GL_DRAW_BUFFER1_ATI* = 0x00008826
GL_DRAW_BUFFER2_ATI* = 0x00008827
GL_DRAW_BUFFER3_ATI* = 0x00008828
GL_DRAW_BUFFER4_ATI* = 0x00008829
GL_DRAW_BUFFER5_ATI* = 0x0000882A
GL_DRAW_BUFFER6_ATI* = 0x0000882B
GL_DRAW_BUFFER7_ATI* = 0x0000882C
GL_DRAW_BUFFER8_ATI* = 0x0000882D
GL_DRAW_BUFFER9_ATI* = 0x0000882E
GL_DRAW_BUFFER10_ATI* = 0x0000882F
GL_DRAW_BUFFER11_ATI* = 0x00008830
GL_DRAW_BUFFER12_ATI* = 0x00008831
GL_DRAW_BUFFER13_ATI* = 0x00008832
GL_DRAW_BUFFER14_ATI* = 0x00008833
GL_DRAW_BUFFER15_ATI* = 0x00008834
proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
importc: "glDrawBuffersATI".}
#***** GL_ATI_texture_env_combine3 *****//
const
GL_MODULATE_ADD_ATI* = 0x00008744
GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745
GL_MODULATE_SUBTRACT_ATI* = 0x00008746
#***** GL_ATI_texture_float *****//
const
GL_RGBA_FLOAT32_ATI* = 0x00008814
GL_RGB_FLOAT32_ATI* = 0x00008815
GL_ALPHA_FLOAT32_ATI* = 0x00008816
GL_INTENSITY_FLOAT32_ATI* = 0x00008817
GL_LUMINANCE_FLOAT32_ATI* = 0x00008818
GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819
GL_RGBA_FLOAT16_ATI* = 0x0000881A
GL_RGB_FLOAT16_ATI* = 0x0000881B
GL_ALPHA_FLOAT16_ATI* = 0x0000881C
GL_INTENSITY_FLOAT16_ATI* = 0x0000881D
GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E
GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F
#***** GL_NV_texture_expand_normal *****//
const
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F
#***** GL_NV_half_float *****//
const
GL_HALF_FLOAT_NV* = 0x0000140B
proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname,
importc: "glVertex2hNV".}
proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex2hvNV".}
proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname,
importc: "glVertex3hNV".}
proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex3hvNV".}
proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){.
dynlib: dllname, importc: "glVertex4hNV".}
proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex4hvNV".}
proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){.
dynlib: dllname, importc: "glNormal3hNV".}
proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glNormal3hvNV".}
proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
dynlib: dllname, importc: "glColor3hNV".}
proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor3hvNV".}
proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort,
alpha: TGLushort){.dynlib: dllname, importc: "glColor4hNV".}
proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor4hvNV".}
proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc: "glTexCoord1hNV".}
proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord1hvNV".}
proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname,
importc: "glTexCoord2hNV".}
proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord2hvNV".}
proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname,
importc: "glTexCoord3hNV".}
proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord3hvNV".}
proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){.
dynlib: dllname, importc: "glTexCoord4hNV".}
proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord4hvNV".}
proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname,
importc: "glMultiTexCoord1hNV".}
proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
importc: "glMultiTexCoord1hvNV".}
proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){.
dynlib: dllname, importc: "glMultiTexCoord2hNV".}
proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
importc: "glMultiTexCoord2hvNV".}
proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort,
r: TGLushort){.dynlib: dllname,
importc: "glMultiTexCoord3hNV".}
proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
importc: "glMultiTexCoord3hvNV".}
proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort,
r: TGLushort, q: TGLushort){.dynlib: dllname,
importc: "glMultiTexCoord4hNV".}
proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
importc: "glMultiTexCoord4hvNV".}
proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc: "glFogCoordhNV".}
proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc: "glFogCoordhvNV".}
proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
dynlib: dllname, importc: "glSecondaryColor3hNV".}
proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname,
importc: "glSecondaryColor3hvNV".}
proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname,
importc: "glVertexWeighthNV".}
proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname,
importc: "glVertexWeighthvNV".}
proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname,
importc: "glVertexAttrib1hNV".}
proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
importc: "glVertexAttrib1hvNV".}
proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){.
dynlib: dllname, importc: "glVertexAttrib2hNV".}
proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
importc: "glVertexAttrib2hvNV".}
proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort,
z: TGLushort){.dynlib: dllname,
importc: "glVertexAttrib3hNV".}
proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
importc: "glVertexAttrib3hvNV".}
proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort,
z: TGLushort, w: TGLushort){.dynlib: dllname,
importc: "glVertexAttrib4hNV".}
proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
importc: "glVertexAttrib4hvNV".}
proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
dynlib: dllname, importc: "glVertexAttribs1hvNV".}
proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
dynlib: dllname, importc: "glVertexAttribs2hvNV".}
proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
dynlib: dllname, importc: "glVertexAttribs3hvNV".}
proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
dynlib: dllname, importc: "glVertexAttribs4hvNV".}
#***** GL_ATI_map_object_buffer *****//
proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname,
importc: "glMapObjectBufferATI".}
proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname,
importc: "glUnmapObjectBufferATI".}
#***** GL_ATI_separate_stencil *****//
const
GL_KEEP* = 0x00001E00
GL_ZERO* = 0x00000000
GL_REPLACE* = 0x00001E01
GL_INCR* = 0x00001E02
GL_DECR* = 0x00001E03
GL_INVERT* = 0x0000150A
GL_NEVER* = 0x00000200
GL_LESS* = 0x00000201
GL_LEQUAL* = 0x00000203
GL_GREATER* = 0x00000204
GL_GEQUAL* = 0x00000206
GL_EQUAL* = 0x00000202
GL_NOTEQUAL* = 0x00000205
GL_ALWAYS* = 0x00000207
GL_FRONT* = 0x00000404
GL_BACK* = 0x00000405
GL_FRONT_AND_BACK* = 0x00000408
GL_STENCIL_BACK_FUNC_ATI* = 0x00008800
GL_STENCIL_BACK_FAIL_ATI* = 0x00008801
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803
proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum,
dppass: TGLenum){.dynlib: dllname,
importc: "glStencilOpSeparateATI".}
proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum,
theRef: TGLint, mask: TGLuint){.dynlib: dllname,
importc: "glStencilFuncSeparateATI".}
#***** GL_ATI_vertex_attrib_array_object *****//
proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint,
thetype: TGLenum, normalized: TGLboolean,
stride: TGLsizei, buffer: TGLuint,
offset: TGLuint){.dynlib: dllname,
importc: "glVertexAttribArrayObjectATI".}
proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetVertexAttribArrayObjectfvATI".}
proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetVertexAttribArrayObjectivATI".}
#***** GL_ARB_occlusion_query *****//
const
GL_SAMPLES_PASSED_ARB* = 0x00008914
GL_QUERY_COUNTER_BITS_ARB* = 0x00008864
GL_CURRENT_QUERY_ARB* = 0x00008865
GL_QUERY_RESULT_ARB* = 0x00008866
GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867
proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glGenQueriesARB".}
proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glDeleteQueriesARB".}
proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsQueryARB".}
proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname,
importc: "glBeginQueryARB".}
proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc: "glEndQueryARB".}
proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetQueryivARB".}
proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetQueryObjectivARB".}
proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){.
dynlib: dllname, importc: "glGetQueryObjectuivARB".}
#***** GL_ARB_shader_objects *****//
const
GL_PROGRAM_OBJECT_ARB* = 0x00008B40
GL_OBJECT_TYPE_ARB* = 0x00008B4E
GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F
GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80
GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81
GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82
GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83
GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84
GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85
GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88
GL_SHADER_OBJECT_ARB* = 0x00008B48
GL_FLOAT* = 0x00001406
GL_FLOAT_VEC2_ARB* = 0x00008B50
GL_FLOAT_VEC3_ARB* = 0x00008B51
GL_FLOAT_VEC4_ARB* = 0x00008B52
GL_INT* = 0x00001404
GL_INT_VEC2_ARB* = 0x00008B53
GL_INT_VEC3_ARB* = 0x00008B54
GL_INT_VEC4_ARB* = 0x00008B55
GL_BOOL_ARB* = 0x00008B56
GL_BOOL_VEC2_ARB* = 0x00008B57
GL_BOOL_VEC3_ARB* = 0x00008B58
GL_BOOL_VEC4_ARB* = 0x00008B59
GL_FLOAT_MAT2_ARB* = 0x00008B5A
GL_FLOAT_MAT3_ARB* = 0x00008B5B
GL_FLOAT_MAT4_ARB* = 0x00008B5C
proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname,
importc: "glDeleteObjectARB".}
proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname,
importc: "glGetHandleARB".}
proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){.
dynlib: dllname, importc: "glDetachObjectARB".}
proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{.
dynlib: dllname, importc: "glCreateShaderObjectARB".}
proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid,
len: PGLint){.dynlib: dllname,
importc: "glShaderSourceARB".}
proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname,
importc: "glCompileShaderARB".}
proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname,
importc: "glCreateProgramObjectARB".}
proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){.
dynlib: dllname, importc: "glAttachObjectARB".}
proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname,
importc: "glLinkProgramARB".}
proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname,
importc: "glUseProgramObjectARB".}
proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname,
importc: "glValidateProgramARB".}
proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname,
importc: "glUniform1fARB".}
proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
dynlib: dllname, importc: "glUniform2fARB".}
proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
dynlib: dllname, importc: "glUniform3fARB".}
proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat,
v3: TGLfloat){.dynlib: dllname, importc: "glUniform4fARB".}
proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname,
importc: "glUniform1iARB".}
proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname,
importc: "glUniform2iARB".}
proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
dynlib: dllname, importc: "glUniform3iARB".}
proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint,
v3: TGLint){.dynlib: dllname, importc: "glUniform4iARB".}
proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
dynlib: dllname, importc: "glUniform1fvARB".}
proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
dynlib: dllname, importc: "glUniform2fvARB".}
proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
dynlib: dllname, importc: "glUniform3fvARB".}
proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
dynlib: dllname, importc: "glUniform4fvARB".}
proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
dynlib: dllname, importc: "glUniform1ivARB".}
proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
dynlib: dllname, importc: "glUniform2ivARB".}
proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
dynlib: dllname, importc: "glUniform3ivARB".}
proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
dynlib: dllname, importc: "glUniform4ivARB".}
proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei,
transpose: TGLboolean, value: PGLfloat){.
dynlib: dllname, importc: "glUniformMatrix2fvARB".}
proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei,
transpose: TGLboolean, value: PGLfloat){.
dynlib: dllname, importc: "glUniformMatrix3fvARB".}
proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei,
transpose: TGLboolean, value: PGLfloat){.
dynlib: dllname, importc: "glUniformMatrix4fvARB".}
proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum,
params: PGLfloat){.dynlib: dllname,
importc: "glGetObjectParameterfvARB".}
proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetObjectParameterivARB".}
proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei,
infoLog: PGLcharARB){.dynlib: dllname,
importc: "glGetInfoLogARB".}
proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei,
count: PGLsizei, obj: PGLhandleARB){.
dynlib: dllname, importc: "glGetAttachedObjectsARB".}
proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
dynlib: dllname, importc: "glGetUniformLocationARB".}
proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint,
maxLength: TGLsizei, len: PGLsizei, size: PGLint,
thetype: PGLenum, name: PGLcharARB){.
dynlib: dllname, importc: "glGetActiveUniformARB".}
proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint,
params: PGLfloat){.dynlib: dllname,
importc: "glGetUniformfvARB".}
proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint,
params: PGLint){.dynlib: dllname,
importc: "glGetUniformivARB".}
proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei,
source: PGLcharARB){.dynlib: dllname,
importc: "glGetShaderSourceARB".}
const
GL_VERTEX_SHADER_ARB* = 0x00008B31
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A
GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB { already defined }
# GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined }
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D #
#
# GL_MAX_TEXTURE_COORDS_ARB { already defined }
#
#
# GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined }
#
#
# GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined }
# GL_OBJECT_TYPE_ARB { already defined }
# GL_OBJECT_SUBTYPE_ARB { already defined }
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB { already defined }
#
#
# GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined }
#
#
# GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined }
#
#
# GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined }
#
#
# GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined }
#
#
# GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined }
#
#
# GL_CURRENT_VERTEX_ATTRIB_ARB { already defined }
#
#
# GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined }
# GL_FLOAT { already defined }
# GL_FLOAT_VEC2_ARB { already defined }
# GL_FLOAT_VEC3_ARB { already defined }
# GL_FLOAT_VEC4_ARB { already defined }
# GL_FLOAT_MAT2_ARB { already defined }
# GL_FLOAT_MAT3_ARB { already defined }
# GL_FLOAT_MAT4_ARB { already defined }
# glVertexAttrib1fARB { already defined }
# glVertexAttrib1sARB { already defined }
# glVertexAttrib1dARB { already defined }
# glVertexAttrib2fARB { already defined }
# glVertexAttrib2sARB { already defined }
# glVertexAttrib2dARB { already defined }
# glVertexAttrib3fARB { already defined }
# glVertexAttrib3sARB { already defined }
# glVertexAttrib3dARB { already defined }
# glVertexAttrib4fARB { already defined }
# glVertexAttrib4sARB { already defined }
# glVertexAttrib4dARB { already defined }
# glVertexAttrib4NubARB { already defined }
# glVertexAttrib1fvARB { already defined }
# glVertexAttrib1svARB { already defined }
# glVertexAttrib1dvARB { already defined }
# glVertexAttrib2fvARB { already defined }
# glVertexAttrib2svARB { already defined }
# glVertexAttrib2dvARB { already defined }
# glVertexAttrib3fvARB { already defined }
# glVertexAttrib3svARB { already defined }
# glVertexAttrib3dvARB { already defined }
# glVertexAttrib4fvARB { already defined }
# glVertexAttrib4svARB { already defined }
# glVertexAttrib4dvARB { already defined }
# glVertexAttrib4ivARB { already defined }
# glVertexAttrib4bvARB { already defined }
# glVertexAttrib4ubvARB { already defined }
# glVertexAttrib4usvARB { already defined }
# glVertexAttrib4uivARB { already defined }
# glVertexAttrib4NbvARB { already defined }
# glVertexAttrib4NsvARB { already defined }
# glVertexAttrib4NivARB { already defined }
# glVertexAttrib4NubvARB { already defined }
# glVertexAttrib4NusvARB { already defined }
# glVertexAttrib4NuivARB { already defined }
#
#
# glVertexAttribPointerARB { already defined }
#
#
# glEnableVertexAttribArrayARB { already defined }
#
#
# glDisableVertexAttribArrayARB { already defined }
proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint,
name: PGLcharARB){.dynlib: dllname,
importc: "glBindAttribLocationARB".}
proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint,
maxLength: TGLsizei, len: PGLsizei, size: PGLint,
thetype: PGLenum, name: PGLcharARB){.dynlib: dllname,
importc: "glGetActiveAttribARB".}
proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
dynlib: dllname, importc: "glGetAttribLocationARB".}
# glGetVertexAttribdvARB { already defined }
# glGetVertexAttribfvARB { already defined }
# glGetVertexAttribivARB { already defined }
# glGetVertexAttribPointervARB { already defined }
#***** GL_ARB_fragment_shader *****//
const
GL_FRAGMENT_SHADER_ARB* = 0x00008B30
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB { already defined }
#
#
# GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined }
# GL_OBJECT_TYPE_ARB { already defined }
# GL_OBJECT_SUBTYPE_ARB { already defined }
# GL_SHADER_OBJECT_ARB { already defined }
#***** GL_ARB_shading_language_100 *****//
#***** GL_ARB_texture_non_power_of_two *****//
#***** GL_ARB_point_sprite *****//
const
GL_POINT_SPRITE_ARB* = 0x00008861
GL_COORD_REPLACE_ARB* = 0x00008862
#***** GL_EXT_depth_bounds_test *****//
const
constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890
constGL_DEPTH_BOUNDS_EXT* = 0x00008891
proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname,
importc: "glDepthBoundsEXT".}
#***** GL_EXT_texture_mirror_clamp *****//
const
GL_MIRROR_CLAMP_EXT* = 0x00008742
GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743
GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912
#***** GL_EXT_blend_equation_separate *****//
const
GL_BLEND_EQUATION_RGB_EXT* = 0x00008009
GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D
proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){.
dynlib: dllname, importc: "glBlendEquationSeparateEXT".}
#***** GL_MESA_pack_invert *****//
const
GL_PACK_INVERT_MESA* = 0x00008758
#***** GL_MESA_ycbcr_texture *****//
const
GL_YCBCR_MESA* = 0x00008757
GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA
GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB
#***** GL_ARB_fragment_program_shadow *****//
#***** GL_NV_fragment_program_option *****//
#***** GL_EXT_pixel_buffer_object *****//
const
GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB
GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC
GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF
#***** GL_NV_fragment_program2 *****//
const
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4
GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5
GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6
GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7
GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8
#***** GL_NV_vertex_program2_option *****//
# GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined }
# GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined }
#***** GL_NV_vertex_program3 *****//
# GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined }
#***** GL_ARB_draw_buffers *****//
const
GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824
GL_DRAW_BUFFER0_ARB* = 0x00008825
GL_DRAW_BUFFER1_ARB* = 0x00008826
GL_DRAW_BUFFER2_ARB* = 0x00008827
GL_DRAW_BUFFER3_ARB* = 0x00008828
GL_DRAW_BUFFER4_ARB* = 0x00008829
GL_DRAW_BUFFER5_ARB* = 0x0000882A
GL_DRAW_BUFFER6_ARB* = 0x0000882B
GL_DRAW_BUFFER7_ARB* = 0x0000882C
GL_DRAW_BUFFER8_ARB* = 0x0000882D
GL_DRAW_BUFFER9_ARB* = 0x0000882E
GL_DRAW_BUFFER10_ARB* = 0x0000882F
GL_DRAW_BUFFER11_ARB* = 0x00008830
GL_DRAW_BUFFER12_ARB* = 0x00008831
GL_DRAW_BUFFER13_ARB* = 0x00008832
GL_DRAW_BUFFER14_ARB* = 0x00008833
GL_DRAW_BUFFER15_ARB* = 0x00008834
proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
importc: "glDrawBuffersARB".}
#***** GL_ARB_texture_rectangle *****//
const
GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5
GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6
GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8
#***** GL_ARB_color_buffer_float *****//
const
GL_RGBA_FLOAT_MODE_ARB* = 0x00008820
GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A
GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B
GL_CLAMP_READ_COLOR_ARB* = 0x0000891C
GL_FIXED_ONLY_ARB* = 0x0000891D
WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0
proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname,
importc: "glClampColorARB".}
#***** GL_ARB_half_float_pixel *****//
const
GL_HALF_FLOAT_ARB* = 0x0000140B
#***** GL_ARB_texture_float *****//
const
GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10
GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11
GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12
GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13
GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14
GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15
GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16
GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17
GL_RGBA32F_ARB* = 0x00008814
GL_RGB32F_ARB* = 0x00008815
GL_ALPHA32F_ARB* = 0x00008816
GL_INTENSITY32F_ARB* = 0x00008817
GL_LUMINANCE32F_ARB* = 0x00008818
GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819
GL_RGBA16F_ARB* = 0x0000881A
GL_RGB16F_ARB* = 0x0000881B
GL_ALPHA16F_ARB* = 0x0000881C
GL_INTENSITY16F_ARB* = 0x0000881D
GL_LUMINANCE16F_ARB* = 0x0000881E
GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F
#***** GL_EXT_texture_compression_dxt1 *****//
# GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined }
# GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined }
#***** GL_ARB_pixel_buffer_object *****//
const
GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB
GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC
GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF
#***** GL_EXT_framebuffer_object *****//
const
GL_FRAMEBUFFER_EXT* = 0x00008D40
GL_RENDERBUFFER_EXT* = 0x00008D41
GL_STENCIL_INDEX_EXT* = 0x00008D45
GL_STENCIL_INDEX1_EXT* = 0x00008D46
GL_STENCIL_INDEX4_EXT* = 0x00008D47
GL_STENCIL_INDEX8_EXT* = 0x00008D48
GL_STENCIL_INDEX16_EXT* = 0x00008D49
GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42
GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4
GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0
GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1
GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2
GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3
GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4
GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5
GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6
GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7
GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8
GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9
GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA
GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB
GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC
GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED
GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE
GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF
GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00
GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20
GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7
GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC
GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD
GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE
GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6
GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7
GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF
GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8
GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506
proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsRenderbufferEXT".}
proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){.
dynlib: dllname, importc: "glBindRenderbufferEXT".}
proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
dynlib: dllname, importc: "glDeleteRenderbuffersEXT".}
proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
dynlib: dllname, importc: "glGenRenderbuffersEXT".}
proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum,
width: TGLsizei, height: TGLsizei){.
dynlib: dllname, importc: "glRenderbufferStorageEXT".}
proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum,
params: PGLint){.dynlib: dllname,
importc: "glGetRenderbufferParameterivEXT".}
proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsFramebufferEXT".}
proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){.
dynlib: dllname, importc: "glBindFramebufferEXT".}
proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.
dynlib: dllname, importc: "glDeleteFramebuffersEXT".}
proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname,
importc: "glGenFramebuffersEXT".}
proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname,
importc: "glCheckFramebufferStatusEXT".}
proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum,
textarget: TGLenum, texture: TGLuint,
level: TGLint){.dynlib: dllname,
importc: "glFramebufferTexture1DEXT".}
proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum,
textarget: TGLenum, texture: TGLuint,
level: TGLint){.dynlib: dllname,
importc: "glFramebufferTexture2DEXT".}
proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum,
textarget: TGLenum, texture: TGLuint,
level: TGLint, zoffset: TGLint){.
dynlib: dllname, importc: "glFramebufferTexture3DEXT".}
proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum,
renderbuffertarget: TGLenum,
renderbuffer: TGLuint){.dynlib: dllname,
importc: "glFramebufferRenderbufferEXT".}
proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum,
attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname,
importc: "glGetFramebufferAttachmentParameterivEXT".}
proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname,
importc: "glGenerateMipmapEXT".}
#***** GL_version_1_4 *****//
const
GL_BLEND_DST_RGB* = 0x000080C8
GL_BLEND_SRC_RGB* = 0x000080C9
GL_BLEND_DST_ALPHA* = 0x000080CA
GL_BLEND_SRC_ALPHA* = 0x000080CB
GL_POINT_SIZE_MIN* = 0x00008126
GL_POINT_SIZE_MAX* = 0x00008127
GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128
GL_POINT_DISTANCE_ATTENUATION* = 0x00008129
GL_GENERATE_MIPMAP* = 0x00008191
GL_GENERATE_MIPMAP_HINT* = 0x00008192
GL_DEPTH_COMPONENT16* = 0x000081A5
GL_DEPTH_COMPONENT24* = 0x000081A6
GL_DEPTH_COMPONENT32* = 0x000081A7
GL_MIRRORED_REPEAT* = 0x00008370
GL_FOG_COORDINATE_SOURCE* = 0x00008450
GL_FOG_COORDINATE* = 0x00008451
GL_FRAGMENT_DEPTH* = 0x00008452
GL_CURRENT_FOG_COORDINATE* = 0x00008453
GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454
GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455
GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456
GL_FOG_COORDINATE_ARRAY* = 0x00008457
GL_COLOR_SUM* = 0x00008458
GL_CURRENT_SECONDARY_COLOR* = 0x00008459
GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A
GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B
GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C
GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D
GL_SECONDARY_COLOR_ARRAY* = 0x0000845E
GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD
GL_TEXTURE_FILTER_CONTROL* = 0x00008500
GL_TEXTURE_LOD_BIAS* = 0x00008501
GL_INCR_WRAP* = 0x00008507
GL_DECR_WRAP* = 0x00008508
GL_TEXTURE_DEPTH_SIZE* = 0x0000884A
GL_DEPTH_TEXTURE_MODE* = 0x0000884B
GL_TEXTURE_COMPARE_MODE* = 0x0000884C
GL_TEXTURE_COMPARE_FUNC* = 0x0000884D
GL_COMPARE_R_TO_TEXTURE* = 0x0000884E
proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum,
sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
dynlib: dllname, importc: "glBlendFuncSeparate".}
proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordf".}
proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc: "glFogCoordfv".}
proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoordd".}
proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc: "glFogCoorddv".}
proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
dynlib: dllname, importc: "glFogCoordPointer".}
proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei,
primcount: TGLsizei){.dynlib: dllname,
importc: "glMultiDrawArrays".}
proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum,
indices: PGLvoid, primcount: TGLsizei){.
dynlib: dllname, importc: "glMultiDrawElements".}
proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
importc: "glPointParameterf".}
proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
importc: "glPointParameterfv".}
proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname,
importc: "glPointParameteri".}
proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
importc: "glPointParameteriv".}
proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){.
dynlib: dllname, importc: "glSecondaryColor3b".}
proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname,
importc: "glSecondaryColor3bv".}
proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){.
dynlib: dllname, importc: "glSecondaryColor3d".}
proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname,
importc: "glSecondaryColor3dv".}
proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){.
dynlib: dllname, importc: "glSecondaryColor3f".}
proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname,
importc: "glSecondaryColor3fv".}
proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){.
dynlib: dllname, importc: "glSecondaryColor3i".}
proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname,
importc: "glSecondaryColor3iv".}
proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){.
dynlib: dllname, importc: "glSecondaryColor3s".}
proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname,
importc: "glSecondaryColor3sv".}
proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){.
dynlib: dllname, importc: "glSecondaryColor3ub".}
proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname,
importc: "glSecondaryColor3ubv".}
proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){.
dynlib: dllname, importc: "glSecondaryColor3ui".}
proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname,
importc: "glSecondaryColor3uiv".}
proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){.
dynlib: dllname, importc: "glSecondaryColor3us".}
proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname,
importc: "glSecondaryColor3usv".}
proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
pointer: PGLvoid){.dynlib: dllname,
importc: "glSecondaryColorPointer".}
proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
importc: "glWindowPos2d".}
proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dv".}
proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
importc: "glWindowPos2f".}
proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fv".}
proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname,
importc: "glWindowPos2i".}
proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos2iv".}
proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname,
importc: "glWindowPos2s".}
proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos2sv".}
proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname,
importc: "glWindowPos3d".}
proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dv".}
proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
importc: "glWindowPos3f".}
proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fv".}
proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
importc: "glWindowPos3i".}
proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos3iv".}
proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
importc: "glWindowPos3s".}
proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos3sv".}
#***** GL_version_1_5 *****//
const
GL_BUFFER_SIZE* = 0x00008764
GL_BUFFER_USAGE* = 0x00008765
GL_QUERY_COUNTER_BITS* = 0x00008864
GL_CURRENT_QUERY* = 0x00008865
GL_QUERY_RESULT* = 0x00008866
GL_QUERY_RESULT_AVAILABLE* = 0x00008867
GL_ARRAY_BUFFER* = 0x00008892
GL_ELEMENT_ARRAY_BUFFER* = 0x00008893
GL_ARRAY_BUFFER_BINDING* = 0x00008894
GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895
GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896
GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897
GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898
GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D
GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F
GL_READ_ONLY* = 0x000088B8
GL_WRITE_ONLY* = 0x000088B9
GL_READ_WRITE* = 0x000088BA
GL_BUFFER_ACCESS* = 0x000088BB
GL_BUFFER_MAPPED* = 0x000088BC
GL_BUFFER_MAP_POINTER* = 0x000088BD
GL_STREAM_DRAW* = 0x000088E0
GL_STREAM_READ* = 0x000088E1
GL_STREAM_COPY* = 0x000088E2
GL_STATIC_DRAW* = 0x000088E4
GL_STATIC_READ* = 0x000088E5
GL_STATIC_COPY* = 0x000088E6
GL_DYNAMIC_DRAW* = 0x000088E8
GL_DYNAMIC_READ* = 0x000088E9
GL_DYNAMIC_COPY* = 0x000088EA
GL_SAMPLES_PASSED* = 0x00008914
GL_FOG_COORD_SRC* = 0x00008450
GL_FOG_COORD* = 0x00008451
GL_CURRENT_FOG_COORD* = 0x00008453
GL_FOG_COORD_ARRAY_TYPE* = 0x00008454
GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455
GL_FOG_COORD_ARRAY_POINTER* = 0x00008456
GL_FOG_COORD_ARRAY* = 0x00008457
GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D
GL_SRC0_RGB* = 0x00008580
GL_SRC1_RGB* = 0x00008581
GL_SRC2_RGB* = 0x00008582
GL_SRC0_ALPHA* = 0x00008588
GL_SRC1_ALPHA* = 0x00008589
GL_SRC2_ALPHA* = 0x0000858A
proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glGenQueries".}
proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
importc: "glDeleteQueries".}
proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsQuery".}
proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname,
importc: "glBeginQuery".}
proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc: "glEndQuery".}
proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetQueryiv".}
proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetQueryObjectiv".}
proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){.
dynlib: dllname, importc: "glGetQueryObjectuiv".}
proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname,
importc: "glBindBuffer".}
proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
importc: "glDeleteBuffers".}
proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
importc: "glGenBuffers".}
proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
importc: "glIsBuffer".}
proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid,
usage: TGLenum){.dynlib: dllname, importc: "glBufferData".}
proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr,
data: PGLvoid){.dynlib: dllname,
importc: "glBufferSubData".}
proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr,
data: PGLvoid){.dynlib: dllname,
importc: "glGetBufferSubData".}
proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname,
importc: "glMapBuffer".}
proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname,
importc: "glUnmapBuffer".}
proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetBufferParameteriv".}
proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){.
dynlib: dllname, importc: "glGetBufferPointerv".}
#***** GL_version_2_0 *****//
const
GL_BLEND_EQUATION_RGB* = 0x00008009
GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622
GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623
GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624
GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625
GL_CURRENT_VERTEX_ATTRIB* = 0x00008626
GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642
GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643
GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645
GL_STENCIL_BACK_FUNC* = 0x00008800
GL_STENCIL_BACK_FAIL* = 0x00008801
GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802
GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803
GL_MAX_DRAW_BUFFERS* = 0x00008824
GL_DRAW_BUFFER0* = 0x00008825
GL_DRAW_BUFFER1* = 0x00008826
GL_DRAW_BUFFER2* = 0x00008827
GL_DRAW_BUFFER3* = 0x00008828
GL_DRAW_BUFFER4* = 0x00008829
GL_DRAW_BUFFER5* = 0x0000882A
GL_DRAW_BUFFER6* = 0x0000882B
GL_DRAW_BUFFER7* = 0x0000882C
GL_DRAW_BUFFER8* = 0x0000882D
GL_DRAW_BUFFER9* = 0x0000882E
GL_DRAW_BUFFER10* = 0x0000882F
GL_DRAW_BUFFER11* = 0x00008830
GL_DRAW_BUFFER12* = 0x00008831
GL_DRAW_BUFFER13* = 0x00008832
GL_DRAW_BUFFER14* = 0x00008833
GL_DRAW_BUFFER15* = 0x00008834
GL_BLEND_EQUATION_ALPHA* = 0x0000883D
GL_POINT_SPRITE* = 0x00008861
GL_COORD_REPLACE* = 0x00008862
GL_MAX_VERTEX_ATTRIBS* = 0x00008869
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A
GL_MAX_TEXTURE_COORDS* = 0x00008871
GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872
GL_FRAGMENT_SHADER* = 0x00008B30
GL_VERTEX_SHADER* = 0x00008B31
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49
GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A
GL_MAX_VARYING_FLOATS* = 0x00008B4B
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D
GL_SHADER_TYPE* = 0x00008B4F
GL_FLOAT_VEC2* = 0x00008B50
GL_FLOAT_VEC3* = 0x00008B51
GL_FLOAT_VEC4* = 0x00008B52
GL_INT_VEC2* = 0x00008B53
GL_INT_VEC3* = 0x00008B54
GL_INT_VEC4* = 0x00008B55
GL_BOOL* = 0x00008B56
GL_BOOL_VEC2* = 0x00008B57
GL_BOOL_VEC3* = 0x00008B58
GL_BOOL_VEC4* = 0x00008B59
GL_FLOAT_MAT2* = 0x00008B5A
GL_FLOAT_MAT3* = 0x00008B5B
GL_FLOAT_MAT4* = 0x00008B5C
GL_SAMPLER_1D* = 0x00008B5D
GL_SAMPLER_2D* = 0x00008B5E
GL_SAMPLER_3D* = 0x00008B5F
GL_SAMPLER_CUBE* = 0x00008B60
GL_SAMPLER_1D_SHADOW* = 0x00008B61
GL_SAMPLER_2D_SHADOW* = 0x00008B62
GL_DELETE_STATUS* = 0x00008B80
GL_COMPILE_STATUS* = 0x00008B81
GL_LINK_STATUS* = 0x00008B82
GL_VALIDATE_STATUS* = 0x00008B83
GL_INFO_LOG_LENGTH* = 0x00008B84
GL_ATTACHED_SHADERS* = 0x00008B85
GL_ACTIVE_UNIFORMS* = 0x00008B86
GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87
GL_SHADER_SOURCE_LENGTH* = 0x00008B88
GL_ACTIVE_ATTRIBUTES* = 0x00008B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A
GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B
GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C
GL_CURRENT_PROGRAM* = 0x00008B8D
GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0
GL_LOWER_LEFT* = 0x00008CA1
GL_UPPER_LEFT* = 0x00008CA2
GL_STENCIL_BACK_REF* = 0x00008CA3
GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4
GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5
{.pop.}
|