# Very simple canvas renderer. At the moment, it uses an undocumented binary
# protocol for reading commands, and renders it whenever stdin is closed.
# So for now, it can only really render a single frame.
#
# It uses unifont for rendering text - currently I just store it as PNG
# and read it with stbi. (TODO: try switching to a more efficient format
# like qemacs fbf.)
import std/os
import std/posix
import std/strutils
import img/bitmap
import img/painter
import img/path
import io/bufreader
import io/dynstream
import types/color
import types/line
import utils/sandbox
{.compile: "canvas.c".}
{.passc: "-I" & currentSourcePath().parentDir().}
{.push header: "stb_image.h".}
proc stbi_load_from_memory(buffer: ptr uint8; len: cint; x, y, comp: ptr cint;
req_comp: cint): ptr uint8
proc stbi_image_free(retval_from_stbi_load: pointer)
{.pop.}
const unifont = readFile"res/unifont_jp-15.0.05.png"
proc loadUnifont(unifont: string): ImageBitmap =
var width, height, comp: cint
let p = stbi_load_from_memory(cast[ptr uint8](unsafeAddr unifont[0]),
cint(unifont.len), addr width, addr height, addr comp, 4)
let len = width * height
let bitmap = ImageBitmap(
px: cast[seq[RGBAColorBE]](newSeqUninitialized[uint32](len)),
width: int(width),
height: int(height)
)
copyMem(addr bitmap.px[0], p, len)
stbi_image_free(p)
return bitmap
proc main() =
enterNetworkSandbox()
let os = newPosixStream(STDOUT_FILENO)
let ps = newPosixStream(STDIN_FILENO)
if getEnv("MAPPED_URI_SCHEME") != "img-codec+x-cha-canvas":
os.write("Cha-Control: ConnectionError 1 wrong scheme\n")
quit(1)
case getEnv("MAPPED_URI_PATH")
of "decode":
let headers = getEnv("REQUEST_HEADERS")
for hdr in headers.split('\n'):
if hdr.strip() == "Cha-Image-Info-Only: 1":
#TODO this is a hack...
# basically, we eat & discard all data from the buffer so it gets saved
# to a cache file. then, actually render when the pager asks us to
# do so.
# obviously this is highly sub-optimal; a better solution would be to
# leave stdin open & pass down the stream id from the buffer. (but then
# you have to save canvas output too, so it doesn't have to be
# re-coded, and handle that case in encoders... or implement on-demand
# multi-frame output.)
os.write("\n")
discard ps.recvAll()
quit(0)
var cmd: PaintCommand
var width: int
var height: int
ps.withPacketReader r:
r.sread(cmd)
if cmd != pcSetDimensions:
os.write("Cha-Control: ConnectionError 1 wrong dimensions\n")
quit(1)
r.sread(width)
r.sread(height)
os.write("Cha-Image-Dimensions: " & $width & "x" & $height & "\n\n")
let bmp = newBitmap(width, height)
var alive = true
while alive:
try:
ps.withPacketReader r:
r.sread(cmd)
case cmd
of pcSetDimensions:
alive = false
of pcFillRect, pcStrokeRect:
var x1, y1, x2, y2: int
var color: ARGBColor
r.sread(x1)
r.sread(y1)
r.sread(x2)
r.sread(y2)
r.sread(color)
if cmd == pcFillRect:
bmp.fillRect(x1, y1, x2, y2, color)
else:
bmp.strokeRect(x1, y1, x2, y2, color)
of pcFillPath:
var lines: PathLines
var color: ARGBColor
var fillRule: CanvasFillRule
r.sread(lines)
r.sread(color)
r.sread(fillRule)
bmp.fillPath(lines, color, fillRule)
of pcStrokePath:
var lines: seq[Line]
var color: ARGBColor
r.sread(lines)
r.sread(color)
bmp.strokePath(lines, color)
of pcFillText, pcStrokeText:
if unifontBitmap == nil:
unifontBitmap = loadUnifont(unifont)
var text: string
var x, y: float64
var color: ARGBColor
var align: CanvasTextAlign
r.sread(text)
r.sread(x)
r.sread(y)
r.sread(color)
r.sread(align)
if cmd == pcFillText:
bmp.fillText(text, x, y, color, align)
else:
bmp.strokeText(text, x, y, color, align)
except EOFError, ErrorConnectionReset, ErrorBrokenPipe:
break
os.sendDataLoop(addr bmp.px[0], bmp.px.len * sizeof(bmp.px[0]))
of "encode":
os.write("Cha-Control: ConnectionError 1 not supported\n")
quit(1)
main()