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import unicode
import types/color
type
Cell* = object of RootObj
fgcolor*: CellColor
bgcolor*: CellColor
italic*: bool
bold*: bool
underline*: bool
FlexibleCell* = object of Cell
rune*: Rune
FlexibleGrid* = seq[seq[FlexibleCell]]
FixedCell* = object of Cell
runes*: seq[Rune]
FixedGrid* = seq[FixedCell]
proc setText*(grid: var FlexibleGrid, x: int, y: int, text: seq[Rune]) =
while grid.len <= y:
grid.add(newSeq[FlexibleCell]())
while grid[y].len < x + text.len:
grid[y].add(FlexibleCell())
var i = 0
while i < text.len:
grid[y][i].rune = text[i]
inc i
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