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import io/dynstream
import js/jserror
import js/javascript
type Console* = ref object
err*: DynStream
clearFun: proc()
showFun: proc()
hideFun: proc()
jsDestructor(Console)
proc newConsole*(err: DynStream; clearFun: proc() = nil; showFun: proc() = nil;
hideFun: proc() = nil): Console =
return Console(
err: err,
clearFun: clearFun,
showFun: showFun,
hideFun: hideFun
)
proc log*(console: Console; ss: varargs[string]) {.jsfunc.} =
for i, s in ss:
console.err.write(s)
if i != ss.high:
console.err.write(' ')
console.err.write('\n')
console.err.sflush()
proc clear(console: Console) {.jsfunc.} =
if console.clearFun != nil:
console.clearFun()
# For now, these are the same as log().
proc debug(console: Console; ss: varargs[string]) {.jsfunc.} =
console.log(ss)
proc error(console: Console; ss: varargs[string]) {.jsfunc.} =
console.log(ss)
proc info(console: Console; ss: varargs[string]) {.jsfunc.} =
console.log(ss)
proc warn(console: Console; ss: varargs[string]) {.jsfunc.} =
console.log(ss)
proc show(console: Console; ss: varargs[string]) {.jsfunc.} =
if console.showFun != nil:
console.showFun()
proc hide(console: Console; ss: varargs[string]) {.jsfunc.} =
if console.hideFun != nil:
console.hideFun()
proc addConsoleModule*(ctx: JSContext) =
#TODO console should not have a prototype
# "For historical reasons, console is lowercased."
ctx.registerType(Console, nointerface = true, name = "console")
proc writeException*(ctx: JSContext; s: DynStream) =
s.write(ctx.getExceptionMsg())
s.sflush()
proc writeException*(ctx: JSContext; s: DynStream; err: JSError) =
s.write(ctx.getExceptionMsg(err))
s.sflush()
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