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author | bptato <nincsnevem662@gmail.com> | 2024-09-15 18:13:00 +0200 |
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committer | bptato <nincsnevem662@gmail.com> | 2024-09-15 19:13:00 +0200 |
commit | 9f453ca3997528252eb28268e38480f58fbce4f6 (patch) | |
tree | 3c4f5658e729052855cad5eea15c22a32d3f7b67 /adapter/img | |
parent | bf721f2e604974b5e40dc2dc099c899f0ded2798 (diff) | |
download | chawan-9f453ca3997528252eb28268e38480f58fbce4f6.tar.gz |
Refactor img/*
I've moved most image logic to adapter, so it doesn't really make sense to have this subdir anymore.
Diffstat (limited to 'adapter/img')
-rw-r--r-- | adapter/img/canvas.nim | 230 |
1 files changed, 225 insertions, 5 deletions
diff --git a/adapter/img/canvas.nim b/adapter/img/canvas.nim index 32d6d37a..cfa2cd32 100644 --- a/adapter/img/canvas.nim +++ b/adapter/img/canvas.nim @@ -6,18 +6,20 @@ # and read it with stbi. (TODO: try switching to a more efficient format # like qemacs fbf.) +import std/algorithm import std/os import std/posix import std/strutils -import img/bitmap -import img/painter -import img/path +import types/path import io/bufreader import io/dynstream +import types/canvastypes import types/color import types/line +import types/vector import utils/sandbox +import utils/twtuni {.compile: "canvas.c".} @@ -29,13 +31,48 @@ proc stbi_load_from_memory(buffer: ptr uint8; len: cint; x, y, comp: ptr cint; proc stbi_image_free(retval_from_stbi_load: pointer) {.pop.} +type + GlyphCacheItem = object + u: uint32 + bmp: Bitmap + + Bitmap = ref object + px: seq[RGBAColorBE] + width: int + height: int + +proc newBitmap(width, height: int): Bitmap = + return Bitmap( + px: newSeq[RGBAColorBE](width * height), + width: width, + height: height + ) + +proc setpx(bmp: Bitmap; x, y: int; color: RGBAColorBE) {.inline.} = + bmp.px[bmp.width * y + x] = color + +proc setpx(bmp: Bitmap; x, y: int; color: ARGBColor) {.inline.} = + bmp.px[bmp.width * y + x] = rgba_be(color.r, color.g, color.b, color.a) + +proc getpx(bmp: Bitmap; x, y: int): RGBAColorBE {.inline.} = + return bmp.px[bmp.width * y + x] + +proc setpxb(bmp: Bitmap; x, y: int; c: RGBAColorBE) {.inline.} = + if c.a == 255: + bmp.setpx(x, y, c) + else: + bmp.setpx(x, y, bmp.getpx(x, y).blend(c)) + +proc setpxb(bmp: Bitmap; x, y: int; c: ARGBColor) {.inline.} = + bmp.setpxb(x, y, rgba_be(c.r, c.g, c.b, c.a)) + const unifont = readFile"res/unifont_jp-15.0.05.png" -proc loadUnifont(unifont: string): ImageBitmap = +proc loadUnifont(unifont: string): Bitmap = var width, height, comp: cint let p = stbi_load_from_memory(cast[ptr uint8](unsafeAddr unifont[0]), cint(unifont.len), addr width, addr height, addr comp, 4) let len = width * height - let bitmap = ImageBitmap( + let bitmap = Bitmap( px: cast[seq[RGBAColorBE]](newSeqUninitialized[uint32](len)), width: int(width), height: int(height) @@ -44,6 +81,189 @@ proc loadUnifont(unifont: string): ImageBitmap = stbi_image_free(p) return bitmap +# https://en.wikipedia.org/wiki/Bresenham's_line_algorithm#All_cases +proc plotLineLow(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) = + var dx = x2 - x1 + var dy = y2 - y1 + var yi = 1 + if dy < 0: + yi = -1 + dy = -dy + var D = 2 * dy - dx; + var y = y1; + for x in x1 ..< x2: + if x < 0 or y < 0 or x >= bmp.width or y >= bmp.height: + break + bmp.setpxb(x, y, color) + if D > 0: + y = y + yi; + D = D - 2 * dx; + D = D + 2 * dy; + +proc plotLineHigh(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) = + var dx = x2 - x1 + var dy = y2 - y1 + var xi = 1 + if dx < 0: + xi = -1 + dx = -dx + var D = 2 * dx - dy + var x = x1 + for y in y1 ..< y2: + if x < 0 or y < 0 or x >= bmp.width or y >= bmp.height: + break + bmp.setpxb(x, y, color) + if D > 0: + x = x + xi + D = D - 2 * dy + D = D + 2 * dx + +proc plotLine(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) = + if abs(y2 - y1) < abs(x2 - x1): + if x1 > x2: + bmp.plotLineLow(x2, y2, x1, y1, color) + else: + bmp.plotLineLow(x1, y1, x2, y2, color) + else: + if y1 > y2: + bmp.plotLineHigh(x2, y2, x1, y1, color) + else: + bmp.plotLineHigh(x1, y1, x2, y2, color) + +proc plotLine(bmp: Bitmap; a, b: Vector2D; color: ARGBColor) = + bmp.plotLine(int(a.x), int(a.y), int(b.x), int(b.y), color) + +proc plotLine(bmp: Bitmap; line: Line; color: ARGBColor) = + bmp.plotLine(line.p0, line.p1, color) + +proc strokePath(bmp: Bitmap; lines: seq[Line]; color: ARGBColor) = + for line in lines: + bmp.plotLine(line, color) + +func isInside(windingNumber: int; fillRule: CanvasFillRule): bool = + return case fillRule + of cfrNonZero: windingNumber != 0 + of cfrEvenOdd: windingNumber mod 2 == 0 + +# Algorithm originally from SerenityOS. +proc fillPath(bmp: Bitmap; lines: PathLines; color: ARGBColor; + fillRule: CanvasFillRule) = + var i = 0 + var ylines: seq[LineSegment] = @[] + for y in int(lines.miny) .. int(lines.maxy): + for k in countdown(ylines.high, 0): + if ylines[k].maxy < float64(y): + ylines.del(k) # we'll sort anyways, so del is fine + for j in i ..< lines.len: + if lines[j].miny > float64(y): + break + if lines[j].maxy > float64(y): + ylines.add(lines[j]) + inc i + ylines.sort(cmpLineSegmentX) + var w = if fillRule == cfrNonZero: 1 else: 0 + for k in 0 ..< ylines.high: + let a = ylines[k] + let b = ylines[k + 1] + let sx = int(a.minyx) + let ex = int(b.minyx) + if w.isInside(fillRule) and y > 0: + for x in sx .. ex: + if x > 0: + bmp.setpxb(x, y, color) + if int(a.p0.y) != y and int(a.p1.y) != y and int(b.p0.y) != y and + int(b.p1.y) != y and sx != ex or a.islope * b.islope < 0: + case fillRule + of cfrEvenOdd: inc w + of cfrNonZero: + if a.p0.y < a.p1.y: + inc w + else: + dec w + ylines[k].minyx += ylines[k].islope + if ylines.len > 0: + ylines[^1].minyx += ylines[^1].islope + +proc fillRect(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) = + for y in y1 ..< y2: + for x in x1 ..< x2: + bmp.setpxb(x, y, color) + +proc strokeRect(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) = + for x in x1 ..< x2: + bmp.setpxb(x, y1, color) + bmp.setpxb(x, y2, color) + for y in y1 ..< y2: + bmp.setpxb(x1, y, color) + bmp.setpxb(x2, y, color) + +var unifontBitmap: Bitmap = nil +var glyphCache: seq[GlyphCacheItem] = @[] +var glyphCacheI = 0 +proc getCharBmp(u: uint32): Bitmap = + # We only have the BMP. + let u = if u <= 0xFFFF: u else: 0xFFFD + for it in glyphCache: + if it.u == u: + return it.bmp + # Unifont glyphs start at x: 32, y: 64, and are of 8x16/16x16 size + let gx = int(32 + 16 * (u mod 0x100)) + let gy = int(64 + 16 * (u div 0x100)) + var fullwidth = false + const white = rgba_be(255, 255, 255, 255) + block loop: + # hack to recognize full width characters + for y in 0 ..< 16: + for x in 8 ..< 16: + if unifontBitmap.getpx(gx + x, gy + y) != white: + fullwidth = true + break loop + let bmp = newBitmap(if fullwidth: 16 else: 8, 16) + for y in 0 ..< bmp.height: + for x in 0 ..< bmp.width: + let c = unifontBitmap.getpx(gx + x, gy + y) + if c != white: + bmp.setpx(x, y, c) + if glyphCache.len < 256: + glyphCache.add(GlyphCacheItem(u: u, bmp: bmp)) + else: + glyphCache[glyphCacheI] = GlyphCacheItem(u: u, bmp: bmp) + inc glyphCacheI + if glyphCacheI >= glyphCache.len: + glyphCacheI = 0 + return bmp + +proc drawBitmap(a, b: Bitmap; p: Vector2D) = + for y in 0 ..< b.height: + for x in 0 ..< b.width: + let ax = int(p.x) + x + let ay = int(p.y) + y + if ax >= 0 and ay >= y and ax < a.width and ay < a.height: + a.setpxb(ax, ay, b.getpx(x, y)) + +proc fillText(bmp: Bitmap; text: string; x, y: float64; color: ARGBColor; + textAlign: CanvasTextAlign) = + var w = 0f64 + var glyphs: seq[Bitmap] = @[] + for u in text.points: + let glyph = getCharBmp(u) + glyphs.add(glyph) + w += float64(glyph.width) + var x = x + #TODO rtl + case textAlign + of ctaLeft, ctaStart: discard + of ctaRight, ctaEnd: x -= w + of ctaCenter: x -= w / 2 + for glyph in glyphs: + bmp.drawBitmap(glyph, Vector2D(x: x, y: y - 8)) + x += float64(glyph.width) + +proc strokeText(bmp: Bitmap; text: string; x, y: float64; color: ARGBColor; + textAlign: CanvasTextAlign) = + #TODO + bmp.fillText(text, x, y, color, textAlign) + proc main() = enterNetworkSandbox() let os = newPosixStream(STDOUT_FILENO) |