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authorbptato <nincsnevem662@gmail.com>2024-09-15 18:13:00 +0200
committerbptato <nincsnevem662@gmail.com>2024-09-15 19:13:00 +0200
commit9f453ca3997528252eb28268e38480f58fbce4f6 (patch)
tree3c4f5658e729052855cad5eea15c22a32d3f7b67 /adapter/img
parentbf721f2e604974b5e40dc2dc099c899f0ded2798 (diff)
downloadchawan-9f453ca3997528252eb28268e38480f58fbce4f6.tar.gz
Refactor img/*
I've moved most image logic to adapter, so it doesn't really make
sense to have this subdir anymore.
Diffstat (limited to 'adapter/img')
-rw-r--r--adapter/img/canvas.nim230
1 files changed, 225 insertions, 5 deletions
diff --git a/adapter/img/canvas.nim b/adapter/img/canvas.nim
index 32d6d37a..cfa2cd32 100644
--- a/adapter/img/canvas.nim
+++ b/adapter/img/canvas.nim
@@ -6,18 +6,20 @@
 # and read it with stbi. (TODO: try switching to a more efficient format
 # like qemacs fbf.)
 
+import std/algorithm
 import std/os
 import std/posix
 import std/strutils
 
-import img/bitmap
-import img/painter
-import img/path
+import types/path
 import io/bufreader
 import io/dynstream
+import types/canvastypes
 import types/color
 import types/line
+import types/vector
 import utils/sandbox
+import utils/twtuni
 
 {.compile: "canvas.c".}
 
@@ -29,13 +31,48 @@ proc stbi_load_from_memory(buffer: ptr uint8; len: cint; x, y, comp: ptr cint;
 proc stbi_image_free(retval_from_stbi_load: pointer)
 {.pop.}
 
+type
+  GlyphCacheItem = object
+    u: uint32
+    bmp: Bitmap
+
+  Bitmap = ref object
+    px: seq[RGBAColorBE]
+    width: int
+    height: int
+
+proc newBitmap(width, height: int): Bitmap =
+  return Bitmap(
+    px: newSeq[RGBAColorBE](width * height),
+    width: width,
+    height: height
+  )
+
+proc setpx(bmp: Bitmap; x, y: int; color: RGBAColorBE) {.inline.} =
+  bmp.px[bmp.width * y + x] = color
+
+proc setpx(bmp: Bitmap; x, y: int; color: ARGBColor) {.inline.} =
+  bmp.px[bmp.width * y + x] = rgba_be(color.r, color.g, color.b, color.a)
+
+proc getpx(bmp: Bitmap; x, y: int): RGBAColorBE {.inline.} =
+  return bmp.px[bmp.width * y + x]
+
+proc setpxb(bmp: Bitmap; x, y: int; c: RGBAColorBE) {.inline.} =
+  if c.a == 255:
+    bmp.setpx(x, y, c)
+  else:
+    bmp.setpx(x, y, bmp.getpx(x, y).blend(c))
+
+proc setpxb(bmp: Bitmap; x, y: int; c: ARGBColor) {.inline.} =
+  bmp.setpxb(x, y, rgba_be(c.r, c.g, c.b, c.a))
+
 const unifont = readFile"res/unifont_jp-15.0.05.png"
-proc loadUnifont(unifont: string): ImageBitmap =
+proc loadUnifont(unifont: string): Bitmap =
   var width, height, comp: cint
   let p = stbi_load_from_memory(cast[ptr uint8](unsafeAddr unifont[0]),
     cint(unifont.len), addr width, addr height, addr comp, 4)
   let len = width * height
-  let bitmap = ImageBitmap(
+  let bitmap = Bitmap(
     px: cast[seq[RGBAColorBE]](newSeqUninitialized[uint32](len)),
     width: int(width),
     height: int(height)
@@ -44,6 +81,189 @@ proc loadUnifont(unifont: string): ImageBitmap =
   stbi_image_free(p)
   return bitmap
 
+# https://en.wikipedia.org/wiki/Bresenham's_line_algorithm#All_cases
+proc plotLineLow(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) =
+  var dx = x2 - x1
+  var dy = y2 - y1
+  var yi = 1
+  if dy < 0:
+    yi = -1
+    dy = -dy
+  var D = 2 * dy - dx;
+  var y = y1;
+  for x in x1 ..< x2:
+    if x < 0 or y < 0 or x >= bmp.width or y >= bmp.height:
+      break
+    bmp.setpxb(x, y, color)
+    if D > 0:
+       y = y + yi;
+       D = D - 2 * dx;
+    D = D + 2 * dy;
+
+proc plotLineHigh(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) =
+  var dx = x2 - x1
+  var dy = y2 - y1
+  var xi = 1
+  if dx < 0:
+    xi = -1
+    dx = -dx
+  var D = 2 * dx - dy
+  var x = x1
+  for y in y1 ..< y2:
+    if x < 0 or y < 0 or x >= bmp.width or y >= bmp.height:
+      break
+    bmp.setpxb(x, y, color)
+    if D > 0:
+       x = x + xi
+       D = D - 2 * dy
+    D = D + 2 * dx
+
+proc plotLine(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) =
+  if abs(y2 - y1) < abs(x2 - x1):
+    if x1 > x2:
+      bmp.plotLineLow(x2, y2, x1, y1, color)
+    else:
+      bmp.plotLineLow(x1, y1, x2, y2, color)
+  else:
+    if y1 > y2:
+      bmp.plotLineHigh(x2, y2, x1, y1, color)
+    else:
+      bmp.plotLineHigh(x1, y1, x2, y2, color)
+
+proc plotLine(bmp: Bitmap; a, b: Vector2D; color: ARGBColor) =
+  bmp.plotLine(int(a.x), int(a.y), int(b.x), int(b.y), color)
+
+proc plotLine(bmp: Bitmap; line: Line; color: ARGBColor) =
+  bmp.plotLine(line.p0, line.p1, color)
+
+proc strokePath(bmp: Bitmap; lines: seq[Line]; color: ARGBColor) =
+  for line in lines:
+    bmp.plotLine(line, color)
+
+func isInside(windingNumber: int; fillRule: CanvasFillRule): bool =
+  return case fillRule
+  of cfrNonZero: windingNumber != 0
+  of cfrEvenOdd: windingNumber mod 2 == 0
+
+# Algorithm originally from SerenityOS.
+proc fillPath(bmp: Bitmap; lines: PathLines; color: ARGBColor;
+    fillRule: CanvasFillRule) =
+  var i = 0
+  var ylines: seq[LineSegment] = @[]
+  for y in int(lines.miny) .. int(lines.maxy):
+    for k in countdown(ylines.high, 0):
+      if ylines[k].maxy < float64(y):
+        ylines.del(k) # we'll sort anyways, so del is fine
+    for j in i ..< lines.len:
+      if lines[j].miny > float64(y):
+        break
+      if lines[j].maxy > float64(y):
+        ylines.add(lines[j])
+      inc i
+    ylines.sort(cmpLineSegmentX)
+    var w = if fillRule == cfrNonZero: 1 else: 0
+    for k in 0 ..< ylines.high:
+      let a = ylines[k]
+      let b = ylines[k + 1]
+      let sx = int(a.minyx)
+      let ex = int(b.minyx)
+      if w.isInside(fillRule) and y > 0:
+        for x in sx .. ex:
+          if x > 0:
+            bmp.setpxb(x, y, color)
+      if int(a.p0.y) != y and int(a.p1.y) != y and int(b.p0.y) != y and
+          int(b.p1.y) != y and sx != ex or a.islope * b.islope < 0:
+        case fillRule
+        of cfrEvenOdd: inc w
+        of cfrNonZero:
+          if a.p0.y < a.p1.y:
+            inc w
+          else:
+            dec w
+      ylines[k].minyx += ylines[k].islope
+    if ylines.len > 0:
+      ylines[^1].minyx += ylines[^1].islope
+
+proc fillRect(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) =
+  for y in y1 ..< y2:
+    for x in x1 ..< x2:
+      bmp.setpxb(x, y, color)
+
+proc strokeRect(bmp: Bitmap; x1, y1, x2, y2: int; color: ARGBColor) =
+  for x in x1 ..< x2:
+    bmp.setpxb(x, y1, color)
+    bmp.setpxb(x, y2, color)
+  for y in y1 ..< y2:
+    bmp.setpxb(x1, y, color)
+    bmp.setpxb(x2, y, color)
+
+var unifontBitmap: Bitmap = nil
+var glyphCache: seq[GlyphCacheItem] = @[]
+var glyphCacheI = 0
+proc getCharBmp(u: uint32): Bitmap =
+  # We only have the BMP.
+  let u = if u <= 0xFFFF: u else: 0xFFFD
+  for it in glyphCache:
+    if it.u == u:
+      return it.bmp
+  # Unifont glyphs start at x: 32, y: 64, and are of 8x16/16x16 size
+  let gx = int(32 + 16 * (u mod 0x100))
+  let gy = int(64 + 16 * (u div 0x100))
+  var fullwidth = false
+  const white = rgba_be(255, 255, 255, 255)
+  block loop:
+    # hack to recognize full width characters
+    for y in 0 ..< 16:
+      for x in 8 ..< 16:
+        if unifontBitmap.getpx(gx + x, gy + y) != white:
+          fullwidth = true
+          break loop
+  let bmp = newBitmap(if fullwidth: 16 else: 8, 16)
+  for y in 0 ..< bmp.height:
+    for x in 0 ..< bmp.width:
+      let c = unifontBitmap.getpx(gx + x, gy + y)
+      if c != white:
+        bmp.setpx(x, y, c)
+  if glyphCache.len < 256:
+    glyphCache.add(GlyphCacheItem(u: u, bmp: bmp))
+  else:
+    glyphCache[glyphCacheI] = GlyphCacheItem(u: u, bmp: bmp)
+    inc glyphCacheI
+    if glyphCacheI >= glyphCache.len:
+      glyphCacheI = 0
+  return bmp
+
+proc drawBitmap(a, b: Bitmap; p: Vector2D) =
+  for y in 0 ..< b.height:
+    for x in 0 ..< b.width:
+      let ax = int(p.x) + x
+      let ay = int(p.y) + y
+      if ax >= 0 and ay >= y and ax < a.width and ay < a.height:
+        a.setpxb(ax, ay, b.getpx(x, y))
+
+proc fillText(bmp: Bitmap; text: string; x, y: float64; color: ARGBColor;
+    textAlign: CanvasTextAlign) =
+  var w = 0f64
+  var glyphs: seq[Bitmap] = @[]
+  for u in text.points:
+    let glyph = getCharBmp(u)
+    glyphs.add(glyph)
+    w += float64(glyph.width)
+  var x = x
+  #TODO rtl
+  case textAlign
+  of ctaLeft, ctaStart: discard
+  of ctaRight, ctaEnd: x -= w
+  of ctaCenter: x -= w / 2
+  for glyph in glyphs:
+    bmp.drawBitmap(glyph, Vector2D(x: x, y: y - 8))
+    x += float64(glyph.width)
+
+proc strokeText(bmp: Bitmap; text: string; x, y: float64; color: ARGBColor;
+    textAlign: CanvasTextAlign) =
+  #TODO
+  bmp.fillText(text, x, y, color, textAlign)
+
 proc main() =
   enterNetworkSandbox()
   let os = newPosixStream(STDOUT_FILENO)