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author | bptato <nincsnevem662@gmail.com> | 2024-05-09 21:57:00 +0200 |
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committer | bptato <nincsnevem662@gmail.com> | 2024-05-09 22:11:30 +0200 |
commit | 2453c63b0b12baa9bd78c0a114b58f1c3833e967 (patch) | |
tree | 34b37fa375f8500669877ec726afea0ba2ed2d99 /src/utils/twtstr.nim | |
parent | 200a3784de44b90351f7d9a1da47e85e06ff8e15 (diff) | |
download | chawan-2453c63b0b12baa9bd78c0a114b58f1c3833e967.tar.gz |
luwrap: replace Nim unicode maps with libunicode
Instead of using the built-in (and outdated, and buggy) tables, we now use libunicode from QJS. This shaves some bytes off the executable, though far less than I had imagined it would. Also, a surprising effect of this change: because libunicode's tables aren't glitched out, kanji properly gets classified as alpha. I found this greatly annoying because `w' in Japanese text would now jump through whole sentences. As a band-aid solution I added an extra Han category, but I wish we had a more robust solution that could differentiate between *all* scripts. TODO: I suspect that separately loading the tables for every rune in breaksViWordCat is rather inefficient. Using some context object (at least per operation) would probably be beneficial.
Diffstat (limited to 'src/utils/twtstr.nim')
0 files changed, 0 insertions, 0 deletions