| Commit message (Collapse) | Author | Age | Files | Lines |
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I've moved most image logic to adapter, so it doesn't really make
sense to have this subdir anymore.
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directly accessing map was a bit too error prone
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* factor out input/output handle tables; use a seq instead
* add possibility to directly open cached items onto stdin (mainly an
optimization for reading images, which are always cached)
* close used handles on local CGI execution
* make clone during load work again
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fcntl has some cursed commands that we really don't want to allow
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special case it in paintBackground so that it doesn't look so ugly
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It still sucks, but at least now it flashes a bit less.
(I should really redo it properly some time)
Also, special case yaft so that we always output sixels for it.
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Turns out this isn't actually needed. Which makes sense, as transparency
doesn't have a color register at all - it's just the default state of
pixels.
Also, skip octree-based quantization with palette <= 2; unsurprisingly,
monochrome gives much better results.
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* Reduce unnecessary branch allocation even more
* Use linked lists to represent sixel bands
Also inlined octree-based getColor for clarity, although the compiler
was already doing that.
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Reduce eager allocation of whole branches for leaves; now it's done
only after the first conflict (or repeated color). This makes
quantization ~2x faster for images without large runs of the same color
and ~2x slower for images with a lot of those. No noticeable loss in
quality.
I also disabled refc for the octree and turned the nodes into tagged
unions, which again resulted in a ~2x speedup.
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Welp. The fence was needed after all.
The keybinding was broken anyway; fix that too.
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saveSource's URL overriding mechanism conflicted with rewrite-url,
since the latter wouldn't change the overriding URL (which was not
optional either).
Remove the former since a) it's just cosmetic and b) not really visible
to the user at all.
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Make sure U+FFFD is returned when a bounds check fails.
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For large palettes, looping over the entire chunk list is quite
slow. Store the list of active chunks in a separate sequence so we can
skip the unused ones.
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std/unicode has the following issues:
* Rune is an int32, which implies overflow checking. Also, it is
distinct, so you have to convert it manually to do arithmetic.
* QJS libunicode and Chagashi work with uint32, interfacing with these
required pointless type conversions.
* fastRuneAt is a template, meaning it's pasted into every call
site. Also, it decodes to UCS-4, so it generates two branches that
aren't even used. Overall this lead to quite some code bloat.
* fastRuneAt and lastRune have frustratingly different
interfaces. Writing code to handle both cases is error prone.
* On older Nim versions which we still support, std/unicode takes
strings, not openArray[char]'s.
Replace it with "twtuni", which includes some improved versions of
the few procedures from std/unicode that we actually use.
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Wait, why does std fastRuneAt try to decode UCS-32?
Hmm...
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Now it mostly works, provided you set a compatible encoding.
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WSL needs it. It was already allowed on Android, so this just makes the
sandboxes converge a little.
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Do it like parseEnumNoCase0, so we no longer instantiate a gazillion
different binary searches for the same type.
While we're at it, make matchNameProduction's searchInMap use uint32
too.
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* round down to number divisible by 6 for height
* make pager's dispw match term's dispw even after width clamping
* make *BE procs actually emit/consume big-endian (lol)
* fix borked sixel set raster attributes & control string
I mixed up SRA with the device control string's parameters, so instead
of toggling transparency in the DCS, I was setting the second SRA
parameter to 0. Which, by the way, defines the aspect ratio's
denominator, and has nothing to do with transparency. Whoops.
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Makes it so we don't crash the entire browser upon encoding failure.
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Until recently, glibc used to implement it as fstatat. So don't trap
for fstatat (and for consistency, fstat), but return EPERM.
Just to be sure, rewrite sixel & stbi to never call fread.
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unused
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select allocates. (makes sense, but I never realized...)
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pain...
(also, fix an fd leak, plus a more general bug where we registered
empty output handles.)
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+ be a bit more paranoid about double closes
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* fix whitespace-surrounded asterisk turning into emphasis
* slightly refactor parseInline (it's still quite ugly...)
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See comment for details.
(Also, set the palette size based on quality for toBlob.)
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Instead of storing pointers to cstrings, put all of them in a single
huge string and store indices of that.
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* stream: and passFd is now client-based, and accessible for buffers
* Bitmap's width & height is now int, not uint64
* no more non-network Bitmap special case in the pager for canvas
I just shoehorned it into the static image model, so it still doesn't
render changes after page load. But at least now it doesn't crash the
browser.
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it's really min-height, not height; consistency is not CSS's strong
suit...
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whoops
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* expand allowed color range somewhat
* update maximum sixel size on window resize
* fix kitty image cropping
* use faster algorithm for sixel compression (also produces less
wasteful output)
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+ update todo, readme
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