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import terminal
import uri
import strutils
import unicode
import types/enums
import css/style
import utils/twtstr
import html/dom
import layout/box
import config/config
import io/term
import io/lineedit
import io/cell
import layout/engine
type
Buffer* = ref BufferObj
BufferObj = object
title*: string
lines*: FlexibleGrid
display*: FixedGrid
prevdisplay*: FixedGrid
statusmsg*: FixedGrid
hovertext*: string
width*: int
height*: int
cursorx*: int
cursory*: int
xend*: int
fromx*: int
fromy*: int
attrs*: TermAttributes
document*: Document
displaycontrols*: bool
redraw*: bool
reshape*: bool
location*: Uri
source*: string
showsource*: bool
rootbox*: CSSBox
prevnodes*: seq[Node]
func newBuffer*(attrs: TermAttributes): Buffer =
new(result)
result.width = attrs.width
result.height = attrs.height - 1
result.attrs = attrs
result.display = newFixedGrid(result.width, result.height)
result.prevdisplay = newFixedGrid(result.width, result.height)
result.statusmsg = newFixedGrid(result.width)
func generateFullOutput*(buffer: Buffer): seq[string] =
var x = 0
var y = 0
var s = ""
var formatting = newFormatting()
for cell in buffer.display:
if x >= buffer.width:
inc y
result.add(s)
x = 0
s = ""
s &= formatting.processFormatting(cell.formatting)
s &= $cell.runes
inc x
result.add(s)
# generate a sequence of instructions to replace the previous frame with the
# current one. ideally should be used when small changes are made (e.g. hover
# changes underlining)
func generateSwapOutput*(buffer: Buffer): string =
var formatting = newFormatting()
let max = buffer.width * buffer.height
let curr = buffer.display
let prev = buffer.prevdisplay
var x = 0
var y = 0
var cx = -1
var cy = -1
var i = 0
var text = ""
while i < max:
if x >= buffer.width:
x = 0
inc y
if curr[i] != prev[i]:
let currwidth = curr[i].runes.width()
let prevwidth = prev[i].runes.width()
if (curr[i].runes.len > 0 or currwidth < prevwidth) and (x != cx or y != cy):
if text.len > 0:
result &= text
text = ""
result &= HVP(y + 1, x + 1)
cx = x
cy = y
text &= formatting.processFormatting(curr[i].formatting)
text &= $curr[i].runes
if currwidth < prevwidth:
var j = 0
while j < prevwidth - currwidth:
text &= ' '
inc j
if text.len > 0:
inc cx
inc x
inc i
if text.len > 0:
result &= $text
func generateStatusMessage*(buffer: Buffer): string =
for cell in buffer.statusmsg:
for r in cell.runes:
if r != Rune(0):
result &= $r
func numLines*(buffer: Buffer): int = buffer.lines.len
func lastVisibleLine*(buffer: Buffer): int = min(buffer.fromy + buffer.height, buffer.numLines)
func acursorx(buffer: Buffer): int =
return max(0, buffer.cursorx - buffer.fromx)
func acursory(buffer: Buffer): int =
return buffer.cursory - buffer.fromy
func cellOrigin(buffer: Buffer, x: int, y: int): int =
let row = y * buffer.width
var ox = x
while buffer.display[row + ox].runes.len == 0 and ox > 0:
dec ox
return ox
func currentCellOrigin(buffer: Buffer): int =
return buffer.cellOrigin(buffer.acursorx, buffer.acursory)
#TODO counter-intuitive naming?
func currentCell(buffer: Buffer): FixedCell =
let row = (buffer.cursory - buffer.fromy) * buffer.width
return buffer.display[row + buffer.currentCellOrigin()]
func currentRune(buffer: Buffer): Rune =
let cell = buffer.currentCell()
if cell.runes.len == 0:
return Rune(' ')
return cell.runes[0]
func getCursorLink(buffer: Buffer): Element =
let nodes = buffer.currentCell().nodes
for node in nodes:
if node.nodeType == ELEMENT_NODE:
let elem = Element(node)
if elem.tagType == TAG_A:
return elem
return nil
func currentLineWidth*(buffer: Buffer): int =
if buffer.cursory > buffer.lines.len:
return 0
return buffer.lines[buffer.cursory].width()
func maxScreenWidth*(buffer: Buffer): int =
for line in buffer.lines[buffer.fromy..buffer.lastVisibleLine - 1]:
result = max(line.width(), result)
func atPercentOf*(buffer: Buffer): int =
if buffer.lines.len == 0: return 100
return (100 * (buffer.cursory + 1)) div buffer.numLines
func canScroll*(buffer: Buffer): bool =
return buffer.numLines >= buffer.height
proc addLine(buffer: Buffer) =
buffer.lines.addLine()
proc clearText*(buffer: Buffer) =
buffer.lines.setLen(0)
buffer.addLine()
proc clearBuffer*(buffer: Buffer) =
buffer.clearText()
buffer.cursorx = 0
buffer.cursory = 0
buffer.fromx = 0
buffer.fromy = 0
buffer.hovertext = ""
proc clearDisplay*(buffer: Buffer) =
buffer.prevdisplay = buffer.display
buffer.display = newFixedGrid(buffer.width, buffer.height)
proc refreshDisplay*(buffer: Buffer) =
var y = 0
buffer.clearDisplay()
for line in buffer.lines[buffer.fromy..
buffer.lastVisibleLine - 1]:
var w = 0
var i = 0
while w < buffer.fromx and i < line.len:
w += line[i].rune.width()
inc i
let dls = y * buffer.width
var j = 0
var n = 0
while w < buffer.fromx + buffer.width and i < line.len:
w += line[i].rune.width()
if line[i].rune.width() == 0 and j != 0:
inc n
buffer.display[dls + j - n].runes.add(line[i].rune)
buffer.display[dls + j - n].formatting = line[i].formatting
j += line[i].rune.width()
inc i
inc y
proc restoreCursorX(buffer: Buffer) =
buffer.cursorx = max(min(buffer.currentLineWidth() - 1, buffer.xend), 0)
proc scrollTo*(buffer: Buffer, y: int) =
if y == buffer.fromy:
return
buffer.fromy = min(max(buffer.numLines - buffer.height, 0), y)
buffer.cursory = min(max(buffer.fromy, buffer.cursory), buffer.fromy + buffer.height)
buffer.redraw = true
buffer.restoreCursorX()
proc cursorTo*(buffer: Buffer, x: int, y: int) =
buffer.redraw = false
buffer.cursory = min(max(y, 0), buffer.numLines - 1)
if buffer.fromy > buffer.cursory:
buffer.fromy = max(buffer.cursory, 0)
buffer.redraw = true
elif buffer.fromy + buffer.height - 1 <= buffer.cursory:
buffer.fromy = max(buffer.cursory - buffer.height + 1, 0)
buffer.redraw = true
buffer.cursorx = min(max(x, 0), buffer.currentLineWidth())
if buffer.fromx < buffer.cursorx - buffer.width:
buffer.fromx = max(0, buffer.cursorx - buffer.width)
buffer.redraw = true
elif buffer.fromx > buffer.cursorx:
buffer.fromx = buffer.cursorx
buffer.redraw = true
proc cursorDown*(buffer: Buffer) =
if buffer.cursory < buffer.numLines - 1:
inc buffer.cursory
buffer.restoreCursorX()
if buffer.cursory - buffer.height >= buffer.fromy:
inc buffer.fromy
buffer.redraw = true
proc cursorUp*(buffer: Buffer) =
if buffer.cursory > 0:
dec buffer.cursory
buffer.restoreCursorX()
if buffer.cursory < buffer.fromy:
dec buffer.fromy
buffer.redraw = true
proc cursorRight*(buffer: Buffer) =
let cellwidth = max(buffer.currentCell().width(), 1)
let cellorigin = buffer.fromx + buffer.currentCellOrigin()
let lw = buffer.currentLineWidth()
if buffer.cursorx < lw - 1:
buffer.cursorx = min(lw - 1, cellorigin + cellwidth)
assert buffer.cursorx >= 0
buffer.xend = buffer.cursorx
if buffer.cursorx - buffer.width >= buffer.fromx:
inc buffer.fromx
buffer.redraw = true
if buffer.cursorx == buffer.fromx:
inc buffer.cursorx
proc cursorLeft*(buffer: Buffer) =
let cellorigin = buffer.fromx + buffer.currentCellOrigin()
let lw = buffer.currentLineWidth()
if buffer.fromx > buffer.cursorx:
buffer.cursorx = min(max(lw - 1, 0), cellorigin - 1)
buffer.fromx = buffer.cursorx
buffer.redraw = true
elif buffer.cursorx > 0:
buffer.cursorx = max(0, cellorigin - 1)
if buffer.fromx > buffer.cursorx:
buffer.fromx = buffer.cursorx
buffer.redraw = true
buffer.xend = buffer.cursorx
proc cursorLineBegin*(buffer: Buffer) =
buffer.cursorx = 0
buffer.xend = 0
if buffer.fromx > 0:
buffer.fromx = 0
buffer.redraw = true
proc cursorLineEnd*(buffer: Buffer) =
buffer.cursorx = max(buffer.currentLineWidth() - 1, 0)
buffer.xend = buffer.cursorx
buffer.fromx = max(buffer.cursorx - buffer.width + 1, 0)
buffer.redraw = buffer.fromx > 0
proc cursorNextWord*(buffer: Buffer) =
let llen = buffer.currentLineWidth() - 1
if llen >= 0:
while not buffer.currentRune().breaksWord():
if buffer.cursorx >= llen:
break
buffer.cursorRight()
while buffer.currentRune().breaksWord():
if buffer.cursorx >= llen:
break
buffer.cursorRight()
if buffer.cursorx >= buffer.currentLineWidth() - 1:
if buffer.cursory < buffer.numLines - 1:
buffer.cursorDown()
buffer.cursorLineBegin()
proc cursorPrevWord*(buffer: Buffer) =
if buffer.currentLineWidth() > 0:
while not buffer.currentRune().breaksWord():
if buffer.cursorx == 0:
break
buffer.cursorLeft()
while buffer.currentRune().breaksWord():
if buffer.cursorx == 0:
break
buffer.cursorLeft()
if buffer.cursorx == 0:
if buffer.cursory > 0:
buffer.cursorUp()
buffer.cursorLineEnd()
#TODO this is sloooooow
#proc cursorRightOverflow(buffer: Buffer) =
# buffer.cursorRight()
# if buffer.cursorx >= buffer.currentLineWidth() - 1 and buffer.cursory < buffer.numLines - 1:
# buffer.cursorDown()
# buffer.cursorLineBegin()
# buffer.refreshDisplay()
#
#proc cursorLeftOverflow(buffer: Buffer) =
# buffer.cursorLeft()
# if buffer.cursorx <= 0 and buffer.cursory > 0:
# buffer.cursorUp()
# buffer.cursorLineEnd()
# buffer.refreshDisplay()
proc cursorNextLink*(buffer: Buffer) =
#TODO
#let ocx = buffer.cursorx
#let ocy = buffer.cursory
#let ofx = buffer.fromx
#let ofy = buffer.fromy
#let elem = buffer.getCursorLink()
#if elem != nil:
# while buffer.getCursorLink() == elem:
# buffer.cursorRightOverflow()
# if buffer.cursorx >= buffer.currentLineWidth() - 1 and
# buffer.cursory >= buffer.numLines - 1:
# buffer.cursorx = ocx
# buffer.cursory = ocy
# buffer.fromx = ofx
# buffer.fromy = ofy
# break
#while buffer.getCursorLink() == nil:
# buffer.cursorRightOverflow()
# if buffer.cursorx >= buffer.currentLineWidth() - 1 and
# buffer.cursory >= buffer.numLines - 1:
# buffer.cursorx = ocx
# buffer.cursory = ocy
# buffer.fromx = ofx
# buffer.fromy = ofy
# break
discard
proc cursorPrevLink*(buffer: Buffer) =
#TODO
return
proc cursorFirstLine*(buffer: Buffer) =
if buffer.fromy > 0:
buffer.fromy = 0
buffer.redraw = true
else:
buffer.redraw = false
buffer.cursory = 0
buffer.restoreCursorX()
proc cursorLastLine*(buffer: Buffer) =
if buffer.fromy < buffer.numLines - buffer.height:
buffer.fromy = buffer.numLines - buffer.height
buffer.redraw = true
buffer.cursory = buffer.numLines - 1
buffer.restoreCursorX()
proc cursorTop*(buffer: Buffer) =
buffer.cursory = buffer.fromy
buffer.restoreCursorX()
proc cursorMiddle*(buffer: Buffer) =
buffer.cursory = min(buffer.fromy + (buffer.height - 2) div 2, buffer.numLines - 1)
buffer.restoreCursorX()
proc cursorBottom*(buffer: Buffer) =
buffer.cursory = min(buffer.fromy + buffer.height - 1, buffer.numLines - 1)
buffer.restoreCursorX()
proc centerLine*(buffer: Buffer) =
let ny = max(min(buffer.cursory - buffer.height div 2, buffer.numLines - buffer.height), 0)
if ny != buffer.fromy:
buffer.fromy = ny
buffer.redraw = true
proc halfPageUp*(buffer: Buffer) =
buffer.cursory = max(buffer.cursory - buffer.height div 2 + 1, 0)
let nfy = max(0, buffer.fromy - buffer.height div 2 + 1)
if nfy != buffer.fromy:
buffer.fromy = nfy
buffer.redraw = true
buffer.restoreCursorX()
proc halfPageDown*(buffer: Buffer) =
buffer.cursory = min(buffer.cursory + buffer.height div 2 - 1, buffer.numLines - 1)
let nfy = min(max(buffer.numLines - buffer.height, 0), buffer.fromy + buffer.height div 2 - 1)
if nfy != buffer.fromy:
buffer.fromy = nfy
buffer.redraw = true
buffer.restoreCursorX()
proc pageUp*(buffer: Buffer) =
buffer.cursory = max(buffer.cursory - buffer.height, 0)
let nfy = max(0, buffer.fromy - buffer.height)
if nfy != buffer.fromy:
buffer.fromy = nfy
buffer.redraw = true
buffer.restoreCursorX()
proc pageDown*(buffer: Buffer) =
buffer.cursory = min(buffer.cursory + buffer.height, buffer.numLines - 1)
let nfy = min(buffer.fromy + buffer.height, max(buffer.numLines - buffer.height, 0))
if nfy != buffer.fromy:
buffer.fromy = nfy
buffer.redraw = true
buffer.restoreCursorX()
proc pageLeft*(buffer: Buffer) =
buffer.cursorx = max(buffer.cursorx - buffer.width, 0)
let nfx = max(0, buffer.fromx - buffer.width)
if nfx != buffer.fromx:
buffer.fromx = nfx
buffer.redraw = true
proc pageRight*(buffer: Buffer) =
buffer.cursorx = min(buffer.fromx, buffer.currentLineWidth())
let nfx = min(max(buffer.maxScreenWidth() - buffer.width, 0), buffer.fromx + buffer.width)
if nfx != buffer.fromx:
buffer.fromx = nfx
buffer.redraw = true
proc scrollDown*(buffer: Buffer) =
if buffer.fromy + buffer.height < buffer.numLines:
inc buffer.fromy
if buffer.fromy > buffer.cursory:
buffer.cursorDown()
buffer.redraw = true
else:
buffer.cursorDown()
proc scrollUp*(buffer: Buffer) =
if buffer.fromy > 0:
dec buffer.fromy
if buffer.fromy + buffer.height <= buffer.cursory:
buffer.cursorUp()
buffer.redraw = true
else:
buffer.cursorUp()
proc scrollRight*(buffer: Buffer) =
if buffer.fromx + buffer.width < buffer.maxScreenWidth():
inc buffer.fromx
if buffer.fromx >= buffer.cursorx:
buffer.cursorRight()
buffer.redraw = true
proc scrollLeft*(buffer: Buffer) =
if buffer.fromx > 0:
dec buffer.fromx
if buffer.fromx + buffer.height <= buffer.cursorx:
buffer.cursorLeft()
buffer.redraw = true
proc gotoAnchor*(buffer: Buffer): bool =
discard
#TODO
#if buffer.location.anchor != "":
# let node = buffer.getElementById(buffer.location.anchor)
# if node != nil:
# buffer.scrollTo(max(node.y - buffer.height div 2, 0))
proc setLocation*(buffer: Buffer, uri: Uri) =
buffer.location = uri
proc gotoLocation*(buffer: Buffer, uri: Uri) =
buffer.location = buffer.location.combine(uri)
proc refreshTermAttrs*(buffer: Buffer): bool =
let newAttrs = getTermAttributes()
if newAttrs != buffer.attrs:
buffer.attrs = newAttrs
buffer.width = newAttrs.width
buffer.height = newAttrs.height
return true
return false
func formatFromLine(line: CSSRowBox): Formatting =
result.fgcolor = line.color.cellColor()
if line.fontstyle in { FONT_STYLE_ITALIC, FONT_STYLE_OBLIQUE }:
result.italic = true
if line.fontweight > 500:
result.bold = true
if line.textdecoration == TEXT_DECORATION_UNDERLINE:
result.underline = true
if line.textdecoration == TEXT_DECORATION_OVERLINE:
result.overline = true
if line.textdecoration == TEXT_DECORATION_LINE_THROUGH:
result.strike = true
proc setRowBox(buffer: Buffer, line: CSSRowBox) =
if line.runes.len == 0:
return
let x = line.x
let y = line.y
let format = line.formatFromLine()
while buffer.lines.len <= y:
buffer.addLine()
var i = 0
var cx = 0
while cx < x and i < buffer.lines[y].len:
cx += buffer.lines[y][i].rune.width()
inc i
var oline = buffer.lines[y].subline(i)
buffer.lines[y].setLen(i)
var j = 0
var nx = cx
#TODO not sure
while nx < x:
buffer.lines.addCell(y, Rune(' '))
inc nx
buffer.lines.addFormat(y, format)
while j < line.runes.len:
buffer.lines.addCell(y, line.runes[j])
nx += line.runes[j].width()
inc j
i = 0
while cx < nx and i < oline.len:
cx += oline[i].rune.width()
inc i
if i < oline.len:
let nol = oline.subLine(i)
buffer.lines[y].add(nol)
proc updateCursor(buffer: Buffer) =
if buffer.fromy > buffer.lastVisibleLine - 1:
buffer.fromy = 0
buffer.cursory = buffer.lastVisibleLine - 1
if buffer.cursorx >= buffer.currentLineWidth() - 1:
buffer.cursorx = max(buffer.currentLineWidth() - 1, 0)
buffer.fromx = max(buffer.cursorx - buffer.width + 1, 0)
if buffer.lines.len == 0:
buffer.cursory = 0
#TODO this works, but needs rethinking:
#* reshape is called every time the cursor moves onto or off a line box, which
# practically means we're re-interpreting all style-sheets AND re-applying all
# rules way too often
#* reshape also calls redraw so the entire window gets re-painted too which
# looks pretty bad (tick)
#* and finally it re-arranges all CSS boxes too, which is a rather
# resource-intensive operation
#overall the second point is the easiest to solve, then the first and finally
#the last (there's only so much you can do in a flow layout, especially with
#the current layout engine)
proc updateHover(buffer: Buffer) =
let nodes = buffer.currentCell().nodes
if nodes != buffer.prevnodes:
for node in nodes:
if not node.hover:
node.hover = true
buffer.reshape = true
for node in buffer.prevnodes:
if node.hover and not (node in nodes):
node.hover = false
buffer.reshape = true
buffer.prevnodes = nodes
proc renderPlainText*(buffer: Buffer, text: string) =
buffer.clearText()
var i = 0
var x = 0
var y = 0
var r: Rune
var format = newFormatting()
while i < text.len:
if text[i] == '\n':
buffer.addLine()
inc y
x = 0
inc i
elif text[i] == '\r':
inc i
elif text[i] == '\t':
for i in 0..8:
buffer.lines.addCell(Rune(' '), format)
inc i
elif text[i] == '\e':
i = format.parseAnsiCode(text, i)
elif text[i].isControlChar():
buffer.lines.addCell(Rune('^'), format)
buffer.lines.addCell(Rune(text[i].getControlLetter()), format)
inc i
else:
fastRuneAt(text, i, r)
buffer.lines.addCell(r, format)
buffer.updateCursor()
proc renderDocument*(buffer: Buffer) =
buffer.clearText()
buffer.document.applyStylesheets()
buffer.rootbox = buffer.document.alignBoxes(buffer.width, buffer.height)
if buffer.rootbox == nil:
return
var stack: seq[CSSBox]
stack.add(buffer.rootbox)
while stack.len > 0:
let box = stack.pop()
if box of CSSInlineBox:
let inline = CSSInlineBox(box)
#eprint "NEW BOX", inline.context.conty
for line in inline.content:
#eprint line
buffer.setRowBox(line)
var i = box.children.len - 1
while i >= 0:
stack.add(box.children[i])
dec i
buffer.updateCursor()
proc reshapeBuffer*(buffer: Buffer) =
#TODO
#buffer.statusmsg = newFixedGrid(buffer.width)
if buffer.showsource:
buffer.renderPlainText(buffer.source)
else:
buffer.renderDocument()
proc cursorBufferPos(buffer: Buffer) =
let x = max(buffer.cursorx - buffer.fromx, 0)
let y = buffer.cursory - buffer.fromy
termGoto(x, y)
proc clearStatusMessage(buffer: Buffer) =
buffer.statusmsg = newFixedGrid(buffer.width)
proc setStatusMessage*(buffer: Buffer, str: string) =
buffer.clearStatusMessage()
let text = str.toRunes()
var i = 0
var n = 0
while i < text.len:
if text[i].width() == 0:
inc n
buffer.statusmsg[i - n].runes.add(text[i])
inc i
proc statusMsgForBuffer(buffer: Buffer) =
var msg = ($(buffer.cursory + 1) & "/" & $buffer.numLines & " (" &
$buffer.atPercentOf() & "%) " &
"<" & buffer.title & ">").ansiStyle(styleReverse).ansiReset().join()
if buffer.hovertext.len > 0:
msg &= " " & buffer.hovertext
buffer.setStatusMessage(msg)
proc displayBufferSwapOutput(buffer: Buffer) =
print(buffer.generateSwapOutput())
proc displayBuffer(buffer: Buffer) =
termGoto(0, 0)
let full = buffer.generateFullOutput()
for line in full:
print(line)
print(EL())
print('\n')
proc displayStatusMessage(buffer: Buffer) =
termGoto(0, buffer.height)
print(SGR())
print(buffer.generateStatusMessage())
print(EL())
proc inputLoop(attrs: TermAttributes, buffer: Buffer): bool =
var s = ""
var feedNext = false
while true:
buffer.redraw = false
buffer.displayStatusMessage()
stdout.showCursor()
buffer.cursorBufferPos()
if not feedNext:
s = ""
else:
feedNext = false
let c = getch()
s &= c
let action = getNormalAction(s)
var nostatus = false
case action
of ACTION_QUIT:
eraseScreen()
setCursorPos(0, 0)
return false
of ACTION_CURSOR_LEFT: buffer.cursorLeft()
of ACTION_CURSOR_DOWN: buffer.cursorDown()
of ACTION_CURSOR_UP: buffer.cursorUp()
of ACTION_CURSOR_RIGHT: buffer.cursorRight()
of ACTION_CURSOR_LINEBEGIN: buffer.cursorLineBegin()
of ACTION_CURSOR_LINEEND: buffer.cursorLineEnd()
of ACTION_CURSOR_NEXT_WORD: buffer.cursorNextWord()
of ACTION_CURSOR_PREV_WORD: buffer.cursorPrevWord()
of ACTION_CURSOR_NEXT_LINK: buffer.cursorNextLink()
of ACTION_CURSOR_PREV_LINK: buffer.cursorPrevLink()
of ACTION_PAGE_DOWN: buffer.pageDown()
of ACTION_PAGE_UP: buffer.pageUp()
of ACTION_PAGE_RIGHT: buffer.pageRight()
of ACTION_PAGE_LEFT: buffer.pageLeft()
of ACTION_HALF_PAGE_DOWN: buffer.halfPageDown()
of ACTION_HALF_PAGE_UP: buffer.halfPageUp()
of ACTION_CURSOR_FIRST_LINE: buffer.cursorFirstLine()
of ACTION_CURSOR_LAST_LINE: buffer.cursorLastLine()
of ACTION_CURSOR_TOP: buffer.cursorTop()
of ACTION_CURSOR_MIDDLE: buffer.cursorMiddle()
of ACTION_CURSOR_BOTTOM: buffer.cursorBottom()
of ACTION_CENTER_LINE: buffer.centerLine()
of ACTION_SCROLL_DOWN: buffer.scrollDown()
of ACTION_SCROLL_UP: buffer.scrollUp()
of ACTION_SCROLL_LEFT: buffer.scrollLeft()
of ACTION_SCROLL_RIGHT: buffer.scrollRight()
of ACTION_CLICK:
discard
of ACTION_CHANGE_LOCATION:
var url = $buffer.location
termGoto(0, buffer.height)
print("\e[K")
let status = readLine("URL: ", url, buffer.width)
if status:
buffer.setLocation(parseUri(url))
return true
of ACTION_LINE_INFO:
buffer.setStatusMessage("line " & $(buffer.cursory + 1) & "/" & $buffer.numLines & " col " & $(buffer.cursorx + 1) & "/" & $buffer.currentLineWidth() & " cell width: " & $buffer.currentCell().width())
nostatus = true
of ACTION_FEED_NEXT:
feedNext = true
of ACTION_RELOAD: return true
of ACTION_RESHAPE:
buffer.reshape = true
of ACTION_REDRAW: buffer.redraw = true
of ACTION_TOGGLE_SOURCE:
buffer.showsource = not buffer.showsource
buffer.reshape = true
buffer.redraw = true
else: discard
stdout.hideCursor()
if buffer.refreshTermAttrs():
buffer.redraw = true
buffer.reshape = true
if buffer.redraw:
buffer.refreshDisplay()
buffer.displayBuffer()
buffer.redraw = false
#TODO
buffer.updateHover()
if buffer.reshape:
buffer.reshapeBuffer()
buffer.reshape = false
buffer.refreshDisplay()
buffer.displayBufferSwapOutput()
if not nostatus:
buffer.statusMsgForBuffer()
else:
nostatus = false
proc displayPage*(attrs: TermAttributes, buffer: Buffer): bool =
discard buffer.gotoAnchor()
buffer.refreshDisplay()
buffer.displayBuffer()
buffer.statusMsgForBuffer()
return inputLoop(attrs, buffer)
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