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import terminal
import options
import uri
import strutils
import unicode
import ../types/enums
import ../utils/termattrs
import ../utils/twtstr
import ../html/dom
import ../config
import ./buffer
import ./twtio
proc clearStatusMsg*(at: int) =
setCursorPos(0, at)
eraseLine()
proc statusMsg*(str: string, at: int) =
clearStatusMsg(at)
print(str.ansiStyle(styleReverse).ansiReset())
type
RenderState = object
x: int
y: int
lastwidth: int
fmtline: string
rawline: string
centerqueue: seq[Node]
centerlen: int
blanklines: int
blankspaces: int
nextspaces: int
docenter: bool
indent: int
listval: int
func newRenderState(): RenderState =
return RenderState(blanklines: 1)
proc write(state: var RenderState, s: string) =
state.fmtline &= s
state.rawline &= s
proc write(state: var RenderState, fs: string, rs: string) =
state.fmtline &= fs
state.rawline &= rs
proc flushLine(buffer: Buffer, state: var RenderState) =
if state.rawline.len == 0:
inc state.blanklines
assert(state.rawline.runeLen() < buffer.width, "line too long:\n" & state.rawline)
buffer.writefmt(state.fmtline)
buffer.writeraw(state.rawline)
state.x = 0
inc state.y
state.nextspaces = 0
state.fmtline = ""
state.rawline = ""
proc addSpaces(buffer: Buffer, state: var RenderState, n: int) =
if state.x + n > buffer.width:
buffer.flushLine(state)
return
state.blankspaces += n
state.write(' '.repeat(n))
state.x += n
proc writeWrappedText(buffer: Buffer, state: var RenderState, node: Node) =
state.lastwidth = 0
var n = 0
var fmtword = ""
var rawword = ""
var prevl = false
let fmttext = node.getFmtText()
for w in fmttext:
if w.len > 0 and w[0] == '\e':
fmtword &= w
continue
for r in w.runes:
if r == Rune(' '):
if rawword.len > 0 and rawword[0] == ' ' and prevl:
fmtword = fmtword.substr(1)
rawword = rawword.substr(1)
state.x -= 1
prevl = false
state.write(fmtword, rawword)
fmtword = ""
rawword = ""
if r == Rune('\n'):
state.write(fmtword, rawword)
buffer.flushLine(state)
rawword = ""
fmtword = ""
else:
fmtword &= r
rawword &= r
state.x += r.width()
if state.x >= buffer.width:
state.lastwidth = max(state.lastwidth, state.x)
buffer.flushLine(state)
state.x = rawword.width()
prevl = true
else:
state.lastwidth = max(state.lastwidth, state.x)
inc n
state.write(fmtword, rawword)
if prevl:
state.x += rawword.width()
prevl = false
state.lastwidth = max(state.lastwidth, state.x)
proc preAlignNode(buffer: Buffer, node: Node, state: var RenderState) =
let style = node.getStyle()
if state.rawline.len > 0 and node.firstNode() and state.blanklines == 0:
buffer.flushLine(state)
if node.firstNode():
#while state.blanklines < max(style.margin, style.margintop):
# buffer.flushLine(state)
state.indent += style.indent
if state.rawline.len > 0 and state.blanklines == 0 and node.displayed():
buffer.addSpaces(state, state.nextspaces)
state.nextspaces = 0
#if state.blankspaces < max(style.margin, style.marginleft):
# buffer.addSpaces(state, max(style.margin, style.marginleft) - state.blankspaces)
if style.centered and state.rawline.len == 0 and node.displayed():
buffer.addSpaces(state, max(buffer.width div 2 - state.centerlen div 2, 0))
state.centerlen = 0
if node.isElemNode() and style.display == DISPLAY_LIST_ITEM and state.indent > 0:
if state.blanklines == 0:
buffer.flushLine(state)
var listchar = "•"
#case elem.parentElement.tagType
#of TAG_UL:
# listchar = "•"
#of TAG_OL:
# inc state.listval
# listchar = $state.listval & ")"
#else:
# return
buffer.addSpaces(state, state.indent)
state.write(listchar)
state.x += listchar.runeLen()
buffer.addSpaces(state, 1)
proc postAlignNode(buffer: Buffer, node: Node, state: var RenderState) =
let style = node.getStyle()
if node.getRawLen() > 0:
state.blanklines = 0
state.blankspaces = 0
#if state.rawline.len > 0 and state.blanklines == 0:
# state.nextspaces += max(style.margin, style.marginright)
# if node.lastNode() and (node.isTextNode() or elem.childNodes.len == 0):
# buffer.flushLine(state)
if node.lastNode():
#while state.blanklines < max(style.margin, style.marginbottom):
# buffer.flushLine(state)
state.indent -= style.indent
if style.display == DISPLAY_LIST_ITEM and node.lastNode():
buffer.flushLine(state)
proc renderNode(buffer: Buffer, node: Node, state: var RenderState) =
if not (node.nodeType in {ELEMENT_NODE, TEXT_NODE}):
return
let style = node.getStyle()
if node.nodeType == ELEMENT_NODE:
if Element(node).tagType in {TAG_SCRIPT, TAG_STYLE, TAG_NOSCRIPT, TAG_TITLE}:
return
if style.hidden: return
if not state.docenter:
if style.centered:
state.centerqueue.add(node)
if node.lastNode():
state.docenter = true
state.centerlen = 0
for node in state.centerqueue:
state.centerlen += node.getRawLen()
for node in state.centerqueue:
buffer.renderNode(node, state)
state.centerqueue.setLen(0)
state.docenter = false
return
else:
return
if state.centerqueue.len > 0:
state.docenter = true
state.centerlen = 0
for node in state.centerqueue:
state.centerlen += node.getRawLen()
for node in state.centerqueue:
buffer.renderNode(node, state)
state.centerqueue.setLen(0)
state.docenter = false
buffer.preAlignNode(node, state)
node.x = state.x
node.y = state.y
buffer.writeWrappedText(state, node)
node.ex = state.x
node.ey = state.y
node.width = state.lastwidth - node.x - 1
node.height = state.y - node.y + 1
buffer.postAlignNode(node, state)
proc setLastHtmlLine(buffer: Buffer, state: var RenderState) =
if state.rawline.len != 0:
buffer.flushLine(state)
proc renderHtml*(buffer: Buffer) =
var stack: seq[Node]
let first = buffer.document
stack.add(first)
var state = newRenderState()
while stack.len > 0:
let currElem = stack.pop()
buffer.addNode(currElem)
buffer.renderNode(currElem, state)
var i = currElem.childNodes.len - 1
while i >= 0:
stack.add(currElem.childNodes[i])
i -= 1
buffer.setLastHtmlLine(state)
proc drawHtml(buffer: Buffer) =
var state = newRenderState()
for node in buffer.nodes:
buffer.renderNode(node, state)
buffer.setLastHtmlLine(state)
proc statusMsgForBuffer(buffer: Buffer) =
var msg = $(buffer.cursory + 1) & "/" & $(buffer.lastLine() + 1) & " (" &
$buffer.atPercentOf() & "%) " &
"<" & buffer.title & ">"
if buffer.hovertext.len > 0:
msg &= " " & buffer.hovertext
statusMsg(msg.maxString(buffer.width), buffer.height)
proc cursorBufferPos(buffer: Buffer) =
var x = buffer.cursorx
var y = buffer.cursory - 1 - buffer.fromY
termGoto(x, y + 1)
proc displayBuffer(buffer: Buffer) =
eraseScreen()
termGoto(0, 0)
print(buffer.visibleText().ansiReset())
proc inputLoop(attrs: TermAttributes, buffer: Buffer): bool =
var s = ""
var feedNext = false
while true:
stdout.showCursor()
buffer.cursorBufferPos()
if not feedNext:
s = ""
else:
feedNext = false
let c = getch()
s &= c
let action = getNormalAction(s)
var redraw = false
var reshape = false
var nostatus = false
case action
of ACTION_QUIT:
eraseScreen()
return false
of ACTION_CURSOR_LEFT: redraw = buffer.cursorLeft()
of ACTION_CURSOR_DOWN: redraw = buffer.cursorDown()
of ACTION_CURSOR_UP: redraw = buffer.cursorUp()
of ACTION_CURSOR_RIGHT: redraw = buffer.cursorRight()
of ACTION_CURSOR_LINEBEGIN: buffer.cursorLineBegin()
of ACTION_CURSOR_LINEEND: buffer.cursorLineEnd()
of ACTION_CURSOR_NEXT_WORD: redraw = buffer.cursorNextWord()
of ACTION_CURSOR_PREV_WORD: redraw = buffer.cursorPrevWord()
of ACTION_CURSOR_NEXT_LINK: redraw = buffer.cursorNextLink()
of ACTION_CURSOR_PREV_LINK: redraw = buffer.cursorPrevLink()
of ACTION_PAGE_DOWN: redraw = buffer.pageDown()
of ACTION_PAGE_UP: redraw = buffer.pageUp()
of ACTION_HALF_PAGE_DOWN: redraw = buffer.halfPageDown()
of ACTION_HALF_PAGE_UP: redraw = buffer.halfPageUp()
of ACTION_CURSOR_FIRST_LINE: redraw = buffer.cursorFirstLine()
of ACTION_CURSOR_LAST_LINE: redraw = buffer.cursorLastLine()
of ACTION_CURSOR_TOP: redraw = buffer.cursorTop()
of ACTION_CURSOR_MIDDLE: redraw = buffer.cursorMiddle()
of ACTION_CURSOR_BOTTOM: redraw = buffer.cursorBottom()
of ACTION_CENTER_LINE: redraw = buffer.centerLine()
of ACTION_SCROLL_DOWN: redraw = buffer.scrollDown()
of ACTION_SCROLL_UP: redraw = buffer.scrollUp()
of ACTION_CLICK:
let selectedElem = buffer.findSelectedElement()
if selectedElem.isSome:
case selectedElem.get().tagType
of TAG_INPUT:
clearStatusMsg(buffer.height)
let status = readLine("TEXT: ", HtmlInputElement(selectedElem.get()).value, buffer.width)
if status:
reshape = true
redraw = true
else: discard
if selectedElem.get().getStyle().islink:
let anchor = HtmlAnchorElement(buffer.selectedlink.ancestor(TAG_A)).href
buffer.gotoLocation(parseUri(anchor))
return true
of ACTION_CHANGE_LOCATION:
var url = $buffer.document.location
clearStatusMsg(buffer.height)
let status = readLine("URL: ", url, buffer.width)
if status:
buffer.setLocation(parseUri(url))
return true
of ACTION_LINE_INFO:
statusMsg("line " & $buffer.cursory & "/" & $buffer.lastLine() & " col " & $(buffer.cursorx + 1) & "/" & $buffer.currentLineLength(), buffer.width)
nostatus = true
of ACTION_FEED_NEXT:
feedNext = true
of ACTION_RELOAD: return true
of ACTION_RESHAPE:
reshape = true
redraw = true
of ACTION_REDRAW: redraw = true
else: discard
stdout.hideCursor()
let prevlink = buffer.selectedlink
let sel = buffer.checkLinkSelection()
if sel:
buffer.clearText()
buffer.drawHtml()
termGoto(0, buffer.selectedlink.y - buffer.fromy)
stdout.eraseLine()
for i in buffer.selectedlink.y..buffer.selectedlink.ey:
if i < buffer.fromy + buffer.height - 1:
let line = buffer.fmttext[i]
print(line)
print('\n')
print("".ansiReset())
if prevlink != nil:
buffer.clearText()
buffer.drawHtml()
termGoto(0, prevlink.y - buffer.fromy)
for i in prevlink.y..prevlink.ey:
if i < buffer.fromy + buffer.height - 1:
let line = buffer.fmttext[i]
stdout.eraseLine()
print(line)
print('\n')
print("".ansiReset())
if buffer.refreshTermAttrs():
redraw = true
reshape = true
if reshape:
buffer.clearText()
buffer.drawHtml()
if redraw:
buffer.displayBuffer()
if not nostatus:
buffer.statusMsgForBuffer()
else:
nostatus = false
proc displayPage*(attrs: TermAttributes, buffer: Buffer): bool =
#buffer.printwrite = true
discard buffer.gotoAnchor()
buffer.displayBuffer()
buffer.statusMsgForBuffer()
return inputLoop(attrs, buffer)
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