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author | Kartik K. Agaram <vc@akkartik.com> | 2022-05-17 19:27:54 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2022-05-17 19:27:54 -0700 |
commit | 45eee7ad49b47b031a1aaaae5b5927226796c6ac (patch) | |
tree | cda3df57fc91190a9f41f8b1a2a4f978f3b4e63b | |
parent | 13dd2539848573d00e4562c0914104f8f039e56c (diff) | |
download | lines.love-45eee7ad49b47b031a1aaaae5b5927226796c6ac.tar.gz |
start uppercasing globals
We're starting to have a few. Text editing is surprisingly more complex than drawing.
-rw-r--r-- | main.lua | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/main.lua b/main.lua index 8e9fcd4..478446e 100644 --- a/main.lua +++ b/main.lua @@ -29,14 +29,14 @@ local utf8 = require 'utf8' -- We'll continue to persist them just to keep the option open to continue -- solving for them. But for now, this is a program to create static drawings -- once, and read them passively thereafter. -lines = {{mode='text', data=''}} +Lines = {{mode='text', data=''}} cursor_line = 1 -- this is a line -- ^cursor_pos = 1 -- ^cursor_pos = 2 -- ... -- ^cursor_pos past end of line is 15 -cursor_pos = #lines[cursor_line].data+1 +cursor_pos = #Lines[cursor_line].data+1 screenw, screenh, screenflags = 0, 0, nil @@ -71,8 +71,8 @@ function love.load(arg) if #arg > 0 then filename = arg[1] end - lines = load_from_disk(filename) - for i,line in ipairs(lines) do + Lines = load_from_disk(filename) + for i,line in ipairs(Lines) do if line.mode == 'text' then cursor_line = i end @@ -83,9 +83,9 @@ end function love.filedropped(file) filename = file:getFilename() file:open('r') - lines = load_from_file(file) + Lines = load_from_file(file) file:close() - for i,line in ipairs(lines) do + for i,line in ipairs(Lines) do if line.mode == 'text' then cursor_line = i end @@ -99,14 +99,14 @@ function love.draw() love.graphics.rectangle('fill', 0, 0, screenw-1, screenh-1) love.graphics.setColor(0, 0, 0) local y = 0 - for i,line in ipairs(lines) do + for i,line in ipairs(Lines) do y = y+15*zoom line.y = y if line.mode == 'text' and line.data == '' then button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, icon = icon.insert_drawing, onpress1 = function() - table.insert(lines, i, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) + table.insert(Lines, i, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) if cursor_line >= i then cursor_line = cursor_line+1 end @@ -177,9 +177,9 @@ end function love.update(dt) if love.mouse.isDown('1') then - if lines.current then - if lines.current.mode == 'drawing' then - local drawing = lines.current + if Lines.current then + if Lines.current.mode == 'drawing' then + local drawing = Lines.current local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then if drawing.pending.mode == 'freehand' then @@ -193,7 +193,7 @@ function love.update(dt) end end elseif current_mode == 'move' then - local drawing = lines.current + local drawing = Lines.current local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then local mx,my = coord(x-16), coord(y-drawing.y) @@ -206,7 +206,7 @@ end function love.mousepressed(x,y, button) propagate_to_button_handlers(x,y, button) - for i,line in ipairs(lines) do + for i,line in ipairs(Lines) do if line.mode == 'text' then -- move cursor if x >= 16 and y >= line.y and y < y+15*zoom then @@ -229,7 +229,7 @@ function love.mousepressed(x,y, button) local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y)) drawing.pending = {mode=current_mode, center=j} end - lines.current = drawing + Lines.current = drawing end end end @@ -239,61 +239,61 @@ function love.mousereleased(x,y, button) if current_mode == 'move' then current_mode = previous_mode previous_mode = nil - elseif lines.current then - if lines.current.pending then - if lines.current.pending.mode == 'freehand' then + elseif Lines.current then + if Lines.current.pending then + if Lines.current.pending.mode == 'freehand' then -- the last point added during update is good enough - table.insert(lines.current.shapes, lines.current.pending) - elseif lines.current.pending.mode == 'line' then - local mx,my = coord(x-16), coord(y-lines.current.y) - if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then - local j = insert_point(lines.current.points, mx,my) - lines.current.pending.p2 = j - table.insert(lines.current.shapes, lines.current.pending) + table.insert(Lines.current.shapes, Lines.current.pending) + elseif Lines.current.pending.mode == 'line' then + local mx,my = coord(x-16), coord(y-Lines.current.y) + if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then + local j = insert_point(Lines.current.points, mx,my) + Lines.current.pending.p2 = j + table.insert(Lines.current.shapes, Lines.current.pending) end - elseif lines.current.pending.mode == 'manhattan' then - local p1 = lines.current.points[lines.current.pending.p1] - local mx,my = coord(x-16), coord(y-lines.current.y) - if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then + elseif Lines.current.pending.mode == 'manhattan' then + local p1 = Lines.current.points[Lines.current.pending.p1] + local mx,my = coord(x-16), coord(y-Lines.current.y) + if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then if math.abs(mx-p1.x) > math.abs(my-p1.y) then - local j = insert_point(lines.current.points, mx, p1.y) - lines.current.pending.p2 = j + local j = insert_point(Lines.current.points, mx, p1.y) + Lines.current.pending.p2 = j else - local j = insert_point(lines.current.points, p1.x, my) - lines.current.pending.p2 = j + local j = insert_point(Lines.current.points, p1.x, my) + Lines.current.pending.p2 = j end - local p2 = lines.current.points[lines.current.pending.p2] - love.mouse.setPosition(16+pixels(p2.x), lines.current.y+pixels(p2.y)) - table.insert(lines.current.shapes, lines.current.pending) + local p2 = Lines.current.points[Lines.current.pending.p2] + love.mouse.setPosition(16+pixels(p2.x), Lines.current.y+pixels(p2.y)) + table.insert(Lines.current.shapes, Lines.current.pending) end - elseif lines.current.pending.mode == 'polygon' then - local mx,my = coord(x-16), coord(y-lines.current.y) - if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then - local j = insert_point(lines.current.points, mx,my) - table.insert(lines.current.shapes, lines.current.pending) + elseif Lines.current.pending.mode == 'polygon' then + local mx,my = coord(x-16), coord(y-Lines.current.y) + if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then + local j = insert_point(Lines.current.points, mx,my) + table.insert(Lines.current.shapes, Lines.current.pending) end - table.insert(lines.current.shapes, lines.current.pending) - elseif lines.current.pending.mode == 'circle' then - local mx,my = coord(x-16), coord(y-lines.current.y) - if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then - local center = lines.current.points[lines.current.pending.center] - lines.current.pending.radius = math.dist(center.x,center.y, mx,my) - table.insert(lines.current.shapes, lines.current.pending) + table.insert(Lines.current.shapes, Lines.current.pending) + elseif Lines.current.pending.mode == 'circle' then + local mx,my = coord(x-16), coord(y-Lines.current.y) + if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then + local center = Lines.current.points[Lines.current.pending.center] + Lines.current.pending.radius = math.dist(center.x,center.y, mx,my) + table.insert(Lines.current.shapes, Lines.current.pending) end - elseif lines.current.pending.mode == 'arc' then - local mx,my = coord(x-16), coord(y-lines.current.y) - if mx >= 0 and mx < 256 and my >= 0 and my < lines.current.h then - local center = lines.current.points[lines.current.pending.center] - lines.current.pending.end_angle = angle_with_hint(center.x,center.y, mx,my, lines.current.pending.end_angle) - table.insert(lines.current.shapes, lines.current.pending) + elseif Lines.current.pending.mode == 'arc' then + local mx,my = coord(x-16), coord(y-Lines.current.y) + if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then + local center = Lines.current.points[Lines.current.pending.center] + Lines.current.pending.end_angle = angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle) + table.insert(Lines.current.shapes, Lines.current.pending) end end - lines.current.pending = {} - lines.current = nil + Lines.current.pending = {} + Lines.current = nil end end if filename then - save_to_disk(lines, filename) + save_to_disk(Lines, filename) end end @@ -506,17 +506,17 @@ end function love.textinput(t) if love.mouse.isDown('1') then return end - if lines[cursor_line].mode == 'drawing' then return end + if Lines[cursor_line].mode == 'drawing' then return end local byteoffset if cursor_pos > 1 then - byteoffset = utf8.offset(lines[cursor_line].data, cursor_pos-1) + byteoffset = utf8.offset(Lines[cursor_line].data, cursor_pos-1) else byteoffset = 0 end - lines[cursor_line].data = string.sub(lines[cursor_line].data, 1, byteoffset)..t..string.sub(lines[cursor_line].data, byteoffset+1) + Lines[cursor_line].data = string.sub(Lines[cursor_line].data, 1, byteoffset)..t..string.sub(Lines[cursor_line].data, byteoffset+1) cursor_pos = cursor_pos+1 if filename then - save_to_disk(lines, filename) + save_to_disk(Lines, filename) end end @@ -524,29 +524,29 @@ function keychord_pressed(chord) -- Don't handle any keys here that would trigger love.textinput above. -- shortcuts for text if chord == 'return' then - table.insert(lines, cursor_line+1, {mode='text', data=''}) + table.insert(Lines, cursor_line+1, {mode='text', data=''}) cursor_line = cursor_line+1 cursor_pos = 1 elseif chord == 'backspace' then if cursor_pos > 1 then - local byte_start = utf8.offset(lines[cursor_line].data, cursor_pos-1) - local byte_end = utf8.offset(lines[cursor_line].data, cursor_pos) + local byte_start = utf8.offset(Lines[cursor_line].data, cursor_pos-1) + local byte_end = utf8.offset(Lines[cursor_line].data, cursor_pos) if byte_start then if byte_end then - lines[cursor_line].data = string.sub(lines[cursor_line].data, 1, byte_start-1)..string.sub(lines[cursor_line].data, byte_end) + Lines[cursor_line].data = string.sub(Lines[cursor_line].data, 1, byte_start-1)..string.sub(Lines[cursor_line].data, byte_end) else - lines[cursor_line].data = string.sub(lines[cursor_line].data, 1, byte_start-1) + Lines[cursor_line].data = string.sub(Lines[cursor_line].data, 1, byte_start-1) end cursor_pos = cursor_pos-1 end elseif cursor_line > 1 then - if lines[cursor_line-1].mode == 'drawing' then - table.remove(lines, cursor_line-1) + if Lines[cursor_line-1].mode == 'drawing' then + table.remove(Lines, cursor_line-1) else - -- join lines - cursor_pos = utf8.len(lines[cursor_line-1].data)+1 - lines[cursor_line-1].data = lines[cursor_line-1].data..lines[cursor_line].data - table.remove(lines, cursor_line) + -- join Lines + cursor_pos = utf8.len(Lines[cursor_line-1].data)+1 + Lines[cursor_line-1].data = Lines[cursor_line-1].data..Lines[cursor_line].data + table.remove(Lines, cursor_line) end cursor_line = cursor_line-1 end @@ -555,48 +555,48 @@ function keychord_pressed(chord) cursor_pos = cursor_pos - 1 end elseif chord == 'right' then - if cursor_pos <= #lines[cursor_line].data then + if cursor_pos <= #Lines[cursor_line].data then cursor_pos = cursor_pos + 1 end elseif chord == 'home' then cursor_pos = 1 elseif chord == 'end' then - cursor_pos = #lines[cursor_line].data+1 + cursor_pos = #Lines[cursor_line].data+1 elseif chord == 'delete' then - if cursor_pos <= #lines[cursor_line].data then - local byte_start = utf8.offset(lines[cursor_line].data, cursor_pos) - local byte_end = utf8.offset(lines[cursor_line].data, cursor_pos+1) + if cursor_pos <= #Lines[cursor_line].data then + local byte_start = utf8.offset(Lines[cursor_line].data, cursor_pos) + local byte_end = utf8.offset(Lines[cursor_line].data, cursor_pos+1) if byte_start then if byte_end then - lines[cursor_line].data = string.sub(lines[cursor_line].data, 1, byte_start-1)..string.sub(lines[cursor_line].data, byte_end) + Lines[cursor_line].data = string.sub(Lines[cursor_line].data, 1, byte_start-1)..string.sub(Lines[cursor_line].data, byte_end) else - lines[cursor_line].data = string.sub(lines[cursor_line].data, 1, byte_start-1) + Lines[cursor_line].data = string.sub(Lines[cursor_line].data, 1, byte_start-1) end -- no change to cursor_pos end end -- transitioning between drawings and text elseif chord == 'up' then - assert(lines[cursor_line].mode == 'text') + assert(Lines[cursor_line].mode == 'text') local new_cursor_line = cursor_line while new_cursor_line > 1 do new_cursor_line = new_cursor_line-1 - if lines[new_cursor_line].mode == 'text' then - local old_x = cursor_x(lines[new_cursor_line].data, cursor_pos) + if Lines[new_cursor_line].mode == 'text' then + local old_x = cursor_x(Lines[new_cursor_line].data, cursor_pos) cursor_line = new_cursor_line - cursor_pos = nearest_cursor_pos(lines[cursor_line].data, old_x, cursor_pos) + cursor_pos = nearest_cursor_pos(Lines[cursor_line].data, old_x, cursor_pos) break end end elseif chord == 'down' then - assert(lines[cursor_line].mode == 'text') + assert(Lines[cursor_line].mode == 'text') local new_cursor_line = cursor_line - while new_cursor_line < #lines do + while new_cursor_line < #Lines do new_cursor_line = new_cursor_line+1 - if lines[new_cursor_line].mode == 'text' then - local old_x = cursor_x(lines[new_cursor_line].data, cursor_pos) + if Lines[new_cursor_line].mode == 'text' then + local old_x = cursor_x(Lines[new_cursor_line].data, cursor_pos) cursor_line = new_cursor_line - cursor_pos = nearest_cursor_pos(lines[cursor_line].data, old_x, cursor_pos) + cursor_pos = nearest_cursor_pos(Lines[cursor_line].data, old_x, cursor_pos) break end end @@ -706,7 +706,7 @@ function keychord_pressed(chord) previous_mode = current_mode current_mode = 'move' drawing.pending = {mode=current_mode, target_point=p} - lines.current = drawing + Lines.current = drawing end elseif love.mouse.isDown('1') and chord == 'v' then local drawing,_,p = select_point_at_mouse() @@ -714,7 +714,7 @@ function keychord_pressed(chord) previous_mode = current_mode current_mode = 'move' drawing.pending = {mode=current_mode, target_point=p} - lines.current = drawing + Lines.current = drawing end elseif chord == 'C-d' and not love.mouse.isDown('1') then local drawing,i,p = select_point_at_mouse() @@ -745,7 +745,7 @@ function keychord_pressed(chord) drawing.show_help = true end elseif chord == 'escape' and not love.mouse.isDown('1') then - for _,line in ipairs(lines) do + for _,line in ipairs(Lines) do if line.mode == 'drawing' then line.show_help = false end @@ -795,7 +795,7 @@ end function current_drawing() local x, y = love.mouse.getX(), love.mouse.getY() - for _,drawing in ipairs(lines) do + for _,drawing in ipairs(Lines) do if drawing.mode == 'drawing' then if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then return drawing @@ -806,7 +806,7 @@ function current_drawing() end function select_shape_at_mouse() - for _,drawing in ipairs(lines) do + for _,drawing in ipairs(Lines) do if drawing.mode == 'drawing' then local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then @@ -823,7 +823,7 @@ function select_shape_at_mouse() end function select_point_at_mouse() - for _,drawing in ipairs(lines) do + for _,drawing in ipairs(Lines) do if drawing.mode == 'drawing' then local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then @@ -840,7 +840,7 @@ function select_point_at_mouse() end function select_drawing_at_mouse() - for _,drawing in ipairs(lines) do + for _,drawing in ipairs(Lines) do if drawing.mode == 'drawing' then local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+drawingw then |