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authorKartik K. Agaram <vc@akkartik.com>2023-09-04 00:22:31 -0700
committerKartik K. Agaram <vc@akkartik.com>2023-09-04 00:22:31 -0700
commit99495355b4bde77cdfea18698de1472d9e83872a (patch)
treec2ef5be55ad2ed71ffeb0c1be02cbaaf494ea4a9
parent6e54ad55d98ff041db15a1a1157e493d76776dfc (diff)
downloadlines.love-99495355b4bde77cdfea18698de1472d9e83872a.tar.gz
stop using keyboard.isDown
It doesn't work on Android, and it's not much work to avoid.
-rw-r--r--app.lua20
1 files changed, 18 insertions, 2 deletions
diff --git a/app.lua b/app.lua
index 477a9b3..da43889 100644
--- a/app.lua
+++ b/app.lua
@@ -348,13 +348,29 @@ end
 
 nativefs = require 'nativefs'
 
+local Keys_down = {}
+
 -- call this once all tests are run
 -- can't run any tests after this
 function App.disable_tests()
   -- have LÖVE delegate all handlers to App if they exist
   for name in pairs(love.handlers) do
     if App[name] then
-      love.handlers[name] = App[name]
+      -- love.keyboard.isDown doesn't work on Android, so emulate it using
+      -- keypressed and keyreleased events
+      if name == 'keypressed' then
+        love.handlers[name] = function(key, scancode, isrepeat)
+                                Keys_down[key] = true
+                                return App.keypressed(key, scancode, isrepeat)
+                              end
+      elseif name == 'keyreleased' then
+        love.handlers[name] = function(key, scancode)
+                                Keys_down[key] = nil
+                                return App.keyreleased(key, scancode)
+                              end
+      else
+        love.handlers[name] = App[name]
+      end
     end
   end
 
@@ -410,7 +426,7 @@ function App.disable_tests()
   App.get_time = love.timer.getTime
   App.get_clipboard = love.system.getClipboardText
   App.set_clipboard = love.system.setClipboardText
-  App.key_down = love.keyboard.isDown
+  App.key_down = function(key) return Keys_down[key] end
   App.mouse_move = love.mouse.setPosition
   App.mouse_down = love.mouse.isDown
   App.mouse_x = love.mouse.getX