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authorKartik K. Agaram <vc@akkartik.com>2022-05-22 18:27:48 -0700
committerKartik K. Agaram <vc@akkartik.com>2022-05-22 18:29:52 -0700
commitf421e1daa52a52956f40b3ee6d8b527ba1c30d5a (patch)
treee1a6a9c166cb53d0a9f61942193e93e3d40ad7c6 /app.lua
parent555726a87daf815d71e73c89749f56d0ac525717 (diff)
downloadlines.love-f421e1daa52a52956f40b3ee6d8b527ba1c30d5a.tar.gz
basic test-enabled framework
Tests still have a lot of side-effects on the real screen. We'll
gradually clean those up.
Diffstat (limited to 'app.lua')
-rw-r--r--app.lua189
1 files changed, 184 insertions, 5 deletions
diff --git a/app.lua b/app.lua
index a2124d0..9d202e4 100644
--- a/app.lua
+++ b/app.lua
@@ -1,7 +1,21 @@
--- main entrypoint from LÖVE
-
+-- main entrypoint for LÖVE
+--
+-- Most apps can just use the default, but we need to override it to
+-- install a test harness.
+--
+-- A test harness needs to check what the 'real' code did.
+-- To do this it needs to hook into primitive operations performed by code.
+-- Our hooks all go through the `App` global. When running tests they operate
+-- on fake screen, keyboard and so on. Once all tests pass, the App global
+-- will hook into the real screen, keyboard and so on.
+--
+-- Scroll below this function for more details.
 function love.run()
-  if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
+  -- Tests always run at the start.
+  App.run_tests()
+
+  App.disable_tests()
+  if App.initialize then App.initialize(love.arg.parseGameArguments(arg), arg) end
   if love.timer then love.timer.step() end
 
   local dt = 0
@@ -21,13 +35,13 @@ function love.run()
 
     if love.timer then dt = love.timer.step() end
 
-    if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
+    if App.update then App.update(dt) end -- will pass 0 if love.timer is disabled
 
     if love.graphics and love.graphics.isActive() then
       love.graphics.origin()
       love.graphics.clear(love.graphics.getBackgroundColor())
 
-      if love.draw then love.draw() end
+      if App.draw then App:draw() end
 
       love.graphics.present()
     end
@@ -35,3 +49,168 @@ function love.run()
     if love.timer then love.timer.sleep(0.001) end
   end
 end
+
+-- I've been building LÖVE apps for a couple of months now, and often feel
+-- stupid. I seem to have a smaller short-term memory than most people, and
+-- LÖVE apps quickly grow to a point where I need longer and longer chunks of
+-- focused time to make changes to them. The reason: I don't have a way to
+-- write tests yet. So before I can change any piece of an app, I have to
+-- bring into my head all the ways it can break. This isn't the case on other
+-- platforms, where I can be productive in 5- or 10-minute increments. Because
+-- I have tests.
+--
+-- Most test harnesses punt on testing I/O, and conventional wisdom is to test
+-- business logic, not I/O. However, any non-trivial app does non-trivial I/O
+-- that benefits from tests. And tests aren't very useful if it isn't obvious
+-- after reading them what the intent is. Including the I/O allows us to write
+-- tests that mimic how people use our program.
+--
+-- There's a major open research problem in testing I/O: how to write tests
+-- for graphics. Pixel-by-pixel assertions get too verbose, and they're often
+-- brittle because you don't care about the precise state of every last pixel.
+-- Except when you do. Pixels are usually -- but not always -- the trees
+-- rather than the forest.
+--
+-- I'm not in the business of doing research, so I'm going to shave off a
+-- small subset of the problem for myself here: how to write tests about text
+-- (ignoring font, color, etc.) on a graphic screen.
+--
+-- For example, here's how you may write a test of a simple text paginator
+-- like `less`:
+--   function test_paginator()
+--     -- initialize environment
+--     App.filesystem['/tmp/foo'] = filename([[
+--       >abc
+--       >def
+--       >ghi
+--       >jkl
+--     ]])
+--     App.args = {'/tmp/foo'}
+--     App.screen.init{
+--       width=100
+--       height=30
+--     }
+--     App.font{
+--       height=15
+--     }
+--     App.run_with_keypress('pagedown')
+--     App.check_screen_contents{
+--       y0='ghi'
+--       y15=''
+--     }
+--   end
+--
+-- All functions starting with 'test_' (no modules) will run before the app
+-- runs "for real". Each such test is a fake run of our entire program. It can
+-- set as much of the environment as it wants, then run the app. Here we've
+-- got a 30px screen and a 15px font, so the screen has room for 2 lines. The
+-- file we're viewing has 4 lines. We assert that hitting the 'pagedown' key
+-- shows the third and fourth lines.
+--
+-- Programs can still perform graphics, and all graphics will work in the real
+-- program. We can't yet write tests for graphics, though. Those pixels are
+-- basically always blank in tests. Really, there isn't even any
+-- representation for them. All our fake screens know about is lines of text,
+-- and what (x,y) coordinates they start at. There's some rudimentary support
+-- for concatenating all blobs of text that start at the same 'y' coordinate,
+-- but beware: text at y=100 is separate and non-overlapping with text at
+-- y=101. You have to use the test harness within these limitations for your
+-- tests to faithfully model the real world.
+--
+-- In the fullness of time App will support all side-effecting primitives
+-- exposed by LÖVE, but so far it supports just a rudimentary set of things I
+-- happen to have needed so far.
+
+App = {screen={}}
+
+function App.initialize_for_test()
+  App.screen.init({width=100, height=50})
+  App.screen.contents = {}  -- clear screen
+end
+
+function App.screen.init(dims)
+  App.screen.width = dims.width
+  App.screen.height = dims.height
+end
+
+function App.screen.print(msg, x,y)
+  local screen_row = 'y'..tostring(y)
+  local screen = App.screen
+  if screen.contents[screen_row] == nil then
+    screen.contents[screen_row] = {}
+    for i=0,screen.width-1 do
+      screen.contents[screen_row][i] = ''
+    end
+  end
+  if x < screen.width then
+    screen.contents[screen_row][x] = msg
+  end
+end
+
+-- LÖVE's Text primitive retains no trace of the string it was created from,
+-- so we'll wrap it for our tests.
+--
+-- This implies that we need to hook any operations we need on Text objects.
+function App.newText(font, s)
+  return {type='text', data=s, text=love.graphics.newText(font, s)}
+end
+
+function App.screen.draw(obj, x,y)
+  if type(obj) == 'userdata' then
+    -- ignore most things as graphics the test harness can't handle
+  elseif obj.type == 'text' then
+    App.screen.print(obj.data, x,y)
+  else
+    print(obj.type)
+    assert(false)
+  end
+end
+
+function App.run_after_textinput(t)
+  App.textinput(t)
+  App.screen.contents = {}
+  App.draw()
+end
+
+function App.width(text)
+  return text.text:getWidth()
+end
+
+function App.screen.check(y, expected_contents, msg)
+  local screen_row = 'y'..tostring(y)
+  local contents = ''
+  for i,s in ipairs(App.screen.contents[screen_row]) do
+    contents = contents..s
+  end
+  check_eq(contents, expected_contents, msg)
+end
+
+function App.run_tests()
+  for name,binding in pairs(_G) do
+    if name:find('test_') == 1 then
+      App.initialize_for_test()
+      binding()
+    end
+  end
+  print()
+end
+
+-- call this once all tests are run
+-- can't run any tests after this
+function App.disable_tests()
+  -- have LÖVE delegate all handlers to App if they exist
+  for name in pairs(love.handlers) do
+    if App[name] then
+      love.handlers[name] = App[name]
+    end
+  end
+
+  -- test methods are disallowed outside tests
+  App.screen.init = nil
+  App.run_after_textinput = nil
+  -- other methods dispatch to real hardware
+  App.screen.print = love.graphics.print
+  App.newText = love.graphics.newText
+  App.screen.draw = love.graphics.draw
+  App.width = function(text) return text:getWidth() end
+end