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authorKartik K. Agaram <vc@akkartik.com>2023-04-01 14:48:59 -0700
committerKartik K. Agaram <vc@akkartik.com>2023-04-01 16:12:55 -0700
commit4ab901c92e11f47828bc7f5f16d8d2250812d53f (patch)
tree288dcf758b377c9b8586a9fc4bd7706d3a91e1f4 /help.lua
parentfd2e5acb464c439325455acb63683d4fa316497c (diff)
downloadlines.love-4ab901c92e11f47828bc7f5f16d8d2250812d53f.tar.gz
get rid of to_text
I've been misunderstanding what Text objects are. They can render a lot
of text with a given line height, word wrap, colors in various places.
And I've been creating one for every word :facepalm:

Unwinding this will take some time. This is just a first baby step for
ad hoc text objects. Turns out I don't need to convert to Text to get
something's rendered width, just the Font can do that.

Thanks to the LÖVE Discord for educating me:
  https://discord.com/channels/329400828920070144/330089431379869708/1091535487333826580
Diffstat (limited to 'help.lua')
-rw-r--r--help.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/help.lua b/help.lua
index 145692f..d91be3c 100644
--- a/help.lua
+++ b/help.lua
@@ -147,5 +147,5 @@ function current_shape(State, shape)
 end
 
 function bullet_indent()
-  return App.width(to_text('* '))
+  return App.width('* ')
 end