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author | Kartik K. Agaram <vc@akkartik.com> | 2023-04-01 14:48:59 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2023-04-01 16:12:55 -0700 |
commit | 4ab901c92e11f47828bc7f5f16d8d2250812d53f (patch) | |
tree | 288dcf758b377c9b8586a9fc4bd7706d3a91e1f4 /run.lua | |
parent | fd2e5acb464c439325455acb63683d4fa316497c (diff) | |
download | lines.love-4ab901c92e11f47828bc7f5f16d8d2250812d53f.tar.gz |
get rid of to_text
I've been misunderstanding what Text objects are. They can render a lot of text with a given line height, word wrap, colors in various places. And I've been creating one for every word :facepalm: Unwinding this will take some time. This is just a first baby step for ad hoc text objects. Turns out I don't need to convert to Text to get something's rendered width, just the Font can do that. Thanks to the LÖVE Discord for educating me: https://discord.com/channels/329400828920070144/330089431379869708/1091535487333826580
Diffstat (limited to 'run.lua')
-rw-r--r-- | run.lua | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/run.lua b/run.lua index 049362e..6da1c59 100644 --- a/run.lua +++ b/run.lua @@ -197,10 +197,6 @@ function run.key_release(key, scancode) return edit.key_release(Editor_state, key, scancode) end --- use this sparingly -function to_text(s) - if Text_cache[s] == nil then - Text_cache[s] = App.newText(love.graphics.getFont(), s) - end - return Text_cache[s] +function width(s) + return love.graphics.getFont():getWidth(s) end |