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authorKartik K. Agaram <vc@akkartik.com>2024-06-11 06:58:07 -0700
committerKartik K. Agaram <vc@akkartik.com>2024-06-11 07:02:46 -0700
commitf2299cb422d0fc07a1b01f0c31f88e9ae5ab168f (patch)
tree1216103a49bdba04dbcad0f35f14ee3128e51a9c /select.lua
parent19615eade0106ad5a3a988b3f1f257367aceb7ec (diff)
downloadlines.love-f2299cb422d0fc07a1b01f0c31f88e9ae5ab168f.tar.gz
stop caching screen_bottom1
I'm not sure this is very useful. I had an initial idea to stop using
screen_bottom1 in final_text_loc_on_screen, by starting from screen_top1
rather than screen_bottom1. But that changes the direction in which we
scan for the text line in situations where there is somehow no text on
screen (something that should never happen but I have zero confidence in
that).

Still, it doesn't seem like a bad thing to drastically reduce the
lifetime of some derived state.

Really what I need to do is throw this whole UX out and allow the cursor
to be on a drawing as a whole. So up arrow or left arrow below a drawing
would focus the whole drawing in a red border, and another up arrow and
left arrow would skip the drawing and continue upward. I think that
change to the UX will eliminate a whole class of special cases in the
code.
Diffstat (limited to 'select.lua')
-rw-r--r--select.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/select.lua b/select.lua
index 6e21c7b..78d18db 100644
--- a/select.lua
+++ b/select.lua
@@ -79,7 +79,8 @@ function Text.mouse_pos(State)
       end
     end
   end
-  return State.screen_bottom1.line, Text.pos_at_end_of_screen_line(State, State.screen_bottom1)
+  local screen_bottom1 = Text.screen_bottom1(State)
+  return screen_bottom1.line, Text.pos_at_end_of_screen_line(State, screen_bottom1)
 end
 
 function Text.cut_selection(State)