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authorKartik K. Agaram <vc@akkartik.com>2023-07-10 16:24:20 -0700
committerKartik K. Agaram <vc@akkartik.com>2023-07-10 17:09:09 -0700
commita8747478ff6452c8bce106ffc9d889886ab202a8 (patch)
tree6db8fe89a6274985436b97840f89c1a48342cb84 /source.lua
parent3f52063d026dcdaa299020573761266ab9a8618f (diff)
downloadlines.love-a8747478ff6452c8bce106ffc9d889886ab202a8.tar.gz
bugfix: Windows pushing title bar off screen
I'm learning the hard way that resizing the window is a big deal. Only
do this when someone explicitly requests it, otherwise follow LÖVE's
defaults.

Therefore we're also going to stop trying to be smart when showing the
log browser. Leave window resizing to manual operations.

Now initialization looks a lot more similar for the run and source apps.
Diffstat (limited to 'source.lua')
-rw-r--r--source.lua63
1 files changed, 20 insertions, 43 deletions
diff --git a/source.lua b/source.lua
index b2d147d..2d48481 100644
--- a/source.lua
+++ b/source.lua
@@ -121,8 +121,11 @@ end
 function source.load_settings()
   local settings = Settings.source
   love.graphics.setFont(love.graphics.newFont(settings.font_height))
-  source.resize_window_from_settings(settings)
---?   print('loading source position', settings.x, settings.y, settings.displayindex)
+  -- set up desired window dimensions and make window resizable
+  _, _, App.screen.flags = App.screen.size()
+  App.screen.flags.resizable = true
+  App.screen.width, App.screen.height = settings.width, settings.height
+  App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
   source.set_window_position_from_settings(settings)
   Show_log_browser_side = settings.show_log_browser_side
   local right = App.screen.width - Margin_right
@@ -143,24 +146,6 @@ function source.load_settings()
   end
 end
 
-function source.resize_window_from_settings(settings)
-  local os = love.system.getOS()
-  if os == 'Android' or os == 'iOS' then
-    -- maximizing on iOS breaks text rendering: https://github.com/deltadaedalus/vudu/issues/7
-    -- no point second-guessing window dimensions on mobile
-    App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
-    return
-  end
-  -- maximize window to determine maximum allowable dimensions
-  App.screen.resize(0, 0)  -- maximize
-  Display_width, Display_height, App.screen.flags = App.screen.size()
-  -- set up desired window dimensions
-  App.screen.flags.resizable = true
-  App.screen.width, App.screen.height = settings.width, settings.height
---?   print('setting window from settings:', App.screen.width, App.screen.height)
-  App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
-end
-
 function source.set_window_position_from_settings(settings)
   local os = love.system.getOS()
   if os == 'Linux' then
@@ -182,19 +167,16 @@ function source.initialize_default_settings()
 end
 
 function source.initialize_window_geometry(em_width)
-  local os = love.system.getOS()
-  if os == 'Android' or os == 'iOS' then
-    -- maximizing on iOS breaks text rendering: https://github.com/deltadaedalus/vudu/issues/7
-    -- no point second-guessing window dimensions on mobile
-    App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
-    return
-  end
-  -- maximize window
-  App.screen.resize(0, 0)  -- maximize
-  Display_width, Display_height, App.screen.flags = App.screen.size()
-  -- shrink height slightly to account for window decoration
-  App.screen.height = Display_height-100
-  App.screen.width = 40*em_width
+  -- Initialize window width/height and make window resizable.
+  --
+  -- I get tempted to have opinions about window dimensions here, but they're
+  -- non-portable:
+  --  - maximizing doesn't work on mobile and messes things up
+  --  - maximizing keeps the title bar on screen in Linux, but off screen on
+  --    Windows. And there's no way to get the height of the title bar.
+  -- It seems more robust to just follow LÖVE's default window size until
+  -- someone overrides it.
+  App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
   App.screen.flags.resizable = true
   App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
   print('initializing source position')
@@ -378,20 +360,15 @@ function source.keychord_press(chord, key)
 --?     print('C-l')
     Show_log_browser_side = not Show_log_browser_side
     if Show_log_browser_side then
-      App.screen.width = math.min(Display_width, App.screen.width*2)
       Editor_state.right = App.screen.width/2 - Margin_right
+      Editor_state.width = Editor_state.right-Editor_state.left
+      Text.redraw_all(Editor_state)
       Log_browser_state.left = App.screen.width/2 + Margin_left
       Log_browser_state.right = App.screen.width - Margin_right
     else
-      App.screen.width = Editor_state.right + Margin_right
-    end
---?     print('setting window:', App.screen.width, App.screen.height)
-    App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
---?     print('done setting window')
-    -- try to restore position if possible
-    -- if the window gets wider the window manager may not respect this
-    if not App.run_tests then
-      source.set_window_position_from_settings(Settings.source)
+      Editor_state.right = App.screen.width - Margin_right
+      Editor_state.width = Editor_state.right-Editor_state.left
+      Text.redraw_all(Editor_state)
     end
     return
   end