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authorKartik K. Agaram <vc@akkartik.com>2023-10-16 22:53:26 -0700
committerKartik K. Agaram <vc@akkartik.com>2023-10-16 22:57:46 -0700
commit4b3f3595266729a16a2a5bdb2a480576d332c14c (patch)
tree8776a614abf1d0621284c2fb4808bcf59d1f2ed8 /source_edit.lua
parentea4a8379fe577207509719af41491190035fc8fa (diff)
downloadlines.love-4b3f3595266729a16a2a5bdb2a480576d332c14c.tar.gz
clearer API for drawing a button
Make it more obvious that the color passed in is just for the background.
The icon will do the rest.
r/g/b keys are more consistent with App.color().
Diffstat (limited to 'source_edit.lua')
-rw-r--r--source_edit.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/source_edit.lua b/source_edit.lua
index 2bf0697..12c2bae 100644
--- a/source_edit.lua
+++ b/source_edit.lua
@@ -188,7 +188,7 @@ function edit.draw(State, hide_cursor, show_line_numbers)
         if show_line_numbers then
           buttonx = 4  -- HACK: position draw buttons at a fixed x on screen
         end
-        button(State, 'draw', {x=buttonx, y=y+4, w=12,h=12, color={1,1,0},
+        button(State, 'draw', {x=buttonx, y=y+4, w=12,h=12, bg={r=1,g=1,b=0},
           icon = icon.insert_drawing,
           onpress1 = function()
                        Drawing.before = snapshot(State, line_index-1, line_index)