diff options
Diffstat (limited to 'drawing.lua')
-rw-r--r-- | drawing.lua | 256 |
1 files changed, 244 insertions, 12 deletions
diff --git a/drawing.lua b/drawing.lua index 928325f..30182a2 100644 --- a/drawing.lua +++ b/drawing.lua @@ -1,15 +1,16 @@ -- primitives for editing drawings Drawing = {} +geom = require 'geom' function Drawing.draw(line, y) local pmx,pmy = love.mouse.getX(), love.mouse.getY() - if pmx < 16+Drawing_width and pmy > line.y and pmy < line.y+pixels(line.h) then + if pmx < 16+Drawing_width and pmy > line.y and pmy < line.y+Drawing.pixels(line.h) then love.graphics.setColor(0.75,0.75,0.75) - love.graphics.rectangle('line', 16,line.y, Drawing_width,pixels(line.h)) - if icon[Current_mode] then - icon[Current_mode](16+Drawing_width-20, line.y+4) + love.graphics.rectangle('line', 16,line.y, Drawing_width,Drawing.pixels(line.h)) + if icon[Current_drawing_mode] then + icon[Current_drawing_mode](16+Drawing_width-20, line.y+4) else - icon[Previous_mode](16+Drawing_width-20, line.y+4) + icon[Previous_drawing_mode](16+Drawing_width-20, line.y+4) end if love.mouse.isDown('1') and love.keyboard.isDown('h') then @@ -23,29 +24,260 @@ function Drawing.draw(line, y) return end - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-line.y) + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-line.y) for _,shape in ipairs(line.shapes) do assert(shape) - if on_shape(mx,my, line, shape) then + if geom.on_shape(mx,my, line, shape) then love.graphics.setColor(1,0,0) else love.graphics.setColor(0,0,0) end - draw_shape(16,line.y, line, shape) + Drawing.draw_shape(16,line.y, line, shape) end for _,p in ipairs(line.points) do if p.deleted == nil then - if near(p, mx,my) then + if Drawing.near(p, mx,my) then love.graphics.setColor(1,0,0) - love.graphics.circle('line', pixels(p.x)+16,pixels(p.y)+line.y, 4) + love.graphics.circle('line', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 4) else love.graphics.setColor(0,0,0) - love.graphics.circle('fill', pixels(p.x)+16,pixels(p.y)+line.y, 2) + love.graphics.circle('fill', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 2) end end end - draw_pending_shape(16,line.y, line) + Drawing.draw_pending_shape(16,line.y, line) +end + +function Drawing.current_drawing() + local x, y = love.mouse.getX(), love.mouse.getY() + for _,drawing in ipairs(Lines) do + if drawing.mode == 'drawing' then + if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then + return drawing + end + end + end + return nil +end + +function Drawing.select_shape_at_mouse() + for _,drawing in ipairs(Lines) do + if drawing.mode == 'drawing' then + local x, y = love.mouse.getX(), love.mouse.getY() + if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) + for i,shape in ipairs(drawing.shapes) do + assert(shape) + if geom.on_shape(mx,my, drawing, shape) then + return drawing,i,shape + end + end + end + end + end +end + +function Drawing.select_point_at_mouse() + for _,drawing in ipairs(Lines) do + if drawing.mode == 'drawing' then + local x, y = love.mouse.getX(), love.mouse.getY() + if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) + for i,point in ipairs(drawing.points) do + assert(point) + if Drawing.near(point, mx,my) then + return drawing,i,point + end + end + end + end + end +end + +function Drawing.select_drawing_at_mouse() + for _,drawing in ipairs(Lines) do + if drawing.mode == 'drawing' then + local x, y = love.mouse.getX(), love.mouse.getY() + if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then + return drawing + end + end + end +end + +function Drawing.contains_point(shape, p) + if shape.mode == 'freehand' then + -- not supported + elseif shape.mode == 'line' or shape.mode == 'manhattan' then + return shape.p1 == p or shape.p2 == p + elseif shape.mode == 'polygon' then + return table.find(shape.vertices, p) + elseif shape.mode == 'circle' then + return shape.center == p + elseif shape.mode == 'arc' then + return shape.center == p + -- ugh, how to support angles + elseif shape.mode == 'deleted' then + -- already done + else + print(shape.mode) + assert(false) + end +end + +function Drawing.convert_line(drawing, shape) + -- Perhaps we should do a more sophisticated "simple linear regression" + -- here: + -- https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression + -- But this works well enough for close-to-linear strokes. + assert(shape.mode == 'freehand') + shape.mode = 'line' + shape.p1 = insert_point(drawing.points, shape.points[1].x, shape.points[1].y) + local n = #shape.points + shape.p2 = insert_point(drawing.points, shape.points[n].x, shape.points[n].y) +end + +-- turn a line either horizontal or vertical +function Drawing.convert_horvert(drawing, shape) + if shape.mode == 'freehand' then + convert_line(shape) + end + assert(shape.mode == 'line') + local p1 = drawing.points[shape.p1] + local p2 = drawing.points[shape.p2] + if math.abs(p1.x-p2.x) > math.abs(p1.y-p2.y) then + p2.y = p1.y + else + p2.x = p1.x + end +end + +function Drawing.smoothen(shape) + assert(shape.mode == 'freehand') + for _=1,7 do + for i=2,#shape.points-1 do + local a = shape.points[i-1] + local b = shape.points[i] + local c = shape.points[i+1] + b.x = (a.x + b.x + c.x)/3 + b.y = (a.y + b.y + c.y)/3 + end + end +end + +function Drawing.insert_point(points, x,y) + for i,point in ipairs(points) do + if Drawing.near(point, x,y) then + return i + end + end + table.insert(points, {x=x, y=y}) + return #points +end + +function Drawing.near(point, x,y) + local px,py = Drawing.pixels(x),Drawing.pixels(y) + local cx,cy = Drawing.pixels(point.x), Drawing.pixels(point.y) + return (cx-px)*(cx-px) + (cy-py)*(cy-py) < 16 +end + +function Drawing.draw_shape(left,top, drawing, shape) + if shape.mode == 'freehand' then + local prev = nil + for _,point in ipairs(shape.points) do + if prev then + love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(point.x)+left,Drawing.pixels(point.y)+top) + end + prev = point + end + elseif shape.mode == 'line' or shape.mode == 'manhattan' then + local p1 = drawing.points[shape.p1] + local p2 = drawing.points[shape.p2] + love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top) + elseif shape.mode == 'polygon' then + local prev = nil + for _,point in ipairs(shape.vertices) do + local curr = drawing.points[point] + if prev then + love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) + end + prev = curr + end + -- close the loop + local curr = drawing.points[shape.vertices[1]] + love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) + elseif shape.mode == 'circle' then + local center = drawing.points[shape.center] + love.graphics.circle('line', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius)) + elseif shape.mode == 'arc' then + local center = drawing.points[shape.center] + love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360) + elseif shape.mode == 'deleted' then + else + print(shape.mode) + assert(false) + end +end + +function Drawing.draw_pending_shape(left,top, drawing) + local shape = drawing.pending + if shape.mode == 'freehand' then + draw_shape(left,top, drawing, shape) + elseif shape.mode == 'line' then + local p1 = drawing.points[shape.p1] + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) + if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then + return + end + love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(my)+top) + elseif shape.mode == 'manhattan' then + local p1 = drawing.points[shape.p1] + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) + if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then + return + end + if math.abs(mx-p1.x) > math.abs(my-p1.y) then + love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(p1.y)+top) + else + love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p1.x)+left,Drawing.pixels(my)+top) + end + elseif shape.mode == 'polygon' then + -- don't close the loop on a pending polygon + local prev = nil + for _,point in ipairs(shape.vertices) do + local curr = drawing.points[point] + if prev then + love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) + end + prev = curr + end + love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY()) + elseif shape.mode == 'circle' then + local center = drawing.points[shape.center] + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) + if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then + return + end + local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top + love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY())) + elseif shape.mode == 'arc' then + local center = drawing.points[shape.center] + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) + if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then + return + end + shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle) + local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top + love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360) + end +end + +function Drawing.pixels(n) -- parts to pixels + return n*Drawing_width/256 +end +function Drawing.coord(n) -- pixels to parts + return math.floor(n*256/Drawing_width) end return Drawing |