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-rw-r--r--drawing.lua256
1 files changed, 244 insertions, 12 deletions
diff --git a/drawing.lua b/drawing.lua
index 928325f..30182a2 100644
--- a/drawing.lua
+++ b/drawing.lua
@@ -1,15 +1,16 @@
 -- primitives for editing drawings
 Drawing = {}
+geom = require 'geom'
 
 function Drawing.draw(line, y)
   local pmx,pmy = love.mouse.getX(), love.mouse.getY()
-  if pmx < 16+Drawing_width and pmy > line.y and pmy < line.y+pixels(line.h) then
+  if pmx < 16+Drawing_width and pmy > line.y and pmy < line.y+Drawing.pixels(line.h) then
     love.graphics.setColor(0.75,0.75,0.75)
-    love.graphics.rectangle('line', 16,line.y, Drawing_width,pixels(line.h))
-    if icon[Current_mode] then
-      icon[Current_mode](16+Drawing_width-20, line.y+4)
+    love.graphics.rectangle('line', 16,line.y, Drawing_width,Drawing.pixels(line.h))
+    if icon[Current_drawing_mode] then
+      icon[Current_drawing_mode](16+Drawing_width-20, line.y+4)
     else
-      icon[Previous_mode](16+Drawing_width-20, line.y+4)
+      icon[Previous_drawing_mode](16+Drawing_width-20, line.y+4)
     end
 
     if love.mouse.isDown('1') and love.keyboard.isDown('h') then
@@ -23,29 +24,260 @@ function Drawing.draw(line, y)
     return
   end
 
-  local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-line.y)
+  local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-line.y)
 
   for _,shape in ipairs(line.shapes) do
     assert(shape)
-    if on_shape(mx,my, line, shape) then
+    if geom.on_shape(mx,my, line, shape) then
       love.graphics.setColor(1,0,0)
     else
       love.graphics.setColor(0,0,0)
     end
-    draw_shape(16,line.y, line, shape)
+    Drawing.draw_shape(16,line.y, line, shape)
   end
   for _,p in ipairs(line.points) do
     if p.deleted == nil then
-      if near(p, mx,my) then
+      if Drawing.near(p, mx,my) then
         love.graphics.setColor(1,0,0)
-        love.graphics.circle('line', pixels(p.x)+16,pixels(p.y)+line.y, 4)
+        love.graphics.circle('line', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 4)
       else
         love.graphics.setColor(0,0,0)
-        love.graphics.circle('fill', pixels(p.x)+16,pixels(p.y)+line.y, 2)
+        love.graphics.circle('fill', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 2)
       end
     end
   end
-  draw_pending_shape(16,line.y, line)
+  Drawing.draw_pending_shape(16,line.y, line)
+end
+
+function Drawing.current_drawing()
+  local x, y = love.mouse.getX(), love.mouse.getY()
+  for _,drawing in ipairs(Lines) do
+    if drawing.mode == 'drawing' then
+      if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+        return drawing
+      end
+    end
+  end
+  return nil
+end
+
+function Drawing.select_shape_at_mouse()
+  for _,drawing in ipairs(Lines) do
+    if drawing.mode == 'drawing' then
+      local x, y = love.mouse.getX(), love.mouse.getY()
+      if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+        local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+        for i,shape in ipairs(drawing.shapes) do
+          assert(shape)
+          if geom.on_shape(mx,my, drawing, shape) then
+            return drawing,i,shape
+          end
+        end
+      end
+    end
+  end
+end
+
+function Drawing.select_point_at_mouse()
+  for _,drawing in ipairs(Lines) do
+    if drawing.mode == 'drawing' then
+      local x, y = love.mouse.getX(), love.mouse.getY()
+      if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+        local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+        for i,point in ipairs(drawing.points) do
+          assert(point)
+          if Drawing.near(point, mx,my) then
+            return drawing,i,point
+          end
+        end
+      end
+    end
+  end
+end
+
+function Drawing.select_drawing_at_mouse()
+  for _,drawing in ipairs(Lines) do
+    if drawing.mode == 'drawing' then
+      local x, y = love.mouse.getX(), love.mouse.getY()
+      if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+        return drawing
+      end
+    end
+  end
+end
+
+function Drawing.contains_point(shape, p)
+  if shape.mode == 'freehand' then
+    -- not supported
+  elseif shape.mode == 'line' or shape.mode == 'manhattan' then
+    return shape.p1 == p or shape.p2 == p
+  elseif shape.mode == 'polygon' then
+    return table.find(shape.vertices, p)
+  elseif shape.mode == 'circle' then
+    return shape.center == p
+  elseif shape.mode == 'arc' then
+    return shape.center == p
+    -- ugh, how to support angles
+  elseif shape.mode == 'deleted' then
+    -- already done
+  else
+    print(shape.mode)
+    assert(false)
+  end
+end
+
+function Drawing.convert_line(drawing, shape)
+  -- Perhaps we should do a more sophisticated "simple linear regression"
+  -- here:
+  --   https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression
+  -- But this works well enough for close-to-linear strokes.
+  assert(shape.mode == 'freehand')
+  shape.mode = 'line'
+  shape.p1 = insert_point(drawing.points, shape.points[1].x, shape.points[1].y)
+  local n = #shape.points
+  shape.p2 = insert_point(drawing.points, shape.points[n].x, shape.points[n].y)
+end
+
+-- turn a line either horizontal or vertical
+function Drawing.convert_horvert(drawing, shape)
+  if shape.mode == 'freehand' then
+    convert_line(shape)
+  end
+  assert(shape.mode == 'line')
+  local p1 = drawing.points[shape.p1]
+  local p2 = drawing.points[shape.p2]
+  if math.abs(p1.x-p2.x) > math.abs(p1.y-p2.y) then
+    p2.y = p1.y
+  else
+    p2.x = p1.x
+  end
+end
+
+function Drawing.smoothen(shape)
+  assert(shape.mode == 'freehand')
+  for _=1,7 do
+    for i=2,#shape.points-1 do
+      local a = shape.points[i-1]
+      local b = shape.points[i]
+      local c = shape.points[i+1]
+      b.x = (a.x + b.x + c.x)/3
+      b.y = (a.y + b.y + c.y)/3
+    end
+  end
+end
+
+function Drawing.insert_point(points, x,y)
+  for i,point in ipairs(points) do
+    if Drawing.near(point, x,y) then
+      return i
+    end
+  end
+  table.insert(points, {x=x, y=y})
+  return #points
+end
+
+function Drawing.near(point, x,y)
+  local px,py = Drawing.pixels(x),Drawing.pixels(y)
+  local cx,cy = Drawing.pixels(point.x), Drawing.pixels(point.y)
+  return (cx-px)*(cx-px) + (cy-py)*(cy-py) < 16
+end
+
+function Drawing.draw_shape(left,top, drawing, shape)
+  if shape.mode == 'freehand' then
+    local prev = nil
+    for _,point in ipairs(shape.points) do
+      if prev then
+        love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(point.x)+left,Drawing.pixels(point.y)+top)
+      end
+      prev = point
+    end
+  elseif shape.mode == 'line' or shape.mode == 'manhattan' then
+    local p1 = drawing.points[shape.p1]
+    local p2 = drawing.points[shape.p2]
+    love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top)
+  elseif shape.mode == 'polygon' then
+    local prev = nil
+    for _,point in ipairs(shape.vertices) do
+      local curr = drawing.points[point]
+      if prev then
+        love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
+      end
+      prev = curr
+    end
+    -- close the loop
+    local curr = drawing.points[shape.vertices[1]]
+    love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
+  elseif shape.mode == 'circle' then
+    local center = drawing.points[shape.center]
+    love.graphics.circle('line', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius))
+  elseif shape.mode == 'arc' then
+    local center = drawing.points[shape.center]
+    love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
+  elseif shape.mode == 'deleted' then
+  else
+    print(shape.mode)
+    assert(false)
+  end
+end
+
+function Drawing.draw_pending_shape(left,top, drawing)
+  local shape = drawing.pending
+  if shape.mode == 'freehand' then
+    draw_shape(left,top, drawing, shape)
+  elseif shape.mode == 'line' then
+    local p1 = drawing.points[shape.p1]
+    local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
+      return
+    end
+    love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(my)+top)
+  elseif shape.mode == 'manhattan' then
+    local p1 = drawing.points[shape.p1]
+    local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
+      return
+    end
+    if math.abs(mx-p1.x) > math.abs(my-p1.y) then
+      love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(p1.y)+top)
+    else
+      love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p1.x)+left,Drawing.pixels(my)+top)
+    end
+  elseif shape.mode == 'polygon' then
+    -- don't close the loop on a pending polygon
+    local prev = nil
+    for _,point in ipairs(shape.vertices) do
+      local curr = drawing.points[point]
+      if prev then
+        love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
+      end
+      prev = curr
+    end
+    love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY())
+  elseif shape.mode == 'circle' then
+    local center = drawing.points[shape.center]
+    local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
+      return
+    end
+    local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
+    love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY()))
+  elseif shape.mode == 'arc' then
+    local center = drawing.points[shape.center]
+    local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
+      return
+    end
+    shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
+    local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
+    love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
+  end
+end
+
+function Drawing.pixels(n)  -- parts to pixels
+  return n*Drawing_width/256
+end
+function Drawing.coord(n)  -- pixels to parts
+  return math.floor(n*256/Drawing_width)
 end
 
 return Drawing