| Commit message (Collapse) | Author | Age | Files | Lines |
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Error_message is a special global. It's set when the app (Current_app = 'run')
encounters an error and switches to the source editor, and cleared when
switching from source editor back to the app.
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If we're already in source editor we'll quit as before.
It's ugly that app.lua now knows about run.lua. But it's a start.
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It doesn't work on Android, and it's not much work to avoid.
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The key API change I'd underestimated: opening a file used to return nil
on failure, and now returns false.
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We now need to explicitly select the directory we want to read from.
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Thanks to physfs and nativefs.lua
nativefs still introduces some inconsistencies with love.filesystem with
relative paths:
* love.fs.read: reads from save dir if it exists, falls back to source dir if not
* nativefs.read: reads from save dir if it exists, falls back to source dir if not ✓
* love.fs.write: always writes to save dir
* nativefs.write: always writes to source dir (since no restrictions)
* love.fs.newFile followed by file:open('r'): reads from save dir if it exists, source dir if not
* nativefs.newFile followed by file:open('r'): always reads from working dir
* love.fs.newFile followed by file:open('w'): always writes to save dir
* nativefs.newFile followed by file:open('w'): always writes to working dir
So avoid using relative paths with App primitives.
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I was so sure my comments were clear when I wrote this a year ago. They
were shit. So, most probably, is the current iteration. Feedback
appreciated.
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This keeps things consistent with other forks (links, lines-and-links)
that are "conceptually upstream" of the source editor.
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In addition to being more efficient, this will simplify the next bugfix.
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scenario:
* position a wrapped line on screen
* search for the word immediately after the point of wrapping
Before this commit the word would be highlighted twice:
- at the end of the first screen line
- at the start of the second screen line
Now it shows up at the right place.
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I'm duplicating the bounds check when drawing cursor and search
highlight because they're separate concerns and require subtly different
logic.
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We shouldn't be thinking about saving settings when we're initializing
window geometry.
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We don't ever call one app's settings while Current_app is the other.
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I'm learning the hard way that resizing the window is a big deal. Only
do this when someone explicitly requests it, otherwise follow LÖVE's
defaults.
Therefore we're also going to stop trying to be smart when showing the
log browser. Leave window resizing to manual operations.
Now initialization looks a lot more similar for the run and source apps.
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Initialization is getting complex, and I'm finding bugs.
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I just noticed we hadn't got this bugfix for Linux on the main app. How
had we not noticed this issue before? Answer: lines.love windows tend to
be tall and skinny, and resize must keep the window entirely within the
screen. So the window was staying in place just because it happened to
be running up against the bottom.
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It'll only work after LÖVE v12 comes out.
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https://pijul.org
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It works right so rarely that it's a net negative. I'll bring it back
if I ever start tokenizing on non-whitespace.
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The old name was confusing, as its description showed.
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To fix this I have to first stop incrementally updating screen_bottom1
in the middle of a frame. Now it always has a good value from the end of
a frame.
I'm also running into some limitations in the test I'd ideally like to
write (that are documented in a comment), but I still get some sort of
automated test for this bugfix.
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It's a hack:
- if you start selecting from below final line the start of the
selection is the most recent click even if it was forever ago
- (the crash we're currently fixing) if you start up and immediately
select all then click below final line => crash. recent_mouse was
never set.
- getting rid of it breaks no tests (except the crash we're currently
fixing)
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This helps, but doesn't address the C-a case. As it stands, literally my
first click of the mouse might need access to recent_mouse.line/pos
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Text.mouse_pos can sometimes set recent_mouse.time but not
recent_mouse.x/y. I'd assumed x/y is never nil in those situations, but
that's violated. It's most easily seen when typing C-a and then
clicking.
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The bug has been spotted twice:
1. In snap.love, I selected text in one node, then another, and hit:
Error: text.lua:789: attempt to compare nil with number
stack traceback:
text.lua:789: in function 'lt1'
select.lua:19: in function 'clip_selection'
text.lua:32: in function 'draw'
edit.lua:117: in function 'draw'
[string "REPL"]:21: in function 'draw'
main.lua:152: in function 'draw'
app.lua:102: in function <app.lua:84>
[C]: in function 'xpcall'
app.lua:112: in function <app.lua:111>
[C]: in function 'xpcall'
Couldn't reproduce.
2. In text.love, inscript selected all text in a small buffer and then
clicked outside the text. And got:
Error: text.lua:784: attempt to compare nil with number
Traceback
[love "callbacks.lua"]:228: in function 'handler'
text.lua:784: in function 'lt1'
select.lua:19: in function 'clip_selection'
text.lua:27: in function 'draw'
edit.lua:117: in function 'draw'
run.lua:136: in function 'draw'
main.lua:148: in function 'draw'
app.lua:42: in function <app.lua:22>
[C]: in function 'xpcall'
This is reproducible, and also across forks.
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We had this problem because our test fakes were out of sync with reality.
And just in the source app.
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Broken since 2022-09 X-(
Scenario:
* switch to source editor
* draw a line
* wait 3 seconds
Before this commit the app would crash and then fail to restart until
you deleted the created .lua file from save dir.
This is not the first time I've confused Lua's files and LÖVE's
droppedFile objects. Just never rely on multiple args in file:write().
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