1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
|
-- primitives for editing text
Text = {}
local utf8 = require 'utf8'
local Debug_new_render = false
function Text.draw(line, line_width, line_index)
love.graphics.setColor(0,0,0)
-- wrap long lines
local x = 25
local y = line.y
local pos = 1
if line.fragments == nil then
Text.compute_fragments(line, line_width)
end
line.screen_line_starting_pos = nil
if Debug_new_render then print('--') end
for _, f in ipairs(line.fragments) do
local frag, frag_text = f.data, f.text
-- render fragment
local frag_width = math.floor(frag_text:getWidth()*Zoom)
if x + frag_width > line_width then
assert(x > 25) -- no overfull lines
if line_index > Screen_top_line or pos > Top_screen_line_starting_pos then
y = y + math.floor(15*Zoom)
if Debug_new_render then print('y', y) end
end
x = 25
if line.screen_line_starting_pos == nil then
line.screen_line_starting_pos = {1, pos}
else
table.insert(line.screen_line_starting_pos, pos)
end
end
if Debug_new_render then print('checking to draw', pos, Top_screen_line_starting_pos) end
if line_index > Screen_top_line or pos >= Top_screen_line_starting_pos then
if Debug_new_render then print('drawing '..frag) end
love.graphics.draw(frag_text, x,y, 0, Zoom)
end
-- render cursor if necessary
local frag_len = utf8.len(frag)
if line_index == Cursor_line then
if pos <= Cursor_pos and pos + frag_len > Cursor_pos then
Text.draw_cursor(x+Text.cursor_x2(frag, Cursor_pos-pos+1), y)
end
end
x = x + frag_width
pos = pos + frag_len
end
if line_index == Cursor_line and Cursor_pos == pos then
Text.draw_cursor(x, y)
end
Debug_new_render = false
return y
end
-- manual tests:
-- draw with small line_width of 100
-- short words break on spaces
-- long words break when they must
function Text.draw_cursor(x, y)
love.graphics.setColor(1,0,0)
love.graphics.circle('fill', x,y+math.floor(15*Zoom), 2)
love.graphics.setColor(0,0,0)
Cursor_x = x
Cursor_y = y+math.floor(15*Zoom)
end
function Text.compute_fragments(line, line_width)
line.fragments = {}
local x = 25
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_text = love.graphics.newText(love.graphics.getFont(), frag)
local frag_width = math.floor(frag_text:getWidth()*Zoom)
--? print('x: '..tostring(x)..'; '..tostring(line_width-x)..'px to go')
--? print('frag: ^'..frag..'$ is '..tostring(frag_width)..'px wide')
if x + frag_width > line_width then
while x + frag_width > line_width do
if x < 0.8*line_width then
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local b = Text.nearest_cursor_pos(frag, line_width - x)
--? print('space for '..tostring(b)..' graphemes')
local frag1 = string.sub(frag, 1, b)
local frag1_text = love.graphics.newText(love.graphics.getFont(), frag1)
local frag1_width = math.floor(frag1_text:getWidth()*Zoom)
--? print('inserting '..frag1..' of width '..tostring(frag1_width)..'px')
table.insert(line.fragments, {data=frag1, text=frag1_text})
frag = string.sub(frag, b+1)
frag_text = love.graphics.newText(love.graphics.getFont(), frag)
frag_width = math.floor(frag_text:getWidth()*Zoom)
end
x = 25 -- new line
end
end
if #frag > 0 then
--? print('inserting '..frag..' of width '..tostring(frag_width)..'px')
table.insert(line.fragments, {data=frag, text=frag_text})
end
end
end
function Text.textinput(t)
if love.mouse.isDown('1') then return end
Text.insert_at_cursor(t)
end
function Text.insert_at_cursor(t)
local byte_offset
if Cursor_pos > 1 then
byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
else
byte_offset = 0
end
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset)..t..string.sub(Lines[Cursor_line].data, byte_offset+1)
Lines[Cursor_line].fragments = nil
Cursor_pos = Cursor_pos+1
end
-- Don't handle any keys here that would trigger love.textinput above.
function Text.keychord_pressed(chord)
--? Debug_new_render = true
if chord == 'return' then
local byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
table.insert(Lines, Cursor_line+1, {mode='text', data=string.sub(Lines[Cursor_line].data, byte_offset)})
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset-1)
Lines[Cursor_line].fragments = nil
Cursor_line = Cursor_line+1
Cursor_pos = 1
save_to_disk(Lines, Filename)
elseif chord == 'tab' then
Text.insert_at_cursor('\t')
save_to_disk(Lines, Filename)
elseif chord == 'left' then
assert(Lines[Cursor_line].mode == 'text')
if Cursor_pos > 1 then
Cursor_pos = Cursor_pos-1
else
local new_cursor_line = Cursor_line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if Lines[new_cursor_line].mode == 'text' then
Cursor_line = new_cursor_line
Cursor_pos = utf8.len(Lines[Cursor_line].data) + 1
break
end
end
if Cursor_line < Screen_top_line then
Screen_top_line = Cursor_line
end
end
elseif chord == 'right' then
assert(Lines[Cursor_line].mode == 'text')
if Cursor_pos <= utf8.len(Lines[Cursor_line].data) then
Cursor_pos = Cursor_pos+1
else
local new_cursor_line = Cursor_line
while new_cursor_line <= #Lines-1 do
new_cursor_line = new_cursor_line+1
if Lines[new_cursor_line].mode == 'text' then
Cursor_line = new_cursor_line
Cursor_pos = 1
break
end
end
if Cursor_line > Screen_bottom_line then
Screen_top_line = Cursor_line
end
end
elseif chord == 'home' then
Cursor_pos = 1
elseif chord == 'end' then
Cursor_pos = utf8.len(Lines[Cursor_line].data) + 1
elseif chord == 'backspace' then
if Cursor_pos > 1 then
local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
if byte_start then
if byte_end then
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
else
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
end
Lines[Cursor_line].fragments = nil
Cursor_pos = Cursor_pos-1
end
elseif Cursor_line > 1 then
if Lines[Cursor_line-1].mode == 'drawing' then
table.remove(Lines, Cursor_line-1)
else
-- join lines
Cursor_pos = utf8.len(Lines[Cursor_line-1].data)+1
Lines[Cursor_line-1].data = Lines[Cursor_line-1].data..Lines[Cursor_line].data
Lines[Cursor_line-1].fragments = nil
table.remove(Lines, Cursor_line)
end
Cursor_line = Cursor_line-1
end
save_to_disk(Lines, Filename)
elseif chord == 'delete' then
if Cursor_pos <= utf8.len(Lines[Cursor_line].data) then
local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos+1)
if byte_start then
if byte_end then
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
else
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
end
Lines[Cursor_line].fragments = nil
-- no change to Cursor_pos
end
elseif Cursor_line < #Lines then
if Lines[Cursor_line+1].mode == 'drawing' then
table.remove(Lines, Cursor_line+1)
else
-- join lines
Lines[Cursor_line].data = Lines[Cursor_line].data..Lines[Cursor_line+1].data
Lines[Cursor_line].fragments = nil
table.remove(Lines, Cursor_line+1)
end
end
save_to_disk(Lines, Filename)
elseif chord == 'up' then
assert(Lines[Cursor_line].mode == 'text')
--? print('up', Cursor_pos, Top_screen_line_starting_pos)
local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line()
if screen_line_starting_pos == 1 then
--? print('cursor is at first screen line of its line')
-- line is done; skip to previous text line
local new_cursor_line = Cursor_line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if Lines[new_cursor_line].mode == 'text' then
Cursor_line = new_cursor_line
if Lines[Cursor_line].screen_line_starting_pos == nil then
Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, Cursor_x)
break
end
-- previous text line found, pick its final screen line
local screen_line_starting_pos = Lines[Cursor_line].screen_line_starting_pos
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
--? print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
if Screen_top_line == Cursor_line and Top_screen_line_starting_pos == screen_line_starting_pos then
Top_screen_line_starting_pos = screen_line_starting_pos
--? print('pos of top of screen is also '..tostring(Top_screen_line_starting_pos)..' of the same line')
end
local s = string.sub(Lines[Cursor_line].data, screen_line_starting_pos)
Cursor_pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
break
end
end
if Cursor_line < Screen_top_line then
Screen_top_line = Cursor_line
end
else
-- move up one screen line in current line
--? print('cursor is NOT at first screen line of its line')
assert(screen_line_index > 1)
new_screen_line_starting_pos = Lines[Cursor_line].screen_line_starting_pos[screen_line_index-1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
if Screen_top_line == Cursor_line and Top_screen_line_starting_pos == screen_line_starting_pos then
Top_screen_line_starting_pos = new_screen_line_starting_pos
--? print('also setting pos of top of screen to '..tostring(Top_screen_line_starting_pos))
end
local s = string.sub(Lines[Cursor_line].data, new_screen_line_starting_pos)
Cursor_pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
--? print('cursor pos is now '..tostring(Cursor_pos))
end
elseif chord == 'down' then
assert(Lines[Cursor_line].mode == 'text')
if Text.cursor_at_final_screen_line() then
-- line is done, skip to next text line
--? print('down: cursor at final screen line of its line')
local new_cursor_line = Cursor_line
while new_cursor_line < #Lines do
new_cursor_line = new_cursor_line+1
if Lines[new_cursor_line].mode == 'text' then
Cursor_line = new_cursor_line
Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, Cursor_x)
--? print(Cursor_pos)
break
end
end
--? print(Cursor_line, Cursor_pos, Screen_bottom_line)
if Cursor_line > Screen_bottom_line then
--? print('screen top before:', Screen_top_line, Top_screen_line_starting_pos)
Screen_top_line = Cursor_line
--? print('scroll up preserving cursor')
Text.scroll_up_while_cursor_on_screen()
--? print('screen top after:', Screen_top_line, Top_screen_line_starting_pos)
end
--? print('=>', Cursor_line, Cursor_pos, Screen_bottom_line)
else
-- move down one screen line in current line
--? print('cursor is NOT at final screen line of its line')
local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line()
new_screen_line_starting_pos = Lines[Cursor_line].screen_line_starting_pos[screen_line_index+1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
local s = string.sub(Lines[Cursor_line].data, new_screen_line_starting_pos)
Cursor_pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
--? print('cursor pos is now '..tostring(Cursor_pos))
Screen_top_line = Cursor_line
--? print('scroll up preserving cursor')
Text.scroll_up_while_cursor_on_screen()
--? print('screen top after:', Screen_top_line, Top_screen_line_starting_pos)
end
end
end
function Text.pos_at_start_of_cursor_screen_line()
if Lines[Cursor_line].screen_line_starting_pos == nil then
return 1,1
end
for i=#Lines[Cursor_line].screen_line_starting_pos,1,-1 do
local spos = Lines[Cursor_line].screen_line_starting_pos[i]
if spos <= Cursor_pos then
return i,spos
end
end
assert(false)
end
function Text.cursor_at_final_screen_line()
if Lines[Cursor_line].screen_line_starting_pos == nil then
return true
end
i=#Lines[Cursor_line].screen_line_starting_pos
local spos = Lines[Cursor_line].screen_line_starting_pos[i]
return spos <= Cursor_pos
end
function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary()
while Cursor_line <= #Lines do
if Lines[Cursor_line].mode == 'text' then
break
end
Cursor_line = Cursor_line + 1
end
-- hack: insert a text line at bottom of file if necessary
if Cursor_line > #Lines then
assert(Cursor_line == #Lines+1)
table.insert(Lines, {mode='text', data=''})
end
if Cursor_line > Screen_bottom_line then
Screen_top_line = Cursor_line
Text.scroll_up_while_cursor_on_screen()
end
end
function Text.scroll_up_while_cursor_on_screen()
local cursor_pos_screen_lines = Text.pos_at_start_of_cursor_screen_line()
--? print('cursor pos '..tostring(Cursor_pos)..' is on the #'..tostring(cursor_pos_screen_lines)..' screen line down')
local y = Screen_height - cursor_pos_screen_lines*math.floor(15*Zoom)
-- duplicate some logic from love.draw
while true do
if Screen_top_line == 1 then break end
--? print('y', y)
local h = 0
if Lines[Screen_top_line-1].mode == 'drawing' then
h = 20 + Drawing.pixels(Lines[Screen_top_line-1].h)
elseif Lines[Screen_top_line-1].screen_line_starting_pos == nil then
h = h + math.floor(15*Zoom) -- text height
else
local n = #Lines[Screen_top_line-1].screen_line_starting_pos
h = h + n*math.floor(15*Zoom) -- text height
end
--? print('height:', h)
if y - h < 0 then
break
end
y = y - h
if y < math.floor(15*Zoom) then
break
end
Screen_top_line = Screen_top_line - 1
end
end
function Text.in_line(line, x,y)
if line.y == nil then return false end -- outside current page
if x < 16 then return false end
if y < line.y then return false end
if line.screen_line_starting_pos == nil then return y < line.y + math.floor(15*Zoom) end
return y < line.y + #line.screen_line_starting_pos * math.floor(15*Zoom)
end
function Text.move_cursor(line_index, line, mx, my)
Cursor_line = line_index
if line.screen_line_starting_pos == nil then
Cursor_pos = Text.nearest_cursor_pos(line.data, mx)
return
end
assert(line.fragments)
assert(my >= line.y)
-- duplicate some logic from Text.draw
local y = line.y
for screen_line_index,screen_line_starting_pos in ipairs(line.screen_line_starting_pos) do
local nexty = y + math.floor(15*Zoom)
if my < nexty then
-- On all wrapped screen lines but the final one, clicks past end of
-- line position cursor on final character of screen line.
-- (The final screen line positions past end of screen line as always.)
if mx > Line_width and screen_line_index < #line.screen_line_starting_pos then
Cursor_pos = line.screen_line_starting_pos[screen_line_index+1]
return
end
local s = string.sub(line.data, screen_line_starting_pos)
Cursor_pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, mx) - 1
return
end
y = nexty
end
assert(false)
end
-- manual test:
-- line: abc
-- def
-- gh
-- fragments: abc, def, gh
-- click inside e
-- line_starting_pos = 1 + 3 = 4
-- nearest_cursor_pos('defgh', mx) = 2
-- Cursor_pos = 4 + 2 - 1 = 5
-- manual test:
-- click inside h
-- line_starting_pos = 1 + 3 + 3 = 7
-- nearest_cursor_pos('gh', mx) = 2
-- Cursor_pos = 7 + 2 - 1 = 8
function Text.nearest_cursor_pos(line, x)
if x == 0 then
return 1
end
local len = utf8.len(line)
local max_x = Text.cursor_x(line, len+1)
if x > max_x then
return len+1
end
local left, right = 1, len+1
--? print('--')
while true do
local curr = math.floor((left+right)/2)
local currxmin = Text.cursor_x(line, curr)
local currxmax = Text.cursor_x(line, curr+1)
--? print(x, left, right, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
return curr
end
if left >= right-1 then
return right
end
if currxmin > x then
right = curr
else
left = curr
end
end
assert(false)
end
function Text.cursor_x(line_data, cursor_pos)
local line_before_cursor = line_data:sub(1, cursor_pos-1)
local text_before_cursor = love.graphics.newText(love.graphics.getFont(), line_before_cursor)
return 25 + math.floor(text_before_cursor:getWidth()*Zoom)
end
function Text.cursor_x2(s, cursor_pos)
local s_before_cursor = s:sub(1, cursor_pos-1)
local text_before_cursor = love.graphics.newText(love.graphics.getFont(), s_before_cursor)
return math.floor(text_before_cursor:getWidth()*Zoom)
end
return Text
|