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authorKartik Agaram <vc@akkartik.com>2020-10-05 10:16:53 -0700
committerKartik Agaram <vc@akkartik.com>2020-10-05 10:25:25 -0700
commitf13576b5d273ef9175e938b15f55bb1ead22fb1d (patch)
treea54c4667e384a7eec44d0e5e7c2da687b670b7e9 /mu_instructions
parentbb3ce6cdea12ff00b998c5a1c6dbf2c83dba77c2 (diff)
downloadmu-f13576b5d273ef9175e938b15f55bb1ead22fb1d.tar.gz
6957
The final fix to the raytracing program involves rounding modes. It turns
out x86 processors round floats by default, unlike C which has trained
me to expect truncation. Rather than mess with the MXCSR register, I added
another instruction for truncation. Now milestone 3 emits perfectly correct
results.
Diffstat (limited to 'mu_instructions')
-rw-r--r--mu_instructions9
1 files changed, 9 insertions, 0 deletions
diff --git a/mu_instructions b/mu_instructions
index 9e7f26bc..f93bb685 100644
--- a/mu_instructions
+++ b/mu_instructions
@@ -327,10 +327,19 @@ var/xreg <- convert var2/reg2     => "f3 0f 2a/convert-to-float %" reg2 " " xreg
 var/xreg <- convert var2          => "f3 0f 2a/convert-to-float *(ebp+" var2.stack-offset ") " xreg "/x32"
 var/xreg <- convert *var2/reg2    => "f3 0f 2a/convert-to-float *" reg2 " " xreg "/x32"
 
+Converting floats to ints performs rounding by default. (We don't mess with the
+MXCSR control register.)
+
 var/reg <- convert var2/xreg2     => "f3 0f 2d/convert-to-int %" xreg2 " " reg "/r32"
 var/reg <- convert var2           => "f3 0f 2d/convert-to-int *(ebp+" var2.stack-offset ") " reg "/r32"
 var/reg <- convert *var2/reg2     => "f3 0f 2d/convert-to-int *" reg2 " " reg "/r32"
 
+There's a separate instruction for truncating the fractional part.
+
+var/reg <- truncate var2/xreg2     => "f3 0f 2c/truncate-to-int %" xreg2 " " reg "/r32"
+var/reg <- truncate var2           => "f3 0f 2c/truncate-to-int *(ebp+" var2.stack-offset ") " reg "/r32"
+var/reg <- truncate *var2/reg2     => "f3 0f 2c/truncate-to-int *" reg2 " " reg "/r32"
+
 There are no instructions accepting floating-point literals. To obtain integer
 literals in floating-point registers, copy them to general-purpose registers
 and then convert them to floating-point.