# .tlv file generated by https://github.com/akkartik/teliva
# You may edit it if you are careful; however, you may see cryptic errors if you
# violate Teliva's assumptions.
#
# .tlv files are representations of Teliva programs. Teliva programs consist of
# sequences of definitions. Each definition is a table of key/value pairs. Keys
# and values are both strings.
#
# Lines in .tlv files always follow exactly one of the following forms:
# - comment lines at the top of the file starting with '#' at column 0
# - beginnings of definitions starting with '- ' at column 0, followed by a
# key/value pair
# - key/value pairs consisting of ' ' at column 0, containing either a
# spaceless value on the same line, or a multi-line value
# - multiline values indented by more than 2 spaces, starting with a '>'
#
# If these constraints are violated, Teliva may unceremoniously crash. Please
# report bugs at http://akkartik.name/contact
- __teliva_timestamp: original
grid:
>-- main data structure
>grid = {}
>for i=1,lines*4 do
> grid[i] = {}
> for j=1,cols*2 do
> grid[i][j] = 0
> end
>end
- __teliva_timestamp: original
window:
>window = curses.stdscr()
>-- animation-based app
>window:nodelay(true)
>curses.curs_set(0)
>lines, cols = window:getmaxyx()
- __teliva_timestamp: original
grid_char:
>-- grab a 4x2 chunk of grid
>function grid_char(line, col)
> result = {}
> for l, row in ipairs({unpack(grid, (line-1)*4+1, line*4)}) do
> result[l] = {unpack(row, (col-1)*2+1, col*2)}
> end
> return result
>end
- __teliva_timestamp: original
print_grid_char:
>function print_grid_char(window, x)
> result = {}
> for l, row in ipairs(x) do
> for c, val in ipairs(row) do
> window:mvaddstr(l, c, val)
> end
> end
> return result
>end
- __teliva_timestamp: original
glyph:
>-- look up the braille pattern corresponding to a 4x2 chunk of grid
>-- https://en.wikipedia.org/wiki/Braille_Patterns
>-- not obviously programmatic because Unicode added 4x2 after 3x2
>glyph = {
> 0x2800, 0x2801, 0x2802, 0x2803, 0x2804, 0x2805, 0x2806, 0x2807, 0x2840, 0x2841, 0x2842, 0x2843, 0x2844, 0x2845, 0x2846, 0x2847,
> 0x2808, 0x2809, 0x280a, 0x280b, 0x280c, 0x280d, 0x280e, 0x280f, 0x2848, 0x2849, 0x284a, 0x284b, 0x284c, 0x284d, 0x284e, 0x284f,
> 0x2810, 0x2811, 0x2812, 0x2813, 0x2814, 0x2815, 0x2816, 0x2817, 0x2850, 0x2851, 0x2852, 0x2853, 0x2854, 0x2855, 0x2856, 0x2857,
> 0x2818, 0x2819, 0x281a, 0x281b, 0x281c, 0x281d, 0x281e, 0x281f, 0x2858, 0x2859, 0x285a, 0x285b, 0x285c, 0x285d, 0x285e, 0x285f,
> 0x2820, 0x2821, 0x2822, 0x2823, 0x2824, 0x2825, 0x2826, 0x2827, 0x2860, 0x2861, 0x2862, 0x2863, 0x2864, 0x2865, 0x2866, 0x2867,
> 0x2828, 0x2829, 0x282a, 0x282b, 0x282c, 0x282d, 0x282e, 0x282f, 0x2868, 0x2869, 0x286a, 0x286b, 0x286c, 0x286d, 0x286e, 0x286f,
> 0x2830, 0x2831, 0x2832, 0x2833, 0x2834, 0x2835, 0x2836, 0x2837, 0x2870, 0x2871, 0x2872, 0x2873, 0x2874, 0x2875, 0x2876, 0x2877,
> 0x2838, 0x2839, 0x283a, 0x283b, 0x283c, 0x283d, 0x283e, 0x283f, 0x2878, 0x2879, 0x287a, 0x287b, 0x287c, 0x287d, 0x287e, 0x287f,
>
> 0x2880, 0x2881, 0x2882, 0x2883, 0x2884, 0x2885, 0x2886, 0x2887, 0x28c0, 0x28c1, 0x28c2, 0x28c3, 0x28c4, 0x28c5, 0x28c6, 0x28c7,
> 0x2888, 0x2889, 0x288a, 0x288b, 0x288c, 0x288d, 0x288e, 0x288f, 0x28c8, 0x28c9, 0x28ca, 0x28cb, 0x28cc, 0x28cd, 0x28ce, 0x28cf,
> 0x2890, 0x2891, 0x2892, 0x2893, 0x2894, 0x2895, 0x2896, 0x2897, 0x28d0, 0x28d1, 0x28d2, 0x28d3, 0x28d4, 0x28d5, 0x28d6, 0x28d7,
> 0x2898, 0x2899, 0x289a, 0x289b, 0x289c, 0x289d, 0x289e, 0x289f, 0x28d8, 0x28d9, 0x28da, 0x28db, 0x28dc, 0x28dd, 0x28de, 0x28df,
> 0x28a0, 0x28a1, 0x28a2, 0x28a3, 0x28a4, 0x28a5, 0x28a6, 0x28a7, 0x28e0, 0x28e1, 0x28e2, 0x28e3, 0x28e4, 0x28e5, 0x28e6, 0x28e7,
> 0x28a8, 0x28a9, 0x28aa, 0x28ab, 0x28ac, 0x28ad, 0x28ae, 0x28af, 0x28e8, 0x28e9, 0x28ea, 0x28eb, 0x28ec, 0x28ed, 0x28ee, 0x28ef,
> 0x28b0, 0x28b1, 0x28b2, 0x28b3, 0x28b4, 0x28b5, 0x28b6, 0x28b7, 0x28f0, 0x28f1, 0x28f2, 0x28f3, 0x28f4, 0x28f5, 0x28f6, 0x28f7,
> 0x28b8, 0x28b9, 0x28ba, 0x28bb, 0x28bc, 0x28bd, 0x28be, 0x28bf, 0x28f8, 0x28f9, 0x28fa, 0x28fb, 0x28fc, 0x28fd, 0x28fe, 0x28ff,
>}
- __teliva_timestamp: original
utf8:
>-- https://stackoverflow.com/questions/7983574/how-to-write-a-unicode-symbol-in-lua
>function utf8(decimal)
> local bytemarkers = { {0x7FF,192}, {0xFFFF,224}, {0x1FFFFF,240} }
> if decimal<128 then return string.char(decimal) end
> local charbytes = {}
> for bytes,vals in ipairs(bytemarkers) do
> if decimal<=vals[1] then
> for b=bytes+1,2,-1 do
> local mod = decimal%64
> decimal = (decimal-mod)/64
> charbytes[b] = string.char(128+mod)
> end
> charbytes[1] = string.char(vals[2]+decimal)
> break
> end
> end
> return table.concat(charbytes)
>end
- __teliva_timestamp: original
grid_char_to_glyph_index:
>-- convert a chunk of grid into a number
>function grid_char_to_glyph_index(g)
> return g[1][1] + g[2][1]*2 + g[3][1]*4 + g[4][1]*8 +
> g[1][2]*16 + g[2][2]*32 + g[3][2]*64 + g[4][2]*128 +
> 1 -- 1-indexing
>end
- __teliva_timestamp: original
render:
>function render(window)
> window:clear()
> curses.attron(curses.color_pair(1))
> for line=1,lines do
> for col=1,cols do
> window:addstr(utf8(glyph[grid_char_to_glyph_index(grid_char(line, col))]))
> end
> end
> curses.attroff(curses.color_pair(1))
> curses.refresh()
>end
- __teliva_timestamp: original
state:
>function state(line, col)
> if line < 1 or line > table.getn(grid) or col < 1 or col > table.getn(grid[1]) then
> return 0
> end
> return grid[line][col]
>end
- __teliva_timestamp: original
num_live_neighbors:
>function num_live_neighbors(line, col)
> return state(line-1, col-1) + state(line-1, col) + state(line-1, col+1) +
> state(line, col-1) + state(line, col+1) +
> state(line+1, col-1) + state(line+1, col) + state(line+1, col+1)
>end
- __teliva_timestamp: original
step:
>function step()
> local new_grid = {}
> for line=1,table.getn(grid) do
> new_grid[line] = {}
> for col=1,table.getn(grid[1]) do
> local n = num_live_neighbors(line, col)
> if n == 3 then
> new_grid[line][col] = 1
> elseif n == 2 then
> new_grid[line][col] = grid[line][col]
> else
> new_grid[line][col] = 0
> end
> end
> end
> grid = new_grid
>end
- __teliva_timestamp: original
sleep:
>function sleep(a)
> local sec = tonumber(os.clock() + a);
> while (os.clock() < sec) do
> end
>end
- __teliva_timestamp: original
file_exists:
>function file_exists(filename)
> local f = io.open(filename, "r")
> if f ~= nil then
> io.close(f)
> return true
> else
> return false
> end
>end
- __teliva_timestamp: original
load_file:
>function load_file(window, filename)
> io.input(filename)
> local line_index = lines
> for line in io.lines() do
> if line:sub(1,1) ~= '!' then -- comment; plaintext files can't have whitespace before comments
> local col_index = cols
> for c in line:gmatch(".") do
> if c == '\r' then break end -- DOS line ending
> if c == '.' then
> grid[line_index][col_index] = 0
> else
> grid[line_index][col_index] = 1
> end
> col_index = col_index+1
> end
> line_index = line_index+1
> end
> end
>end
- __teliva_timestamp: original
update:
>menu = {arrow="pan"}
>
>function update(window, c)
> if c == curses.KEY_LEFT then
> for i=1,lines*4 do
> for j=2,cols*2 do
> grid[i][j-1] = grid[i][j]
> end
> grid[i][cols*2] = 0
> end
> elseif c == curses.KEY_DOWN then
> for i=lines*4-1,1,-1 do
> for j=1,cols*2 do
> grid[i+1][j] = grid[i][j]
> end
> end
> for j=1,cols*2 do
> grid[1][j] = 0
> end
> elseif c == curses.KEY_UP then
> for i=2,lines*4 do
> for j=1,cols*2 do
> grid[i-1][j] = grid[i][j]
> end
> end
> for j=1,cols*2 do
> grid[lines*4][j] = 0
> end
> elseif c == curses.KEY_RIGHT then
> for i=1,lines*4 do
> for j=cols*2-1,1,-1 do
> grid[i][j+1] = grid[i][j]
> end
> grid[i][1] = 0
> end
> end
>end
- __teliva_timestamp: original
main:
>function main()
> curses.init_pair(255, 15, 1) -- reserved for Teliva error messages
> curses.init_pair(1, 22, 189)
>
> -- initialize grid based on commandline args
> if (#arg == 0) then
> -- by default, start from a deterministically random state
> for i=1,lines*4 do
> for j=1,cols*2 do
> grid[i][j] = math.random(0, 1)
> end
> end
> elseif arg[1] == "random" then
> -- start from a non-deterministically random start state
> math.randomseed(os.time())
> for i=1,lines*4 do
> for j=1,cols*2 do
> grid[i][j] = math.random(0, 1)
> end
> end
> -- shortcuts for some common patterns
> elseif arg[1] == "pentomino" then
> -- https://www.conwaylife.com/wiki/Pentomino
> grid[83][172] = 1
> grid[83][173] = 1
> grid[84][173] = 1
> grid[84][174] = 1
> grid[85][173] = 1
> elseif arg[1] == "glider" then
> -- https://www.conwaylife.com/wiki/Glider
> grid[5][4] = 1
> grid[6][5] = 1
> grid[7][3] = 1
> grid[7][4] = 1
> grid[7][5] = 1
> elseif arg[1] == "blinker" then
> -- https://www.conwaylife.com/wiki/Blinker
> grid[7][3] = 1
> grid[7][4] = 1
> grid[7][5] = 1
> elseif arg[1] == "block" then
> -- https://www.conwaylife.com/wiki/Block
> grid[5][4] = 1
> grid[5][5] = 1
> grid[6][4] = 1
> grid[6][5] = 1
> elseif arg[1] == "loaf" then
> -- https://www.conwaylife.com/wiki/Loaf
> grid[5][4] = 1
> grid[5][5] = 1
> grid[6][6] = 1
> grid[7][6] = 1
> grid[8][5] = 1
> grid[7][4] = 1
> grid[6][3] = 1
> elseif file_exists(arg[1]) then
> -- Load a file in the standard "plaintext" format: https://www.conwaylife.com/wiki/Plaintext
> --
> -- Each pattern page at https://www.conwaylife.com/wiki provides its
> -- plaintext representation in a block called "Pattern Files" on the right.
> --
> -- For example, check out the list of Important Patterns at
> -- https://www.conwaylife.com/wiki/Category:Patterns_with_Catagolue_frequency_class_0
> load_file(window, arg[1])
> end
>
> -- main loop
> while true do
> render(window)
> c = curses.getch()
> update(window, c)
> step()
> end
>end