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// Main thread combines a thread state and the global state
typedef struct LG {
lua_State l;
global_State g;
} LG;
lua_State:
&{Value; int tt} stack, stack_last, base, top
GCObject* next
byte tt # type == THREAD
initializing a lua_State (lua_newstate)
allocate space (including for globals)
next = NULL
stack = NULL
Lua's stack vs globals: https://lucasklassmann.com/blog/2019-02-02-how-to-embeddeding-lua-in-c/#exposing-a-simple-variable
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