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author | Kartik K. Agaram <vc@akkartik.com> | 2021-10-19 21:38:48 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2021-10-22 19:24:44 -0700 |
commit | 74f8cd15bb43110973deffdeb9dd229797e5b328 (patch) | |
tree | 12d6b5475a786eacf7a5a79b03b2b85621578ec6 /src/ltable.c | |
download | teliva-74f8cd15bb43110973deffdeb9dd229797e5b328.tar.gz |
new fork of Lua 5.1
https://www.lua.org
Diffstat (limited to 'src/ltable.c')
-rw-r--r-- | src/ltable.c | 588 |
1 files changed, 588 insertions, 0 deletions
diff --git a/src/ltable.c b/src/ltable.c new file mode 100644 index 0000000..ec84f4f --- /dev/null +++ b/src/ltable.c @@ -0,0 +1,588 @@ +/* +** $Id: ltable.c,v 2.32.1.2 2007/12/28 15:32:23 roberto Exp $ +** Lua tables (hash) +** See Copyright Notice in lua.h +*/ + + +/* +** Implementation of tables (aka arrays, objects, or hash tables). +** Tables keep its elements in two parts: an array part and a hash part. +** Non-negative integer keys are all candidates to be kept in the array +** part. The actual size of the array is the largest `n' such that at +** least half the slots between 0 and n are in use. +** Hash uses a mix of chained scatter table with Brent's variation. +** A main invariant of these tables is that, if an element is not +** in its main position (i.e. the `original' position that its hash gives +** to it), then the colliding element is in its own main position. +** Hence even when the load factor reaches 100%, performance remains good. +*/ + +#include <math.h> +#include <string.h> + +#define ltable_c +#define LUA_CORE + +#include "lua.h" + +#include "ldebug.h" +#include "ldo.h" +#include "lgc.h" +#include "lmem.h" +#include "lobject.h" +#include "lstate.h" +#include "ltable.h" + + +/* +** max size of array part is 2^MAXBITS +*/ +#if LUAI_BITSINT > 26 +#define MAXBITS 26 +#else +#define MAXBITS (LUAI_BITSINT-2) +#endif + +#define MAXASIZE (1 << MAXBITS) + + +#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t)))) + +#define hashstr(t,str) hashpow2(t, (str)->tsv.hash) +#define hashboolean(t,p) hashpow2(t, p) + + +/* +** for some types, it is better to avoid modulus by power of 2, as +** they tend to have many 2 factors. +*/ +#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1)))) + + +#define hashpointer(t,p) hashmod(t, IntPoint(p)) + + +/* +** number of ints inside a lua_Number +*/ +#define numints cast_int(sizeof(lua_Number)/sizeof(int)) + + + +#define dummynode (&dummynode_) + +static const Node dummynode_ = { + {{NULL}, LUA_TNIL}, /* value */ + {{{NULL}, LUA_TNIL, NULL}} /* key */ +}; + + +/* +** hash for lua_Numbers +*/ +static Node *hashnum (const Table *t, lua_Number n) { + unsigned int a[numints]; + int i; + if (luai_numeq(n, 0)) /* avoid problems with -0 */ + return gnode(t, 0); + memcpy(a, &n, sizeof(a)); + for (i = 1; i < numints; i++) a[0] += a[i]; + return hashmod(t, a[0]); +} + + + +/* +** returns the `main' position of an element in a table (that is, the index +** of its hash value) +*/ +static Node *mainposition (const Table *t, const TValue *key) { + switch (ttype(key)) { + case LUA_TNUMBER: + return hashnum(t, nvalue(key)); + case LUA_TSTRING: + return hashstr(t, rawtsvalue(key)); + case LUA_TBOOLEAN: + return hashboolean(t, bvalue(key)); + case LUA_TLIGHTUSERDATA: + return hashpointer(t, pvalue(key)); + default: + return hashpointer(t, gcvalue(key)); + } +} + + +/* +** returns the index for `key' if `key' is an appropriate key to live in +** the array part of the table, -1 otherwise. +*/ +static int arrayindex (const TValue *key) { + if (ttisnumber(key)) { + lua_Number n = nvalue(key); + int k; + lua_number2int(k, n); + if (luai_numeq(cast_num(k), n)) + return k; + } + return -1; /* `key' did not match some condition */ +} + + +/* +** returns the index of a `key' for table traversals. First goes all +** elements in the array part, then elements in the hash part. The +** beginning of a traversal is signalled by -1. +*/ +static int findindex (lua_State *L, Table *t, StkId key) { + int i; + if (ttisnil(key)) return -1; /* first iteration */ + i = arrayindex(key); + if (0 < i && i <= t->sizearray) /* is `key' inside array part? */ + return i-1; /* yes; that's the index (corrected to C) */ + else { + Node *n = mainposition(t, key); + do { /* check whether `key' is somewhere in the chain */ + /* key may be dead already, but it is ok to use it in `next' */ + if (luaO_rawequalObj(key2tval(n), key) || + (ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) && + gcvalue(gkey(n)) == gcvalue(key))) { + i = cast_int(n - gnode(t, 0)); /* key index in hash table */ + /* hash elements are numbered after array ones */ + return i + t->sizearray; + } + else n = gnext(n); + } while (n); + luaG_runerror(L, "invalid key to " LUA_QL("next")); /* key not found */ + return 0; /* to avoid warnings */ + } +} + + +int luaH_next (lua_State *L, Table *t, StkId key) { + int i = findindex(L, t, key); /* find original element */ + for (i++; i < t->sizearray; i++) { /* try first array part */ + if (!ttisnil(&t->array[i])) { /* a non-nil value? */ + setnvalue(key, cast_num(i+1)); + setobj2s(L, key+1, &t->array[i]); + return 1; + } + } + for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */ + if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */ + setobj2s(L, key, key2tval(gnode(t, i))); + setobj2s(L, key+1, gval(gnode(t, i))); + return 1; + } + } + return 0; /* no more elements */ +} + + +/* +** {============================================================= +** Rehash +** ============================================================== +*/ + + +static int computesizes (int nums[], int *narray) { + int i; + int twotoi; /* 2^i */ + int a = 0; /* number of elements smaller than 2^i */ + int na = 0; /* number of elements to go to array part */ + int n = 0; /* optimal size for array part */ + for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) { + if (nums[i] > 0) { + a += nums[i]; + if (a > twotoi/2) { /* more than half elements present? */ + n = twotoi; /* optimal size (till now) */ + na = a; /* all elements smaller than n will go to array part */ + } + } + if (a == *narray) break; /* all elements already counted */ + } + *narray = n; + lua_assert(*narray/2 <= na && na <= *narray); + return na; +} + + +static int countint (const TValue *key, int *nums) { + int k = arrayindex(key); + if (0 < k && k <= MAXASIZE) { /* is `key' an appropriate array index? */ + nums[ceillog2(k)]++; /* count as such */ + return 1; + } + else + return 0; +} + + +static int numusearray (const Table *t, int *nums) { + int lg; + int ttlg; /* 2^lg */ + int ause = 0; /* summation of `nums' */ + int i = 1; /* count to traverse all array keys */ + for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) { /* for each slice */ + int lc = 0; /* counter */ + int lim = ttlg; + if (lim > t->sizearray) { + lim = t->sizearray; /* adjust upper limit */ + if (i > lim) + break; /* no more elements to count */ + } + /* count elements in range (2^(lg-1), 2^lg] */ + for (; i <= lim; i++) { + if (!ttisnil(&t->array[i-1])) + lc++; + } + nums[lg] += lc; + ause += lc; + } + return ause; +} + + +static int numusehash (const Table *t, int *nums, int *pnasize) { + int totaluse = 0; /* total number of elements */ + int ause = 0; /* summation of `nums' */ + int i = sizenode(t); + while (i--) { + Node *n = &t->node[i]; + if (!ttisnil(gval(n))) { + ause += countint(key2tval(n), nums); + totaluse++; + } + } + *pnasize += ause; + return totaluse; +} + + +static void setarrayvector (lua_State *L, Table *t, int size) { + int i; + luaM_reallocvector(L, t->array, t->sizearray, size, TValue); + for (i=t->sizearray; i<size; i++) + setnilvalue(&t->array[i]); + t->sizearray = size; +} + + +static void setnodevector (lua_State *L, Table *t, int size) { + int lsize; + if (size == 0) { /* no elements to hash part? */ + t->node = cast(Node *, dummynode); /* use common `dummynode' */ + lsize = 0; + } + else { + int i; + lsize = ceillog2(size); + if (lsize > MAXBITS) + luaG_runerror(L, "table overflow"); + size = twoto(lsize); + t->node = luaM_newvector(L, size, Node); + for (i=0; i<size; i++) { + Node *n = gnode(t, i); + gnext(n) = NULL; + setnilvalue(gkey(n)); + setnilvalue(gval(n)); + } + } + t->lsizenode = cast_byte(lsize); + t->lastfree = gnode(t, size); /* all positions are free */ +} + + +static void resize (lua_State *L, Table *t, int nasize, int nhsize) { + int i; + int oldasize = t->sizearray; + int oldhsize = t->lsizenode; + Node *nold = t->node; /* save old hash ... */ + if (nasize > oldasize) /* array part must grow? */ + setarrayvector(L, t, nasize); + /* create new hash part with appropriate size */ + setnodevector(L, t, nhsize); + if (nasize < oldasize) { /* array part must shrink? */ + t->sizearray = nasize; + /* re-insert elements from vanishing slice */ + for (i=nasize; i<oldasize; i++) { + if (!ttisnil(&t->array[i])) + setobjt2t(L, luaH_setnum(L, t, i+1), &t->array[i]); + } + /* shrink array */ + luaM_reallocvector(L, t->array, oldasize, nasize, TValue); + } + /* re-insert elements from hash part */ + for (i = twoto(oldhsize) - 1; i >= 0; i--) { + Node *old = nold+i; + if (!ttisnil(gval(old))) + setobjt2t(L, luaH_set(L, t, key2tval(old)), gval(old)); + } + if (nold != dummynode) + luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */ +} + + +void luaH_resizearray (lua_State *L, Table *t, int nasize) { + int nsize = (t->node == dummynode) ? 0 : sizenode(t); + resize(L, t, nasize, nsize); +} + + +static void rehash (lua_State *L, Table *t, const TValue *ek) { + int nasize, na; + int nums[MAXBITS+1]; /* nums[i] = number of keys between 2^(i-1) and 2^i */ + int i; + int totaluse; + for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */ + nasize = numusearray(t, nums); /* count keys in array part */ + totaluse = nasize; /* all those keys are integer keys */ + totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */ + /* count extra key */ + nasize += countint(ek, nums); + totaluse++; + /* compute new size for array part */ + na = computesizes(nums, &nasize); + /* resize the table to new computed sizes */ + resize(L, t, nasize, totaluse - na); +} + + + +/* +** }============================================================= +*/ + + +Table *luaH_new (lua_State *L, int narray, int nhash) { + Table *t = luaM_new(L, Table); + luaC_link(L, obj2gco(t), LUA_TTABLE); + t->metatable = NULL; + t->flags = cast_byte(~0); + /* temporary values (kept only if some malloc fails) */ + t->array = NULL; + t->sizearray = 0; + t->lsizenode = 0; + t->node = cast(Node *, dummynode); + setarrayvector(L, t, narray); + setnodevector(L, t, nhash); + return t; +} + + +void luaH_free (lua_State *L, Table *t) { + if (t->node != dummynode) + luaM_freearray(L, t->node, sizenode(t), Node); + luaM_freearray(L, t->array, t->sizearray, TValue); + luaM_free(L, t); +} + + +static Node *getfreepos (Table *t) { + while (t->lastfree-- > t->node) { + if (ttisnil(gkey(t->lastfree))) + return t->lastfree; + } + return NULL; /* could not find a free place */ +} + + + +/* +** inserts a new key into a hash table; first, check whether key's main +** position is free. If not, check whether colliding node is in its main +** position or not: if it is not, move colliding node to an empty place and +** put new key in its main position; otherwise (colliding node is in its main +** position), new key goes to an empty position. +*/ +static TValue *newkey (lua_State *L, Table *t, const TValue *key) { + Node *mp = mainposition(t, key); + if (!ttisnil(gval(mp)) || mp == dummynode) { + Node *othern; + Node *n = getfreepos(t); /* get a free place */ + if (n == NULL) { /* cannot find a free place? */ + rehash(L, t, key); /* grow table */ + return luaH_set(L, t, key); /* re-insert key into grown table */ + } + lua_assert(n != dummynode); + othern = mainposition(t, key2tval(mp)); + if (othern != mp) { /* is colliding node out of its main position? */ + /* yes; move colliding node into free position */ + while (gnext(othern) != mp) othern = gnext(othern); /* find previous */ + gnext(othern) = n; /* redo the chain with `n' in place of `mp' */ + *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ + gnext(mp) = NULL; /* now `mp' is free */ + setnilvalue(gval(mp)); + } + else { /* colliding node is in its own main position */ + /* new node will go into free position */ + gnext(n) = gnext(mp); /* chain new position */ + gnext(mp) = n; + mp = n; + } + } + gkey(mp)->value = key->value; gkey(mp)->tt = key->tt; + luaC_barriert(L, t, key); + lua_assert(ttisnil(gval(mp))); + return gval(mp); +} + + +/* +** search function for integers +*/ +const TValue *luaH_getnum (Table *t, int key) { + /* (1 <= key && key <= t->sizearray) */ + if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray)) + return &t->array[key-1]; + else { + lua_Number nk = cast_num(key); + Node *n = hashnum(t, nk); + do { /* check whether `key' is somewhere in the chain */ + if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk)) + return gval(n); /* that's it */ + else n = gnext(n); + } while (n); + return luaO_nilobject; + } +} + + +/* +** search function for strings +*/ +const TValue *luaH_getstr (Table *t, TString *key) { + Node *n = hashstr(t, key); + do { /* check whether `key' is somewhere in the chain */ + if (ttisstring(gkey(n)) && rawtsvalue(gkey(n)) == key) + return gval(n); /* that's it */ + else n = gnext(n); + } while (n); + return luaO_nilobject; +} + + +/* +** main search function +*/ +const TValue *luaH_get (Table *t, const TValue *key) { + switch (ttype(key)) { + case LUA_TNIL: return luaO_nilobject; + case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key)); + case LUA_TNUMBER: { + int k; + lua_Number n = nvalue(key); + lua_number2int(k, n); + if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */ + return luaH_getnum(t, k); /* use specialized version */ + /* else go through */ + } + default: { + Node *n = mainposition(t, key); + do { /* check whether `key' is somewhere in the chain */ + if (luaO_rawequalObj(key2tval(n), key)) + return gval(n); /* that's it */ + else n = gnext(n); + } while (n); + return luaO_nilobject; + } + } +} + + +TValue *luaH_set (lua_State *L, Table *t, const TValue *key) { + const TValue *p = luaH_get(t, key); + t->flags = 0; + if (p != luaO_nilobject) + return cast(TValue *, p); + else { + if (ttisnil(key)) luaG_runerror(L, "table index is nil"); + else if (ttisnumber(key) && luai_numisnan(nvalue(key))) + luaG_runerror(L, "table index is NaN"); + return newkey(L, t, key); + } +} + + +TValue *luaH_setnum (lua_State *L, Table *t, int key) { + const TValue *p = luaH_getnum(t, key); + if (p != luaO_nilobject) + return cast(TValue *, p); + else { + TValue k; + setnvalue(&k, cast_num(key)); + return newkey(L, t, &k); + } +} + + +TValue *luaH_setstr (lua_State *L, Table *t, TString *key) { + const TValue *p = luaH_getstr(t, key); + if (p != luaO_nilobject) + return cast(TValue *, p); + else { + TValue k; + setsvalue(L, &k, key); + return newkey(L, t, &k); + } +} + + +static int unbound_search (Table *t, unsigned int j) { + unsigned int i = j; /* i is zero or a present index */ + j++; + /* find `i' and `j' such that i is present and j is not */ + while (!ttisnil(luaH_getnum(t, j))) { + i = j; + j *= 2; + if (j > cast(unsigned int, MAX_INT)) { /* overflow? */ + /* table was built with bad purposes: resort to linear search */ + i = 1; + while (!ttisnil(luaH_getnum(t, i))) i++; + return i - 1; + } + } + /* now do a binary search between them */ + while (j - i > 1) { + unsigned int m = (i+j)/2; + if (ttisnil(luaH_getnum(t, m))) j = m; + else i = m; + } + return i; +} + + +/* +** Try to find a boundary in table `t'. A `boundary' is an integer index +** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). +*/ +int luaH_getn (Table *t) { + unsigned int j = t->sizearray; + if (j > 0 && ttisnil(&t->array[j - 1])) { + /* there is a boundary in the array part: (binary) search for it */ + unsigned int i = 0; + while (j - i > 1) { + unsigned int m = (i+j)/2; + if (ttisnil(&t->array[m - 1])) j = m; + else i = m; + } + return i; + } + /* else must find a boundary in hash part */ + else if (t->node == dummynode) /* hash part is empty? */ + return j; /* that is easy... */ + else return unbound_search(t, j); +} + + + +#if defined(LUA_DEBUG) + +Node *luaH_mainposition (const Table *t, const TValue *key) { + return mainposition(t, key); +} + +int luaH_isdummy (Node *n) { return n == dummynode; } + +#endif |