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authorKartik K. Agaram <vc@akkartik.com>2021-10-19 21:38:48 -0700
committerKartik K. Agaram <vc@akkartik.com>2021-10-22 19:24:44 -0700
commit74f8cd15bb43110973deffdeb9dd229797e5b328 (patch)
tree12d6b5475a786eacf7a5a79b03b2b85621578ec6 /test/life.lua
downloadteliva-74f8cd15bb43110973deffdeb9dd229797e5b328.tar.gz
new fork of Lua 5.1
https://www.lua.org
Diffstat (limited to 'test/life.lua')
-rw-r--r--test/life.lua111
1 files changed, 111 insertions, 0 deletions
diff --git a/test/life.lua b/test/life.lua
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+-- life.lua
+-- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l
+-- modified to use ANSI terminal escape sequences
+-- modified to use for instead of while
+
+local write=io.write
+
+ALIVE="¥"	DEAD="þ"
+ALIVE="O"	DEAD="-"
+
+function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary
+  for i=1,10000 do end
+  -- local i=os.clock()+1 while(os.clock()<i) do end
+end
+
+function ARRAY2D(w,h)
+  local t = {w=w,h=h}
+  for y=1,h do
+    t[y] = {}
+    for x=1,w do
+      t[y][x]=0
+    end
+  end
+  return t
+end
+
+_CELLS = {}
+
+-- give birth to a "shape" within the cell array
+function _CELLS:spawn(shape,left,top)
+  for y=0,shape.h-1 do
+    for x=0,shape.w-1 do
+      self[top+y][left+x] = shape[y*shape.w+x+1]
+    end
+  end
+end
+
+-- run the CA and produce the next generation
+function _CELLS:evolve(next)
+  local ym1,y,yp1,yi=self.h-1,self.h,1,self.h
+  while yi > 0 do
+    local xm1,x,xp1,xi=self.w-1,self.w,1,self.w
+    while xi > 0 do
+      local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] +
+                  self[y][xm1] + self[y][xp1] +
+                  self[yp1][xm1] + self[yp1][x] + self[yp1][xp1]
+      next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0
+      xm1,x,xp1,xi = x,xp1,xp1+1,xi-1
+    end
+    ym1,y,yp1,yi = y,yp1,yp1+1,yi-1
+  end
+end
+
+-- output the array to screen
+function _CELLS:draw()
+  local out="" -- accumulate to reduce flicker
+  for y=1,self.h do
+   for x=1,self.w do
+      out=out..(((self[y][x]>0) and ALIVE) or DEAD)
+    end
+    out=out.."\n"
+  end
+  write(out)
+end
+
+-- constructor
+function CELLS(w,h)
+  local c = ARRAY2D(w,h)
+  c.spawn = _CELLS.spawn
+  c.evolve = _CELLS.evolve
+  c.draw = _CELLS.draw
+  return c
+end
+
+--
+-- shapes suitable for use with spawn() above
+--
+HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 }
+GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 }
+EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 }
+FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 }
+BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 }
+
+-- the main routine
+function LIFE(w,h)
+  -- create two arrays
+  local thisgen = CELLS(w,h)
+  local nextgen = CELLS(w,h)
+
+  -- create some life
+  -- about 1000 generations of fun, then a glider steady-state
+  thisgen:spawn(GLIDER,5,4)
+  thisgen:spawn(EXPLODE,25,10)
+  thisgen:spawn(FISH,4,12)
+
+  -- run until break
+  local gen=1
+  write("\027[2J")	-- ANSI clear screen
+  while 1 do
+    thisgen:evolve(nextgen)
+    thisgen,nextgen = nextgen,thisgen
+    write("\027[H")	-- ANSI home cursor
+    thisgen:draw()
+    write("Life - generation ",gen,"\n")
+    gen=gen+1
+    if gen>2000 then break end
+    --delay()		-- no delay
+  end
+end
+
+LIFE(40,20)