about summary refs log tree commit diff stats
path: root/src/llex.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/llex.h')
0 files changed, 0 insertions, 0 deletions
57' href='#n57'>57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
# .tlv file generated by https://github.com/akkartik/teliva
# You may edit it if you are careful; however, you may see cryptic errors if you
# violate Teliva's assumptions.
#
# .tlv files are representations of Teliva programs. Teliva programs consist of
# sequences of definitions. Each definition is a table of key/value pairs. Keys
# and values are both strings.
#
# Lines in .tlv files always follow exactly one of the following forms:
# - comment lines at the top of the file starting with '#' at column 0
# - beginnings of definitions starting with '- ' at column 0, followed by a
#   key/value pair
# - key/value pairs consisting of '  ' at column 0, containing either a
#   spaceless value on the same line, or a multi-line value
# - multiline values indented by more than 2 spaces, starting with a '>'
#
# If these constraints are violated, Teliva may unceremoniously crash. Please
# report bugs at http://akkartik.name/contact
- __teliva_timestamp: original
  window:
    >window = curses.stdscr()
    >-- animation-based app
    >window:nodelay(true)
    >lines, cols = window:getmaxyx()
- __teliva_timestamp: original
  current_game:
    >current_game = {}
- __teliva_timestamp: original
  piece_glyph:
    >piece_glyph = {
    >  -- for legibility, white pieces also use unicode glyphs for black pieces
    >  -- we rely on colors to distinguish them
    >  K = 0x265a,
    >  Q = 0x265b,
    >  R = 0x265c,
    >  B = 0x265d,
    >  N = 0x265e,
    >  P = 0x265f,
    >  k = 0x265a,
    >  q = 0x265b,
    >  r = 0x265c,
    >  b = 0x265d,
    >  n = 0x265e,
    >  p = 0x265f,
    >}
- __teliva_timestamp: original
  top_player:
    >function top_player(current_game)
    >  if current_game.players[1].color == "black" then
    >    return current_game.players[1]
    >  end
    >  return current_game.players[2]
    >end
- __teliva_timestamp: original
  bottom_player:
    >function bottom_player(current_game)
    >  if current_game.players[1].color == "white" then
    >    return current_game.players[1]
    >  end
    >  return current_game.players[2]
    >end
- __teliva_timestamp: original
  render_player:
    >function render_player(y, x, player)
    >  curses.mvaddstr(y, x, player.user.name)
    >  curses.addstr(" ยท ")
    >  curses.addstr(tostring(player.rating))
    >end
- __teliva_timestamp: original
  render_square:
    >function render_square(current_game, rank, file, highlighted_squares)
    >  -- decide whether to highlight
    >  local hl = 0
    >  if (rank == highlighted_squares.from.rank and file == highlighted_squares.from.file)
    >      or (rank == highlighted_squares.to.rank and file == highlighted_squares.to.file) then
    >    hl = 4
    >  end
    >  if (rank+file)%2 == 1 then
    >    -- light square
    >    curses.attrset(curses.color_pair(1+hl))
    >  else
    >    -- dark square
    >    curses.attrset(curses.color_pair(3+hl))
    >  end
    >  curses.mvaddstr((8 - rank + 1)*3,   file*5, "     ")
    >  curses.mvaddstr((8 - rank + 1)*3+1, file*5, "     ")
    >  curses.mvaddstr((8 - rank + 1)*3+2, file*5, "     ")
    >  curses.attrset(curses.A_NORMAL)
    >end
- __teliva_timestamp: original
  render_fen_rank:
    >function render_fen_rank(rank, fen_rank, highlighted_squares)
    >  local file = 1
    >  for x in fen_rank:gmatch(".") do
    >    if x:match("%d") then
    >      file = file + tonumber(x)
    >    else
    >      -- decide whether to highlight
    >      local hl = 0
    >      if (rank == highlighted_squares.from.rank and file == highlighted_squares.from.file)
    >          or (rank == highlighted_squares.to.rank and file == highlighted_squares.to.file) then
    >        hl = 4
    >      end
    >      if (rank+file)%2 == 1 then
    >        if x < 'Z' then
    >          -- white piece on light square
    >          curses.attrset(curses.color_pair(1+hl))
    >        else
    >          -- black piece on light square
    >          curses.attrset(curses.color_pair(2+hl))
    >        end
    >      else
    >        if x < 'Z' then
    >          -- white piece on dark square
    >          curses.attrset(curses.color_pair(3+hl))
    >        else
    >          -- black piece on dark square
    >          curses.attrset(curses.color_pair(4+hl))
    >        end
    >      end
    >      curses.mvaddstr((8 - rank + 1)*3+1, file*5+2, utf8(piece_glyph[x]))
    >      curses.attrset(curses.A_NORMAL)
    >      file = file + 1
    >    end
    >  end
    >end
- __teliva_timestamp: original
  render_time:
    >function render_time(y, x, seconds)
    >  if seconds == nil then return end
    >  curses.mvaddstr(y, x, tostring(math.floor(seconds/60)))
    >  curses.addstr(string.format(":%02d", seconds%60))
    >end
- __teliva_timestamp: original
  render_board:
    >function render_board(current_game)
    >--?   curses.mvaddstr(1, 50, dump(current_game.fen))
    >--?   curses.mvaddstr(6, 50, dump(current_game.previously_moved_squares))
    >  render_player(2, 5, top_player(current_game))
    >  render_time(2, 35, current_game.bc)
    >  for rank=8,1,-1 do
    >    for file=1,8 do
    >      render_square(current_game, rank, file, current_game.previously_moved_squares)
    >    end
    >    render_fen_rank(rank, current_game.fen_rank[8-rank+1], current_game.previously_moved_squares)
    >  end
    >  render_player(27, 5, bottom_player(current_game))
    >  render_time(27, 35, current_game.wc)
    >end
- __teliva_timestamp: original
  parse_lm:
    >function parse_lm(move)
    >--?   curses.mvaddstr(4, 50, move)
    >  local file1 = string.byte(move:sub(1, 1)) - 96  -- 'a'-1
    >  local rank1 = string.byte(move:sub(2, 2)) - 48  -- '0'
    >  local file2 = string.byte(move:sub(3, 3)) - 96  -- 'a'-1
    >  local rank2 = string.byte(move:sub(4, 4)) - 48  -- '0'
    >--?   curses.mvaddstr(5, 50, dump({{rank1, file1}, {rank2, file2}}))
    >  return {from={rank=rank1, file=file1}, to={rank=rank2, file=file2}}
    >end
- __teliva_timestamp: original
  render:
    >function render(chunk)
    >  local o = json.decode(chunk)
    >  if o.t == "featured" then
    >    current_game = o.d
    >--?     current_game.lm = "__"
    >    current_game.previously_moved_squares = {from={rank=0, file=0}, to={rank=0, file=0}}  -- no highlight
    >  else
    >    current_game.fen = o.d.fen
    >    current_game.wc = o.d.wc
    >    current_game.bc = o.d.bc
    >--?     current_game.lm = o.d.lm
    >    current_game.previously_moved_squares = parse_lm(o.d.lm)
    >--?     window:nodelay(false)
    >--?     curses.mvaddstr(3, 50, "paused")
    >  end
    >  current_game.fen_rank = split(current_game.fen, "%w+")
    >  render_board(current_game)
    >  curses.refresh()
    >end
- __teliva_timestamp: original
  init_colors:
    >function init_colors()
    >  -- colors
    >  local light_piece = 1
    >  local dark_piece = 0
    >  local light_square = 252
    >  local dark_square = 242
    >  local light_last_moved_square = 229
    >  local dark_last_moved_square = 226
    >  -- initialize colors
    >  curses.init_pair(1, light_piece, light_square)
    >  curses.init_pair(2, dark_piece, light_square)
    >  curses.init_pair(3, light_piece, dark_square)
    >  curses.init_pair(4, dark_piece, dark_square)
    >  curses.init_pair(5, light_piece, light_last_moved_square)
    >  curses.init_pair(6, dark_piece, light_last_moved_square)
    >  curses.init_pair(7, light_piece, dark_last_moved_square)
    >  curses.init_pair(8, dark_piece, dark_last_moved_square)
    >  curses.init_pair(255, 15, 1)  -- reserved for Teliva error messages
    >end
- __teliva_timestamp: original
  main:
    >function main()
    >  init_colors()
    >  local request = {
    >    url = "https://lichess.org/api/tv/feed",
    >    sink = function(chunk, err)
    >             if chunk then
    >               curses.clear()
    >               render(chunk)
    >               curses.getch()
    >             end
    >             return 1
    >           end,
    >  }
    >  http.request(request)
    >end
- __teliva_timestamp: original
  utf8:
    >-- https://stackoverflow.com/questions/7983574/how-to-write-a-unicode-symbol-in-lua
    >function utf8(decimal)
    >  local bytemarkers = { {0x7FF,192}, {0xFFFF,224}, {0x1FFFFF,240} }
    >  if decimal<128 then return string.char(decimal) end
    >  local charbytes = {}
    >  for bytes,vals in ipairs(bytemarkers) do
    >    if decimal<=vals[1] then
    >      for b=bytes+1,2,-1 do
    >        local mod = decimal%64
    >        decimal = (decimal-mod)/64
    >        charbytes[b] = string.char(128+mod)
    >      end
    >      charbytes[1] = string.char(vals[2]+decimal)
    >      break
    >    end
    >  end
    >  return table.concat(charbytes)
    >end
- __teliva_timestamp: original
  split:
    >function split(s, pat)
    >  result = {}
    >  for x in s:gmatch(pat) do
    >    table.insert(result, x)
    >  end
    >  return result
    >end
- __teliva_timestamp: original
  dump:
    >-- https://stackoverflow.com/questions/9168058/how-to-dump-a-table-to-console
    >function dump(o)
    >  if type(o) == 'table' then
    >    local s = '{ '
    >    for k,v in pairs(o) do
    >      if type(k) ~= 'number' then k = '"'..k..'"' end
    >      s = s .. '['..k..'] = ' .. dump(v) .. ','
    >    end
    >    return s .. '} '
    >  else
    >    return tostring(o)
    >  end
    >end