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#ifndef TCP_H
#define TCP_H
/*=========================================================================*\
* TCP object
* LuaSocket toolkit
*
* The tcp.h module is basicly a glue that puts together modules buffer.h,
* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
* SOCK_STREAM) support.
*
* Three classes are defined: master, client and server. The master class is
* a newly created tcp object, that has not been bound or connected. Server
* objects are tcp objects bound to some local address. Client objects are
* tcp objects either connected to some address or returned by the accept
* method of a server object.
\*=========================================================================*/
#include "luasocket.h"
#include "buffer.h"
#include "timeout.h"
#include "socket.h"
typedef struct t_tcp_ {
t_socket sock;
t_io io;
t_buffer buf;
t_timeout tm;
int family;
} t_tcp;
typedef t_tcp *p_tcp;
#ifndef _WIN32
#pragma GCC visibility push(hidden)
#endif
int tcp_open(lua_State *L);
#ifndef _WIN32
#pragma GCC visibility pop
#endif
#endif /* TCP_H */
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