-- major tests for drawings
-- We minimize assumptions about specific pixels, and try to test at the level
-- of specific shapes. In particular, no tests of freehand drawings.
function test_creating_drawing_saves()
App.screen.init{width=120, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
-- click on button to create drawing
edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1)
-- file not immediately saved
edit.update(Editor_state, 0.01)
check_nil(App.filesystem['foo'], 'early')
-- wait until save
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- filesystem contains drawing and an empty line of text
check_eq(App.filesystem['foo'], '```lines\n```\n\n', 'check')
end
function test_draw_line()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- draw a line
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, '#shapes')
check_eq(#drawing.points, 2, '#points')
check_eq(drawing.shapes[1].mode, 'line', 'shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'p1:x')
check_eq(p1.y, 6, 'p1:y')
check_eq(p2.x, 35, 'p2:x')
check_eq(p2.y, 36, 'p2:y')
-- wait until save
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- The format on disk isn't perfectly stable. Table fields can be reordered.
-- So just reload from disk to verify.
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'save/#shapes')
check_eq(#drawing.points, 2, 'save/#points')
check_eq(drawing.shapes[1].mode, 'line', 'save/shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'save/p1:x')
check_eq(p1.y, 6, 'save/p1:y')
check_eq(p2.x, 35, 'save/p2:x')
check_eq(p2.y, 36, 'save/p2:y')
end
function test_draw_horizontal_line()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'manhattan'
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- draw a line that is more horizontal than vertical
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, '#shapes')
check_eq(#drawing.points, 2, '#points')
check_eq(drawing.shapes[1].mode, 'manhattan', 'shape_mode')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'p1:x')
check_eq(p1.y, 6, 'p1:y')
check_eq(p2.x, 35, 'p2:x')
check_eq(p2.y, p1.y, 'p2:y')
end
function test_draw_circle()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- draw a circle
App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing
edit.run_after_keychord(Editor_state, 'C-o', 'o')
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, '#shapes')
check_eq(#drawing.points, 1, '#points')
check_eq(drawing.shapes[1].mode, 'circle', 'shape_mode')
check_eq(drawing.shapes[1].radius, 30, 'radius')
local center = drawing.points[drawing.shapes[1].center]
check_eq(center.x, 35, 'center:x')
check_eq(center.y, 36, 'center:y')
end
function test_cancel_stroke()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- start drawing a line
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-- cancel
edit.run_after_keychord(Editor_state, 'escape', 'escape')
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 0, '#shapes')
end
function test_keys_do_not_affect_shape_when_mouse_up()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
-- hover over drawing and press 'o' without holding mouse
App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing
edit.run_after_keychord(Editor_state, 'o', 'o')
-- no change to drawing mode
check_eq(Editor_state.current_drawing_mode, 'line', 'drawing_mode')
-- no change to text either because we didn't run the text_input event
end
function test_draw_circle_mid_stroke()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- draw a circle
App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_text_input(Editor_state, 'o')
edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, '#shapes')
check_eq(#drawing.points, 1, '#points')
check_eq(drawing.shapes[1].mode, 'circle', 'shape_mode')
check_eq(drawing.shapes[1].radius, 30, 'radius')
local center = drawing.points[drawing.shapes[1].center]
check_eq(center.x, 35, 'center:x')
check_eq(center.y, 36, 'center:y')
end
function test_draw_arc()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'circle'
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- draw an arc
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
App.mouse_move(Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36)
edit.run_after_text_input(Editor_state, 'a') -- arc mode
edit.run_after_mouse_release(Editor_state, Editor_state.left+35+50, Editor_state.top+Drawing_padding_top+36+50, 1) -- 45°
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, '#shapes')
check_eq(#drawing.points, 1, '#points')
check_eq(drawing.shapes[1].mode, 'arc', 'shape_mode')
local arc = drawing.shapes[1]
check_eq(arc.radius, 30, 'radius')
local center = drawing.points[arc.center]
check_eq(center.x, 35, 'center:x')
check_eq(center.y, 36, 'center:y')
check_eq(arc.start_angle, 0, 'start:angle')
check_eq(arc.end_angle, math.pi/4, 'end:angle')
end
function test_draw_polygon()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- first point
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_text_input(Editor_state, 'g') -- polygon mode
-- second point
App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
edit.run_after_text_input(Editor_state, 'p') -- add point
-- final point
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, '#shapes')
check_eq(#drawing.points, 3, 'vertices')
local shape = drawing.shapes[1]
check_eq(shape.mode, 'polygon', 'shape_mode')
check_eq(#shape.vertices, 3, 'vertices')
local p = drawing.points[shape.vertices[1]]
check_eq(p.x, 5, 'p1:x')
check_eq(p.y, 6, 'p1:y')
local p = drawing.points[shape.vertices[2]]
check_eq(p.x, 65, 'p2:x')
check_eq(p.y, 36, 'p2:y')
local p = drawing.points[shape.vertices[3]]
check_eq(p.x, 35, 'p3:x')
check_eq(p.y, 26, 'p3:y')
end
function test_draw_rectangle()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- first point
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_text_input(Editor_state, 'r') -- rectangle mode
-- second point/first edge
App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
edit.run_after_text_input(Editor_state, 'p')
-- override second point/first edge
App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
edit.run_after_text_input(Editor_state, 'p')
-- release (decides 'thickness' of rectangle perpendicular to first edge)
edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, '#shapes')
check_eq(#drawing.points, 5, '#points') -- currently includes every point added
local shape = drawing.shapes[1]
check_eq(shape.mode, 'rectangle', 'shape_mode')
check_eq(#shape.vertices, 4, 'vertices')
local p = drawing.points[shape.vertices[1]]
check_eq(p.x, 35, 'p1:x')
check_eq(p.y, 36, 'p1:y')
local p = drawing.points[shape.vertices[2]]
check_eq(p.x, 75, 'p2:x')
check_eq(p.y, 76, 'p2:y')
local p = drawing.points[shape.vertices[3]]
check_eq(p.x, 70, 'p3:x')
check_eq(p.y, 81, 'p3:y')
local p = drawing.points[shape.vertices[4]]
check_eq(p.x, 30, 'p4:x')
check_eq(p.y, 41, 'p4:y')
end
function test_draw_rectangle_intermediate()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- first point
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_text_input(Editor_state, 'r') -- rectangle mode
-- second point/first edge
App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
edit.run_after_text_input(Editor_state, 'p')
-- override second point/first edge
App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
edit.run_after_text_input(Editor_state, 'p')
local drawing = Editor_state.lines[1]
check_eq(#drawing.points, 3, '#points') -- currently includes every point added
local pending = drawing.pending
check_eq(pending.mode, 'rectangle', 'shape_mode')
check_eq(#pending.vertices, 2, 'vertices')
local p = drawing.points[pending.vertices[1]]
check_eq(p.x, 35, 'p1:x')
check_eq(p.y, 36, 'p1:y')
local p = drawing.points[pending.vertices[2]]
check_eq(p.x, 75, 'p2:x')
check_eq(p.y, 76, 'p2:y')
-- outline of rectangle is drawn based on where the mouse is, but we can't check that so far
end
function test_draw_square()
-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
edit.draw(Editor_state)
check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
check_eq(#Editor_state.lines, 2, 'baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
-- first point
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_text_input(Editor_state, 's') -- square mode
-- second point/first edge
App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
edit.run_after_text_input(Editor_state, 'p')
-- override second point/first edge
App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+66)
edit.run_after_text_input(Editor_state, 'p')
-- release (decides which side of first edge to draw square on)
edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, '#shapes')
check_eq(#drawing.points, 5, '#points') -- currently includes every point added
check_eq(drawing.shapes[1].mode, 'square', 'shape_mode')
check_eq(#drawing.shapes[1].vertices, 4, 'vertices')
local p = drawing.points[drawing.shapes[1].vertices[1]]
check_eq(p.x, 35, 'p1:x')
check_eq(p.y, 36, 'p1:y')
local p = drawing.points[drawing.shapes[1].vertices[2]]
check_eq(p.x, 65, 'p2:x')
check_eq(p.y, 66, 'p2:y')
local p = drawing.points[drawing.shapes[1].vertices[3]]
check_eq(p.x, 35, 'p3:x')
check_eq(p.y, 96, 'p3:y')
local p = drawing.points[drawing.shapes[1].vertices[4]]
check_eq(p.x, 5, 'p4:x')
check_eq(p.y, 66, 'p4:y')
end
function test_name_point()
-- create a drawing with a line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
-- draw a line
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(#drawing.points, 2, 'baseline/#points')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'baseline/p1:x')
check_eq(p1.y, 6, 'baseline/p1:y')
check_eq(p2.x, 35, 'baseline/p2:x')
check_eq(p2.y, 36, 'baseline/p2:y')
check_nil(p2.name, 'baseline/p2:name')
-- enter 'name' mode without moving the mouse
edit.run_after_keychord(Editor_state, 'C-n', 'n')
check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
edit.run_after_text_input(Editor_state, 'A')
check_eq(p2.name, 'A', 'check1')
-- still in 'name' mode
check_eq(Editor_state.current_drawing_mode, 'name', 'mode:2')
-- exit 'name' mode
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(Editor_state.current_drawing_mode, 'line', 'mode:3')
check_eq(p2.name, 'A', 'check2')
-- wait until save
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- change is saved
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
check_eq(p2.name, 'A', 'save')
end
function test_name_point_then_hit_backspace()
-- create a drawing with a line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
-- draw a line
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(#drawing.points, 2, 'baseline/#points')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'baseline/p1:x')
check_eq(p1.y, 6, 'baseline/p1:y')
check_eq(p2.x, 35, 'baseline/p2:x')
check_eq(p2.y, 36, 'baseline/p2:y')
check_nil(p2.name, 'baseline/p2:name')
-- enter 'name' mode without moving the mouse
edit.run_after_keychord(Editor_state, 'C-n', 'n')
check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
-- hit backspace
edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
-- no crash
end
function test_name_point_then_exit_drawing()
-- create a drawing with a line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
edit.check_locs(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
-- draw a line
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(#drawing.points, 2, 'baseline/#points')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'baseline/p1:x')
check_eq(p1.y, 6, 'baseline/p1:y')
check_eq(p2.x, 35, 'baseline/p2:x')
check_eq(p2.y, 36, 'baseline/p2:y')
check_nil(p2.name, 'baseline/p2:name')
-- enter 'name' mode without moving the mouse
edit.run_after_keychord(Editor_state, 'C-n', 'n')
check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
-- click outside the drawing
edit.run_after_mouse_click(Editor_state, App.screen.width-5, App.screen.height-5, 1)
-- press a key
edit.run_after_text_input(Editor_state, 'a')
-- key goes to text
check_eq(Editor_state.lines[2].data, 'a')
end
function test_move_point()
-- create a drawing with a line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(#drawing.points, 2, 'baseline/#points')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'baseline/p1:x')
check_eq(p1.y, 6, 'baseline/p1:y')
check_eq(p2.x, 35, 'baseline/p2:x')
check_eq(p2.y, 36, 'baseline/p2:y')
-- wait until save
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- line is saved to disk
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
local drawing = Editor_state.lines[1]
local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
check_eq(p2.x, 35, 'save/x')
check_eq(p2.y, 36, 'save/y')
edit.draw(Editor_state)
-- enter 'move' mode without moving the mouse
edit.run_after_keychord(Editor_state, 'C-u', 'u')
check_eq(Editor_state.current_drawing_mode, 'move', 'mode:1')
-- point is lifted
check_eq(drawing.pending.mode, 'move', 'mode:2')
check_eq(drawing.pending.target_point, p2, 'target')
-- move point
App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
edit.update(Editor_state, 0.05)
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p2.x, 26, 'x')
check_eq(p2.y, 44, 'y')
-- exit 'move' mode
edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1)
check_eq(Editor_state.current_drawing_mode, 'line', 'mode:3')
check_eq(drawing.pending, {}, 'pending')
-- wait until save
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- change is saved
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
check_eq(p2.x, 26, 'save/x')
check_eq(p2.y, 44, 'save/y')
end
function test_move_point_on_manhattan_line()
-- create a drawing with a manhattan line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'manhattan'
edit.draw(Editor_state)
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+46, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(#drawing.points, 2, 'baseline/#points')
check_eq(drawing.shapes[1].mode, 'manhattan', 'baseline/shape:1')
edit.draw(Editor_state)
-- enter 'move' mode
edit.run_after_keychord(Editor_state, 'C-u', 'u')
check_eq(Editor_state.current_drawing_mode, 'move', 'mode:1')
-- move point
App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
edit.update(Editor_state, 0.05)
-- line is no longer manhattan
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
end
function test_delete_lines_at_point()
-- create a drawing with two lines connected at a point
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 2, 'baseline/#shapes')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
-- hover on the common point and delete
App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36)
edit.run_after_keychord(Editor_state, 'C-d', 'd')
check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
check_eq(drawing.shapes[2].mode, 'deleted', 'shape:2')
-- wait for some time
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- deleted points disappear after file is reloaded
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
check_eq(#Editor_state.lines[1].shapes, 0, 'save')
end
function test_delete_line_under_mouse_pointer()
-- create a drawing with two lines connected at a point
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 2, 'baseline/#shapes')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
-- hover on one of the lines and delete
App.mouse_move(Editor_state.left+25, Editor_state.top+Drawing_padding_top+26)
edit.run_after_keychord(Editor_state, 'C-d', 'd')
-- only that line is deleted
check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
check_eq(drawing.shapes[2].mode, 'line', 'shape:2')
end
function test_delete_point_from_polygon()
-- create a drawing with two lines connected at a point
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
-- first point
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_text_input(Editor_state, 'g') -- polygon mode
-- second point
App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
edit.run_after_text_input(Editor_state, 'p') -- add point
-- third point
App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
edit.run_after_text_input(Editor_state, 'p') -- add point
-- fourth point
edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(drawing.shapes[1].mode, 'polygon', 'baseline/mode')
check_eq(#drawing.shapes[1].vertices, 4, 'baseline/vertices')
-- hover on a point and delete
App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
edit.run_after_keychord(Editor_state, 'C-d', 'd')
-- just the one point is deleted
check_eq(drawing.shapes[1].mode, 'polygon', 'shape')
check_eq(#drawing.shapes[1].vertices, 3, 'vertices')
end
function test_delete_point_from_polygon()
-- create a drawing with two lines connected at a point
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
-- first point
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_text_input(Editor_state, 'g') -- polygon mode
-- second point
App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
edit.run_after_text_input(Editor_state, 'p') -- add point
-- third point
edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(drawing.shapes[1].mode, 'polygon', 'baseline/mode')
check_eq(#drawing.shapes[1].vertices, 3, 'baseline/vertices')
-- hover on a point and delete
App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
edit.run_after_keychord(Editor_state, 'C-d', 'd')
-- there's < 3 points left, so the whole polygon is deleted
check_eq(drawing.shapes[1].mode, 'deleted', 'check')
end
function test_undo_name_point()
-- create a drawing with a line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
-- draw a line
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(#drawing.points, 2, 'baseline/#points')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'baseline/p1:x')
check_eq(p1.y, 6, 'baseline/p1:y')
check_eq(p2.x, 35, 'baseline/p2:x')
check_eq(p2.y, 36, 'baseline/p2:y')
check_nil(p2.name, 'baseline/p2:name')
check_eq(#Editor_state.history, 1, 'baseline/history:1')
--? print('a', Editor_state.lines.current_drawing)
-- enter 'name' mode without moving the mouse
edit.run_after_keychord(Editor_state, 'C-n', 'n')
edit.run_after_text_input(Editor_state, 'A')
edit.run_after_keychord(Editor_state, 'return', 'return')
check_eq(p2.name, 'A', 'baseline')
check_eq(#Editor_state.history, 3, 'baseline/history:2')
check_eq(Editor_state.next_history, 4, 'baseline/next_history')
--? print('b', Editor_state.lines.current_drawing)
-- undo
edit.run_after_keychord(Editor_state, 'C-z', 'z')
local drawing = Editor_state.lines[1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(Editor_state.next_history, 3, 'next_history')
check_eq(p2.name, '', 'undo') -- not quite what it was before, but close enough
-- wait until save
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- undo is saved
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
check_eq(p2.name, '', 'save')
end
function test_undo_move_point()
-- create a drawing with a line
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 1, 'baseline/#shapes')
check_eq(#drawing.points, 2, 'baseline/#points')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
local p1 = drawing.points[drawing.shapes[1].p1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p1.x, 5, 'baseline/p1:x')
check_eq(p1.y, 6, 'baseline/p1:y')
check_eq(p2.x, 35, 'baseline/p2:x')
check_eq(p2.y, 36, 'baseline/p2:y')
check_nil(p2.name, 'baseline/p2:name')
-- move p2
edit.run_after_keychord(Editor_state, 'C-u', 'u')
App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
edit.update(Editor_state, 0.05)
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(p2.x, 26, 'x')
check_eq(p2.y, 44, 'y')
-- exit 'move' mode
edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1)
check_eq(Editor_state.next_history, 4, 'next_history')
-- undo
edit.run_after_keychord(Editor_state, 'C-z', 'z')
edit.run_after_keychord(Editor_state, 'C-z', 'z') -- bug: need to undo twice
local drawing = Editor_state.lines[1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(Editor_state.next_history, 2, 'next_history')
check_eq(p2.x, 35, 'x')
check_eq(p2.y, 36, 'y')
-- wait until save
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- undo is saved
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
check_eq(p2.x, 35, 'save/x')
check_eq(p2.y, 36, 'save/y')
end
function test_undo_delete_point()
-- create a drawing with two lines connected at a point
App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels
Editor_state = edit.initialize_test_state()
Editor_state.filename = 'foo'
Editor_state.lines = load_array{'```lines', '```', ''}
Text.redraw_all(Editor_state)
Editor_state.current_drawing_mode = 'line'
edit.draw(Editor_state)
edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
local drawing = Editor_state.lines[1]
check_eq(#drawing.shapes, 2, 'baseline/#shapes')
check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
-- hover on the common point and delete
App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36)
edit.run_after_keychord(Editor_state, 'C-d', 'd')
check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
check_eq(drawing.shapes[2].mode, 'deleted', 'shape:2')
-- undo
edit.run_after_keychord(Editor_state, 'C-z', 'z')
local drawing = Editor_state.lines[1]
local p2 = drawing.points[drawing.shapes[1].p2]
check_eq(Editor_state.next_history, 3, 'next_history')
check_eq(drawing.shapes[1].mode, 'line', 'shape:1')
check_eq(drawing.shapes[2].mode, 'line', 'shape:2')
-- wait until save
Current_time = Current_time + 3.1
edit.update(Editor_state, 0)
-- undo is saved
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
check_eq(#Editor_state.lines[1].shapes, 2, 'save')
end