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authorKartik K. Agaram <vc@akkartik.com>2022-08-14 09:17:53 -0700
committerKartik K. Agaram <vc@akkartik.com>2022-08-14 09:20:14 -0700
commit9d792a203bb00b0f5521698fd1c6890f0cc12032 (patch)
treebe2f89a515b0d5e7ff936c98cb5f4e17d618bbe4
parent974d17ffc071e2eb254d0dbc11cf932c62e59d5c (diff)
downloadtext.love-9d792a203bb00b0f5521698fd1c6890f0cc12032.tar.gz
new fork: rip out drawing support
-rw-r--r--README.md51
-rw-r--r--drawing.lua750
-rw-r--r--drawing_tests.lua785
-rw-r--r--edit.lua234
-rw-r--r--file.lua133
-rw-r--r--geom.lua168
-rw-r--r--help.lua156
-rw-r--r--icons.lua58
-rw-r--r--main.lua6
-rw-r--r--main_tests.lua6
-rw-r--r--search.lua16
-rw-r--r--select.lua40
-rw-r--r--text.lua228
-rw-r--r--text_tests.lua96
-rw-r--r--undo.lua14
15 files changed, 202 insertions, 2539 deletions
diff --git a/README.md b/README.md
index 31c2658..7c49842 100644
--- a/README.md
+++ b/README.md
@@ -1,11 +1,12 @@
-# Plain text with lines
+# An editor for plain text.
+
+Not very useful by itself, but it's a fork of [lines.love](http://akkartik.name/lines.html)
+that you can take in other directions besides line drawings, while easily
+sharing patches between forks.
 
-An editor for plain text where you can also seamlessly insert line drawings.
 Designed above all to be easy to modify and give you early warning if your
 modifications break something.
 
-http://akkartik.name/lines.html
-
 ## Invocation
 
 To run from the terminal, [pass this directory to LÖVE](https://love2d.org/wiki/Getting_Started#Running_Games),
@@ -13,13 +14,13 @@ optionally with a file path to edit.
 
 Alternatively, turn it into a .love file you can double-click on:
 ```
-$ zip -r /tmp/lines.love *.lua
+$ zip -r /tmp/text.love *.lua
 ```
 
-By default, lines.love reads/writes the file `lines.txt` in your default
+By default, it reads/writes the file `lines.txt` in your default
 user/home directory (`https://love2d.org/wiki/love.filesystem.getUserDirectory`).
 
-To open a different file, drop it on the lines.love window.
+To open a different file, drop it on the app window.
 
 ## Keyboard shortcuts
 
@@ -35,7 +36,7 @@ For shortcuts while editing drawings, consult the online help. Either:
 * click on a drawing to start a stroke and then press and hold `h` to see your
   options at any point during a stroke.
 
-lines.love has been exclusively tested so far with a US keyboard layout. If
+Exclusively tested so far with a US keyboard layout. If
 you use a different layout, please let me know if things worked, or if you
 found anything amiss: http://akkartik.name/contact
 
@@ -46,8 +47,7 @@ found anything amiss: http://akkartik.name/contact
 * No support yet for right-to-left languages.
 
 * Undo/redo may be sluggish in large files. Large files may grow sluggish in
-  other ways. lines.love works well in all circumstances with files under
-  50KB.
+  other ways. Works well in all circumstances with files under 50KB.
 
 * If you kill the process, say by force-quitting because things things get
   sluggish, you can lose data.
@@ -80,28 +80,19 @@ found anything amiss: http://akkartik.name/contact
 
 ## Mirrors and Forks
 
-Updates to lines.love can be downloaded from the following mirrors in addition
-to the website above:
-* https://github.com/akkartik/lines.love
-* https://repo.or.cz/lines.love.git
-* https://codeberg.org/akkartik/lines.love
-* https://tildegit.org/akkartik/lines.love
-* https://git.tilde.institute/akkartik/lines.love
-* https://git.sr.ht/~akkartik/lines.love
-* https://notabug.org/akkartik/lines.love
-* https://pagure.io/lines.love
-
-Forks of lines.love are encouraged. If you show me your fork, I'll link to it
-here.
-
-* https://github.com/akkartik/lines-polygon-experiment -- an experiment that
-  uses separate shortcuts for regular polygons. `ctrl+3` for triangles,
-  `ctrl+4` for squares, etc.
+This repo is a fork of lines.love at [http://akkartik.name/lines.html](http://akkartik.name/lines.html).
+Updates to it can be downloaded from the following mirrors:
 
-## Associated tools
+* https://codeberg.org/akkartik/text.love
+* https://repo.or.cz/text.love.git
+* https://tildegit.org/akkartik/text.love
+* https://git.tilde.institute/akkartik/text.love
+* https://git.sr.ht/~akkartik/text.love
+* https://notabug.org/akkartik/text.love
+* https://github.com/akkartik/text.love
+* https://pagure.io/text.love
 
-* https://codeberg.org/akkartik/lines2md exports lines.love files to Markdown
-  and (non-editable) SVG.
+Further forks are encouraged. If you show me your fork, I'll link to it here.
 
 ## Feedback
 
diff --git a/drawing.lua b/drawing.lua
deleted file mode 100644
index 8263dd9..0000000
--- a/drawing.lua
+++ /dev/null
@@ -1,750 +0,0 @@
--- primitives for editing drawings
-Drawing = {}
-require 'drawing_tests'
-
--- All drawings span 100% of some conceptual 'page width' and divide it up
--- into 256 parts.
-function Drawing.draw(State, line_index, y)
-  local line = State.lines[line_index]
-  local line_cache = State.line_cache[line_index]
-  line_cache.starty = y
-  local pmx,pmy = App.mouse_x(), App.mouse_y()
-  if pmx < State.right and pmy > line_cache.starty and pmy < line_cache.starty+Drawing.pixels(line.h, State.width) then
-    App.color(Icon_color)
-    love.graphics.rectangle('line', State.left,line_cache.starty, State.width,Drawing.pixels(line.h, State.width))
-    if icon[State.current_drawing_mode] then
-      icon[State.current_drawing_mode](State.right-22, line_cache.starty+4)
-    else
-      icon[State.previous_drawing_mode](State.right-22, line_cache.starty+4)
-    end
-
-    if App.mouse_down(1) and love.keyboard.isDown('h') then
-      draw_help_with_mouse_pressed(State, line_index)
-      return
-    end
-  end
-
-  if line.show_help then
-    draw_help_without_mouse_pressed(State, line_index)
-    return
-  end
-
-  local mx = Drawing.coord(pmx-State.left, State.width)
-  local my = Drawing.coord(pmy-line_cache.starty, State.width)
-
-  for _,shape in ipairs(line.shapes) do
-    assert(shape)
-    if geom.on_shape(mx,my, line, shape) then
-      App.color(Focus_stroke_color)
-    else
-      App.color(Stroke_color)
-    end
-    Drawing.draw_shape(line, shape, line_cache.starty, State.left,State.right)
-  end
-
-  local function px(x) return Drawing.pixels(x, State.width)+State.left end
-  local function py(y) return Drawing.pixels(y, State.width)+line_cache.starty end
-  for i,p in ipairs(line.points) do
-    if p.deleted == nil then
-      if Drawing.near(p, mx,my, State.width) then
-        App.color(Focus_stroke_color)
-        love.graphics.circle('line', px(p.x),py(p.y), Same_point_distance)
-      else
-        App.color(Stroke_color)
-        love.graphics.circle('fill', px(p.x),py(p.y), 2)
-      end
-      if p.name then
-        -- TODO: clip
-        local x,y = px(p.x)+5, py(p.y)+5
-        love.graphics.print(p.name, x,y)
-        if State.current_drawing_mode == 'name' and i == line.pending.target_point then
-          -- create a faint red box for the name
-          App.color(Current_name_background_color)
-          local name_text
-          -- TODO: avoid computing name width on every repaint
-          if p.name == '' then
-            name_text = State.em
-          else
-            name_text = App.newText(love.graphics.getFont(), p.name)
-          end
-          love.graphics.rectangle('fill', x,y, App.width(name_text), State.line_height)
-        end
-      end
-    end
-  end
-  App.color(Current_stroke_color)
-  Drawing.draw_pending_shape(line, line_cache.starty, State.left,State.right)
-end
-
-function Drawing.draw_shape(drawing, shape, top, left,right)
-  local width = right-left
-  local function px(x) return Drawing.pixels(x, width)+left end
-  local function py(y) return Drawing.pixels(y, width)+top end
-  if shape.mode == 'freehand' then
-    local prev = nil
-    for _,point in ipairs(shape.points) do
-      if prev then
-        love.graphics.line(px(prev.x),py(prev.y), px(point.x),py(point.y))
-      end
-      prev = point
-    end
-  elseif shape.mode == 'line' or shape.mode == 'manhattan' then
-    local p1 = drawing.points[shape.p1]
-    local p2 = drawing.points[shape.p2]
-    love.graphics.line(px(p1.x),py(p1.y), px(p2.x),py(p2.y))
-  elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
-    local prev = nil
-    for _,point in ipairs(shape.vertices) do
-      local curr = drawing.points[point]
-      if prev then
-        love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
-      end
-      prev = curr
-    end
-    -- close the loop
-    local curr = drawing.points[shape.vertices[1]]
-    love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
-  elseif shape.mode == 'circle' then
-    -- TODO: clip
-    local center = drawing.points[shape.center]
-    love.graphics.circle('line', px(center.x),py(center.y), Drawing.pixels(shape.radius, width))
-  elseif shape.mode == 'arc' then
-    local center = drawing.points[shape.center]
-    love.graphics.arc('line', 'open', px(center.x),py(center.y), Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
-  elseif shape.mode == 'deleted' then
-    -- ignore
-  else
-    print(shape.mode)
-    assert(false)
-  end
-end
-
-function Drawing.draw_pending_shape(drawing, top, left,right)
-  local width = right-left
-  local pmx,pmy = App.mouse_x(), App.mouse_y()
-  local function px(x) return Drawing.pixels(x, width)+left end
-  local function py(y) return Drawing.pixels(y, width)+top end
-  local mx = Drawing.coord(pmx-left, width)
-  local my = Drawing.coord(pmy-top, width)
-  -- recreate pixels from coords to precisely mimic how the drawing will look
-  -- after mouse_released
-  pmx,pmy = px(mx), py(my)
-  local shape = drawing.pending
-  if shape.mode == nil then
-    -- nothing pending
-  elseif shape.mode == 'freehand' then
-    local shape_copy = deepcopy(shape)
-    Drawing.smoothen(shape_copy)
-    Drawing.draw_shape(drawing, shape_copy, top, left,right)
-  elseif shape.mode == 'line' then
-    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
-      return
-    end
-    local p1 = drawing.points[shape.p1]
-    love.graphics.line(px(p1.x),py(p1.y), pmx,pmy)
-  elseif shape.mode == 'manhattan' then
-    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
-      return
-    end
-    local p1 = drawing.points[shape.p1]
-    if math.abs(mx-p1.x) > math.abs(my-p1.y) then
-      love.graphics.line(px(p1.x),py(p1.y), pmx,     py(p1.y))
-    else
-      love.graphics.line(px(p1.x),py(p1.y), px(p1.x),pmy)
-    end
-  elseif shape.mode == 'polygon' then
-    -- don't close the loop on a pending polygon
-    local prev = nil
-    for _,point in ipairs(shape.vertices) do
-      local curr = drawing.points[point]
-      if prev then
-        love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
-      end
-      prev = curr
-    end
-    love.graphics.line(px(prev.x),py(prev.y), pmx,pmy)
-  elseif shape.mode == 'rectangle' then
-    local first = drawing.points[shape.vertices[1]]
-    if #shape.vertices == 1 then
-      love.graphics.line(px(first.x),py(first.y), pmx,pmy)
-      return
-    end
-    local second = drawing.points[shape.vertices[2]]
-    local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
-    love.graphics.line(px(first.x),py(first.y), px(second.x),py(second.y))
-    love.graphics.line(px(second.x),py(second.y), px(thirdx),py(thirdy))
-    love.graphics.line(px(thirdx),py(thirdy), px(fourthx),py(fourthy))
-    love.graphics.line(px(fourthx),py(fourthy), px(first.x),py(first.y))
-  elseif shape.mode == 'square' then
-    local first = drawing.points[shape.vertices[1]]
-    if #shape.vertices == 1 then
-      love.graphics.line(px(first.x),py(first.y), pmx,pmy)
-      return
-    end
-    local second = drawing.points[shape.vertices[2]]
-    local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
-    love.graphics.line(px(first.x),py(first.y), px(second.x),py(second.y))
-    love.graphics.line(px(second.x),py(second.y), px(thirdx),py(thirdy))
-    love.graphics.line(px(thirdx),py(thirdy), px(fourthx),py(fourthy))
-    love.graphics.line(px(fourthx),py(fourthy), px(first.x),py(first.y))
-  elseif shape.mode == 'circle' then
-    local center = drawing.points[shape.center]
-    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
-      return
-    end
-    local cx,cy = px(center.x), py(center.y)
-    love.graphics.circle('line', cx,cy, geom.dist(cx,cy, App.mouse_x(),App.mouse_y()))
-  elseif shape.mode == 'arc' then
-    local center = drawing.points[shape.center]
-    if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
-      return
-    end
-    shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
-    local cx,cy = px(center.x), py(center.y)
-    love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
-  elseif shape.mode == 'move' then
-    -- nothing pending; changes are immediately committed
-  elseif shape.mode == 'name' then
-    -- nothing pending; changes are immediately committed
-  else
-    print(shape.mode)
-    assert(false)
-  end
-end
-
-function Drawing.in_drawing(drawing, line_cache, x,y, left,right)
-  if line_cache.starty == nil then return false end  -- outside current page
-  local width = right-left
-  return y >= line_cache.starty and y < line_cache.starty + Drawing.pixels(drawing.h, width) and x >= left and x < right
-end
-
-function Drawing.mouse_pressed(State, drawing_index, x,y, button)
-  local drawing = State.lines[drawing_index]
-  local line_cache = State.line_cache[drawing_index]
-  local cx = Drawing.coord(x-State.left, State.width)
-  local cy = Drawing.coord(y-line_cache.starty, State.width)
-  if State.current_drawing_mode == 'freehand' then
-    drawing.pending = {mode=State.current_drawing_mode, points={{x=cx, y=cy}}}
-  elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
-    local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
-    drawing.pending = {mode=State.current_drawing_mode, p1=j}
-  elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then
-    local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
-    drawing.pending = {mode=State.current_drawing_mode, vertices={j}}
-  elseif State.current_drawing_mode == 'circle' then
-    local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
-    drawing.pending = {mode=State.current_drawing_mode, center=j}
-  elseif State.current_drawing_mode == 'move' then
-    -- all the action is in mouse_released
-  elseif State.current_drawing_mode == 'name' then
-    -- nothing
-  else
-    print(State.current_drawing_mode)
-    assert(false)
-  end
-end
-
--- a couple of operations on drawings need to constantly check the state of the mouse
-function Drawing.update(State)
-  if State.lines.current_drawing == nil then return end
-  local drawing = State.lines.current_drawing
-  local line_cache = State.line_cache[State.lines.current_drawing_index]
-  assert(drawing.mode == 'drawing')
-  local pmx, pmy = App.mouse_x(), App.mouse_y()
-  local mx = Drawing.coord(pmx-State.left, State.width)
-  local my = Drawing.coord(pmy-line_cache.starty, State.width)
-  if App.mouse_down(1) then
-    if Drawing.in_drawing(drawing, line_cache, pmx,pmy, State.left,State.right) then
-      if drawing.pending.mode == 'freehand' then
-        table.insert(drawing.pending.points, {x=mx, y=my})
-      elseif drawing.pending.mode == 'move' then
-        drawing.pending.target_point.x = mx
-        drawing.pending.target_point.y = my
-        Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
-      end
-    end
-  elseif State.current_drawing_mode == 'move' then
-    if Drawing.in_drawing(drawing, line_cache, pmx, pmy, State.left,State.right) then
-      drawing.pending.target_point.x = mx
-      drawing.pending.target_point.y = my
-      Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
-    end
-  else
-    -- do nothing
-  end
-end
-
-function Drawing.relax_constraints(drawing, p)
-  for _,shape in ipairs(drawing.shapes) do
-    if shape.mode == 'manhattan' then
-      if shape.p1 == p then
-        shape.mode = 'line'
-      elseif shape.p2 == p then
-        shape.mode = 'line'
-      end
-    elseif shape.mode == 'rectangle' or shape.mode == 'square' then
-      for _,v in ipairs(shape.vertices) do
-        if v == p then
-          shape.mode = 'polygon'
-        end
-      end
-    end
-  end
-end
-
-function Drawing.mouse_released(State, x,y, button)
-  if State.current_drawing_mode == 'move' then
-    State.current_drawing_mode = State.previous_drawing_mode
-    State.previous_drawing_mode = nil
-    if State.lines.current_drawing then
-      State.lines.current_drawing.pending = {}
-      State.lines.current_drawing = nil
-    end
-  elseif State.lines.current_drawing then
-    local drawing = State.lines.current_drawing
-    local line_cache = State.line_cache[State.lines.current_drawing_index]
-    if drawing.pending then
-      if drawing.pending.mode == nil then
-        -- nothing pending
-      elseif drawing.pending.mode == 'freehand' then
-        -- the last point added during update is good enough
-        Drawing.smoothen(drawing.pending)
-        table.insert(drawing.shapes, drawing.pending)
-      elseif drawing.pending.mode == 'line' then
-        local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-        if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
-          drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
-          table.insert(drawing.shapes, drawing.pending)
-        end
-      elseif drawing.pending.mode == 'manhattan' then
-        local p1 = drawing.points[drawing.pending.p1]
-        local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-        if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
-          if math.abs(mx-p1.x) > math.abs(my-p1.y) then
-            drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y, State.width)
-          else
-            drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my, State.width)
-          end
-          local p2 = drawing.points[drawing.pending.p2]
-          App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), line_cache.starty+Drawing.pixels(p2.y, State.width))
-          table.insert(drawing.shapes, drawing.pending)
-        end
-      elseif drawing.pending.mode == 'polygon' then
-        local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-        if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
-          table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my, State.width))
-          table.insert(drawing.shapes, drawing.pending)
-        end
-      elseif drawing.pending.mode == 'rectangle' then
-        assert(#drawing.pending.vertices <= 2)
-        if #drawing.pending.vertices == 2 then
-          local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-          if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
-            local first = drawing.points[drawing.pending.vertices[1]]
-            local second = drawing.points[drawing.pending.vertices[2]]
-            local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
-            table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
-            table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
-            table.insert(drawing.shapes, drawing.pending)
-          end
-        else
-          -- too few points; draw nothing
-        end
-      elseif drawing.pending.mode == 'square' then
-        assert(#drawing.pending.vertices <= 2)
-        if #drawing.pending.vertices == 2 then
-          local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-          if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
-            local first = drawing.points[drawing.pending.vertices[1]]
-            local second = drawing.points[drawing.pending.vertices[2]]
-            local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
-            table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
-            table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
-            table.insert(drawing.shapes, drawing.pending)
-          end
-        end
-      elseif drawing.pending.mode == 'circle' then
-        local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-        if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
-          local center = drawing.points[drawing.pending.center]
-          drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my))
-          table.insert(drawing.shapes, drawing.pending)
-        end
-      elseif drawing.pending.mode == 'arc' then
-        local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-        if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
-          local center = drawing.points[drawing.pending.center]
-          drawing.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, drawing.pending.end_angle)
-          table.insert(drawing.shapes, drawing.pending)
-        end
-      elseif drawing.pending.mode == 'name' then
-        -- drop it
-      else
-        print(drawing.pending.mode)
-        assert(false)
-      end
-      State.lines.current_drawing.pending = {}
-      State.lines.current_drawing = nil
-    end
-  end
-end
-
-function Drawing.keychord_pressed(State, chord)
-  if chord == 'C-p' and not App.mouse_down(1) then
-    State.current_drawing_mode = 'freehand'
-  elseif App.mouse_down(1) and chord == 'l' then
-    State.current_drawing_mode = 'line'
-    local _,drawing = Drawing.current_drawing(State)
-    if drawing.pending.mode == 'freehand' then
-      drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
-    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
-      drawing.pending.p1 = drawing.pending.vertices[1]
-    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
-      drawing.pending.p1 = drawing.pending.center
-    end
-    drawing.pending.mode = 'line'
-  elseif chord == 'C-l' and not App.mouse_down(1) then
-    State.current_drawing_mode = 'line'
-  elseif App.mouse_down(1) and chord == 'm' then
-    State.current_drawing_mode = 'manhattan'
-    local drawing = Drawing.select_drawing_at_mouse(State)
-    if drawing.pending.mode == 'freehand' then
-      drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
-    elseif drawing.pending.mode == 'line' then
-      -- do nothing
-    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
-      drawing.pending.p1 = drawing.pending.vertices[1]
-    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
-      drawing.pending.p1 = drawing.pending.center
-    end
-    drawing.pending.mode = 'manhattan'
-  elseif chord == 'C-m' and not App.mouse_down(1) then
-    State.current_drawing_mode = 'manhattan'
-  elseif chord == 'C-g' and not App.mouse_down(1) then
-    State.current_drawing_mode = 'polygon'
-  elseif App.mouse_down(1) and chord == 'g' then
-    State.current_drawing_mode = 'polygon'
-    local _,drawing = Drawing.current_drawing(State)
-    if drawing.pending.mode == 'freehand' then
-      drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
-    elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
-      if drawing.pending.vertices == nil then
-        drawing.pending.vertices = {drawing.pending.p1}
-      end
-    elseif drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
-      -- reuse existing vertices
-    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
-      drawing.pending.vertices = {drawing.pending.center}
-    end
-    drawing.pending.mode = 'polygon'
-  elseif chord == 'C-r' and not App.mouse_down(1) then
-    State.current_drawing_mode = 'rectangle'
-  elseif App.mouse_down(1) and chord == 'r' then
-    State.current_drawing_mode = 'rectangle'
-    local _,drawing = Drawing.current_drawing(State)
-    if drawing.pending.mode == 'freehand' then
-      drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
-    elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
-      if drawing.pending.vertices == nil then
-        drawing.pending.vertices = {drawing.pending.p1}
-      end
-    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'square' then
-      -- reuse existing (1-2) vertices
-    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
-      drawing.pending.vertices = {drawing.pending.center}
-    end
-    drawing.pending.mode = 'rectangle'
-  elseif chord == 'C-s' and not App.mouse_down(1) then
-    State.current_drawing_mode = 'square'
-  elseif App.mouse_down(1) and chord == 's' then
-    State.current_drawing_mode = 'square'
-    local _,drawing = Drawing.current_drawing(State)
-    if drawing.pending.mode == 'freehand' then
-      drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
-    elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
-      if drawing.pending.vertices == nil then
-        drawing.pending.vertices = {drawing.pending.p1}
-      end
-    elseif drawing.pending.mode == 'polygon' then
-      while #drawing.pending.vertices > 2 do
-        table.remove(drawing.pending.vertices)
-      end
-    elseif drawing.pending.mode == 'rectangle' then
-      -- reuse existing (1-2) vertices
-    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
-      drawing.pending.vertices = {drawing.pending.center}
-    end
-    drawing.pending.mode = 'square'
-  elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
-    local _,drawing,line_cache = Drawing.current_drawing(State)
-    local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
-    local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
-    table.insert(drawing.pending.vertices, j)
-  elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
-    local _,drawing,line_cache = Drawing.current_drawing(State)
-    local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
-    local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
-    while #drawing.pending.vertices >= 2 do
-      table.remove(drawing.pending.vertices)
-    end
-    table.insert(drawing.pending.vertices, j)
-  elseif chord == 'C-o' and not App.mouse_down(1) then
-    State.current_drawing_mode = 'circle'
-  elseif App.mouse_down(1) and chord == 'a' and State.current_drawing_mode == 'circle' then
-    local _,drawing,line_cache = Drawing.current_drawing(State)
-    drawing.pending.mode = 'arc'
-    local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
-    local center = drawing.points[drawing.pending.center]
-    drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my))
-    drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
-  elseif App.mouse_down(1) and chord == 'o' then
-    State.current_drawing_mode = 'circle'
-    local _,drawing = Drawing.current_drawing(State)
-    if drawing.pending.mode == 'freehand' then
-      drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
-    elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
-      drawing.pending.center = drawing.pending.p1
-    elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
-      drawing.pending.center = drawing.pending.vertices[1]
-    end
-    drawing.pending.mode = 'circle'
-  elseif chord == 'C-u' and not App.mouse_down(1) then
-    local drawing_index,drawing,line_cache,i,p = Drawing.select_point_at_mouse(State)
-    if drawing then
-      if State.previous_drawing_mode == nil then
-        State.previous_drawing_mode = State.current_drawing_mode
-      end
-      State.current_drawing_mode = 'move'
-      drawing.pending = {mode=State.current_drawing_mode, target_point=p, target_point_index=i}
-      State.lines.current_drawing_index = drawing_index
-      State.lines.current_drawing = drawing
-    end
-  elseif chord == 'C-n' and not App.mouse_down(1) then
-    local drawing_index,drawing,line_cache,point_index,p = Drawing.select_point_at_mouse(State)
-    if drawing then
-      if State.previous_drawing_mode == nil then
-        -- don't clobber
-        State.previous_drawing_mode = State.current_drawing_mode
-      end
-      State.current_drawing_mode = 'name'
-      p.name = ''
-      drawing.pending = {mode=State.current_drawing_mode, target_point=point_index}
-      State.lines.current_drawing_index = drawing_index
-      State.lines.current_drawing = drawing
-    end
-  elseif chord == 'C-d' and not App.mouse_down(1) then
-    local _,drawing,_,i,p = Drawing.select_point_at_mouse(State)
-    if drawing then
-      for _,shape in ipairs(drawing.shapes) do
-        if Drawing.contains_point(shape, i) then
-          if shape.mode == 'polygon' then
-            local idx = table.find(shape.vertices, i)
-            assert(idx)
-            table.remove(shape.vertices, idx)
-            if #shape.vertices < 3 then
-              shape.mode = 'deleted'
-            end
-          else
-            shape.mode = 'deleted'
-          end
-        end
-      end
-      drawing.points[i].deleted = true
-    end
-    local drawing,_,_,shape = Drawing.select_shape_at_mouse(State)
-    if drawing then
-      shape.mode = 'deleted'
-    end
-  elseif chord == 'C-h' and not App.mouse_down(1) then
-    local drawing = Drawing.select_drawing_at_mouse(State)
-    if drawing then
-      drawing.show_help = true
-    end
-  elseif chord == 'escape' and App.mouse_down(1) then
-    local _,drawing = Drawing.current_drawing(State)
-    drawing.pending = {}
-  end
-end
-
-function Drawing.complete_rectangle(firstx,firsty, secondx,secondy, x,y)
-  if firstx == secondx then
-    return x,secondy, x,firsty
-  end
-  if firsty == secondy then
-    return secondx,y, firstx,y
-  end
-  local first_slope = (secondy-firsty)/(secondx-firstx)
-  -- slope of second edge:
-  --    -1/first_slope
-  -- equation of line containing the second edge:
-  --    y-secondy = -1/first_slope*(x-secondx)
-  -- => 1/first_slope*x + y + (- secondy - secondx/first_slope) = 0
-  -- now we want to find the point on this line that's closest to the mouse pointer.
-  -- https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Line_defined_by_an_equation
-  local a = 1/first_slope
-  local c = -secondy - secondx/first_slope
-  local thirdx = round(((x-a*y) - a*c) / (a*a + 1))
-  local thirdy = round((a*(-x + a*y) - c) / (a*a + 1))
-  -- slope of third edge = first_slope
-  -- equation of line containing third edge:
-  --     y - thirdy = first_slope*(x-thirdx)
-  --  => -first_slope*x + y + (-thirdy + thirdx*first_slope) = 0
-  -- now we want to find the point on this line that's closest to the first point
-  local a = -first_slope
-  local c = -thirdy + thirdx*first_slope
-  local fourthx = round(((firstx-a*firsty) - a*c) / (a*a + 1))
-  local fourthy = round((a*(-firstx + a*firsty) - c) / (a*a + 1))
-  return thirdx,thirdy, fourthx,fourthy
-end
-
-function Drawing.complete_square(firstx,firsty, secondx,secondy, x,y)
-  -- use x,y only to decide which side of the first edge to complete the square on
-  local deltax = secondx-firstx
-  local deltay = secondy-firsty
-  local thirdx = secondx+deltay
-  local thirdy = secondy-deltax
-  if not geom.same_side(firstx,firsty, secondx,secondy, thirdx,thirdy, x,y) then
-    deltax = -deltax
-    deltay = -deltay
-    thirdx = secondx+deltay
-    thirdy = secondy-deltax
-  end
-  local fourthx = firstx+deltay
-  local fourthy = firsty-deltax
-  return thirdx,thirdy, fourthx,fourthy
-end
-
-function Drawing.current_drawing(State)
-  local x, y = App.mouse_x(), App.mouse_y()
-  for drawing_index,drawing in ipairs(State.lines) do
-    if drawing.mode == 'drawing' then
-      local line_cache = State.line_cache[drawing_index]
-      if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
-        return drawing_index,drawing,line_cache
-      end
-    end
-  end
-  return nil
-end
-
-function Drawing.select_shape_at_mouse(State)
-  for drawing_index,drawing in ipairs(State.lines) do
-    if drawing.mode == 'drawing' then
-      local x, y = App.mouse_x(), App.mouse_y()
-      local line_cache = State.line_cache[drawing_index]
-      if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
-        local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-        for i,shape in ipairs(drawing.shapes) do
-          assert(shape)
-          if geom.on_shape(mx,my, drawing, shape) then
-            return drawing,line_cache,i,shape
-          end
-        end
-      end
-    end
-  end
-end
-
-function Drawing.select_point_at_mouse(State)
-  for drawing_index,drawing in ipairs(State.lines) do
-    if drawing.mode == 'drawing' then
-      local x, y = App.mouse_x(), App.mouse_y()
-      local line_cache = State.line_cache[drawing_index]
-      if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
-        local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
-        for i,point in ipairs(drawing.points) do
-          assert(point)
-          if Drawing.near(point, mx,my, State.width) then
-            return drawing_index,drawing,line_cache,i,point
-          end
-        end
-      end
-    end
-  end
-end
-
-function Drawing.select_drawing_at_mouse(State)
-  for drawing_index,drawing in ipairs(State.lines) do
-    if drawing.mode == 'drawing' then
-      local x, y = App.mouse_x(), App.mouse_y()
-      local line_cache = State.line_cache[drawing_index]
-      if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
-        return drawing
-      end
-    end
-  end
-end
-
-function Drawing.contains_point(shape, p)
-  if shape.mode == 'freehand' then
-    -- not supported
-  elseif shape.mode == 'line' or shape.mode == 'manhattan' then
-    return shape.p1 == p or shape.p2 == p
-  elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
-    return table.find(shape.vertices, p)
-  elseif shape.mode == 'circle' then
-    return shape.center == p
-  elseif shape.mode == 'arc' then
-    return shape.center == p
-    -- ugh, how to support angles
-  elseif shape.mode == 'deleted' then
-    -- already done
-  else
-    print(shape.mode)
-    assert(false)
-  end
-end
-
-function Drawing.smoothen(shape)
-  assert(shape.mode == 'freehand')
-  for _=1,7 do
-    for i=2,#shape.points-1 do
-      local a = shape.points[i-1]
-      local b = shape.points[i]
-      local c = shape.points[i+1]
-      b.x = round((a.x + b.x + c.x)/3)
-      b.y = round((a.y + b.y + c.y)/3)
-    end
-  end
-end
-
-function round(num)
-  return math.floor(num+.5)
-end
-
-function Drawing.insert_point(points, x,y)
-  table.insert(points, {x=x, y=y})
-  return #points
-end
-
-function Drawing.find_or_insert_point(points, x,y, width)
-  -- check if UI would snap the two points together
-  for i,point in ipairs(points) do
-    if Drawing.near(point, x,y, width) then
-      return i
-    end
-  end
-  table.insert(points, {x=x, y=y})
-  return #points
-end
-
-function Drawing.near(point, x,y, width)
-  local px,py = Drawing.pixels(x, width),Drawing.pixels(y, width)
-  local cx,cy = Drawing.pixels(point.x, width), Drawing.pixels(point.y, width)
-  return (cx-px)*(cx-px) + (cy-py)*(cy-py) < Same_point_distance*Same_point_distance
-end
-
-function Drawing.pixels(n, width)  -- parts to pixels
-  return math.floor(n*width/256)
-end
-function Drawing.coord(n, width)  -- pixels to parts
-  return math.floor(n*256/width)
-end
-
-function table.find(h, x)
-  for k,v in pairs(h) do
-    if v == x then
-      return k
-    end
-  end
-end
diff --git a/drawing_tests.lua b/drawing_tests.lua
deleted file mode 100644
index f1e39a6..0000000
--- a/drawing_tests.lua
+++ /dev/null
@@ -1,785 +0,0 @@
--- major tests for drawings
--- We minimize assumptions about specific pixels, and try to test at the level
--- of specific shapes. In particular, no tests of freehand drawings.
-
-function test_creating_drawing_saves()
-  io.write('\ntest_creating_drawing_saves')
-  App.screen.init{width=120, height=60}
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{}
-  Text.redraw_all(Editor_state)
-  edit.draw(Editor_state)
-  -- click on button to create drawing
-  edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1)
-  -- file not immediately saved
-  edit.update(Editor_state, 0.01)
-  check_nil(App.filesystem['foo'], 'F - test_creating_drawing_saves/early')
-  -- wait until save
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- filesystem contains drawing and an empty line of text
-  check_eq(App.filesystem['foo'], '```lines\n```\n\n', 'F - test_creating_drawing_saves')
-end
-
-function test_draw_line()
-  io.write('\ntest_draw_line')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_line/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_line/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_line/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_line/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_line/baseline/#shapes')
-  -- draw a line
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_line/#shapes')
-  check_eq(#drawing.points, 2, 'F - test_draw_line/#points')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_draw_line/shape:1')
-  local p1 = drawing.points[drawing.shapes[1].p1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p1.x, 5, 'F - test_draw_line/p1:x')
-  check_eq(p1.y, 6, 'F - test_draw_line/p1:y')
-  check_eq(p2.x, 35, 'F - test_draw_line/p2:x')
-  check_eq(p2.y, 36, 'F - test_draw_line/p2:y')
-  -- wait until save
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- The format on disk isn't perfectly stable. Table fields can be reordered.
-  -- So just reload from disk to verify.
-  load_from_disk(Editor_state)
-  Text.redraw_all(Editor_state)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_line/save/#shapes')
-  check_eq(#drawing.points, 2, 'F - test_draw_line/save/#points')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_draw_line/save/shape:1')
-  local p1 = drawing.points[drawing.shapes[1].p1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p1.x, 5, 'F - test_draw_line/save/p1:x')
-  check_eq(p1.y, 6, 'F - test_draw_line/save/p1:y')
-  check_eq(p2.x, 35, 'F - test_draw_line/save/p2:x')
-  check_eq(p2.y, 36, 'F - test_draw_line/save/p2:y')
-end
-
-function test_draw_horizontal_line()
-  io.write('\ntest_draw_horizontal_line')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'manhattan'
-  edit.draw(Editor_state)
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_horizontal_line/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_horizontal_line/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_horizontal_line/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_horizontal_line/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_horizontal_line/baseline/#shapes')
-  -- draw a line that is more horizontal than vertical
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_horizontal_line/#shapes')
-  check_eq(#drawing.points, 2, 'F - test_draw_horizontal_line/#points')
-  check_eq(drawing.shapes[1].mode, 'manhattan', 'F - test_draw_horizontal_line/shape_mode')
-  local p1 = drawing.points[drawing.shapes[1].p1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p1.x, 5, 'F - test_draw_horizontal_line/p1:x')
-  check_eq(p1.y, 6, 'F - test_draw_horizontal_line/p1:y')
-  check_eq(p2.x, 35, 'F - test_draw_horizontal_line/p2:x')
-  check_eq(p2.y, p1.y, 'F - test_draw_horizontal_line/p2:y')
-end
-
-function test_draw_circle()
-  io.write('\ntest_draw_circle')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_circle/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_circle/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_circle/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_circle/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_circle/baseline/#shapes')
-  -- draw a circle
-  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
-  edit.run_after_keychord(Editor_state, 'C-o')
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_circle/#shapes')
-  check_eq(#drawing.points, 1, 'F - test_draw_circle/#points')
-  check_eq(drawing.shapes[1].mode, 'circle', 'F - test_draw_horizontal_line/shape_mode')
-  check_eq(drawing.shapes[1].radius, 30, 'F - test_draw_circle/radius')
-  local center = drawing.points[drawing.shapes[1].center]
-  check_eq(center.x, 35, 'F - test_draw_circle/center:x')
-  check_eq(center.y, 36, 'F - test_draw_circle/center:y')
-end
-
-function test_cancel_stroke()
-  io.write('\ntest_cancel_stroke')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  check_eq(#Editor_state.lines, 2, 'F - test_cancel_stroke/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_cancel_stroke/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_cancel_stroke/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_cancel_stroke/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_cancel_stroke/baseline/#shapes')
-  -- start drawing a line
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  -- cancel
-  edit.run_after_keychord(Editor_state, 'escape')
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 0, 'F - test_cancel_stroke/#shapes')
-end
-
-function test_keys_do_not_affect_shape_when_mouse_up()
-  io.write('\ntest_keys_do_not_affect_shape_when_mouse_up')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  -- hover over drawing and press 'o' without holding mouse
-  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
-  edit.run_after_keychord(Editor_state, 'o')
-  -- no change to drawing mode
-  check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_keys_do_not_affect_shape_when_mouse_up/drawing_mode')
-  -- no change to text either because we didn't run the textinput event
-end
-
-function test_draw_circle_mid_stroke()
-  io.write('\ntest_draw_circle_mid_stroke')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_circle_mid_stroke/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_circle_mid_stroke/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_circle_mid_stroke/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_circle_mid_stroke/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_circle_mid_stroke/baseline/#shapes')
-  -- draw a circle
-  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_keychord(Editor_state, 'o')
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_circle_mid_stroke/#shapes')
-  check_eq(#drawing.points, 1, 'F - test_draw_circle_mid_stroke/#points')
-  check_eq(drawing.shapes[1].mode, 'circle', 'F - test_draw_horizontal_line/shape_mode')
-  check_eq(drawing.shapes[1].radius, 30, 'F - test_draw_circle_mid_stroke/radius')
-  local center = drawing.points[drawing.shapes[1].center]
-  check_eq(center.x, 35, 'F - test_draw_circle_mid_stroke/center:x')
-  check_eq(center.y, 36, 'F - test_draw_circle_mid_stroke/center:y')
-end
-
-function test_draw_arc()
-  io.write('\ntest_draw_arc')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'circle'
-  edit.draw(Editor_state)
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_arc/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_arc/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_arc/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_arc/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_arc/baseline/#shapes')
-  -- draw an arc
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  App.mouse_move(Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_keychord(Editor_state, 'a')  -- arc mode
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+50, Editor_state.top+Drawing_padding_top+36+50, 1)  -- 45°
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_arc/#shapes')
-  check_eq(#drawing.points, 1, 'F - test_draw_arc/#points')
-  check_eq(drawing.shapes[1].mode, 'arc', 'F - test_draw_horizontal_line/shape_mode')
-  local arc = drawing.shapes[1]
-  check_eq(arc.radius, 30, 'F - test_draw_arc/radius')
-  local center = drawing.points[arc.center]
-  check_eq(center.x, 35, 'F - test_draw_arc/center:x')
-  check_eq(center.y, 36, 'F - test_draw_arc/center:y')
-  check_eq(arc.start_angle, 0, 'F - test_draw_arc/start:angle')
-  check_eq(arc.end_angle, math.pi/4, 'F - test_draw_arc/end:angle')
-end
-
-function test_draw_polygon()
-  io.write('\ntest_draw_polygon')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  edit.draw(Editor_state)
-  check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_polygon/baseline/drawing_mode')
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_polygon/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_polygon/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_polygon/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_polygon/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_polygon/baseline/#shapes')
-  -- first point
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_keychord(Editor_state, 'g')  -- polygon mode
-  -- second point
-  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_keychord(Editor_state, 'p')  -- add point
-  -- final point
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_polygon/#shapes')
-  check_eq(#drawing.points, 3, 'F - test_draw_polygon/vertices')
-  local shape = drawing.shapes[1]
-  check_eq(shape.mode, 'polygon', 'F - test_draw_polygon/shape_mode')
-  check_eq(#shape.vertices, 3, 'F - test_draw_polygon/vertices')
-  local p = drawing.points[shape.vertices[1]]
-  check_eq(p.x, 5, 'F - test_draw_polygon/p1:x')
-  check_eq(p.y, 6, 'F - test_draw_polygon/p1:y')
-  local p = drawing.points[shape.vertices[2]]
-  check_eq(p.x, 65, 'F - test_draw_polygon/p2:x')
-  check_eq(p.y, 36, 'F - test_draw_polygon/p2:y')
-  local p = drawing.points[shape.vertices[3]]
-  check_eq(p.x, 35, 'F - test_draw_polygon/p3:x')
-  check_eq(p.y, 26, 'F - test_draw_polygon/p3:y')
-end
-
-function test_draw_rectangle()
-  io.write('\ntest_draw_rectangle')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  edit.draw(Editor_state)
-  check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_rectangle/baseline/drawing_mode')
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_rectangle/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_rectangle/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_rectangle/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_rectangle/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_rectangle/baseline/#shapes')
-  -- first point
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_keychord(Editor_state, 'r')  -- rectangle mode
-  -- second point/first edge
-  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
-  edit.run_after_keychord(Editor_state, 'p')
-  -- override second point/first edge
-  App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
-  edit.run_after_keychord(Editor_state, 'p')
-  -- release (decides 'thickness' of rectangle perpendicular to first edge)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_rectangle/#shapes')
-  check_eq(#drawing.points, 5, 'F - test_draw_rectangle/#points')  -- currently includes every point added
-  local shape = drawing.shapes[1]
-  check_eq(shape.mode, 'rectangle', 'F - test_draw_rectangle/shape_mode')
-  check_eq(#shape.vertices, 4, 'F - test_draw_rectangle/vertices')
-  local p = drawing.points[shape.vertices[1]]
-  check_eq(p.x, 35, 'F - test_draw_rectangle/p1:x')
-  check_eq(p.y, 36, 'F - test_draw_rectangle/p1:y')
-  local p = drawing.points[shape.vertices[2]]
-  check_eq(p.x, 75, 'F - test_draw_rectangle/p2:x')
-  check_eq(p.y, 76, 'F - test_draw_rectangle/p2:y')
-  local p = drawing.points[shape.vertices[3]]
-  check_eq(p.x, 70, 'F - test_draw_rectangle/p3:x')
-  check_eq(p.y, 81, 'F - test_draw_rectangle/p3:y')
-  local p = drawing.points[shape.vertices[4]]
-  check_eq(p.x, 30, 'F - test_draw_rectangle/p4:x')
-  check_eq(p.y, 41, 'F - test_draw_rectangle/p4:y')
-end
-
-function test_draw_rectangle_intermediate()
-  io.write('\ntest_draw_rectangle_intermediate')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  edit.draw(Editor_state)
-  check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_rectangle_intermediate/baseline/drawing_mode')
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_rectangle_intermediate/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_rectangle_intermediate/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_rectangle_intermediate/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_rectangle_intermediate/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_rectangle_intermediate/baseline/#shapes')
-  -- first point
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_keychord(Editor_state, 'r')  -- rectangle mode
-  -- second point/first edge
-  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
-  edit.run_after_keychord(Editor_state, 'p')
-  -- override second point/first edge
-  App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
-  edit.run_after_keychord(Editor_state, 'p')
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.points, 3, 'F - test_draw_rectangle_intermediate/#points')  -- currently includes every point added
-  local pending = drawing.pending
-  check_eq(pending.mode, 'rectangle', 'F - test_draw_rectangle_intermediate/shape_mode')
-  check_eq(#pending.vertices, 2, 'F - test_draw_rectangle_intermediate/vertices')
-  local p = drawing.points[pending.vertices[1]]
-  check_eq(p.x, 35, 'F - test_draw_rectangle_intermediate/p1:x')
-  check_eq(p.y, 36, 'F - test_draw_rectangle_intermediate/p1:y')
-  local p = drawing.points[pending.vertices[2]]
-  check_eq(p.x, 75, 'F - test_draw_rectangle_intermediate/p2:x')
-  check_eq(p.y, 76, 'F - test_draw_rectangle_intermediate/p2:y')
-  -- outline of rectangle is drawn based on where the mouse is, but we can't check that so far
-end
-
-function test_draw_square()
-  io.write('\ntest_draw_square')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  edit.draw(Editor_state)
-  check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_square/baseline/drawing_mode')
-  check_eq(#Editor_state.lines, 2, 'F - test_draw_square/baseline/#lines')
-  check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_square/baseline/mode')
-  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_square/baseline/y')
-  check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_square/baseline/y')
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_square/baseline/#shapes')
-  -- first point
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_keychord(Editor_state, 's')  -- square mode
-  -- second point/first edge
-  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
-  edit.run_after_keychord(Editor_state, 'p')
-  -- override second point/first edge
-  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+66)
-  edit.run_after_keychord(Editor_state, 'p')
-  -- release (decides which side of first edge to draw square on)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_draw_square/#shapes')
-  check_eq(#drawing.points, 5, 'F - test_draw_square/#points')  -- currently includes every point added
-  check_eq(drawing.shapes[1].mode, 'square', 'F - test_draw_square/shape_mode')
-  check_eq(#drawing.shapes[1].vertices, 4, 'F - test_draw_square/vertices')
-  local p = drawing.points[drawing.shapes[1].vertices[1]]
-  check_eq(p.x, 35, 'F - test_draw_square/p1:x')
-  check_eq(p.y, 36, 'F - test_draw_square/p1:y')
-  local p = drawing.points[drawing.shapes[1].vertices[2]]
-  check_eq(p.x, 65, 'F - test_draw_square/p2:x')
-  check_eq(p.y, 66, 'F - test_draw_square/p2:y')
-  local p = drawing.points[drawing.shapes[1].vertices[3]]
-  check_eq(p.x, 35, 'F - test_draw_square/p3:x')
-  check_eq(p.y, 96, 'F - test_draw_square/p3:y')
-  local p = drawing.points[drawing.shapes[1].vertices[4]]
-  check_eq(p.x, 5, 'F - test_draw_square/p4:x')
-  check_eq(p.y, 66, 'F - test_draw_square/p4:y')
-end
-
-function test_name_point()
-  io.write('\ntest_name_point')
-  -- create a drawing with a line
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  -- draw a line
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_name_point/baseline/#shapes')
-  check_eq(#drawing.points, 2, 'F - test_name_point/baseline/#points')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_name_point/baseline/shape:1')
-  local p1 = drawing.points[drawing.shapes[1].p1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p1.x, 5, 'F - test_name_point/baseline/p1:x')
-  check_eq(p1.y, 6, 'F - test_name_point/baseline/p1:y')
-  check_eq(p2.x, 35, 'F - test_name_point/baseline/p2:x')
-  check_eq(p2.y, 36, 'F - test_name_point/baseline/p2:y')
-  check_nil(p2.name, 'F - test_name_point/baseline/p2:name')
-  -- enter 'name' mode without moving the mouse
-  edit.run_after_keychord(Editor_state, 'C-n')
-  check_eq(Editor_state.current_drawing_mode, 'name', 'F - test_name_point/mode:1')
-  edit.run_after_textinput(Editor_state, 'A')
-  check_eq(p2.name, 'A', 'F - test_name_point')
-  -- still in 'name' mode
-  check_eq(Editor_state.current_drawing_mode, 'name', 'F - test_name_point/mode:2')
-  -- exit 'name' mode
-  edit.run_after_keychord(Editor_state, 'return')
-  check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_name_point/mode:3')
-  check_eq(p2.name, 'A', 'F - test_name_point')
-  -- wait until save
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- change is saved
-  load_from_disk(Editor_state)
-  Text.redraw_all(Editor_state)
-  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
-  check_eq(p2.name, 'A', 'F - test_name_point/save')
-end
-
-function test_move_point()
-  io.write('\ntest_move_point')
-  -- create a drawing with a line
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_move_point/baseline/#shapes')
-  check_eq(#drawing.points, 2, 'F - test_move_point/baseline/#points')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_move_point/baseline/shape:1')
-  local p1 = drawing.points[drawing.shapes[1].p1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p1.x, 5, 'F - test_move_point/baseline/p1:x')
-  check_eq(p1.y, 6, 'F - test_move_point/baseline/p1:y')
-  check_eq(p2.x, 35, 'F - test_move_point/baseline/p2:x')
-  check_eq(p2.y, 36, 'F - test_move_point/baseline/p2:y')
-  -- wait until save
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- line is saved to disk
-  load_from_disk(Editor_state)
-  Text.redraw_all(Editor_state)
-  local drawing = Editor_state.lines[1]
-  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
-  check_eq(p2.x, 35, 'F - test_move_point/save/x')
-  check_eq(p2.y, 36, 'F - test_move_point/save/y')
-  edit.draw(Editor_state)
-  -- enter 'move' mode without moving the mouse
-  edit.run_after_keychord(Editor_state, 'C-u')
-  check_eq(Editor_state.current_drawing_mode, 'move', 'F - test_move_point/mode:1')
-  -- point is lifted
-  check_eq(drawing.pending.mode, 'move', 'F - test_move_point/mode:2')
-  check_eq(drawing.pending.target_point, p2, 'F - test_move_point/target')
-  -- move point
-  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
-  edit.update(Editor_state, 0.05)
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p2.x, 26, 'F - test_move_point/x')
-  check_eq(p2.y, 44, 'F - test_move_point/y')
-  -- exit 'move' mode
-  edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1)
-  check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_move_point/mode:3')
-  check_eq(drawing.pending, {}, 'F - test_move_point/pending')
-  -- wait until save
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- change is saved
-  load_from_disk(Editor_state)
-  Text.redraw_all(Editor_state)
-  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
-  check_eq(p2.x, 26, 'F - test_move_point/save/x')
-  check_eq(p2.y, 44, 'F - test_move_point/save/y')
-end
-
-function test_move_point_on_manhattan_line()
-  io.write('\ntest_move_point_on_manhattan_line')
-  -- create a drawing with a manhattan line
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'manhattan'
-  edit.draw(Editor_state)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+46, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_move_point_on_manhattan_line/baseline/#shapes')
-  check_eq(#drawing.points, 2, 'F - test_move_point_on_manhattan_line/baseline/#points')
-  check_eq(drawing.shapes[1].mode, 'manhattan', 'F - test_move_point_on_manhattan_line/baseline/shape:1')
-  edit.draw(Editor_state)
-  -- enter 'move' mode
-  edit.run_after_keychord(Editor_state, 'C-u')
-  check_eq(Editor_state.current_drawing_mode, 'move', 'F - test_move_point_on_manhattan_line/mode:1')
-  -- move point
-  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
-  edit.update(Editor_state, 0.05)
-  -- line is no longer manhattan
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_move_point_on_manhattan_line/baseline/shape:1')
-end
-
-function test_delete_lines_at_point()
-  io.write('\ntest_delete_lines_at_point')
-  -- create a drawing with two lines connected at a point
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 2, 'F - test_delete_lines_at_point/baseline/#shapes')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_delete_lines_at_point/baseline/shape:1')
-  check_eq(drawing.shapes[2].mode, 'line', 'F - test_delete_lines_at_point/baseline/shape:2')
-  -- hover on the common point and delete
-  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_keychord(Editor_state, 'C-d')
-  check_eq(drawing.shapes[1].mode, 'deleted', 'F - test_delete_lines_at_point/shape:1')
-  check_eq(drawing.shapes[2].mode, 'deleted', 'F - test_delete_lines_at_point/shape:2')
-  -- wait for some time
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- deleted points disappear after file is reloaded
-  load_from_disk(Editor_state)
-  Text.redraw_all(Editor_state)
-  check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_delete_lines_at_point/save')
-end
-
-function test_delete_line_under_mouse_pointer()
-  io.write('\ntest_delete_line_under_mouse_pointer')
-  -- create a drawing with two lines connected at a point
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 2, 'F - test_delete_line_under_mouse_pointer/baseline/#shapes')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_delete_line_under_mouse_pointer/baseline/shape:1')
-  check_eq(drawing.shapes[2].mode, 'line', 'F - test_delete_line_under_mouse_pointer/baseline/shape:2')
-  -- hover on one of the lines and delete
-  App.mouse_move(Editor_state.left+25, Editor_state.top+Drawing_padding_top+26)
-  edit.run_after_keychord(Editor_state, 'C-d')
-  -- only that line is deleted
-  check_eq(drawing.shapes[1].mode, 'deleted', 'F - test_delete_line_under_mouse_pointer/shape:1')
-  check_eq(drawing.shapes[2].mode, 'line', 'F - test_delete_line_under_mouse_pointer/shape:2')
-end
-
-function test_delete_point_from_polygon()
-  io.write('\ntest_delete_point_from_polygon')
-  -- create a drawing with two lines connected at a point
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  -- first point
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_keychord(Editor_state, 'g')  -- polygon mode
-  -- second point
-  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_keychord(Editor_state, 'p')  -- add point
-  -- third point
-  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
-  edit.run_after_keychord(Editor_state, 'p')  -- add point
-  -- fourth point
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_delete_point_from_polygon/baseline/#shapes')
-  check_eq(drawing.shapes[1].mode, 'polygon', 'F - test_delete_point_from_polygon/baseline/mode')
-  check_eq(#drawing.shapes[1].vertices, 4, 'F - test_delete_point_from_polygon/baseline/vertices')
-  -- hover on a point and delete
-  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
-  edit.run_after_keychord(Editor_state, 'C-d')
-  -- just the one point is deleted
-  check_eq(drawing.shapes[1].mode, 'polygon', 'F - test_delete_point_from_polygon/shape')
-  check_eq(#drawing.shapes[1].vertices, 3, 'F - test_delete_point_from_polygon/vertices')
-end
-
-function test_delete_point_from_polygon()
-  io.write('\ntest_delete_point_from_polygon')
-  -- create a drawing with two lines connected at a point
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  -- first point
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_keychord(Editor_state, 'g')  -- polygon mode
-  -- second point
-  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_keychord(Editor_state, 'p')  -- add point
-  -- third point
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_delete_point_from_polygon/baseline/#shapes')
-  check_eq(drawing.shapes[1].mode, 'polygon', 'F - test_delete_point_from_polygon/baseline/mode')
-  check_eq(#drawing.shapes[1].vertices, 3, 'F - test_delete_point_from_polygon/baseline/vertices')
-  -- hover on a point and delete
-  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_keychord(Editor_state, 'C-d')
-  -- there's < 3 points left, so the whole polygon is deleted
-  check_eq(drawing.shapes[1].mode, 'deleted', 'F - test_delete_point_from_polygon')
-end
-
-function test_undo_name_point()
-  io.write('\ntest_undo_name_point')
-  -- create a drawing with a line
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  -- draw a line
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_undo_name_point/baseline/#shapes')
-  check_eq(#drawing.points, 2, 'F - test_undo_name_point/baseline/#points')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_name_point/baseline/shape:1')
-  local p1 = drawing.points[drawing.shapes[1].p1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p1.x, 5, 'F - test_undo_name_point/baseline/p1:x')
-  check_eq(p1.y, 6, 'F - test_undo_name_point/baseline/p1:y')
-  check_eq(p2.x, 35, 'F - test_undo_name_point/baseline/p2:x')
-  check_eq(p2.y, 36, 'F - test_undo_name_point/baseline/p2:y')
-  check_nil(p2.name, 'F - test_undo_name_point/baseline/p2:name')
-  check_eq(#Editor_state.history, 1, 'F - test_undo_name_point/baseline/history:1')
---?   print('a', Editor_state.lines.current_drawing)
-  -- enter 'name' mode without moving the mouse
-  edit.run_after_keychord(Editor_state, 'C-n')
-  edit.run_after_textinput(Editor_state, 'A')
-  edit.run_after_keychord(Editor_state, 'return')
-  check_eq(p2.name, 'A', 'F - test_undo_name_point/baseline')
-  check_eq(#Editor_state.history, 3, 'F - test_undo_name_point/baseline/history:2')
-  check_eq(Editor_state.next_history, 4, 'F - test_undo_name_point/baseline/next_history')
---?   print('b', Editor_state.lines.current_drawing)
-  -- undo
-  edit.run_after_keychord(Editor_state, 'C-z')
-  local drawing = Editor_state.lines[1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(Editor_state.next_history, 3, 'F - test_undo_name_point/next_history')
-  check_eq(p2.name, '', 'F - test_undo_name_point')  -- not quite what it was before, but close enough
-  -- wait until save
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- undo is saved
-  load_from_disk(Editor_state)
-  Text.redraw_all(Editor_state)
-  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
-  check_eq(p2.name, '', 'F - test_undo_name_point/save')
-end
-
-function test_undo_move_point()
-  io.write('\ntest_undo_move_point')
-  -- create a drawing with a line
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 1, 'F - test_undo_move_point/baseline/#shapes')
-  check_eq(#drawing.points, 2, 'F - test_undo_move_point/baseline/#points')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_move_point/baseline/shape:1')
-  local p1 = drawing.points[drawing.shapes[1].p1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p1.x, 5, 'F - test_undo_move_point/baseline/p1:x')
-  check_eq(p1.y, 6, 'F - test_undo_move_point/baseline/p1:y')
-  check_eq(p2.x, 35, 'F - test_undo_move_point/baseline/p2:x')
-  check_eq(p2.y, 36, 'F - test_undo_move_point/baseline/p2:y')
-  check_nil(p2.name, 'F - test_undo_move_point/baseline/p2:name')
-  -- move p2
-  edit.run_after_keychord(Editor_state, 'C-u')
-  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
-  edit.update(Editor_state, 0.05)
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(p2.x, 26, 'F - test_undo_move_point/x')
-  check_eq(p2.y, 44, 'F - test_undo_move_point/y')
-  -- exit 'move' mode
-  edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1)
-  check_eq(Editor_state.next_history, 4, 'F - test_undo_move_point/next_history')
-  -- undo
-  edit.run_after_keychord(Editor_state, 'C-z')
-  edit.run_after_keychord(Editor_state, 'C-z')  -- bug: need to undo twice
-  local drawing = Editor_state.lines[1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(Editor_state.next_history, 2, 'F - test_undo_move_point/next_history')
-  check_eq(p2.x, 35, 'F - test_undo_move_point/x')
-  check_eq(p2.y, 36, 'F - test_undo_move_point/y')
-  -- wait until save
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- undo is saved
-  load_from_disk(Editor_state)
-  Text.redraw_all(Editor_state)
-  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
-  check_eq(p2.x, 35, 'F - test_undo_move_point/save/x')
-  check_eq(p2.y, 36, 'F - test_undo_move_point/save/y')
-end
-
-function test_undo_delete_point()
-  io.write('\ntest_undo_delete_point')
-  -- create a drawing with two lines connected at a point
-  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  Editor_state.current_drawing_mode = 'line'
-  edit.draw(Editor_state)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
-  local drawing = Editor_state.lines[1]
-  check_eq(#drawing.shapes, 2, 'F - test_undo_delete_point/baseline/#shapes')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_delete_point/baseline/shape:1')
-  check_eq(drawing.shapes[2].mode, 'line', 'F - test_undo_delete_point/baseline/shape:2')
-  -- hover on the common point and delete
-  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_keychord(Editor_state, 'C-d')
-  check_eq(drawing.shapes[1].mode, 'deleted', 'F - test_undo_delete_point/shape:1')
-  check_eq(drawing.shapes[2].mode, 'deleted', 'F - test_undo_delete_point/shape:2')
-  -- undo
-  edit.run_after_keychord(Editor_state, 'C-z')
-  local drawing = Editor_state.lines[1]
-  local p2 = drawing.points[drawing.shapes[1].p2]
-  check_eq(Editor_state.next_history, 3, 'F - test_undo_move_point/next_history')
-  check_eq(drawing.shapes[1].mode, 'line', 'F - test_undo_delete_point/shape:1')
-  check_eq(drawing.shapes[2].mode, 'line', 'F - test_undo_delete_point/shape:2')
-  -- wait until save
-  App.wait_fake_time(3.1)
-  edit.update(Editor_state, 0)
-  -- undo is saved
-  load_from_disk(Editor_state)
-  Text.redraw_all(Editor_state)
-  check_eq(#Editor_state.lines[1].shapes, 2, 'F - test_undo_delete_point/save')
-end
diff --git a/edit.lua b/edit.lua
index ccf675b..bc34158 100644
--- a/edit.lua
+++ b/edit.lua
@@ -1,60 +1,24 @@
 -- some constants people might like to tweak
 Text_color = {r=0, g=0, b=0}
 Cursor_color = {r=1, g=0, b=0}
-Stroke_color = {r=0, g=0, b=0}
-Current_stroke_color = {r=0.7, g=0.7, b=0.7}  -- in process of being drawn
-Current_name_background_color = {r=1, g=0, b=0, a=0.1}  -- name currently being edited
 Focus_stroke_color = {r=1, g=0, b=0}  -- what mouse is hovering over
 Highlight_color = {r=0.7, g=0.7, b=0.9}  -- selected text
-Icon_color = {r=0.7, g=0.7, b=0.7}  -- color of current mode icon in drawings
-Help_color = {r=0, g=0.5, b=0}
-Help_background_color = {r=0, g=0.5, b=0, a=0.1}
 
 Margin_top = 15
 Margin_left = 25
 Margin_right = 25
 
-Drawing_padding_top = 10
-Drawing_padding_bottom = 10
-Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
-
-Same_point_distance = 4  -- pixel distance at which two points are considered the same
-
 utf8 = require 'utf8'
 
 require 'file'
 require 'text'
-require 'drawing'
-require 'geom'
-require 'help'
-require 'icons'
 
 edit = {}
 
 -- run in both tests and a real run
 function edit.initialize_state(top, left, right, font_height, line_height)  -- currently always draws to bottom of screen
   local result = {
-    -- a line is either text or a drawing
-    -- a text is a table with:
-    --    mode = 'text',
-    --    string data,
-    -- a drawing is a table with:
-    --    mode = 'drawing'
-    --    a (y) coord in pixels (updated while painting screen),
-    --    a (h)eight,
-    --    an array of points, and
-    --    an array of shapes
-    -- a shape is a table containing:
-    --    a mode
-    --    an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
-    --    an array vertices for mode 'polygon', 'rectangle', 'square'
-    --    p1, p2 for mode 'line'
-    --    center, radius for mode 'circle'
-    --    center, radius, start_angle, end_angle for mode 'arc'
-    -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
-    -- The field names are carefully chosen so that switching modes in midstream
-    -- remembers previously entered points where that makes sense.
-    lines = {{mode='text', data=''}},  -- array of lines
+    lines = {''},  -- array of strings
 
     -- Lines can be too long to fit on screen, in which case they _wrap_ into
     -- multiple _screen lines_.
@@ -91,9 +55,6 @@ function edit.initialize_state(top, left, right, font_height, line_height)  -- c
     cursor_x = 0,
     cursor_y = 0,
 
-    current_drawing_mode = 'line',
-    previous_drawing_mode = nil,  -- extra state for some ephemeral modes like moving/deleting/naming points
-
     font_height = font_height,
     line_height = line_height,
     em = App.newText(love.graphics.getFont(), 'm'),  -- widest possible character width
@@ -118,15 +79,6 @@ function edit.initialize_state(top, left, right, font_height, line_height)  -- c
   return result
 end  -- App.initialize_state
 
-function edit.fixup_cursor(State)
-  for i,line in ipairs(State.lines) do
-    if line.mode == 'text' then
-      State.cursor1.line = i
-      break
-    end
-  end
-end
-
 function edit.draw(State)
   App.color(Text_color)
   assert(#State.lines == #State.line_cache)
@@ -142,51 +94,25 @@ function edit.draw(State)
 --?     print('draw:', y, line_index, line)
     if y + State.line_height > App.screen.height then break end
     State.screen_bottom1.line = line_index
-    if line.mode == 'text' then
---?       print('text.draw', y, line_index)
-      local startpos = 1
-      if line_index == State.screen_top1.line then
-        startpos = State.screen_top1.pos
-      end
-      if line.data == '' then
-        -- button to insert new drawing
-        button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0},
-          icon = icon.insert_drawing,
-          onpress1 = function()
-                       Drawing.before = snapshot(State, line_index-1, line_index)
-                       table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
-                       table.insert(State.line_cache, line_index, {})
-                       if State.cursor1.line >= line_index then
-                         State.cursor1.line = State.cursor1.line+1
-                       end
-                       schedule_save(State)
-                       record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
-                     end,
-        })
-      end
-      y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos)
-      y = y + State.line_height
---?       print('=> y', y)
-    elseif line.mode == 'drawing' then
-      y = y+Drawing_padding_top
-      Drawing.draw(State, line_index, y)
-      y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
-    else
-      print(line.mode)
-      assert(false)
+--?     print('text.draw', y, line_index)
+    local startpos = 1
+    if line_index == State.screen_top1.line then
+      startpos = State.screen_top1.pos
     end
+    y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos)
+    y = y + State.line_height
+--?     print('=> y', y)
   end
   if State.cursor_y == -1 then
     State.cursor_y = App.screen.height
   end
---?   print('screen bottom: '..tostring(State.screen_bottom1.pos)..' in '..tostring(State.lines[State.screen_bottom1.line].data))
+--?   print('screen bottom: '..tostring(State.screen_bottom1.pos)..' in '..tostring(State.lines[State.screen_bottom1.line]))
   if State.search_term then
     Text.draw_search_bar(State)
   end
 end
 
 function edit.update(State, dt)
-  Drawing.update(State, dt)
   if State.next_save and State.next_save < App.getTime() then
     save_to_disk(State)
     State.next_save = nil
@@ -212,36 +138,25 @@ function edit.mouse_pressed(State, x,y, mouse_button)
   propagate_to_button_handlers(x,y, mouse_button)
 
   for line_index,line in ipairs(State.lines) do
-    if line.mode == 'text' then
-      if Text.in_line(State, line_index, x,y) then
-        -- delicate dance between cursor, selection and old cursor/selection
-        -- scenarios:
-        --  regular press+release: sets cursor, clears selection
-        --  shift press+release:
-        --    sets selection to old cursor if not set otherwise leaves it untouched
-        --    sets cursor
-        --  press and hold to start a selection: sets selection on press, cursor on release
-        --  press and hold, then press shift: ignore shift
-        --    i.e. mouse_released should never look at shift state
-        State.old_cursor1 = State.cursor1
-        State.old_selection1 = State.selection1
-        State.mousepress_shift = App.shift_down()
-        State.selection1 = {
-            line=line_index,
-            pos=Text.to_pos_on_line(State, line_index, x, y),
-        }
---?         print('selection', State.selection1.line, State.selection1.pos)
-        break
-      end
-    elseif line.mode == 'drawing' then
-      local line_cache = State.line_cache[line_index]
-      if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) then
-        State.lines.current_drawing_index = line_index
-        State.lines.current_drawing = line
-        Drawing.before = snapshot(State, line_index)
-        Drawing.mouse_pressed(State, line_index, x,y, mouse_button)
-        break
-      end
+    if Text.in_line(State, line_index, x,y) then
+      -- delicate dance between cursor, selection and old cursor/selection
+      -- scenarios:
+      --  regular press+release: sets cursor, clears selection
+      --  shift press+release:
+      --    sets selection to old cursor if not set otherwise leaves it untouched
+      --    sets cursor
+      --  press and hold to start a selection: sets selection on press, cursor on release
+      --  press and hold, then press shift: ignore shift
+      --    i.e. mouse_released should never look at shift state
+      State.old_cursor1 = State.cursor1
+      State.old_selection1 = State.selection1
+      State.mousepress_shift = App.shift_down()
+      State.selection1 = {
+          line=line_index,
+          pos=Text.to_pos_on_line(State, line_index, x, y),
+      }
+--?       print('selection', State.selection1.line, State.selection1.pos)
+      break
     end
   end
 end
@@ -249,40 +164,29 @@ end
 function edit.mouse_released(State, x,y, mouse_button)
   if State.search_term then return end
 --?   print('release')
-  if State.lines.current_drawing then
-    Drawing.mouse_released(State, x,y, mouse_button)
-    schedule_save(State)
-    if Drawing.before then
-      record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
-      Drawing.before = nil
-    end
-  else
-    for line_index,line in ipairs(State.lines) do
-      if line.mode == 'text' then
-        if Text.in_line(State, line_index, x,y) then
---?           print('reset selection')
-          State.cursor1 = {
-              line=line_index,
-              pos=Text.to_pos_on_line(State, line_index, x, y),
-          }
---?           print('cursor', State.cursor1.line, State.cursor1.pos)
-          if State.mousepress_shift then
-            if State.old_selection1.line == nil then
-              State.selection1 = State.old_cursor1
-            else
-              State.selection1 = State.old_selection1
-            end
-          end
-          State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
-          if eq(State.cursor1, State.selection1) then
-            State.selection1 = {}
-          end
-          break
+  for line_index,line in ipairs(State.lines) do
+    if Text.in_line(State, line_index, x,y) then
+--?       print('reset selection')
+      State.cursor1 = {
+          line=line_index,
+          pos=Text.to_pos_on_line(State, line_index, x, y),
+      }
+--?       print('cursor', State.cursor1.line, State.cursor1.pos)
+      if State.mousepress_shift then
+        if State.old_selection1.line == nil then
+          State.selection1 = State.old_cursor1
+        else
+          State.selection1 = State.old_selection1
         end
       end
+      State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
+      if eq(State.cursor1, State.selection1) then
+        State.selection1 = {}
+      end
+      break
     end
---?     print('selection:', State.selection1.line, State.selection1.pos)
   end
+--?   print('selection:', State.selection1.line, State.selection1.pos)
 end
 
 function edit.textinput(State, t)
@@ -291,12 +195,6 @@ function edit.textinput(State, t)
     State.search_term = State.search_term..t
     State.search_text = nil
     Text.search_next(State)
-  elseif State.current_drawing_mode == 'name' then
-    local before = snapshot(State, State.lines.current_drawing_index)
-    local drawing = State.lines.current_drawing
-    local p = drawing.points[drawing.pending.target_point]
-    p.name = p.name..t
-    record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
   else
     Text.textinput(State, t)
   end
@@ -305,7 +203,6 @@ end
 
 function edit.keychord_pressed(State, chord, key)
   if State.selection1.line and
-      not State.lines.current_drawing and
       -- printable character created using shift key => delete selection
       -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
       (not App.shift_down() or utf8.len(key) == 1) and
@@ -413,42 +310,7 @@ function edit.keychord_pressed(State, chord, key)
     end
     schedule_save(State)
     record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
-  -- dispatch to drawing or text
-  elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
-    -- DON'T reset line_cache.starty here
-    local drawing_index, drawing = Drawing.current_drawing(State)
-    if drawing_index then
-      local before = snapshot(State, drawing_index)
-      Drawing.keychord_pressed(State, chord)
-      record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
-      schedule_save(State)
-    end
-  elseif chord == 'escape' and not App.mouse_down(1) then
-    for _,line in ipairs(State.lines) do
-      if line.mode == 'drawing' then
-        line.show_help = false
-      end
-    end
-  elseif State.current_drawing_mode == 'name' then
-    if chord == 'return' then
-      State.current_drawing_mode = State.previous_drawing_mode
-      State.previous_drawing_mode = nil
-    else
-      local before = snapshot(State, State.lines.current_drawing_index)
-      local drawing = State.lines.current_drawing
-      local p = drawing.points[drawing.pending.target_point]
-      if chord == 'escape' then
-        p.name = nil
-        record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
-      elseif chord == 'backspace' then
-        local len = utf8.len(p.name)
-        local byte_offset = Text.offset(p.name, len-1)
-        if len == 1 then byte_offset = 0 end
-        p.name = string.sub(p.name, 1, byte_offset)
-        record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
-      end
-    end
-    schedule_save(State)
+  -- dispatch to text
   else
     for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end  -- just in case we scroll
     Text.keychord_pressed(State, chord)
diff --git a/file.lua b/file.lua
index 9440ae8..84cc74c 100644
--- a/file.lua
+++ b/file.lua
@@ -12,15 +12,11 @@ function load_from_file(infile)
     while true do
       local line = infile_next_line()
       if line == nil then break end
-      if line == '```lines' then  -- inflexible with whitespace since these files are always autogenerated
-        table.insert(result, load_drawing(infile_next_line))
-      else
-        table.insert(result, {mode='text', data=line})
-      end
+      table.insert(result, line)
     end
   end
   if #result == 0 then
-    table.insert(result, {mode='text', data=''})
+    table.insert(result, '')
   end
   return result
 end
@@ -31,82 +27,11 @@ function save_to_disk(State)
     error('failed to write to "'..State.filename..'"')
   end
   for _,line in ipairs(State.lines) do
-    if line.mode == 'drawing' then
-      store_drawing(outfile, line)
-    else
-      outfile:write(line.data, '\n')
-    end
+    outfile:write(line, '\n')
   end
   outfile:close()
 end
 
-json = require 'json'
-function load_drawing(infile_next_line)
-  local drawing = {mode='drawing', h=256/2, points={}, shapes={}, pending={}}
-  while true do
-    local line = infile_next_line()
-    assert(line)
-    if line == '```' then break end
-    local shape = json.decode(line)
-    if shape.mode == 'freehand' then
-      -- no changes needed
-    elseif shape.mode == 'line' or shape.mode == 'manhattan' then
-      local name = shape.p1.name
-      shape.p1 = Drawing.insert_point(drawing.points, shape.p1.x, shape.p1.y)
-      drawing.points[shape.p1].name = name
-      name = shape.p2.name
-      shape.p2 = Drawing.insert_point(drawing.points, shape.p2.x, shape.p2.y)
-      drawing.points[shape.p2].name = name
-    elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
-      for i,p in ipairs(shape.vertices) do
-        local name = p.name
-        shape.vertices[i] = Drawing.insert_point(drawing.points, p.x,p.y)
-        drawing.points[shape.vertices[i]].name = name
-      end
-    elseif shape.mode == 'circle' or shape.mode == 'arc' then
-      local name = shape.center.name
-      shape.center = Drawing.insert_point(drawing.points, shape.center.x,shape.center.y)
-      drawing.points[shape.center].name = name
-    elseif shape.mode == 'deleted' then
-      -- ignore
-    else
-      print(shape.mode)
-      assert(false)
-    end
-    table.insert(drawing.shapes, shape)
-  end
-  return drawing
-end
-
-function store_drawing(outfile, drawing)
-  outfile:write('```lines\n')
-  for _,shape in ipairs(drawing.shapes) do
-    if shape.mode == 'freehand' then
-      outfile:write(json.encode(shape), '\n')
-    elseif shape.mode == 'line' or shape.mode == 'manhattan' then
-      local line = json.encode({mode=shape.mode, p1=drawing.points[shape.p1], p2=drawing.points[shape.p2]})
-      outfile:write(line, '\n')
-    elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
-      local obj = {mode=shape.mode, vertices={}}
-      for _,p in ipairs(shape.vertices) do
-        table.insert(obj.vertices, drawing.points[p])
-      end
-      local line = json.encode(obj)
-      outfile:write(line, '\n')
-    elseif shape.mode == 'circle' then
-      outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius}), '\n')
-    elseif shape.mode == 'arc' then
-      outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius, start_angle=shape.start_angle, end_angle=shape.end_angle}), '\n')
-    elseif shape.mode == 'deleted' then
-      -- ignore
-    else
-      print(shape.mode)
-      assert(false)
-    end
-  end
-  outfile:write('```\n')
-end
-
 -- for tests
 function load_array(a)
   local result = {}
@@ -115,58 +40,10 @@ function load_array(a)
   while true do
     i,line = next_line(a, i)
     if i == nil then break end
---?     print(line)
-    if line == '```lines' then  -- inflexible with whitespace since these files are always autogenerated
---?       print('inserting drawing')
-      i, drawing = load_drawing_from_array(next_line, a, i)
---?       print('i now', i)
-      table.insert(result, drawing)
-    else
---?       print('inserting text')
-      table.insert(result, {mode='text', data=line})
-    end
+    table.insert(result, line)
   end
   if #result == 0 then
-    table.insert(result, {mode='text', data=''})
+    table.insert(result, '')
   end
   return result
 end
-
-function load_drawing_from_array(iter, a, i)
-  local drawing = {mode='drawing', h=256/2, points={}, shapes={}, pending={}}
-  local line
-  while true do
-    i, line = iter(a, i)
-    assert(i)
---?     print(i)
-    if line == '```' then break end
-    local shape = json.decode(line)
-    if shape.mode == 'freehand' then
-      -- no changes needed
-    elseif shape.mode == 'line' or shape.mode == 'manhattan' then
-      local name = shape.p1.name
-      shape.p1 = Drawing.insert_point(drawing.points, shape.p1.x, shape.p1.y)
-      drawing.points[shape.p1].name = name
-      name = shape.p2.name
-      shape.p2 = Drawing.insert_point(drawing.points, shape.p2.x, shape.p2.y)
-      drawing.points[shape.p2].name = name
-    elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
-      for i,p in ipairs(shape.vertices) do
-        local name = p.name
-        shape.vertices[i] = Drawing.insert_point(drawing.points, p.x,p.y)
-        drawing.points[shape.vertices[i]].name = name
-      end
-    elseif shape.mode == 'circle' or shape.mode == 'arc' then
-      local name = shape.center.name
-      shape.center = Drawing.insert_point(drawing.points, shape.center.x,shape.center.y)
-      drawing.points[shape.center].name = name
-    elseif shape.mode == 'deleted' then
-      -- ignore
-    else
-      print(shape.mode)
-      assert(false)
-    end
-    table.insert(drawing.shapes, shape)
-  end
-  return i, drawing
-end
diff --git a/geom.lua b/geom.lua
deleted file mode 100644
index 891e98d..0000000
--- a/geom.lua
+++ /dev/null
@@ -1,168 +0,0 @@
-geom = {}
-
-function geom.on_shape(x,y, drawing, shape)
-  if shape.mode == 'freehand' then
-    return geom.on_freehand(x,y, drawing, shape)
-  elseif shape.mode == 'line' then
-    return geom.on_line(x,y, drawing, shape)
-  elseif shape.mode == 'manhattan' then
-    local p1 = drawing.points[shape.p1]
-    local p2 = drawing.points[shape.p2]
-    if p1.x == p2.x then
-      if x ~= p1.x then return false end
-      local y1,y2 = p1.y, p2.y
-      if y1 > y2 then
-        y1,y2 = y2,y1
-      end
-      return y >= y1-2 and y <= y2+2
-    elseif p1.y == p2.y then
-      if y ~= p1.y then return false end
-      local x1,x2 = p1.x, p2.x
-      if x1 > x2 then
-        x1,x2 = x2,x1
-      end
-      return x >= x1-2 and x <= x2+2
-    end
-  elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
-    return geom.on_polygon(x,y, drawing, shape)
-  elseif shape.mode == 'circle' then
-    local center = drawing.points[shape.center]
-    local dist = geom.dist(center.x,center.y, x,y)
-    return dist > shape.radius*0.95 and dist < shape.radius*1.05
-  elseif shape.mode == 'arc' then
-    local center = drawing.points[shape.center]
-    local dist = geom.dist(center.x,center.y, x,y)
-    if dist < shape.radius*0.95 or dist > shape.radius*1.05 then
-      return false
-    end
-    return geom.angle_between(center.x,center.y, x,y, shape.start_angle,shape.end_angle)
-  elseif shape.mode == 'deleted' then
-  else
-    print(shape.mode)
-    assert(false)
-  end
-end
-
-function geom.on_freehand(x,y, drawing, shape)
-  local prev
-  for _,p in ipairs(shape.points) do
-    if prev then
-      if geom.on_line(x,y, drawing, {p1=prev, p2=p}) then
-        return true
-      end
-    end
-    prev = p
-  end
-  return false
-end
-
-function geom.on_line(x,y, drawing, shape)
-  local p1,p2
-  if type(shape.p1) == 'number' then
-    p1 = drawing.points[shape.p1]
-    p2 = drawing.points[shape.p2]
-  else
-    p1 = shape.p1
-    p2 = shape.p2
-  end
-  if p1.x == p2.x then
-    if math.abs(p1.x-x) > 2 then
-      return false
-    end
-    local y1,y2 = p1.y,p2.y
-    if y1 > y2 then
-      y1,y2 = y2,y1
-    end
-    return y >= y1-2 and y <= y2+2
-  end
-  -- has the right slope and intercept
-  local m = (p2.y - p1.y) / (p2.x - p1.x)
-  local yp = p1.y + m*(x-p1.x)
-  if yp < y-2 or yp > y+2 then
-    return false
-  end
-  -- between endpoints
-  local k = (x-p1.x) / (p2.x-p1.x)
-  return k > -0.005 and k < 1.005
-end
-
-function geom.on_polygon(x,y, drawing, shape)
-  local prev
-  for _,p in ipairs(shape.vertices) do
-    if prev then
-      if geom.on_line(x,y, drawing, {p1=prev, p2=p}) then
-        return true
-      end
-    end
-    prev = p
-  end
-  return geom.on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]})
-end
-
--- are (x3,y3) and (x4,y4) on the same side of the line between (x1,y1) and (x2,y2)
-function geom.same_side(x1,y1, x2,y2, x3,y3, x4,y4)
-  if x1 == x2 then
-    return math.sign(x3-x1) == math.sign(x4-x1)
-  end
-  if y1 == y2 then
-    return math.sign(y3-y1) == math.sign(y4-y1)
-  end
-  local m = (y2-y1)/(x2-x1)
-  return math.sign(m*(x3-x1) + y1-y3) == math.sign(m*(x4-x1) + y1-y4)
-end
-
-function math.sign(x)
-  if x > 0 then
-    return 1
-  elseif x == 0 then
-    return 0
-  elseif x < 0 then
-    return -1
-  end
-end
-
-function geom.angle_with_hint(x1, y1, x2, y2, hint)
-  local result = geom.angle(x1,y1, x2,y2)
-  if hint then
-    -- Smooth the discontinuity where angle goes from positive to negative.
-    -- The hint is a memory of which way we drew it last time.
-    while result > hint+math.pi/10 do
-      result = result-math.pi*2
-    end
-    while result < hint-math.pi/10 do
-      result = result+math.pi*2
-    end
-  end
-  return result
-end
-
--- result is from -π/2 to 3π/2, approximately adding math.atan2 from Lua 5.3
--- (LÖVE is Lua 5.1)
-function geom.angle(x1,y1, x2,y2)
-  local result = math.atan((y2-y1)/(x2-x1))
-  if x2 < x1 then
-    result = result+math.pi
-  end
-  return result
-end
-
--- is the line between x,y and cx,cy at an angle between s and e?
-function geom.angle_between(ox,oy, x,y, s,e)
-  local angle = geom.angle(ox,oy, x,y)
-  if s > e then
-    s,e = e,s
-  end
-  -- I'm not sure this is right or ideal..
-  angle = angle-math.pi*2
-  if s <= angle and angle <= e then
-    return true
-  end
-  angle = angle+math.pi*2
-  if s <= angle and angle <= e then
-    return true
-  end
-  angle = angle+math.pi*2
-  return s <= angle and angle <= e
-end
-
-function geom.dist(x1,y1, x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end
diff --git a/help.lua b/help.lua
deleted file mode 100644
index 2abeb00..0000000
--- a/help.lua
+++ /dev/null
@@ -1,156 +0,0 @@
-function draw_help_without_mouse_pressed(State, drawing_index)
-  local drawing = State.lines[drawing_index]
-  local line_cache = State.line_cache[drawing_index]
-  App.color(Help_color)
-  local y = line_cache.starty+10
-  love.graphics.print("Things you can do:", State.left+30,y)
-  y = y + State.line_height
-  love.graphics.print("* Press the mouse button to start drawing a "..current_shape(State), State.left+30,y)
-  y = y + State.line_height
-  love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", State.left+30,y)
-  y = y + State.line_height
-  love.graphics.print("then press the mouse button to drop it", State.left+30+bullet_indent(),y)
-  y = y + State.line_height
-  love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", State.left+30,y)
-  y = y + State.line_height
-  love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", State.left+30,y)
-  y = y + State.line_height
-  if State.current_drawing_mode ~= 'freehand' then
-    love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'line' then
-    love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'manhattan' then
-    love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'circle' then
-    love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'polygon' then
-    love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'rectangle' then
-    love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'square' then
-    love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", State.left+30,y)
-    y = y + State.line_height
-  end
-  love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", State.left+30,y)
-  y = y + State.line_height
-  love.graphics.print("Press 'esc' now to hide this message", State.left+30,y)
-  y = y + State.line_height
-  App.color(Help_background_color)
-  love.graphics.rectangle('fill', State.left,line_cache.starty, State.width, math.max(Drawing.pixels(drawing.h, State.width),y-line_cache.starty))
-end
-
-function draw_help_with_mouse_pressed(State, drawing_index)
-  local drawing = State.lines[drawing_index]
-  local line_cache = State.line_cache[drawing_index]
-  App.color(Help_color)
-  local y = line_cache.starty+10
-  love.graphics.print("You're currently drawing a "..current_shape(State, drawing.pending), State.left+30,y)
-  y = y + State.line_height
-  love.graphics.print('Things you can do now:', State.left+30,y)
-  y = y + State.line_height
-  if State.current_drawing_mode == 'freehand' then
-    love.graphics.print('* Release the mouse button to finish drawing the stroke', State.left+30,y)
-    y = y + State.line_height
-  elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
-    love.graphics.print('* Release the mouse button to finish drawing the line', State.left+30,y)
-    y = y + State.line_height
-  elseif State.current_drawing_mode == 'circle' then
-    if drawing.pending.mode == 'circle' then
-      love.graphics.print('* Release the mouse button to finish drawing the circle', State.left+30,y)
-      y = y + State.line_height
-      love.graphics.print("* Press 'a' to draw just an arc of a circle", State.left+30,y)
-    else
-      love.graphics.print('* Release the mouse button to finish drawing the arc', State.left+30,y)
-    end
-    y = y + State.line_height
-  elseif State.current_drawing_mode == 'polygon' then
-    love.graphics.print('* Release the mouse button to finish drawing the polygon', State.left+30,y)
-    y = y + State.line_height
-    love.graphics.print("* Press 'p' to add a vertex to the polygon", State.left+30,y)
-    y = y + State.line_height
-  elseif State.current_drawing_mode == 'rectangle' then
-    if #drawing.pending.vertices < 2 then
-      love.graphics.print("* Press 'p' to add a vertex to the rectangle", State.left+30,y)
-      y = y + State.line_height
-    else
-      love.graphics.print('* Release the mouse button to finish drawing the rectangle', State.left+30,y)
-      y = y + State.line_height
-      love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", State.left+30,y)
-      y = y + State.line_height
-    end
-  elseif State.current_drawing_mode == 'square' then
-    if #drawing.pending.vertices < 2 then
-      love.graphics.print("* Press 'p' to add a vertex to the square", State.left+30,y)
-      y = y + State.line_height
-    else
-      love.graphics.print('* Release the mouse button to finish drawing the square', State.left+30,y)
-      y = y + State.line_height
-      love.graphics.print("* Press 'p' to replace the second vertex of the square", State.left+30,y)
-      y = y + State.line_height
-    end
-  end
-  love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", State.left+30,y)
-  y = y + State.line_height
-  y = y + State.line_height
-  if State.current_drawing_mode ~= 'line' then
-    love.graphics.print("* Press 'l' to switch to drawing lines", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'manhattan' then
-    love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'circle' then
-    love.graphics.print("* Press 'o' to switch to drawing circles/arcs", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'polygon' then
-    love.graphics.print("* Press 'g' to switch to drawing polygons", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'rectangle' then
-    love.graphics.print("* Press 'r' to switch to drawing rectangles", State.left+30,y)
-    y = y + State.line_height
-  end
-  if State.current_drawing_mode ~= 'square' then
-    love.graphics.print("* Press 's' to switch to drawing squares", State.left+30,y)
-    y = y + State.line_height
-  end
-  App.color(Help_background_color)
-  love.graphics.rectangle('fill', State.left,line_cache.starty, State.width, math.max(Drawing.pixels(drawing.h, State.width),y-line_cache.starty))
-end
-
-function current_shape(State, shape)
-  if State.current_drawing_mode == 'freehand' then
-    return 'freehand stroke'
-  elseif State.current_drawing_mode == 'line' then
-    return 'straight line'
-  elseif State.current_drawing_mode == 'manhattan' then
-    return 'horizontal/vertical line'
-  elseif State.current_drawing_mode == 'circle' and shape and shape.start_angle then
-    return 'arc'
-  else
-    return State.current_drawing_mode
-  end
-end
-
-_bullet_indent = nil
-function bullet_indent()
-  if _bullet_indent == nil then
-    local text = love.graphics.newText(love.graphics.getFont(), '* ')
-    _bullet_indent = text:getWidth()
-  end
-  return _bullet_indent
-end
diff --git a/icons.lua b/icons.lua
deleted file mode 100644
index 19939cf..0000000
--- a/icons.lua
+++ /dev/null
@@ -1,58 +0,0 @@
-icon = {}
-
-function icon.insert_drawing(x, y)
-  App.color(Icon_color)
-  love.graphics.rectangle('line', x,y, 12,12)
-  love.graphics.line(4,y+6, 16,y+6)
-  love.graphics.line(10,y, 10,y+12)
-end
-
-function icon.freehand(x, y)
-  love.graphics.line(x+4,y+7,x+5,y+5)
-  love.graphics.line(x+5,y+5,x+7,y+4)
-  love.graphics.line(x+7,y+4,x+9,y+3)
-  love.graphics.line(x+9,y+3,x+10,y+5)
-  love.graphics.line(x+10,y+5,x+12,y+6)
-  love.graphics.line(x+12,y+6,x+13,y+8)
-  love.graphics.line(x+13,y+8,x+13,y+10)
-  love.graphics.line(x+13,y+10,x+14,y+12)
-  love.graphics.line(x+14,y+12,x+15,y+14)
-  love.graphics.line(x+15,y+14,x+15,y+16)
-end
-
-function icon.line(x, y)
-  love.graphics.line(x+4,y+2, x+16,y+18)
-end
-
-function icon.manhattan(x, y)
-  love.graphics.line(x+4,y+20, x+4,y+2)
-  love.graphics.line(x+4,y+2, x+10,y+2)
-  love.graphics.line(x+10,y+2, x+10,y+10)
-  love.graphics.line(x+10,y+10, x+18,y+10)
-end
-
-function icon.polygon(x, y)
-  love.graphics.line(x+8,y+2, x+14,y+2)
-  love.graphics.line(x+14,y+2, x+18,y+10)
-  love.graphics.line(x+18,y+10, x+10,y+18)
-  love.graphics.line(x+10,y+18, x+4,y+12)
-  love.graphics.line(x+4,y+12, x+8,y+2)
-end
-
-function icon.rectangle(x, y)
-  love.graphics.line(x+4,y+8, x+4,y+16)
-  love.graphics.line(x+4,y+16, x+16,y+16)
-  love.graphics.line(x+16,y+16, x+16,y+8)
-  love.graphics.line(x+16,y+8, x+4,y+8)
-end
-
-function icon.square(x, y)
-  love.graphics.line(x+6,y+6, x+6,y+16)
-  love.graphics.line(x+6,y+16, x+16,y+16)
-  love.graphics.line(x+16,y+16, x+16,y+6)
-  love.graphics.line(x+16,y+6, x+6,y+6)
-end
-
-function icon.circle(x, y)
-  love.graphics.circle('line', x+10,y+10, 8)
-end
diff --git a/main.lua b/main.lua
index de75045..6873352 100644
--- a/main.lua
+++ b/main.lua
@@ -1,4 +1,5 @@
 utf8 = require 'utf8'
+json = require 'json'
 
 require 'app'
 require 'test'
@@ -43,13 +44,9 @@ function App.initialize(arg)
     Text.redraw_all(Editor_state)
     Editor_state.screen_top1 = {line=1, pos=1}
     Editor_state.cursor1 = {line=1, pos=1}
-    edit.fixup_cursor(Editor_state)
   else
     load_from_disk(Editor_state)
     Text.redraw_all(Editor_state)
-    if Editor_state.cursor1.line > #Editor_state.lines or Editor_state.lines[Editor_state.cursor1.line].mode ~= 'text' then
-      edit.fixup_cursor(Editor_state)
-    end
   end
   love.window.setTitle('lines.love - '..Editor_state.filename)
 
@@ -127,7 +124,6 @@ function App.filedropped(file)
   file:open('r')
   Editor_state.lines = load_from_file(file)
   file:close()
-  edit.fixup_cursor(Editor_state)
   love.window.setTitle('lines.love - '..Editor_state.filename)
 end
 
diff --git a/main_tests.lua b/main_tests.lua
index b89c634..9993d99 100644
--- a/main_tests.lua
+++ b/main_tests.lua
@@ -38,9 +38,9 @@ function test_drop_file()
   }
   App.filedropped(fake_dropped_file)
   check_eq(#Editor_state.lines, 3, 'F - test_drop_file/#lines')
-  check_eq(Editor_state.lines[1].data, 'abc', 'F - test_drop_file/lines:1')
-  check_eq(Editor_state.lines[2].data, 'def', 'F - test_drop_file/lines:2')
-  check_eq(Editor_state.lines[3].data, 'ghi', 'F - test_drop_file/lines:3')
+  check_eq(Editor_state.lines[1], 'abc', 'F - test_drop_file/lines:1')
+  check_eq(Editor_state.lines[2], 'def', 'F - test_drop_file/lines:2')
+  check_eq(Editor_state.lines[3], 'ghi', 'F - test_drop_file/lines:3')
 end
 
 function test_drop_file_saves_previous()
diff --git a/search.lua b/search.lua
index 1872b9e..ce089d3 100644
--- a/search.lua
+++ b/search.lua
@@ -21,14 +21,14 @@ end
 
 function Text.search_next(State)
   -- search current line from cursor
-  local pos = find(State.lines[State.cursor1.line].data, State.search_term, State.cursor1.pos)
+  local pos = find(State.lines[State.cursor1.line], State.search_term, State.cursor1.pos)
   if pos then
     State.cursor1.pos = pos
   end
   if pos == nil then
     -- search lines below cursor
     for i=State.cursor1.line+1,#State.lines do
-      pos = find(State.lines[i].data, State.search_term)
+      pos = find(State.lines[i], State.search_term)
       if pos then
         State.cursor1.line = i
         State.cursor1.pos = pos
@@ -39,7 +39,7 @@ function Text.search_next(State)
   if pos == nil then
     -- wrap around
     for i=1,State.cursor1.line-1 do
-      pos = find(State.lines[i].data, State.search_term)
+      pos = find(State.lines[i], State.search_term)
       if pos then
         State.cursor1.line = i
         State.cursor1.pos = pos
@@ -49,7 +49,7 @@ function Text.search_next(State)
   end
   if pos == nil then
     -- search current line until cursor
-    pos = find(State.lines[State.cursor1.line].data, State.search_term)
+    pos = find(State.lines[State.cursor1.line], State.search_term)
     if pos and pos < State.cursor1.pos then
       State.cursor1.pos = pos
     end
@@ -69,14 +69,14 @@ end
 
 function Text.search_previous(State)
   -- search current line before cursor
-  local pos = rfind(State.lines[State.cursor1.line].data, State.search_term, State.cursor1.pos-1)
+  local pos = rfind(State.lines[State.cursor1.line], State.search_term, State.cursor1.pos-1)
   if pos then
     State.cursor1.pos = pos
   end
   if pos == nil then
     -- search lines above cursor
     for i=State.cursor1.line-1,1,-1 do
-      pos = rfind(State.lines[i].data, State.search_term)
+      pos = rfind(State.lines[i], State.search_term)
       if pos then
         State.cursor1.line = i
         State.cursor1.pos = pos
@@ -87,7 +87,7 @@ function Text.search_previous(State)
   if pos == nil then
     -- wrap around
     for i=#State.lines,State.cursor1.line+1,-1 do
-      pos = rfind(State.lines[i].data, State.search_term)
+      pos = rfind(State.lines[i], State.search_term)
       if pos then
         State.cursor1.line = i
         State.cursor1.pos = pos
@@ -97,7 +97,7 @@ function Text.search_previous(State)
   end
   if pos == nil then
     -- search current line after cursor
-    pos = rfind(State.lines[State.cursor1.line].data, State.search_term)
+    pos = rfind(State.lines[State.cursor1.line], State.search_term)
     if pos and pos > State.cursor1.pos then
       State.cursor1.pos = pos
     end
diff --git a/select.lua b/select.lua
index 0b77e9c..b89ea33 100644
--- a/select.lua
+++ b/select.lua
@@ -53,19 +53,19 @@ end
 -- Returns some intermediate computation useful elsewhere.
 function Text.draw_highlight(State, line, x,y, pos, lo,hi)
   if lo then
-    local lo_offset = Text.offset(line.data, lo)
-    local hi_offset = Text.offset(line.data, hi)
-    local pos_offset = Text.offset(line.data, pos)
+    local lo_offset = Text.offset(line, lo)
+    local hi_offset = Text.offset(line, hi)
+    local pos_offset = Text.offset(line, pos)
     local lo_px
     if pos == lo then
       lo_px = 0
     else
-      local before = line.data:sub(pos_offset, lo_offset-1)
+      local before = line:sub(pos_offset, lo_offset-1)
       local before_text = App.newText(love.graphics.getFont(), before)
       lo_px = App.width(before_text)
     end
 --?     print(lo,pos,hi, '--', lo_offset,pos_offset,hi_offset, '--', lo_px)
-    local s = line.data:sub(lo_offset, hi_offset-1)
+    local s = line:sub(lo_offset, hi_offset-1)
     local text = App.newText(love.graphics.getFont(), s)
     local text_width = App.width(text)
     App.color(Highlight_color)
@@ -92,10 +92,8 @@ end
 
 function Text.to_pos(State, x,y)
   for line_index,line in ipairs(State.lines) do
-    if line.mode == 'text' then
-      if Text.in_line(State, line_index, x,y) then
-        return line_index, Text.to_pos_on_line(State, line_index, x,y)
-      end
+    if Text.in_line(State, line_index, x,y) then
+      return line_index, Text.to_pos_on_line(State, line_index, x,y)
     end
   end
 end
@@ -138,20 +136,20 @@ function Text.delete_selection_without_undo(State)
   State.selection1 = {}
   -- delete everything between min (inclusive) and max (exclusive)
   Text.clear_screen_line_cache(State, minl)
-  local min_offset = Text.offset(State.lines[minl].data, minp)
-  local max_offset = Text.offset(State.lines[maxl].data, maxp)
+  local min_offset = Text.offset(State.lines[minl], minp)
+  local max_offset = Text.offset(State.lines[maxl], maxp)
   if minl == maxl then
 --?     print('minl == maxl')
-    State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..State.lines[minl].data:sub(max_offset)
+    State.lines[minl] = State.lines[minl]:sub(1, min_offset-1)..State.lines[minl]:sub(max_offset)
     return
   end
   assert(minl < maxl)
-  local rhs = State.lines[maxl].data:sub(max_offset)
+  local rhs = State.lines[maxl]:sub(max_offset)
   for i=maxl,minl+1,-1 do
     table.remove(State.lines, i)
     table.remove(State.line_cache, i)
   end
-  State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..rhs
+  State.lines[minl] = State.lines[minl]:sub(1, min_offset-1)..rhs
 end
 
 function Text.selection(State)
@@ -167,18 +165,16 @@ function Text.selection(State)
       minp,maxp = maxp,minp
     end
   end
-  local min_offset = Text.offset(State.lines[minl].data, minp)
-  local max_offset = Text.offset(State.lines[maxl].data, maxp)
+  local min_offset = Text.offset(State.lines[minl], minp)
+  local max_offset = Text.offset(State.lines[maxl], maxp)
   if minl == maxl then
-    return State.lines[minl].data:sub(min_offset, max_offset-1)
+    return State.lines[minl]:sub(min_offset, max_offset-1)
   end
   assert(minl < maxl)
-  local result = {State.lines[minl].data:sub(min_offset)}
+  local result = {State.lines[minl]:sub(min_offset)}
   for i=minl+1,maxl-1 do
-    if State.lines[i].mode == 'text' then
-      table.insert(result, State.lines[i].data)
-    end
+    table.insert(result, State.lines[i])
   end
-  table.insert(result, State.lines[maxl].data:sub(1, max_offset-1))
+  table.insert(result, State.lines[maxl]:sub(1, max_offset-1))
   return table.concat(result, '\n')
 end
diff --git a/text.lua b/text.lua
index 3d70f93..014f77c 100644
--- a/text.lua
+++ b/text.lua
@@ -50,7 +50,7 @@ function Text.draw(State, line_index, y, startpos)
       if line_index == State.cursor1.line then
         if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
           if State.search_term then
-            if State.lines[State.cursor1.line].data:sub(State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term)-1) == State.search_term then
+            if State.lines[State.cursor1.line]:sub(State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term)-1) == State.search_term then
               local lo_px = Text.draw_highlight(State, line, x,y, pos, State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term))
               App.color(Text_color)
               love.graphics.print(State.search_term, x+lo_px,y)
@@ -92,7 +92,7 @@ function Text.compute_fragments(State, line_index)
   line_cache.fragments = {}
   local x = State.left
   -- try to wrap at word boundaries
-  for frag in line.data:gmatch('%S*%s*') do
+  for frag in line:gmatch('%S*%s*') do
     local frag_text = App.newText(love.graphics.getFont(), frag)
     local frag_width = App.width(frag_text)
 --?     print('x: '..tostring(x)..'; '..tostring(State.right-x)..'px to go')
@@ -142,8 +142,8 @@ function Text.textinput(State, t)
 end
 
 function Text.insert_at_cursor(State, t)
-  local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
-  State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
+  local byte_offset = Text.offset(State.lines[State.cursor1.line], State.cursor1.pos)
+  State.lines[State.cursor1.line] = string.sub(State.lines[State.cursor1.line], 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line], byte_offset)
   Text.clear_screen_line_cache(State, State.cursor1.line)
   State.cursor1.pos = State.cursor1.pos+1
 end
@@ -182,28 +182,23 @@ function Text.keychord_pressed(State, chord)
     local before
     if State.cursor1.pos > 1 then
       before = snapshot(State, State.cursor1.line)
-      local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
-      local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
+      local byte_start = utf8.offset(State.lines[State.cursor1.line], State.cursor1.pos-1)
+      local byte_end = utf8.offset(State.lines[State.cursor1.line], State.cursor1.pos)
       if byte_start then
         if byte_end then
-          State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
+          State.lines[State.cursor1.line] = string.sub(State.lines[State.cursor1.line], 1, byte_start-1)..string.sub(State.lines[State.cursor1.line], byte_end)
         else
-          State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
+          State.lines[State.cursor1.line] = string.sub(State.lines[State.cursor1.line], 1, byte_start-1)
         end
         State.cursor1.pos = State.cursor1.pos-1
       end
     elseif State.cursor1.line > 1 then
       before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
-      if State.lines[State.cursor1.line-1].mode == 'drawing' then
-        table.remove(State.lines, State.cursor1.line-1)
-        table.remove(State.line_cache, State.cursor1.line-1)
-      else
-        -- join lines
-        State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
-        State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
-        table.remove(State.lines, State.cursor1.line)
-        table.remove(State.line_cache, State.cursor1.line)
-      end
+      -- join lines
+      State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1])+1
+      State.lines[State.cursor1.line-1] = State.lines[State.cursor1.line-1]..State.lines[State.cursor1.line]
+      table.remove(State.lines, State.cursor1.line)
+      table.remove(State.line_cache, State.cursor1.line)
       State.cursor1.line = State.cursor1.line-1
     end
     if State.screen_top1.line > #State.lines then
@@ -227,27 +222,25 @@ function Text.keychord_pressed(State, chord)
       return
     end
     local before
-    if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
+    if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line]) then
       before = snapshot(State, State.cursor1.line)
     else
       before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
     end
-    if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
-      local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
-      local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
+    if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line]) then
+      local byte_start = utf8.offset(State.lines[State.cursor1.line], State.cursor1.pos)
+      local byte_end = utf8.offset(State.lines[State.cursor1.line], State.cursor1.pos+1)
       if byte_start then
         if byte_end then
-          State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
+          State.lines[State.cursor1.line] = string.sub(State.lines[State.cursor1.line], 1, byte_start-1)..string.sub(State.lines[State.cursor1.line], byte_end)
         else
-          State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
+          State.lines[State.cursor1.line] = string.sub(State.lines[State.cursor1.line], 1, byte_start-1)
         end
         -- no change to State.cursor1.pos
       end
     elseif State.cursor1.line < #State.lines then
-      if State.lines[State.cursor1.line+1].mode == 'text' then
-        -- join lines
-        State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
-      end
+      -- join lines
+      State.lines[State.cursor1.line] = State.lines[State.cursor1.line]..State.lines[State.cursor1.line+1]
       table.remove(State.lines, State.cursor1.line+1)
       table.remove(State.line_cache, State.cursor1.line+1)
     end
@@ -340,10 +333,10 @@ function Text.keychord_pressed(State, chord)
 end
 
 function Text.insert_return(State)
-  local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
-  table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
+  local byte_offset = Text.offset(State.lines[State.cursor1.line], State.cursor1.pos)
+  table.insert(State.lines, State.cursor1.line+1, string.sub(State.lines[State.cursor1.line], byte_offset))
   table.insert(State.line_cache, State.cursor1.line+1, {})
-  State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
+  State.lines[State.cursor1.line] = string.sub(State.lines[State.cursor1.line], 1, byte_offset-1)
   Text.clear_screen_line_cache(State, State.cursor1.line)
   State.cursor1.line = State.cursor1.line+1
   State.cursor1.pos = 1
@@ -358,11 +351,7 @@ function Text.pageup(State)
   while y >= State.top do
 --?     print(y, top2.line, top2.screen_line, top2.screen_pos)
     if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end
-    if State.lines[State.screen_top1.line].mode == 'text' then
-      y = y - State.line_height
-    elseif State.lines[State.screen_top1.line].mode == 'drawing' then
-      y = y - Drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h, State.width)
-    end
+    y = y - State.line_height
     top2 = Text.previous_screen_line(State, top2)
   end
   State.screen_top1 = Text.to1(State, top2)
@@ -399,35 +388,30 @@ function Text.pagedown(State)
 end
 
 function Text.up(State)
-  assert(State.lines[State.cursor1.line].mode == 'text')
 --?   print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
   local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(State)
   if screen_line_starting_pos == 1 then
 --?     print('cursor is at first screen line of its line')
     -- line is done; skip to previous text line
-    local new_cursor_line = State.cursor1.line
-    while new_cursor_line > 1 do
-      new_cursor_line = new_cursor_line-1
-      if State.lines[new_cursor_line].mode == 'text' then
---?         print('found previous text line')
-        State.cursor1.line = new_cursor_line
-        Text.populate_screen_line_starting_pos(State, State.cursor1.line)
-        -- previous text line found, pick its final screen line
---?         print('has multiple screen lines')
-        local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
---?         print(#screen_line_starting_pos)
-        screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
---?         print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
-        if State.screen_top1.line > State.cursor1.line then
-          State.screen_top1.line = State.cursor1.line
-          State.screen_top1.pos = screen_line_starting_pos
---?           print('pos of top of screen is also '..tostring(State.screen_top1.pos)..' of the same line')
-        end
-        local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
-        local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
-        State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
-        break
+    if State.cursor1.line > 1 then
+      local new_cursor_line = State.cursor1.line-1
+--?       print('found previous text line')
+      State.cursor1.line = new_cursor_line
+      Text.populate_screen_line_starting_pos(State, State.cursor1.line)
+      -- previous text line found, pick its final screen line
+--?       print('has multiple screen lines')
+      local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
+--?       print(#screen_line_starting_pos)
+      screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
+--?       print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
+      if State.screen_top1.line > State.cursor1.line then
+        State.screen_top1.line = State.cursor1.line
+        State.screen_top1.pos = screen_line_starting_pos
+--?         print('pos of top of screen is also '..tostring(State.screen_top1.pos)..' of the same line')
       end
+      local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line], screen_line_starting_pos)
+      local s = string.sub(State.lines[State.cursor1.line], screen_line_starting_byte_offset)
+      State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
     end
     if State.cursor1.line < State.screen_top1.line then
       State.screen_top1.line = State.cursor1.line
@@ -442,28 +426,23 @@ function Text.up(State)
       State.screen_top1.pos = new_screen_line_starting_pos
 --?       print('also setting pos of top of screen to '..tostring(State.screen_top1.pos))
     end
-    local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
-    local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
+    local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line], new_screen_line_starting_pos)
+    local s = string.sub(State.lines[State.cursor1.line], new_screen_line_starting_byte_offset)
     State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
 --?     print('cursor pos is now '..tostring(State.cursor1.pos))
   end
 end
 
 function Text.down(State)
-  assert(State.lines[State.cursor1.line].mode == 'text')
 --?   print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
   if Text.cursor_at_final_screen_line(State) then
     -- line is done, skip to next text line
 --?     print('cursor at final screen line of its line')
-    local new_cursor_line = State.cursor1.line
-    while new_cursor_line < #State.lines do
-      new_cursor_line = new_cursor_line+1
-      if State.lines[new_cursor_line].mode == 'text' then
-        State.cursor1.line = new_cursor_line
-        State.cursor1.pos = Text.nearest_cursor_pos(State.lines[State.cursor1.line].data, State.cursor_x, State.left)
---?         print(State.cursor1.pos)
-        break
-      end
+    if State.cursor1.line < #State.lines then
+      local new_cursor_line = State.cursor1.line+1
+      State.cursor1.line = new_cursor_line
+      State.cursor1.pos = Text.nearest_cursor_pos(State.lines[State.cursor1.line], State.cursor_x, State.left)
+--?       print(State.cursor1.pos)
     end
     if State.cursor1.line > State.screen_bottom1.line then
 --?       print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
@@ -481,8 +460,8 @@ function Text.down(State)
     local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(State)
     new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
 --?     print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
-    local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
-    local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
+    local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line], new_screen_line_starting_pos)
+    local s = string.sub(State.lines[State.cursor1.line], new_screen_line_starting_byte_offset)
     State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
 --?     print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
     if scroll_down then
@@ -502,7 +481,7 @@ function Text.start_of_line(State)
 end
 
 function Text.end_of_line(State)
-  State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
+  State.cursor1.pos = utf8.len(State.lines[State.cursor1.line]) + 1
   local _,botpos = Text.pos_at_start_of_cursor_screen_line(State)
   local botline1 = {line=State.cursor1.line, pos=botpos}
   if Text.cursor_past_screen_bottom(State) then
@@ -516,7 +495,7 @@ function Text.word_left(State)
     if State.cursor1.pos == 1 then
       break
     end
-    if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
+    if Text.match(State.lines[State.cursor1.line], State.cursor1.pos-1, '%S') then
       break
     end
     Text.left(State)
@@ -528,7 +507,7 @@ function Text.word_left(State)
       break
     end
     assert(State.cursor1.pos > 1)
-    if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
+    if Text.match(State.lines[State.cursor1.line], State.cursor1.pos-1, '%s') then
       break
     end
   end
@@ -537,20 +516,20 @@ end
 function Text.word_right(State)
   -- skip some whitespace
   while true do
-    if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
+    if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line]) then
       break
     end
-    if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
+    if Text.match(State.lines[State.cursor1.line], State.cursor1.pos, '%S') then
       break
     end
     Text.right_without_scroll(State)
   end
   while true do
     Text.right_without_scroll(State)
-    if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
+    if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line]) then
       break
     end
-    if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
+    if Text.match(State.lines[State.cursor1.line], State.cursor1.pos, '%s') then
       break
     end
   end
@@ -569,19 +548,11 @@ function Text.match(s, pos, pat)
 end
 
 function Text.left(State)
-  assert(State.lines[State.cursor1.line].mode == 'text')
   if State.cursor1.pos > 1 then
     State.cursor1.pos = State.cursor1.pos-1
-  else
-    local new_cursor_line = State.cursor1.line
-    while new_cursor_line > 1 do
-      new_cursor_line = new_cursor_line-1
-      if State.lines[new_cursor_line].mode == 'text' then
-        State.cursor1.line = new_cursor_line
-        State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
-        break
-      end
-    end
+  elseif State.cursor1.line > 1 then
+    State.cursor1.line = State.cursor1.line-1
+    State.cursor1.pos = utf8.len(State.lines[State.cursor1.line]) + 1
   end
   if Text.lt1(State.cursor1, State.screen_top1) then
     local top2 = Text.to2(State, State.screen_top1)
@@ -598,19 +569,11 @@ function Text.right(State)
 end
 
 function Text.right_without_scroll(State)
-  assert(State.lines[State.cursor1.line].mode == 'text')
-  if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
+  if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line]) then
     State.cursor1.pos = State.cursor1.pos+1
-  else
-    local new_cursor_line = State.cursor1.line
-    while new_cursor_line <= #State.lines-1 do
-      new_cursor_line = new_cursor_line+1
-      if State.lines[new_cursor_line].mode == 'text' then
-        State.cursor1.line = new_cursor_line
-        State.cursor1.pos = 1
-        break
-      end
-    end
+  elseif State.cursor1.line <= #State.lines-1 then
+    State.cursor1.line = State.cursor1.line+1
+    State.cursor1.pos = 1
   end
 end
 
@@ -633,23 +596,7 @@ function Text.cursor_at_final_screen_line(State)
 end
 
 function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
-  local y = State.top
-  while State.cursor1.line <= #State.lines do
-    if State.lines[State.cursor1.line].mode == 'text' then
-      break
-    end
---?     print('cursor skips', State.cursor1.line)
-    y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
-    State.cursor1.line = State.cursor1.line + 1
-  end
-  -- hack: insert a text line at bottom of file if necessary
-  if State.cursor1.line > #State.lines then
-    assert(State.cursor1.line == #State.lines+1)
-    table.insert(State.lines, {mode='text', data=''})
-    table.insert(State.line_cache, {})
-  end
---?   print(y, App.screen.height, App.screen.height-State.line_height)
-  if y > App.screen.height - State.line_height then
+  if State.top > App.screen.height - State.line_height then
 --?     print('scroll up')
     Text.snap_cursor_to_bottom_of_screen(State)
   end
@@ -665,24 +612,11 @@ function Text.snap_cursor_to_bottom_of_screen(State)
   while true do
 --?     print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
     if top2.line == 1 and top2.screen_line == 1 then break end
-    if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
-      local h = State.line_height
-      if y - h < State.top then
-        break
-      end
-      y = y - h
-    else
-      assert(top2.line > 1)
-      assert(State.lines[top2.line-1].mode == 'drawing')
-      -- We currently can't draw partial drawings, so either skip it entirely
-      -- or not at all.
-      local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
-      if y - h < State.top then
-        break
-      end
---?       print('skipping drawing of height', h)
-      y = y - h
+    local h = State.line_height
+    if y - h < State.top then
+      break
     end
+    y = y - h
     top2 = Text.previous_screen_line(State, top2)
   end
 --?   print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
@@ -713,8 +647,8 @@ function Text.to_pos_on_line(State, line_index, mx, my)
   local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
   for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
     local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
-    local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
---?     print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
+    local screen_line_starting_byte_offset = Text.offset(line, screen_line_starting_pos)
+--?     print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line, screen_line_starting_byte_offset))
     local nexty = y + State.line_height
     if my < nexty then
       -- On all wrapped screen lines but the final one, clicks past end of
@@ -724,7 +658,7 @@ function Text.to_pos_on_line(State, line_index, mx, my)
 --?         print('past end of non-final line; return')
         return line_cache.screen_line_starting_pos[screen_line_index+1]-1
       end
-      local s = string.sub(line.data, screen_line_starting_byte_offset)
+      local s = string.sub(line, screen_line_starting_byte_offset)
 --?       print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
       return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1
     end
@@ -737,14 +671,14 @@ function Text.screen_line_width(State, line_index, i)
   local line = State.lines[line_index]
   local line_cache = State.line_cache[line_index]
   local start_pos = line_cache.screen_line_starting_pos[i]
-  local start_offset = Text.offset(line.data, start_pos)
+  local start_offset = Text.offset(line, start_pos)
   local screen_line
   if i < #line_cache.screen_line_starting_pos then
     local past_end_pos = line_cache.screen_line_starting_pos[i+1]
-    local past_end_offset = Text.offset(line.data, past_end_pos)
-    screen_line = string.sub(line.data, start_offset, past_end_offset-1)
+    local past_end_offset = Text.offset(line, past_end_pos)
+    screen_line = string.sub(line, start_offset, past_end_offset-1)
   else
-    screen_line = string.sub(line.data, start_pos)
+    screen_line = string.sub(line, start_pos)
   end
   local screen_line_text = App.newText(love.graphics.getFont(), screen_line)
   return App.width(screen_line_text)
@@ -847,9 +781,6 @@ function Text.x(s, pos)
 end
 
 function Text.to2(State, loc1)
-  if State.lines[loc1.line].mode == 'drawing' then
-    return {line=loc1.line, screen_line=1, screen_pos=1}
-  end
   local result = {line=loc1.line, screen_line=1}
   Text.populate_screen_line_starting_pos(State, loc1.line)
   for i=#State.line_cache[loc1.line].screen_line_starting_pos,1,-1 do
@@ -911,8 +842,6 @@ function Text.previous_screen_line(State, loc2)
     return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
   elseif loc2.line == 1 then
     return loc2
-  elseif State.lines[loc2.line-1].mode == 'drawing' then
-    return {line=loc2.line-1, screen_line=1, screen_pos=1}
   else
     local l = State.lines[loc2.line-1]
     Text.populate_screen_line_starting_pos(State, loc2.line-1)
@@ -922,7 +851,6 @@ end
 
 function Text.populate_screen_line_starting_pos(State, line_index)
   local line = State.lines[line_index]
-  if line.mode ~= 'text' then return end
   local line_cache = State.line_cache[line_index]
   if line_cache.screen_line_starting_pos then
     return
diff --git a/text_tests.lua b/text_tests.lua
index fa4c173..5de9ea8 100644
--- a/text_tests.lua
+++ b/text_tests.lua
@@ -14,34 +14,6 @@ function test_initial_state()
   check_eq(Editor_state.screen_top1.pos, 1, 'F - test_initial_state/screen_top:pos')
 end
 
-function test_click_to_create_drawing()
-  io.write('\ntest_click_to_create_drawing')
-  App.screen.init{width=120, height=60}
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{}
-  Text.redraw_all(Editor_state)
-  edit.draw(Editor_state)
-  edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1)
-  -- cursor skips drawing to always remain on text
-  check_eq(#Editor_state.lines, 2, 'F - test_click_to_create_drawing/#lines')
-  check_eq(Editor_state.cursor1.line, 2, 'F - test_click_to_create_drawing/cursor')
-end
-
-function test_backspace_to_delete_drawing()
-  io.write('\ntest_backspace_to_delete_drawing')
-  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
-  App.screen.init{width=120, height=60}
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', ''}
-  Text.redraw_all(Editor_state)
-  -- cursor is on text as always (outside tests this will get initialized correctly)
-  Editor_state.cursor1.line = 2
-  -- backspacing deletes the drawing
-  edit.run_after_keychord(Editor_state, 'backspace')
-  check_eq(#Editor_state.lines, 1, 'F - test_backspace_to_delete_drawing/#lines')
-  check_eq(Editor_state.cursor1.line, 1, 'F - test_backspace_to_delete_drawing/cursor')
-end
-
 function test_backspace_from_start_of_final_line()
   io.write('\ntest_backspace_from_start_of_final_line')
   -- display final line of text with cursor at start of it
@@ -629,7 +601,7 @@ function test_cursor_movement_without_shift_resets_selection()
   edit.run_after_keychord(Editor_state, 'right')
   -- no change to data, selection is reset
   check_nil(Editor_state.selection1.line, 'F - test_cursor_movement_without_shift_resets_selection')
-  check_eq(Editor_state.lines[1].data, 'abc', 'F - test_cursor_movement_without_shift_resets_selection/data')
+  check_eq(Editor_state.lines[1], 'abc', 'F - test_cursor_movement_without_shift_resets_selection/data')
 end
 
 function test_edit_deletes_selection()
@@ -647,7 +619,7 @@ function test_edit_deletes_selection()
   -- press a key
   edit.run_after_textinput(Editor_state, 'x')
   -- selected text is deleted and replaced with the key
-  check_eq(Editor_state.lines[1].data, 'xbc', 'F - test_edit_deletes_selection')
+  check_eq(Editor_state.lines[1], 'xbc', 'F - test_edit_deletes_selection')
 end
 
 function test_edit_with_shift_key_deletes_selection()
@@ -670,7 +642,7 @@ function test_edit_with_shift_key_deletes_selection()
   App.fake_key_release('lshift')
   -- selected text is deleted and replaced with the key
   check_nil(Editor_state.selection1.line, 'F - test_edit_with_shift_key_deletes_selection')
-  check_eq(Editor_state.lines[1].data, 'Dbc', 'F - test_edit_with_shift_key_deletes_selection/data')
+  check_eq(Editor_state.lines[1], 'Dbc', 'F - test_edit_with_shift_key_deletes_selection/data')
 end
 
 function test_copy_does_not_reset_selection()
@@ -708,7 +680,7 @@ function test_cut()
   edit.run_after_keychord(Editor_state, 'C-x')
   check_eq(App.clipboard, 'a', 'F - test_cut/clipboard')
   -- selected text is deleted
-  check_eq(Editor_state.lines[1].data, 'bc', 'F - test_cut/data')
+  check_eq(Editor_state.lines[1], 'bc', 'F - test_cut/data')
 end
 
 function test_paste_replaces_selection()
@@ -729,7 +701,7 @@ function test_paste_replaces_selection()
   edit.run_after_keychord(Editor_state, 'C-v')
   -- selection is reset since shift key is not pressed
   -- selection includes the newline, so it's also deleted
-  check_eq(Editor_state.lines[1].data, 'xyzdef', 'F - test_paste_replaces_selection')
+  check_eq(Editor_state.lines[1], 'xyzdef', 'F - test_paste_replaces_selection')
 end
 
 function test_deleting_selection_may_scroll()
@@ -755,7 +727,7 @@ function test_deleting_selection_may_scroll()
   edit.run_after_keychord(Editor_state, 'backspace')
   -- page scrolls up
   check_eq(Editor_state.screen_top1.line, 1, 'F - test_deleting_selection_may_scroll')
-  check_eq(Editor_state.lines[1].data, 'ahi', 'F - test_deleting_selection_may_scroll/data')
+  check_eq(Editor_state.lines[1], 'ahi', 'F - test_deleting_selection_may_scroll/data')
 end
 
 function test_edit_wrapping_text()
@@ -821,8 +793,8 @@ function test_insert_newline_at_start_of_line()
   edit.run_after_keychord(Editor_state, 'return')
   check_eq(Editor_state.cursor1.line, 2, 'F - test_insert_newline_at_start_of_line/cursor:line')
   check_eq(Editor_state.cursor1.pos, 1, 'F - test_insert_newline_at_start_of_line/cursor:pos')
-  check_eq(Editor_state.lines[1].data, '', 'F - test_insert_newline_at_start_of_line/data:1')
-  check_eq(Editor_state.lines[2].data, 'abc', 'F - test_insert_newline_at_start_of_line/data:2')
+  check_eq(Editor_state.lines[1], '', 'F - test_insert_newline_at_start_of_line/data:1')
+  check_eq(Editor_state.lines[2], 'abc', 'F - test_insert_newline_at_start_of_line/data:2')
 end
 
 function test_insert_from_clipboard()
@@ -994,36 +966,6 @@ function test_pagedown()
   App.screen.check(y, 'ghi', 'F - test_pagedown/screen:2')
 end
 
-function test_pagedown_skips_drawings()
-  io.write('\ntest_pagedown_skips_drawings')
-  -- some lines of text with a drawing intermixed
-  local drawing_width = 50
-  App.screen.init{width=Editor_state.left+drawing_width, height=80}
-  Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'abc',               -- height 15
-                                  '```lines', '```',   -- height 25
-                                  'def',               -- height 15
-                                  'ghi'}               -- height 15
-  Text.redraw_all(Editor_state)
-  check_eq(Editor_state.lines[2].mode, 'drawing', 'F - test_pagedown_skips_drawings/baseline/lines')
-  Editor_state.cursor1 = {line=1, pos=1}
-  Editor_state.screen_top1 = {line=1, pos=1}
-  Editor_state.screen_bottom1 = {}
-  local drawing_height = Drawing_padding_height + drawing_width/2  -- default
-  -- initially the screen displays the first line and the drawing
-  -- 15px margin + 15px line1 + 10px margin + 25px drawing + 10px margin = 75px < screen height 80px
-  edit.draw(Editor_state)
-  local y = Editor_state.top
-  App.screen.check(y, 'abc', 'F - test_pagedown_skips_drawings/baseline/screen:1')
-  -- after pagedown the screen draws the drawing up top
-  -- 15px margin + 10px margin + 25px drawing + 10px margin + 15px line3 = 75px < screen height 80px
-  edit.run_after_keychord(Editor_state, 'pagedown')
-  check_eq(Editor_state.screen_top1.line, 2, 'F - test_pagedown_skips_drawings/screen_top')
-  check_eq(Editor_state.cursor1.line, 3, 'F - test_pagedown_skips_drawings/cursor')
-  y = Editor_state.top + drawing_height
-  App.screen.check(y, 'def', 'F - test_pagedown_skips_drawings/screen:1')
-end
-
 function test_pagedown_often_shows_start_of_wrapping_line()
   io.write('\ntest_pagedown_often_shows_start_of_wrapping_line')
   -- draw a few lines ending in part of a wrapping line
@@ -1816,7 +1758,7 @@ function test_backspace_past_line_boundary()
   Editor_state.cursor1 = {line=2, pos=1}
   -- backspace joins with previous line
   edit.run_after_keychord(Editor_state, 'backspace')
-  check_eq(Editor_state.lines[1].data, 'abcdef', "F - test_backspace_past_line_boundary")
+  check_eq(Editor_state.lines[1], 'abcdef', "F - test_backspace_past_line_boundary")
 end
 
 -- some tests for operating over selections created using Shift- chords
@@ -1833,7 +1775,7 @@ function test_backspace_over_selection()
   Editor_state.selection1 = {line=1, pos=2}
   -- backspace deletes the selected character, even though it's after the cursor
   edit.run_after_keychord(Editor_state, 'backspace')
-  check_eq(Editor_state.lines[1].data, 'bc', "F - test_backspace_over_selection/data")
+  check_eq(Editor_state.lines[1], 'bc', "F - test_backspace_over_selection/data")
   -- cursor (remains) at start of selection
   check_eq(Editor_state.cursor1.line, 1, "F - test_backspace_over_selection/cursor:line")
   check_eq(Editor_state.cursor1.pos, 1, "F - test_backspace_over_selection/cursor:pos")
@@ -1852,7 +1794,7 @@ function test_backspace_over_selection_reverse()
   Editor_state.selection1 = {line=1, pos=1}
   -- backspace deletes the selected character
   edit.run_after_keychord(Editor_state, 'backspace')
-  check_eq(Editor_state.lines[1].data, 'bc', "F - test_backspace_over_selection_reverse/data")
+  check_eq(Editor_state.lines[1], 'bc', "F - test_backspace_over_selection_reverse/data")
   -- cursor moves to start of selection
   check_eq(Editor_state.cursor1.line, 1, "F - test_backspace_over_selection_reverse/cursor:line")
   check_eq(Editor_state.cursor1.pos, 1, "F - test_backspace_over_selection_reverse/cursor:pos")
@@ -1871,8 +1813,8 @@ function test_backspace_over_multiple_lines()
   Editor_state.selection1 = {line=4, pos=2}
   -- backspace deletes the region and joins the remaining portions of lines on either side
   edit.run_after_keychord(Editor_state, 'backspace')
-  check_eq(Editor_state.lines[1].data, 'akl', "F - test_backspace_over_multiple_lines/data:1")
-  check_eq(Editor_state.lines[2].data, 'mno', "F - test_backspace_over_multiple_lines/data:2")
+  check_eq(Editor_state.lines[1], 'akl', "F - test_backspace_over_multiple_lines/data:1")
+  check_eq(Editor_state.lines[2], 'mno', "F - test_backspace_over_multiple_lines/data:2")
   -- cursor remains at start of selection
   check_eq(Editor_state.cursor1.line, 1, "F - test_backspace_over_multiple_lines/cursor:line")
   check_eq(Editor_state.cursor1.pos, 2, "F - test_backspace_over_multiple_lines/cursor:pos")
@@ -1891,8 +1833,8 @@ function test_backspace_to_end_of_line()
   Editor_state.selection1 = {line=1, pos=4}
   -- backspace deletes rest of line without joining to any other line
   edit.run_after_keychord(Editor_state, 'backspace')
-  check_eq(Editor_state.lines[1].data, 'a', "F - test_backspace_to_start_of_line/data:1")
-  check_eq(Editor_state.lines[2].data, 'def', "F - test_backspace_to_start_of_line/data:2")
+  check_eq(Editor_state.lines[1], 'a', "F - test_backspace_to_start_of_line/data:1")
+  check_eq(Editor_state.lines[2], 'def', "F - test_backspace_to_start_of_line/data:2")
   -- cursor remains at start of selection
   check_eq(Editor_state.cursor1.line, 1, "F - test_backspace_to_start_of_line/cursor:line")
   check_eq(Editor_state.cursor1.pos, 2, "F - test_backspace_to_start_of_line/cursor:pos")
@@ -1911,8 +1853,8 @@ function test_backspace_to_start_of_line()
   Editor_state.selection1 = {line=2, pos=3}
   -- backspace deletes beginning of line without joining to any other line
   edit.run_after_keychord(Editor_state, 'backspace')
-  check_eq(Editor_state.lines[1].data, 'abc', "F - test_backspace_to_start_of_line/data:1")
-  check_eq(Editor_state.lines[2].data, 'f', "F - test_backspace_to_start_of_line/data:2")
+  check_eq(Editor_state.lines[1], 'abc', "F - test_backspace_to_start_of_line/data:1")
+  check_eq(Editor_state.lines[2], 'f', "F - test_backspace_to_start_of_line/data:2")
   -- cursor remains at start of selection
   check_eq(Editor_state.cursor1.line, 2, "F - test_backspace_to_start_of_line/cursor:line")
   check_eq(Editor_state.cursor1.pos, 1, "F - test_backspace_to_start_of_line/cursor:pos")
@@ -2008,7 +1950,7 @@ function test_undo_restores_selection()
   edit.draw(Editor_state)
   -- delete selected text
   edit.run_after_textinput(Editor_state, 'x')
-  check_eq(Editor_state.lines[1].data, 'xbc', 'F - test_undo_restores_selection/baseline')
+  check_eq(Editor_state.lines[1], 'xbc', 'F - test_undo_restores_selection/baseline')
   check_nil(Editor_state.selection1.line, 'F - test_undo_restores_selection/baseline:selection')
   -- undo
   edit.run_after_keychord(Editor_state, 'C-z')
@@ -2022,7 +1964,7 @@ function test_search()
   io.write('\ntest_search')
   App.screen.init{width=120, height=60}
   Editor_state = edit.initialize_test_state()
-  Editor_state.lines = load_array{'```lines', '```', 'def', 'ghi', 'deg'}
+  Editor_state.lines = load_array{'abc', 'def', 'ghi', 'deg'}
   Text.redraw_all(Editor_state)
   Editor_state.cursor1 = {line=1, pos=1}
   Editor_state.screen_top1 = {line=1, pos=1}
diff --git a/undo.lua b/undo.lua
index d699211..b3b9a00 100644
--- a/undo.lua
+++ b/undo.lua
@@ -60,19 +60,7 @@ function snapshot(State, s,e)
   -- deep copy lines without cached stuff like text fragments
   for i=s,e do
     local line = State.lines[i]
-    if line.mode == 'text' then
-      table.insert(event.lines, {mode='text', data=line.data})
-    elseif line.mode == 'drawing' then
-      local points=deepcopy(line.points)
---?       print('copying', line.points, 'with', #line.points, 'points into', points)
-      local shapes=deepcopy(line.shapes)
---?       print('copying', line.shapes, 'with', #line.shapes, 'shapes into', shapes)
-      table.insert(event.lines, {mode='drawing', h=line.h, points=points, shapes=shapes, pending={}})
---?       table.insert(event.lines, {mode='drawing', h=line.h, points=deepcopy(line.points), shapes=deepcopy(line.shapes), pending={}})
-    else
-      print(line.mode)
-      assert(false)
-    end
+    table.insert(event.lines, State.lines[i])
   end
   return event
 end