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authorKartik K. Agaram <vc@akkartik.com>2022-05-17 21:18:17 -0700
committerKartik K. Agaram <vc@akkartik.com>2022-05-17 21:34:55 -0700
commitde495ae0f1574ee1f0fb803ff05c77aaf04f13fc (patch)
tree9fc98b05410ac66763d390703b5ff8b78eba6f68
parent91ce333ae0f617ef4eb6638faf66bbe159f25a0d (diff)
downloadtext.love-de495ae0f1574ee1f0fb803ff05c77aaf04f13fc.tar.gz
several more modules
This is probably not ideal; let's see how it goes..
-rw-r--r--drawing.lua256
-rw-r--r--file.lua88
-rw-r--r--geom.lua131
-rw-r--r--help.lua118
-rw-r--r--icons.lua45
-rw-r--r--main.lua766
6 files changed, 707 insertions, 697 deletions
diff --git a/drawing.lua b/drawing.lua
index 928325f..30182a2 100644
--- a/drawing.lua
+++ b/drawing.lua
@@ -1,15 +1,16 @@
-- primitives for editing drawings
Drawing = {}
+geom = require 'geom'
function Drawing.draw(line, y)
local pmx,pmy = love.mouse.getX(), love.mouse.getY()
- if pmx < 16+Drawing_width and pmy > line.y and pmy < line.y+pixels(line.h) then
+ if pmx < 16+Drawing_width and pmy > line.y and pmy < line.y+Drawing.pixels(line.h) then
love.graphics.setColor(0.75,0.75,0.75)
- love.graphics.rectangle('line', 16,line.y, Drawing_width,pixels(line.h))
- if icon[Current_mode] then
- icon[Current_mode](16+Drawing_width-20, line.y+4)
+ love.graphics.rectangle('line', 16,line.y, Drawing_width,Drawing.pixels(line.h))
+ if icon[Current_drawing_mode] then
+ icon[Current_drawing_mode](16+Drawing_width-20, line.y+4)
else
- icon[Previous_mode](16+Drawing_width-20, line.y+4)
+ icon[Previous_drawing_mode](16+Drawing_width-20, line.y+4)
end
if love.mouse.isDown('1') and love.keyboard.isDown('h') then
@@ -23,29 +24,260 @@ function Drawing.draw(line, y)
return
end
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-line.y)
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-line.y)
for _,shape in ipairs(line.shapes) do
assert(shape)
- if on_shape(mx,my, line, shape) then
+ if geom.on_shape(mx,my, line, shape) then
love.graphics.setColor(1,0,0)
else
love.graphics.setColor(0,0,0)
end
- draw_shape(16,line.y, line, shape)
+ Drawing.draw_shape(16,line.y, line, shape)
end
for _,p in ipairs(line.points) do
if p.deleted == nil then
- if near(p, mx,my) then
+ if Drawing.near(p, mx,my) then
love.graphics.setColor(1,0,0)
- love.graphics.circle('line', pixels(p.x)+16,pixels(p.y)+line.y, 4)
+ love.graphics.circle('line', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 4)
else
love.graphics.setColor(0,0,0)
- love.graphics.circle('fill', pixels(p.x)+16,pixels(p.y)+line.y, 2)
+ love.graphics.circle('fill', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 2)
end
end
end
- draw_pending_shape(16,line.y, line)
+ Drawing.draw_pending_shape(16,line.y, line)
+end
+
+function Drawing.current_drawing()
+ local x, y = love.mouse.getX(), love.mouse.getY()
+ for _,drawing in ipairs(Lines) do
+ if drawing.mode == 'drawing' then
+ if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+ return drawing
+ end
+ end
+ end
+ return nil
+end
+
+function Drawing.select_shape_at_mouse()
+ for _,drawing in ipairs(Lines) do
+ if drawing.mode == 'drawing' then
+ local x, y = love.mouse.getX(), love.mouse.getY()
+ if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+ for i,shape in ipairs(drawing.shapes) do
+ assert(shape)
+ if geom.on_shape(mx,my, drawing, shape) then
+ return drawing,i,shape
+ end
+ end
+ end
+ end
+ end
+end
+
+function Drawing.select_point_at_mouse()
+ for _,drawing in ipairs(Lines) do
+ if drawing.mode == 'drawing' then
+ local x, y = love.mouse.getX(), love.mouse.getY()
+ if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+ for i,point in ipairs(drawing.points) do
+ assert(point)
+ if Drawing.near(point, mx,my) then
+ return drawing,i,point
+ end
+ end
+ end
+ end
+ end
+end
+
+function Drawing.select_drawing_at_mouse()
+ for _,drawing in ipairs(Lines) do
+ if drawing.mode == 'drawing' then
+ local x, y = love.mouse.getX(), love.mouse.getY()
+ if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+ return drawing
+ end
+ end
+ end
+end
+
+function Drawing.contains_point(shape, p)
+ if shape.mode == 'freehand' then
+ -- not supported
+ elseif shape.mode == 'line' or shape.mode == 'manhattan' then
+ return shape.p1 == p or shape.p2 == p
+ elseif shape.mode == 'polygon' then
+ return table.find(shape.vertices, p)
+ elseif shape.mode == 'circle' then
+ return shape.center == p
+ elseif shape.mode == 'arc' then
+ return shape.center == p
+ -- ugh, how to support angles
+ elseif shape.mode == 'deleted' then
+ -- already done
+ else
+ print(shape.mode)
+ assert(false)
+ end
+end
+
+function Drawing.convert_line(drawing, shape)
+ -- Perhaps we should do a more sophisticated "simple linear regression"
+ -- here:
+ -- https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression
+ -- But this works well enough for close-to-linear strokes.
+ assert(shape.mode == 'freehand')
+ shape.mode = 'line'
+ shape.p1 = insert_point(drawing.points, shape.points[1].x, shape.points[1].y)
+ local n = #shape.points
+ shape.p2 = insert_point(drawing.points, shape.points[n].x, shape.points[n].y)
+end
+
+-- turn a line either horizontal or vertical
+function Drawing.convert_horvert(drawing, shape)
+ if shape.mode == 'freehand' then
+ convert_line(shape)
+ end
+ assert(shape.mode == 'line')
+ local p1 = drawing.points[shape.p1]
+ local p2 = drawing.points[shape.p2]
+ if math.abs(p1.x-p2.x) > math.abs(p1.y-p2.y) then
+ p2.y = p1.y
+ else
+ p2.x = p1.x
+ end
+end
+
+function Drawing.smoothen(shape)
+ assert(shape.mode == 'freehand')
+ for _=1,7 do
+ for i=2,#shape.points-1 do
+ local a = shape.points[i-1]
+ local b = shape.points[i]
+ local c = shape.points[i+1]
+ b.x = (a.x + b.x + c.x)/3
+ b.y = (a.y + b.y + c.y)/3
+ end
+ end
+end
+
+function Drawing.insert_point(points, x,y)
+ for i,point in ipairs(points) do
+ if Drawing.near(point, x,y) then
+ return i
+ end
+ end
+ table.insert(points, {x=x, y=y})
+ return #points
+end
+
+function Drawing.near(point, x,y)
+ local px,py = Drawing.pixels(x),Drawing.pixels(y)
+ local cx,cy = Drawing.pixels(point.x), Drawing.pixels(point.y)
+ return (cx-px)*(cx-px) + (cy-py)*(cy-py) < 16
+end
+
+function Drawing.draw_shape(left,top, drawing, shape)
+ if shape.mode == 'freehand' then
+ local prev = nil
+ for _,point in ipairs(shape.points) do
+ if prev then
+ love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(point.x)+left,Drawing.pixels(point.y)+top)
+ end
+ prev = point
+ end
+ elseif shape.mode == 'line' or shape.mode == 'manhattan' then
+ local p1 = drawing.points[shape.p1]
+ local p2 = drawing.points[shape.p2]
+ love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top)
+ elseif shape.mode == 'polygon' then
+ local prev = nil
+ for _,point in ipairs(shape.vertices) do
+ local curr = drawing.points[point]
+ if prev then
+ love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
+ end
+ prev = curr
+ end
+ -- close the loop
+ local curr = drawing.points[shape.vertices[1]]
+ love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
+ elseif shape.mode == 'circle' then
+ local center = drawing.points[shape.center]
+ love.graphics.circle('line', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius))
+ elseif shape.mode == 'arc' then
+ local center = drawing.points[shape.center]
+ love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
+ elseif shape.mode == 'deleted' then
+ else
+ print(shape.mode)
+ assert(false)
+ end
+end
+
+function Drawing.draw_pending_shape(left,top, drawing)
+ local shape = drawing.pending
+ if shape.mode == 'freehand' then
+ draw_shape(left,top, drawing, shape)
+ elseif shape.mode == 'line' then
+ local p1 = drawing.points[shape.p1]
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+ if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
+ return
+ end
+ love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(my)+top)
+ elseif shape.mode == 'manhattan' then
+ local p1 = drawing.points[shape.p1]
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+ if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
+ return
+ end
+ if math.abs(mx-p1.x) > math.abs(my-p1.y) then
+ love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(p1.y)+top)
+ else
+ love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p1.x)+left,Drawing.pixels(my)+top)
+ end
+ elseif shape.mode == 'polygon' then
+ -- don't close the loop on a pending polygon
+ local prev = nil
+ for _,point in ipairs(shape.vertices) do
+ local curr = drawing.points[point]
+ if prev then
+ love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top)
+ end
+ prev = curr
+ end
+ love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY())
+ elseif shape.mode == 'circle' then
+ local center = drawing.points[shape.center]
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+ if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
+ return
+ end
+ local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
+ love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY()))
+ elseif shape.mode == 'arc' then
+ local center = drawing.points[shape.center]
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+ if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
+ return
+ end
+ shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
+ local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
+ love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
+ end
+end
+
+function Drawing.pixels(n) -- parts to pixels
+ return n*Drawing_width/256
+end
+function Drawing.coord(n) -- pixels to parts
+ return math.floor(n*256/Drawing_width)
end
return Drawing
diff --git a/file.lua b/file.lua
new file mode 100644
index 0000000..c305869
--- /dev/null
+++ b/file.lua
@@ -0,0 +1,88 @@
+-- primitives for saving to file and loading from file
+Drawing = require 'drawing'
+
+function load_from_disk(filename)
+ local infile = io.open(filename)
+ local result = load_from_file(infile)
+ if infile then infile:close() end
+ return result
+end
+
+function load_from_file(infile)
+ local result = {}
+ if infile then
+ local infile_next_line = infile:lines() -- works with both Lua files and LÖVE Files (https://www.love2d.org/wiki/File)
+ while true do
+ local line = infile_next_line()
+ if line == nil then break end
+ if line == '```lines' then -- inflexible with whitespace since these files are always autogenerated
+ table.insert(result, load_drawing(infile_next_line))
+ else
+ table.insert(result, {mode='text', data=line})
+ end
+ end
+ end
+ if #result == 0 then
+ table.insert(result, {mode='text', data=''})
+ end
+ return result
+end
+
+function save_to_disk(lines, filename)
+ local outfile = io.open(filename, 'w')
+ for _,line in ipairs(lines) do
+ if line.mode == 'drawing' then
+ store_drawing(outfile, line)
+ else
+ outfile:write(line.data..'\n')
+ end
+ end
+ outfile:close()
+end
+
+json = require 'json'
+function load_drawing(infile_next_line)
+ local drawing = {mode='drawing', h=256/2, points={}, shapes={}, pending={}}
+ while true do
+ local line = infile_next_line()
+ assert(line)
+ if line == '```' then break end
+ local shape = json.decode(line)
+ if shape.mode == 'line' or shape.mode == 'manhattan' then
+ shape.p1 = Drawing.insert_point(drawing.points, shape.p1.x, shape.p1.y)
+ shape.p2 = Drawing.insert_point(drawing.points, shape.p2.x, shape.p2.y)
+ elseif shape.mode == 'polygon' then
+ for i,p in ipairs(shape.vertices) do
+ shape.vertices[i] = Drawing.insert_point(drawing.points, p.x,p.y)
+ end
+ elseif shape.mode == 'circle' or shape.mode == 'arc' then
+ shape.center = Drawing.insert_point(drawing.points, shape.center.x,shape.center.y)
+ end
+ table.insert(drawing.shapes, shape)
+ end
+ return drawing
+end
+
+function store_drawing(outfile, drawing)
+ outfile:write('```lines\n')
+ for _,shape in ipairs(drawing.shapes) do
+ if shape.mode == 'freehand' then
+ outfile:write(json.encode(shape)..'\n')
+ elseif shape.mode == 'line' or shape.mode == 'manhattan' then
+ local line = json.encode({mode=shape.mode, p1=drawing.points[shape.p1], p2=drawing.points[shape.p2]})
+ outfile:write(line..'\n')
+ elseif shape.mode == 'polygon' then
+ local obj = {mode=shape.mode, vertices={}}
+ for _,p in ipairs(shape.vertices) do
+ table.insert(obj.vertices, drawing.points[p])
+ end
+ local line = json.encode(obj)
+ outfile:write(line..'\n')
+ elseif shape.mode == 'circle' then
+ outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius})..'\n')
+ elseif shape.mode == 'arc' then
+ outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius, start_angle=shape.start_angle, end_angle=shape.end_angle})..'\n')
+ end
+ end
+ outfile:write('```\n')
+end
diff --git a/geom.lua b/geom.lua
new file mode 100644
index 0000000..7b71df3
--- /dev/null
+++ b/geom.lua
@@ -0,0 +1,131 @@
+local geom = {}
+
+function geom.on_shape(x,y, drawing, shape)
+ if shape.mode == 'freehand' then
+ return geom.on_freehand(x,y, drawing, shape)
+ elseif shape.mode == 'line' then
+ return geom.on_line(x,y, drawing, shape)
+ elseif shape.mode == 'manhattan' then
+ return x == drawing.points[shape.p1].x or y == drawing.points[shape.p1].y
+ elseif shape.mode == 'polygon' then
+ return geom.on_polygon(x,y, drawing, shape)
+ elseif shape.mode == 'circle' then
+ local center = drawing.points[shape.center]
+ return math.dist(center.x,center.y, x,y) == shape.radius
+ elseif shape.mode == 'arc' then
+ local center = drawing.points[shape.center]
+ local dist = math.dist(center.x,center.y, x,y)
+ if dist < shape.radius*0.95 or dist > shape.radius*1.05 then
+ return false
+ end
+ return geom.angle_between(center.x,center.y, x,y, shape.start_angle,shape.end_angle)
+ elseif shape.mode == 'deleted' then
+ else
+ print(shape.mode)
+ assert(false)
+ end
+end
+
+function geom.on_freehand(x,y, drawing, shape)
+ local prev
+ for _,p in ipairs(shape.points) do
+ if prev then
+ if geom.on_line(x,y, drawing, {p1=prev, p2=p}) then
+ return true
+ end
+ end
+ prev = p
+ end
+ return false
+end
+
+function geom.on_line(x,y, drawing, shape)
+ local p1,p2
+ if type(shape.p1) == 'number' then
+ p1 = drawing.points[shape.p1]
+ p2 = drawing.points[shape.p2]
+ else
+ p1 = shape.p1
+ p2 = shape.p2
+ end
+ if p1.x == p2.x then
+ if math.abs(p1.x-x) > 5 then
+ return false
+ end
+ local y1,y2 = p1.y,p2.y
+ if y1 > y2 then
+ y1,y2 = y2,y1
+ end
+ return y >= y1 and y <= y2
+ end
+ -- has the right slope and intercept
+ local m = (p2.y - p1.y) / (p2.x - p1.x)
+ local yp = p1.y + m*(x-p1.x)
+ if yp < 0.95*y or yp > 1.05*y then
+ return false
+ end
+ -- between endpoints
+ local k = (x-p1.x) / (p2.x-p1.x)
+ return k > -0.05 and k < 1.05
+end
+
+function geom.on_polygon(x,y, drawing, shape)
+ local prev
+ for _,p in ipairs(shape.vertices) do
+ if prev then
+ if geom.on_line(x,y, drawing, {p1=prev, p2=p}) then
+ return true
+ end
+ end
+ prev = p
+ end
+ return geom.on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]})
+end
+
+function geom.angle_with_hint(x1, y1, x2, y2, hint)
+ local result = geom.angle(x1,y1, x2,y2)
+ if hint then
+ -- Smooth the discontinuity where angle goes from positive to negative.
+ -- The hint is a memory of which way we drew it last time.
+ while result > hint+math.pi/10 do
+ result = result-math.pi*2
+ end
+ while result < hint-math.pi/10 do
+ result = result+math.pi*2
+ end
+ end
+ return result
+end
+
+-- result is from -π/2 to 3π/2, approximately adding math.atan2 from Lua 5.3
+-- (LÖVE is Lua 5.1)
+function geom.angle(x1,y1, x2,y2)
+ local result = math.atan((y2-y1)/(x2-x1))
+ if x2 < x1 then
+ result = result+math.pi
+ end
+ return result
+end
+
+-- is the line between x,y and cx,cy at an angle between s and e?
+function geom.angle_between(ox,oy, x,y, s,e)
+ local angle = math.angle(ox,oy, x,y)
+ if s > e then
+ s,e = e,s
+ end
+ -- I'm not sure this is right or ideal..
+ angle = angle-math.pi*2
+ if s <= angle and angle <= e then
+ return true
+ end
+ angle = angle+math.pi*2
+ if s <= angle and angle <= e then
+ return true
+ end
+ angle = angle+math.pi*2
+ return s <= angle and angle <= e
+end
+
+function geom.dist(x1,y1, x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end
+
+return geom
diff --git a/help.lua b/help.lua
new file mode 100644
index 0000000..0feaba1
--- /dev/null
+++ b/help.lua
@@ -0,0 +1,118 @@
+function draw_help_without_mouse_pressed(drawing)
+ love.graphics.setColor(0,0.5,0)
+ local y = drawing.y+10
+ love.graphics.print("Things you can do:", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.print("* Press the mouse button to start drawing a "..current_shape(), 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.print("* Hover on a point and press 'ctrl+v' to start moving it,", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.print("then press the mouse button to finish", 16+30+bullet_indent(),y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ y = y+15*Zoom
+ if Current_drawing_mode ~= 'freehand' then
+ love.graphics.print("* Press 'ctrl+f' to switch to drawing freehand strokes", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'line' then
+ love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'manhattan' then
+ love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'circle' then
+ love.graphics.print("* Press 'ctrl+c' to switch to drawing circles/arcs", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'polygon' then
+ love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to Zoom in or out", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.print("* Press 'ctrl+0' to reset Zoom", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ y = y+15*Zoom
+ love.graphics.print("Hit 'esc' now to hide this message", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.setColor(0,0.5,0, 0.1)
+ love.graphics.rectangle('fill', 16,drawing.y, Drawing_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
+end
+
+function draw_help_with_mouse_pressed(drawing)
+ love.graphics.setColor(0,0.5,0)
+ local y = drawing.y+10
+ love.graphics.print("You're currently drawing a "..current_shape(drawing.pending), 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.print('Things you can do now:', 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ if Current_drawing_mode == 'freehand' then
+ love.graphics.print('* Release the mouse button to finish drawing the stroke', 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ elseif Current_drawing_mode == 'line' or Current_drawing_mode == 'manhattan' then
+ love.graphics.print('* Release the mouse button to finish drawing the line', 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ elseif Current_drawing_mode == 'circle' then
+ if drawing.pending.mode == 'circle' then
+ love.graphics.print('* Release the mouse button to finish drawing the circle', 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.print("* Press 'a' to draw just an arc of a circle", 16+30,y, 0, Zoom)
+ else
+ love.graphics.print('* Release the mouse button to finish drawing the arc', 16+30,y, 0, Zoom)
+ end
+ y = y+15*Zoom
+ elseif Current_drawing_mode == 'polygon' then
+ love.graphics.print('* Release the mouse button to finish drawing the polygon', 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ love.graphics.print("* Press 'p' to add a vertex to the polygon", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ y = y+15*Zoom
+ if Current_drawing_mode ~= 'line' then
+ love.graphics.print("* Press 'l' to switch to drawing lines", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'manhattan' then
+ love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'circle' then
+ love.graphics.print("* Press 'c' to switch to drawing circles/arcs", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'polygon' then
+ love.graphics.print("* Press 'g' to switch to drawing polygons", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ love.graphics.setColor(0,0.5,0, 0.1)
+ love.graphics.rectangle('fill', 16,drawing.y, Drawing_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
+end
+
+function current_shape(shape)
+ if Current_drawing_mode == 'freehand' then
+ return 'freehand stroke'
+ elseif Current_drawing_mode == 'line' then
+ return 'straight line'
+ elseif Current_drawing_mode == 'manhattan' then
+ return 'horizontal/vertical line'
+ elseif Current_drawing_mode == 'circle' and shape and shape.start_angle then
+ return 'arc'
+ else
+ return Current_drawing_mode
+ end
+end
+
+_bullet_indent = nil
+function bullet_indent()
+ if _bullet_indent == nil then
+ local text = love.graphics.newText(love.graphics.getFont(), '* ')
+ _bullet_indent = text:getWidth()
+ end
+ return _bullet_indent
+end
diff --git a/icons.lua b/icons.lua
new file mode 100644
index 0000000..0d05d09
--- /dev/null
+++ b/icons.lua
@@ -0,0 +1,45 @@
+icon = {}
+
+function icon.insert_drawing(x, y)
+ love.graphics.setColor(0.7,0.7,0.7)
+ love.graphics.rectangle('line', x,y, 12,12)
+ love.graphics.line(4,y+6, 16,y+6)
+ love.graphics.line(10,y, 10,y+12)
+ love.graphics.setColor(0, 0, 0)
+end
+
+function icon.freehand(x, y)
+ love.graphics.line(x+4,y+7,x+5,y+5)
+ love.graphics.line(x+5,y+5,x+7,y+4)
+ love.graphics.line(x+7,y+4,x+9,y+3)
+ love.graphics.line(x+9,y+3,x+10,y+5)
+ love.graphics.line(x+10,y+5,x+12,y+6)
+ love.graphics.line(x+12,y+6,x+13,y+8)
+ love.graphics.line(x+13,y+8,x+13,y+10)
+ love.graphics.line(x+13,y+10,x+14,y+12)
+ love.graphics.line(x+14,y+12,x+15,y+14)
+ love.graphics.line(x+15,y+14,x+15,y+16)
+end
+
+function icon.line(x, y)
+ love.graphics.line(x+4,y+2, x+16,y+18)
+end
+
+function icon.manhattan(x, y)
+ love.graphics.line(x+4,y+20, x+4,y+2)
+ love.graphics.line(x+4,y+2, x+10,y+2)
+ love.graphics.line(x+10,y+2, x+10,y+10)
+ love.graphics.line(x+10,y+10, x+18,y+10)
+end
+
+function icon.polygon(x, y)
+ love.graphics.line(x+8,y+2, x+14,y+2)
+ love.graphics.line(x+14,y+2, x+18,y+10)
+ love.graphics.line(x+18,y+10, x+10,y+18)
+ love.graphics.line(x+10,y+18, x+4,y+12)
+ love.graphics.line(x+4,y+12, x+8,y+2)
+end
+
+function icon.circle(x, y)
+ love.graphics.circle('line', x+10,y+10, 8)
+end
diff --git a/main.lua b/main.lua
index 3ef933c..a5cd066 100644
--- a/main.lua
+++ b/main.lua
@@ -1,8 +1,12 @@
local utf8 = require 'utf8'
require 'keychord'
+require 'file'
require 'button'
local Text = require 'text'
local Drawing = require 'drawing'
+local geom = require 'geom'
+require 'help'
+require 'icons'
-- a line is either text or a drawing
-- a text is a table with:
@@ -42,18 +46,12 @@ Cursor_pos = #Lines[Cursor_line].data+1
Screen_width, Screen_height, Screen_flags = 0, 0, nil
-Current_mode = 'line'
-Previous_mode = nil
+Current_drawing_mode = 'line'
+Previous_drawing_mode = nil
-- All drawings span 100% of some conceptual 'page width' and divide it up
-- into 256 parts. `Drawing_width` describes their width in pixels.
Drawing_width = nil -- pixels
-function pixels(n) -- parts to pixels
- return n*Drawing_width/256
-end
-function coord(n) -- pixels to parts
- return math.floor(n*256/Drawing_width)
-end
Zoom = 1.5
@@ -118,7 +116,7 @@ function love.draw()
love.graphics.print('_', 25, y+6) -- drop the cursor down a bit to account for the increased font size
end
elseif line.mode == 'drawing' then
- y = y+pixels(line.h)
+ y = y+Drawing.pixels(line.h)
Drawing.draw(line, y)
else
Text.draw(line, line_index, Cursor_line, y, Cursor_pos)
@@ -132,22 +130,22 @@ function love.update(dt)
if Lines.current.mode == 'drawing' then
local drawing = Lines.current
local x, y = love.mouse.getX(), love.mouse.getY()
- if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+ if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
if drawing.pending.mode == 'freehand' then
- table.insert(drawing.pending.points, {x=coord(love.mouse.getX()-16), y=coord(love.mouse.getY()-drawing.y)})
+ table.insert(drawing.pending.points, {x=Drawing.coord(love.mouse.getX()-16), y=Drawing.coord(love.mouse.getY()-drawing.y)})
elseif drawing.pending.mode == 'move' then
- local mx,my = coord(x-16), coord(y-drawing.y)
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-drawing.y)
drawing.pending.target_point.x = mx
drawing.pending.target_point.y = my
end
end
end
end
- elseif Current_mode == 'move' then
+ elseif Current_drawing_mode == 'move' then
local drawing = Lines.current
local x, y = love.mouse.getX(), love.mouse.getY()
- if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
- local mx,my = coord(x-16), coord(y-drawing.y)
+ if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-drawing.y)
drawing.pending.target_point.x = mx
drawing.pending.target_point.y = my
end
@@ -167,18 +165,18 @@ function love.mousepressed(x,y, button)
elseif line.mode == 'drawing' then
local drawing = line
local x, y = love.mouse.getX(), love.mouse.getY()
- if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
- if Current_mode == 'freehand' then
- drawing.pending = {mode=Current_mode, points={{x=coord(x-16), y=coord(y-drawing.y)}}}
- elseif Current_mode == 'line' or Current_mode == 'manhattan' then
- local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y))
- drawing.pending = {mode=Current_mode, p1=j}
- elseif Current_mode == 'polygon' then
- local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y))
- drawing.pending = {mode=Current_mode, vertices={j}}
- elseif Current_mode == 'circle' then
- local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y))
- drawing.pending = {mode=Current_mode, center=j}
+ if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
+ if Current_drawing_mode == 'freehand' then
+ drawing.pending = {mode=Current_drawing_mode, points={{x=Drawing.coord(x-16), y=Drawing.coord(y-drawing.y)}}}
+ elseif Current_drawing_mode == 'line' or Current_drawing_mode == 'manhattan' then
+ local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
+ drawing.pending = {mode=Current_drawing_mode, p1=j}
+ elseif Current_drawing_mode == 'polygon' then
+ local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
+ drawing.pending = {mode=Current_drawing_mode, vertices={j}}
+ elseif Current_drawing_mode == 'circle' then
+ local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
+ drawing.pending = {mode=Current_drawing_mode, center=j}
end
Lines.current = drawing
end
@@ -187,55 +185,55 @@ function love.mousepressed(x,y, button)
end
function love.mousereleased(x,y, button)
- if Current_mode == 'move' then
- Current_mode = Previous_mode
- Previous_mode = nil
+ if Current_drawing_mode == 'move' then
+ Current_drawing_mode = Previous_drawing_mode
+ Previous_drawing_mode = nil
elseif Lines.current then
if Lines.current.pending then
if Lines.current.pending.mode == 'freehand' then
-- the last point added during update is good enough
table.insert(Lines.current.shapes, Lines.current.pending)
elseif Lines.current.pending.mode == 'line' then
- local mx,my = coord(x-16), coord(y-Lines.current.y)
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
- local j = insert_point(Lines.current.points, mx,my)
+ local j = Drawing.insert_point(Lines.current.points, mx,my)
Lines.current.pending.p2 = j
table.insert(Lines.current.shapes, Lines.current.pending)
end
elseif Lines.current.pending.mode == 'manhattan' then
local p1 = Lines.current.points[Lines.current.pending.p1]
- local mx,my = coord(x-16), coord(y-Lines.current.y)
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
if math.abs(mx-p1.x) > math.abs(my-p1.y) then
- local j = insert_point(Lines.current.points, mx, p1.y)
+ local j = Drawing.insert_point(Lines.current.points, mx, p1.y)
Lines.current.pending.p2 = j
else
- local j = insert_point(Lines.current.points, p1.x, my)
+ local j = Drawing.insert_point(Lines.current.points, p1.x, my)
Lines.current.pending.p2 = j
end
local p2 = Lines.current.points[Lines.current.pending.p2]
- love.mouse.setPosition(16+pixels(p2.x), Lines.current.y+pixels(p2.y))
+ love.mouse.setPosition(16+Drawing.pixels(p2.x), Lines.current.y+Drawing.pixels(p2.y))
table.insert(Lines.current.shapes, Lines.current.pending)
end
elseif Lines.current.pending.mode == 'polygon' then
- local mx,my = coord(x-16), coord(y-Lines.current.y)
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
- local j = insert_point(Lines.current.points, mx,my)
+ local j = Drawing.insert_point(Lines.current.points, mx,my)
table.insert(Lines.current.shapes, Lines.current.pending)
end
table.insert(Lines.current.shapes, Lines.current.pending)
elseif Lines.current.pending.mode == 'circle' then
- local mx,my = coord(x-16), coord(y-Lines.current.y)
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
local center = Lines.current.points[Lines.current.pending.center]
Lines.current.pending.radius = math.dist(center.x,center.y, mx,my)
table.insert(Lines.current.shapes, Lines.current.pending)
end
elseif Lines.current.pending.mode == 'arc' then
- local mx,my = coord(x-16), coord(y-Lines.current.y)
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
local center = Lines.current.points[Lines.current.pending.center]
- Lines.current.pending.end_angle = angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle)
+ Lines.current.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle)
table.insert(Lines.current.shapes, Lines.current.pending)
end
end
@@ -248,213 +246,6 @@ function love.mousereleased(x,y, button)
end
end
-function insert_point(points, x,y)
- for i,point in ipairs(points) do
- if near(point, x,y) then
- return i
- end
- end
- table.insert(points, {x=x, y=y})
- return #points
-end
-
-function near(point, x,y)
- local px,py = pixels(x),pixels(y)
- local cx,cy = pixels(point.x), pixels(point.y)
- return (cx-px)*(cx-px) + (cy-py)*(cy-py) < 16
-end
-
-function draw_shape(left,top, drawing, shape)
- if shape.mode == 'freehand' then
- local prev = nil
- for _,point in ipairs(shape.points) do
- if prev then
- love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(point.x)+left,pixels(point.y)+top)
- end
- prev = point
- end
- elseif shape.mode == 'line' or shape.mode == 'manhattan' then
- local p1 = drawing.points[shape.p1]
- local p2 = drawing.points[shape.p2]
- love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(p2.x)+left,pixels(p2.y)+top)
- elseif shape.mode == 'polygon' then
- local prev = nil
- for _,point in ipairs(shape.vertices) do
- local curr = drawing.points[point]
- if prev then
- love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top)
- end
- prev = curr
- end
- -- close the loop
- local curr = drawing.points[shape.vertices[1]]
- love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top)
- elseif shape.mode == 'circle' then
- local center = drawing.points[shape.center]
- love.graphics.circle('line', pixels(center.x)+left,pixels(center.y)+top, pixels(shape.radius))
- elseif shape.mode == 'arc' then
- local center = drawing.points[shape.center]
- love.graphics.arc('line', 'open', pixels(center.x)+left,pixels(center.y)+top, pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
- elseif shape.mode == 'deleted' then
- else
- print(shape.mode)
- assert(false)
- end
-end
-
-function draw_pending_shape(left,top, drawing)
- local shape = drawing.pending
- if shape.mode == 'freehand' then
- draw_shape(left,top, drawing, shape)
- elseif shape.mode == 'line' then
- local p1 = drawing.points[shape.p1]
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
- if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
- return
- end
- love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(mx)+left,pixels(my)+top)
- elseif shape.mode == 'manhattan' then
- local p1 = drawing.points[shape.p1]
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
- if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
- return
- end
- if math.abs(mx-p1.x) > math.abs(my-p1.y) then
- love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(mx)+left,pixels(p1.y)+top)
- else
- love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(p1.x)+left,pixels(my)+top)
- end
- elseif shape.mode == 'polygon' then
- -- don't close the loop on a pending polygon
- local prev = nil
- for _,point in ipairs(shape.vertices) do
- local curr = drawing.points[point]
- if prev then
- love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top)
- end
- prev = curr
- end
- love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY())
- elseif shape.mode == 'circle' then
- local center = drawing.points[shape.center]
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
- if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
- return
- end
- local cx,cy = pixels(center.x)+left, pixels(center.y)+top
- love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY()))
- elseif shape.mode == 'arc' then
- local center = drawing.points[shape.center]
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
- if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
- return
- end
- shape.end_angle = angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
- local cx,cy = pixels(center.x)+left, pixels(center.y)+top
- love.graphics.arc('line', 'open', cx,cy, pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
- end
-end
-
-function on_shape(x,y, drawing, shape)
- if shape.mode == 'freehand' then
- return on_freehand(x,y, drawing, shape)
- elseif shape.mode == 'line' then
- return on_line(x,y, drawing, shape)
- elseif shape.mode == 'manhattan' then
- return x == drawing.points[shape.p1].x or y == drawing.points[shape.p1].y
- elseif shape.mode == 'polygon' then
- return on_polygon(x,y, drawing, shape)
- elseif shape.mode == 'circle' then
- local center = drawing.points[shape.center]
- return math.dist(center.x,center.y, x,y) == shape.radius
- elseif shape.mode == 'arc' then
- local center = drawing.points[shape.center]
- local dist = math.dist(center.x,center.y, x,y)
- if dist < shape.radius*0.95 or dist > shape.radius*1.05 then
- return false
- end
- return angle_between(center.x,center.y, x,y, shape.start_angle,shape.end_angle)
- elseif shape.mode == 'deleted' then
- else
- print(shape.mode)
- assert(false)
- end
-end
-
-function on_freehand(x,y, drawing, shape)
- local prev
- for _,p in ipairs(shape.points) do
- if prev then
- if on_line(x,y, drawing, {p1=prev, p2=p}) then
- return true
- end
- end
- prev = p
- end
- return false
-end
-
-function on_line(x,y, drawing, shape)
- local p1,p2
- if type(shape.p1) == 'number' then
- p1 = drawing.points[shape.p1]
- p2 = drawing.points[shape.p2]
- else
- p1 = shape.p1
- p2 = shape.p2
- end
- if p1.x == p2.x then
- if math.abs(p1.x-x) > 5 then
- return false
- end
- local y1,y2 = p1.y,p2.y
- if y1 > y2 then
- y1,y2 = y2,y1
- end
- return y >= y1 and y <= y2
- end
- -- has the right slope and intercept
- local m = (p2.y - p1.y) / (p2.x - p1.x)
- local yp = p1.y + m*(x-p1.x)
- if yp < 0.95*y or yp > 1.05*y then
- return false
- end
- -- between endpoints
- local k = (x-p1.x) / (p2.x-p1.x)
- return k > -0.05 and k < 1.05
-end
-
-function on_polygon(x,y, drawing, shape)
- local prev
- for _,p in ipairs(shape.vertices) do
- if prev then
- if on_line(x,y, drawing, {p1=prev, p2=p}) then
- return true
- end
- end
- prev = p
- end
- return on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]})
-end
-
-function angle_between(x1,y1, x2,y2, s,e)
- local angle = math.angle(x1,y1, x2,y2)
- if s > e then
- s,e = e,s
- end
- -- I'm not sure this is right or ideal..
- angle = angle-math.pi*2
- if s <= angle and angle <= e then
- return true
- end
- angle = angle+math.pi*2
- if s <= angle and angle <= e then
- return true
- end
- angle = angle+math.pi*2
- return s <= angle and angle <= e
-end
-
function love.textinput(t)
if love.mouse.isDown('1') then return end
if Lines[Cursor_line].mode == 'drawing' then return end
@@ -565,17 +356,17 @@ function keychord_pressed(chord)
Drawing_width = Drawing_width*Zoom
-- shortcuts for drawings
elseif chord == 'escape' and love.mouse.isDown('1') then
- local drawing = current_drawing()
+ local drawing = Drawing.current_drawing()
drawing.pending = {}
elseif chord == 'C-f' and not love.mouse.isDown('1') then
- Current_mode = 'freehand'
+ Current_drawing_mode = 'freehand'
elseif chord == 'C-g' and not love.mouse.isDown('1') then
- Current_mode = 'polygon'
+ Current_drawing_mode = 'polygon'
elseif love.mouse.isDown('1') and chord == 'g' then
- Current_mode = 'polygon'
- local drawing = current_drawing()
+ Current_drawing_mode = 'polygon'
+ local drawing = Drawing.current_drawing()
if drawing.pending.mode == 'freehand' then
- drawing.pending.vertices = {insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
+ drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
if drawing.pending.vertices == nil then
drawing.pending.vertices = {drawing.pending.p1}
@@ -584,26 +375,26 @@ function keychord_pressed(chord)
drawing.pending.vertices = {drawing.pending.center}
end
drawing.pending.mode = 'polygon'
- elseif love.mouse.isDown('1') and chord == 'p' and Current_mode == 'polygon' then
- local drawing = current_drawing()
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
- local j = insert_point(drawing.points, mx,my)
+ elseif love.mouse.isDown('1') and chord == 'p' and Current_drawing_mode == 'polygon' then
+ local drawing = Drawing.current_drawing()
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+ local j = Drawing.insert_point(drawing.points, mx,my)
table.insert(drawing.pending.vertices, j)
elseif chord == 'C-c' and not love.mouse.isDown('1') then
- Current_mode = 'circle'
- elseif love.mouse.isDown('1') and chord == 'a' and Current_mode == 'circle' then
- local drawing = current_drawing()
+ Current_drawing_mode = 'circle'
+ elseif love.mouse.isDown('1') and chord == 'a' and Current_drawing_mode == 'circle' then
+ local drawing = Drawing.current_drawing()
drawing.pending.mode = 'arc'
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
- local j = insert_point(drawing.points, mx,my)
+ local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
+ local j = Drawing.insert_point(drawing.points, mx,my)
local center = drawing.points[drawing.pending.center]
drawing.pending.radius = math.dist(center.x,center.y, mx,my)
- drawing.pending.start_angle = math.angle(center.x,center.y, mx,my)
+ drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
elseif love.mouse.isDown('1') and chord == 'c' then
- Current_mode = 'circle'
- local drawing = current_drawing()
+ Current_drawing_mode = 'circle'
+ local drawing = Drawing.current_drawing()
if drawing.pending.mode == 'freehand' then
- drawing.pending.center = insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
+ drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
drawing.pending.center = drawing.pending.p1
elseif drawing.pending.mode == 'polygon' then
@@ -611,10 +402,10 @@ function keychord_pressed(chord)
end
drawing.pending.mode = 'circle'
elseif love.mouse.isDown('1') and chord == 'l' then
- Current_mode = 'line'
- local drawing = current_drawing()
+ Current_drawing_mode = 'line'
+ local drawing = Drawing.current_drawing()
if drawing.pending.mode == 'freehand' then
- drawing.pending.p1 = insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
+ drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
drawing.pending.p1 = drawing.pending.center
elseif drawing.pending.mode == 'polygon' then
@@ -622,16 +413,16 @@ function keychord_pressed(chord)
end
drawing.pending.mode = 'line'
elseif chord == 'C-l' then
- Current_mode = 'line'
- local drawing,_,shape = select_shape_at_mouse()
+ Current_drawing_mode = 'line'
+ local drawing,_,shape = Drawing.select_shape_at_mouse()
if drawing then
convert_line(drawing, shape)
end
elseif love.mouse.isDown('1') and chord == 'm' then
- Current_mode = 'manhattan'
- local drawing = select_drawing_at_mouse()
+ Current_drawing_mode = 'manhattan'
+ local drawing = Drawing.select_drawing_at_mouse()
if drawing.pending.mode == 'freehand' then
- drawing.pending.p1 = insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
+ drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'line' then
-- do nothing
elseif drawing.pending.mode == 'polygon' then
@@ -641,37 +432,37 @@ function keychord_pressed(chord)
end
drawing.pending.mode = 'manhattan'
elseif chord == 'C-m' and not love.mouse.isDown('1') then
- Current_mode = 'manhattan'
- local drawing,_,shape = select_shape_at_mouse()
+ Current_drawing_mode = 'manhattan'
+ local drawing,_,shape = Drawing.select_shape_at_mouse()
if drawing then
convert_horvert(drawing, shape)
end
elseif chord == 'C-s' and not love.mouse.isDown('1') then
- local drawing,_,shape = select_shape_at_mouse()
+ local drawing,_,shape = Drawing.select_shape_at_mouse()
if drawing then
smoothen(shape)
end
elseif chord == 'C-v' and not love.mouse.isDown('1') then
- local drawing,_,p = select_point_at_mouse()
+ local drawing,_,p = Drawing.select_point_at_mouse()
if drawing then
- Previous_mode = Current_mode
- Current_mode = 'move'
- drawing.pending = {mode=Current_mode, target_point=p}
+ Previous_drawing_mode = Current_drawing_mode
+ Current_drawing_mode = 'move'
+ drawing.pending = {mode=Current_drawing_mode, target_point=p}
Lines.current = drawing
end
elseif love.mouse.isDown('1') and chord == 'v' then
- local drawing,_,p = select_point_at_mouse()
+ local drawing,_,p = Drawing.select_point_at_mouse()
if drawing then
- Previous_mode = Current_mode
- Current_mode = 'move'
- drawing.pending = {mode=Current_mode, target_point=p}
+ Previous_drawing_mode = Current_drawing_mode
+ Current_drawing_mode = 'move'
+ drawing.pending = {mode=Current_drawing_mode, target_point=p}
Lines.current = drawing
end
elseif chord == 'C-d' and not love.mouse.isDown('1') then
- local drawing,i,p = select_point_at_mouse()
+ local drawing,i,p = Drawing.select_point_at_mouse()
if drawing then
for _,shape in ipairs(drawing.shapes) do
- if contains_point(shape, i) then
+ if Drawing.contains_point(shape, i) then
if shape.mode == 'polygon' then
local idx = table.find(shape.vertices, i)
assert(idx)
@@ -686,12 +477,12 @@ function keychord_pressed(chord)
end
drawing.points[i].deleted = true
end
- local drawing,_,shape = select_shape_at_mouse()
+ local drawing,_,shape = Drawing.select_shape_at_mouse()
if drawing then
shape.mode = 'deleted'
end
elseif chord == 'C-h' and not love.mouse.isDown('1') then
- local drawing = select_drawing_at_mouse()
+ local drawing = Drawing.select_drawing_at_mouse()
if drawing then
drawing.show_help = true
end
@@ -704,123 +495,6 @@ function keychord_pressed(chord)
end
end
-function current_drawing()
- local x, y = love.mouse.getX(), love.mouse.getY()
- for _,drawing in ipairs(Lines) do
- if drawing.mode == 'drawing' then
- if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
- return drawing
- end
- end
- end
- return nil
-end
-
-function select_shape_at_mouse()
- for _,drawing in ipairs(Lines) do
- if drawing.mode == 'drawing' then
- local x, y = love.mouse.getX(), love.mouse.getY()
- if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
- for i,shape in ipairs(drawing.shapes) do
- assert(shape)
- if on_shape(mx,my, drawing, shape) then
- return drawing,i,shape
- end
- end
- end
- end
- end
-end
-
-function select_point_at_mouse()
- for _,drawing in ipairs(Lines) do
- if drawing.mode == 'drawing' then
- local x, y = love.mouse.getX(), love.mouse.getY()
- if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
- local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y)
- for i,point in ipairs(drawing.points) do
- assert(point)
- if near(point, mx,my) then
- return drawing,i,point
- end
- end
- end
- end
- end
-end
-
-function select_drawing_at_mouse()
- for _,drawing in ipairs(Lines) do
- if drawing.mode == 'drawing' then
- local x, y = love.mouse.getX(), love.mouse.getY()
- if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
- return drawing
- end
- end
- end
-end
-
-function contains_point(shape, p)
- if shape.mode == 'freehand' then
- -- not supported
- elseif shape.mode == 'line' or shape.mode == 'manhattan' then
- return shape.p1 == p or shape.p2 == p
- elseif shape.mode == 'polygon' then
- return table.find(shape.vertices, p)
- elseif shape.mode == 'circle' then
- return shape.center == p
- elseif shape.mode == 'arc' then
- return shape.center == p
- -- ugh, how to support angles
- elseif shape.mode == 'deleted' then
- -- already done
- else
- print(shape.mode)
- assert(false)
- end
-end
-
-function convert_line(drawing, shape)
- -- Perhaps we should do a more sophisticated "simple linear regression"
- -- here:
- -- https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression
- -- But this works well enough for close-to-linear strokes.
- assert(shape.mode == 'freehand')
- shape.mode = 'line'
- shape.p1 = insert_point(drawing.points, shape.points[1].x, shape.points[1].y)
- local n = #shape.points
- shape.p2 = insert_point(drawing.points, shape.points[n].x, shape.points[n].y)
-end
-
--- turn a line either horizontal or vertical
-function convert_horvert(drawing, shape)
- if shape.mode == 'freehand' then
- convert_line(shape)
- end
- assert(shape.mode == 'line')
- local p1 = drawing.points[shape.p1]
- local p2 = drawing.points[shape.p2]
- if math.abs(p1.x-p2.x) > math.abs(p1.y-p2.y) then
- p2.y = p1.y
- else
- p2.x = p1.x
- end
-end
-
-function smoothen(shape)
- assert(shape.mode == 'freehand')
- for _=1,7 do
- for i=2,#shape.points-1 do
- local a = shape.points[i-1]
- local b = shape.points[i]
- local c = shape.points[i+1]
- b.x = (a.x + b.x + c.x)/3
- b.y = (a.y + b.y + c.y)/3
- end
- end
-end
-
function love.keyreleased(key, scancode)
end
@@ -831,281 +505,3 @@ function table.find(h, x)
end
end
end
-
-function angle_with_hint(x1, y1, x2, y2, hint)
- local result = math.angle(x1,y1, x2,y2)
- if hint then
- -- Smooth the discontinuity where angle goes from positive to negative.
- -- The hint is a memory of which way we drew it last time.
- while result > hint+math.pi/10 do
- result = result-math.pi*2
- end
- while result < hint-math.pi/10 do
- result = result+math.pi*2
- end
- end
- return result
-end
-
--- result is from -π/2 to 3π/2, approximately adding math.atan2 from Lua 5.3
--- (LÖVE is Lua 5.1)
-function math.angle(x1,y1, x2,y2)
- local result = math.atan((y2-y1)/(x2-x1))
- if x2 < x1 then
- result = result+math.pi
- end
- return result
-end
-
-function math.dist(x1,y1, x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end
-
-function load_from_disk(filename)
- local infile = io.open(filename)
- local result = load_from_file(infile)
- if infile then infile:close() end
- return result
-end
-
-function load_from_file(infile)
- local result = {}
- if infile then
- local infile_next_line = infile:lines() -- works with both Lua files and LÖVE Files (https://www.love2d.org/wiki/File)
- while true do
- local line = infile_next_line()
- if line == nil then break end
- if line == '```lines' then -- inflexible with whitespace since these files are always autogenerated
- table.insert(result, load_drawing(infile_next_line))
- else
- table.insert(result, {mode='text', data=line})
- end
- end
- end
- if #result == 0 then
- table.insert(result, {mode='text', data=''})
- end
- return result
-end
-
-function save_to_disk(lines, filename)
- local outfile = io.open(filename, 'w')
- for _,line in ipairs(lines) do
- if line.mode == 'drawing' then
- store_drawing(outfile, line)
- else
- outfile:write(line.data..'\n')
- end
- end
- outfile:close()
-end
-
-json = require 'json'
-function load_drawing(infile_next_line)
- local drawing = {mode='drawing', h=256/2, points={}, shapes={}, pending={}}
- while true do
- local line = infile_next_line()
- assert(line)
- if line == '```' then break end
- local shape = json.decode(line)
- if shape.mode == 'line' or shape.mode == 'manhattan' then
- shape.p1 = insert_point(drawing.points, shape.p1.x, shape.p1.y)
- shape.p2 = insert_point(drawing.points, shape.p2.x, shape.p2.y)
- elseif shape.mode == 'polygon' then
- for i,p in ipairs(shape.vertices) do
- shape.vertices[i] = insert_point(drawing.points, p.x,p.y)
- end
- elseif shape.mode == 'circle' or shape.mode == 'arc' then
- shape.center = insert_point(drawing.points, shape.center.x,shape.center.y)
- end
- table.insert(drawing.shapes, shape)
- end
- return drawing
-end
-
-function store_drawing(outfile, drawing)
- outfile:write('```lines\n')
- for _,shape in ipairs(drawing.shapes) do
- if shape.mode == 'freehand' then
- outfile:write(json.encode(shape)..'\n')
- elseif shape.mode == 'line' or shape.mode == 'manhattan' then
- local line = json.encode({mode=shape.mode, p1=drawing.points[shape.p1], p2=drawing.points[shape.p2]})
- outfile:write(line..'\n')
- elseif shape.mode == 'polygon' then
- local obj = {mode=shape.mode, vertices={}}
- for _,p in ipairs(shape.vertices) do
- table.insert(obj.vertices, drawing.points[p])
- end
- local line = json.encode(obj)
- outfile:write(line..'\n')
- elseif shape.mode == 'circle' then
- outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius})..'\n')
- elseif shape.mode == 'arc' then
- outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius, start_angle=shape.start_angle, end_angle=shape.end_angle})..'\n')
- end
- end
- outfile:write('```\n')
-end
-
-icon = {}
-
-function icon.insert_drawing(x, y)
- love.graphics.setColor(0.7,0.7,0.7)
- love.graphics.rectangle('line', x,y, 12,12)
- love.graphics.line(4,y+6, 16,y+6)
- love.graphics.line(10,y, 10,y+12)
- love.graphics.setColor(0, 0, 0)
-end
-
-function icon.freehand(x, y)
- love.graphics.line(x+4,y+7,x+5,y+5)
- love.graphics.line(x+5,y+5,x+7,y+4)
- love.graphics.line(x+7,y+4,x+9,y+3)
- love.graphics.line(x+9,y+3,x+10,y+5)
- love.graphics.line(x+10,y+5,x+12,y+6)
- love.graphics.line(x+12,y+6,x+13,y+8)
- love.graphics.line(x+13,y+8,x+13,y+10)
- love.graphics.line(x+13,y+10,x+14,y+12)
- love.graphics.line(x+14,y+12,x+15,y+14)
- love.graphics.line(x+15,y+14,x+15,y+16)
-end
-
-function icon.line(x, y)
- love.graphics.line(x+4,y+2, x+16,y+18)
-end
-
-function icon.manhattan(x, y)
- love.graphics.line(x+4,y+20, x+4,y+2)
- love.graphics.line(x+4,y+2, x+10,y+2)
- love.graphics.line(x+10,y+2, x+10,y+10)
- love.graphics.line(x+10,y+10, x+18,y+10)
-end
-
-function icon.polygon(x, y)
- love.graphics.line(x+8,y+2, x+14,y+2)
- love.graphics.line(x+14,y+2, x+18,y+10)
- love.graphics.line(x+18,y+10, x+10,y+18)
- love.graphics.line(x+10,y+18, x+4,y+12)
- love.graphics.line(x+4,y+12, x+8,y+2)
-end
-
-function icon.circle(x, y)
- love.graphics.circle('line', x+10,y+10, 8)
-end
-
-function draw_help_without_mouse_pressed(drawing)
- love.graphics.setColor(0,0.5,0)
- local y = drawing.y+10
- love.graphics.print("Things you can do:", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.print("* Press the mouse button to start drawing a "..current_shape(), 16+30,y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.print("* Hover on a point and press 'ctrl+v' to start moving it,", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.print("then press the mouse button to finish", 16+30+bullet_indent(),y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- y = y+15*Zoom
- if Current_mode ~= 'freehand' then
- love.graphics.print("* Press 'ctrl+f' to switch to drawing freehand strokes", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- if Current_mode ~= 'line' then
- love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- if Current_mode ~= 'manhattan' then
- love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- if Current_mode ~= 'circle' then
- love.graphics.print("* Press 'ctrl+c' to switch to drawing circles/arcs", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- if Current_mode ~= 'polygon' then
- love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to Zoom in or out", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.print("* Press 'ctrl+0' to reset Zoom", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- y = y+15*Zoom
- love.graphics.print("Hit 'esc' now to hide this message", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.setColor(0,0.5,0, 0.1)
- love.graphics.rectangle('fill', 16,drawing.y, Drawing_width, math.max(pixels(drawing.h),y-drawing.y))
-end
-
-function draw_help_with_mouse_pressed(drawing)
- love.graphics.setColor(0,0.5,0)
- local y = drawing.y+10
- love.graphics.print("You're currently drawing a "..current_shape(drawing.pending), 16+30,y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.print('Things you can do now:', 16+30,y, 0, Zoom)
- y = y+15*Zoom
- if Current_mode == 'freehand' then
- love.graphics.print('* Release the mouse button to finish drawing the stroke', 16+30,y, 0, Zoom)
- y = y+15*Zoom
- elseif Current_mode == 'line' or Current_mode == 'manhattan' then
- love.graphics.print('* Release the mouse button to finish drawing the line', 16+30,y, 0, Zoom)
- y = y+15*Zoom
- elseif Current_mode == 'circle' then
- if drawing.pending.mode == 'circle' then
- love.graphics.print('* Release the mouse button to finish drawing the circle', 16+30,y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.print("* Press 'a' to draw just an arc of a circle", 16+30,y, 0, Zoom)
- else
- love.graphics.print('* Release the mouse button to finish drawing the arc', 16+30,y, 0, Zoom)
- end
- y = y+15*Zoom
- elseif Current_mode == 'polygon' then
- love.graphics.print('* Release the mouse button to finish drawing the polygon', 16+30,y, 0, Zoom)
- y = y+15*Zoom
- love.graphics.print("* Press 'p' to add a vertex to the polygon", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- y = y+15*Zoom
- if Current_mode ~= 'line' then
- love.graphics.print("* Press 'l' to switch to drawing lines", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- if Current_mode ~= 'manhattan' then
- love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- if Current_mode ~= 'circle' then
- love.graphics.print("* Press 'c' to switch to drawing circles/arcs", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- if Current_mode ~= 'polygon' then
- love.graphics.print("* Press 'g' to switch to drawing polygons", 16+30,y, 0, Zoom)
- y = y+15*Zoom
- end
- love.graphics.setColor(0,0.5,0, 0.1)
- love.graphics.rectangle('fill', 16,drawing.y, Drawing_width, math.max(pixels(drawing.h),y-drawing.y))
-end
-
-function current_shape(shape)
- if Current_mode == 'freehand' then
- return 'freehand stroke'
- elseif Current_mode == 'line' then
- return 'straight line'
- elseif Current_mode == 'manhattan' then
- return 'horizontal/vertical line'
- elseif Current_mode == 'circle' and shape and shape.start_angle then
- return 'arc'
- else
- return Current_mode
- end
-end
-
-_bullet_indent = nil
-function bullet_indent()
- if _bullet_indent == nil then
- local text = love.graphics.newText(love.graphics.getFont(), '* ')
- _bullet_indent = text:getWidth()
- end
- return _bullet_indent
-end