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authorKartik K. Agaram <vc@akkartik.com>2022-05-18 15:29:18 -0700
committerKartik K. Agaram <vc@akkartik.com>2022-05-18 15:29:18 -0700
commite27165cb9f0f0635f0290cb345442292faeba7fd (patch)
tree8eaa39a70e9f068e0a6b1acca79bf30fd7c903d2
parent28c29eecdeacf51a262f598ddbc6a3d8131549eb (diff)
downloadtext.love-e27165cb9f0f0635f0290cb345442292faeba7fd.tar.gz
rectangle and square shapes
-rw-r--r--drawing.lua168
-rw-r--r--geom.lua24
-rw-r--r--help.lua16
-rw-r--r--icons.lua14
4 files changed, 215 insertions, 7 deletions
diff --git a/drawing.lua b/drawing.lua
index 99d1881..be4952e 100644
--- a/drawing.lua
+++ b/drawing.lua
@@ -63,7 +63,7 @@ function Drawing.draw_shape(left,top, drawing, shape)
local p1 = drawing.points[shape.p1]
local p2 = drawing.points[shape.p2]
love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top)
- elseif shape.mode == 'polygon' then
+ elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
local prev = nil
for _,point in ipairs(shape.vertices) do
local curr = drawing.points[point]
@@ -82,6 +82,7 @@ function Drawing.draw_shape(left,top, drawing, shape)
local center = drawing.points[shape.center]
love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
elseif shape.mode == 'deleted' then
+ -- ignore
else
print(shape.mode)
assert(false)
@@ -90,7 +91,9 @@ end
function Drawing.draw_pending_shape(left,top, drawing)
local shape = drawing.pending
- if shape.mode == 'freehand' then
+ if shape.mode == nil then
+ -- nothing pending
+ elseif shape.mode == 'freehand' then
Drawing.draw_shape(left,top, drawing, shape)
elseif shape.mode == 'line' then
local mx,my = Drawing.coord(love.mouse.getX()-left), Drawing.coord(love.mouse.getY()-top)
@@ -121,6 +124,34 @@ function Drawing.draw_pending_shape(left,top, drawing)
prev = curr
end
love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY())
+ elseif shape.mode == 'rectangle' then
+ local pmx,pmy = love.mouse.getX(), love.mouse.getY()
+ local first = drawing.points[shape.vertices[1]]
+ if #shape.vertices == 1 then
+ love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, pmx,pmy)
+ return
+ end
+ local second = drawing.points[shape.vertices[2]]
+ local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top)
+ local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
+ love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top)
+ love.graphics.line(Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top)
+ love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top)
+ love.graphics.line(Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top, Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top)
+ elseif shape.mode == 'square' then
+ local pmx,pmy = love.mouse.getX(), love.mouse.getY()
+ local first = drawing.points[shape.vertices[1]]
+ if #shape.vertices == 1 then
+ love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, pmx,pmy)
+ return
+ end
+ local second = drawing.points[shape.vertices[2]]
+ local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top)
+ local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
+ love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top)
+ love.graphics.line(Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top)
+ love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top)
+ love.graphics.line(Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top, Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top)
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
local mx,my = Drawing.coord(love.mouse.getX()-left), Drawing.coord(love.mouse.getY()-top)
@@ -138,6 +169,9 @@ function Drawing.draw_pending_shape(left,top, drawing)
shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360)
+ else
+ print(shape.mode)
+ assert(false)
end
end
@@ -152,12 +186,15 @@ function Drawing.mouse_pressed(drawing, x,y, button)
elseif Current_drawing_mode == 'line' or Current_drawing_mode == 'manhattan' then
local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
drawing.pending = {mode=Current_drawing_mode, p1=j}
- elseif Current_drawing_mode == 'polygon' then
+ elseif Current_drawing_mode == 'polygon' or Current_drawing_mode == 'rectangle' or Current_drawing_mode == 'square' then
local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
drawing.pending = {mode=Current_drawing_mode, vertices={j}}
elseif Current_drawing_mode == 'circle' then
local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
drawing.pending = {mode=Current_drawing_mode, center=j}
+ else
+ print(Current_drawing_mode)
+ assert(false)
end
Lines.current = drawing
end
@@ -184,6 +221,9 @@ function Drawing.update()
drawing.pending.target_point.x = mx
drawing.pending.target_point.y = my
end
+ else
+ print(Current_drawing_mode)
+ assert(false)
end
end
@@ -221,10 +261,37 @@ function Drawing.mouse_released(x,y, button)
elseif Lines.current.pending.mode == 'polygon' then
local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
- local j = Drawing.insert_point(Lines.current.points, mx,my)
+ table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, mx,my))
table.insert(Lines.current.shapes, Lines.current.pending)
end
- table.insert(Lines.current.shapes, Lines.current.pending)
+ elseif Lines.current.pending.mode == 'rectangle' then
+ assert(#Lines.current.pending.vertices <= 2)
+ if #Lines.current.pending.vertices == 2 then
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
+ if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
+ local first = Lines.current.points[Lines.current.pending.vertices[1]]
+ local second = Lines.current.points[Lines.current.pending.vertices[2]]
+ local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
+ table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, thirdx,thirdy))
+ table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, fourthx,fourthy))
+ table.insert(Lines.current.shapes, Lines.current.pending)
+ end
+ else
+ -- too few points; draw nothing
+ end
+ elseif Lines.current.pending.mode == 'square' then
+ assert(#Lines.current.pending.vertices <= 2)
+ if #Lines.current.pending.vertices == 2 then
+ local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
+ if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
+ local first = Lines.current.points[Lines.current.pending.vertices[1]]
+ local second = Lines.current.points[Lines.current.pending.vertices[2]]
+ local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
+ table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, thirdx,thirdy))
+ table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, fourthx,fourthy))
+ table.insert(Lines.current.shapes, Lines.current.pending)
+ end
+ end
elseif Lines.current.pending.mode == 'circle' then
local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
@@ -239,6 +306,9 @@ function Drawing.mouse_released(x,y, button)
Lines.current.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle)
table.insert(Lines.current.shapes, Lines.current.pending)
end
+ else
+ print(Lines.current.pending.mode)
+ assert(false)
end
Lines.current.pending = {}
Lines.current = nil
@@ -277,7 +347,37 @@ function Drawing.keychord_pressed(chord)
drawing.pending.vertices = {drawing.pending.center}
end
drawing.pending.mode = 'polygon'
- elseif love.mouse.isDown('1') and chord == 'p' and Current_drawing_mode == 'polygon' then
+ elseif chord == 'C-r' and not love.mouse.isDown('1') then
+ Current_drawing_mode = 'rectangle'
+ elseif love.mouse.isDown('1') and chord == 'r' then
+ Current_drawing_mode = 'rectangle'
+ local drawing = Drawing.current_drawing()
+ if drawing.pending.mode == 'freehand' then
+ drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
+ elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
+ if drawing.pending.vertices == nil then
+ drawing.pending.vertices = {drawing.pending.p1}
+ end
+ elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
+ drawing.pending.vertices = {drawing.pending.center}
+ end
+ drawing.pending.mode = 'rectangle'
+ elseif chord == 'C-s' and not love.mouse.isDown('1') then
+ Current_drawing_mode = 'square'
+ elseif love.mouse.isDown('1') and chord == 's' then
+ Current_drawing_mode = 'square'
+ local drawing = Drawing.current_drawing()
+ if drawing.pending.mode == 'freehand' then
+ drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
+ elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
+ if drawing.pending.vertices == nil then
+ drawing.pending.vertices = {drawing.pending.p1}
+ end
+ elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
+ drawing.pending.vertices = {drawing.pending.center}
+ end
+ drawing.pending.mode = 'square'
+ elseif love.mouse.isDown('1') and chord == 'p' and (Current_drawing_mode == 'polygon' or Current_drawing_mode == 'rectangle' or Current_drawing_mode == 'square') then
local drawing = Drawing.current_drawing()
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
local j = Drawing.insert_point(drawing.points, mx,my)
@@ -397,6 +497,62 @@ function Drawing.keychord_pressed(chord)
end
end
+function Drawing.complete_rectangle(firstx,firsty, secondx,secondy, x,y)
+ if firstx == secondx then
+ local thirdx = y
+ local thirdy = secondy
+ love.graphics.line(Drawing.pixels(secondx)+left,Drawing.pixels(secondy)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top)
+ love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(firsty)+top)
+ return thirdx,thirdy, thirdx,firsty
+ end
+ if firsty == secondy then
+ local thirdx = secondx
+ local thirdy = y
+ love.graphics.line(Drawing.pixels(secondx)+left,Drawing.pixels(secondy)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top)
+ love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(firstx)+left,Drawing.pixels(thirdy)+top)
+ return
+ end
+ local first_slope = (secondy-firsty)/(secondx-firstx)
+ -- slope of second edge:
+ -- -1/first_slope
+ -- equation of line containing the second edge:
+ -- y-secondy = -1/first_slope*(x-secondx)
+ -- => 1/first_slope*x + y + (- secondy - secondx/first_slope) = 0
+ -- now we want to find the point on this line that's closest to the mouse pointer.
+ -- https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Line_defined_by_an_equation
+ local a = 1/first_slope
+ local c = -secondy - secondx/first_slope
+ local thirdx = ((x-a*y) - a*c) / (a*a + 1)
+ local thirdy = (a*(-x + a*y) - c) / (a*a + 1)
+ -- slope of third edge = first_slope
+ -- equation of line containing third edge:
+ -- y - thirdy = first_slope*(x-thirdx)
+ -- => -first_slope*x + y + (-thirdy + thirdx*first_slope) = 0
+ -- now we want to find the point on this line that's closest to the first point
+ local a = -first_slope
+ local c = -thirdy + thirdx*first_slope
+ local fourthx = ((firstx-a*firsty) - a*c) / (a*a + 1)
+ local fourthy = (a*(-firstx + a*firsty) - c) / (a*a + 1)
+ return thirdx,thirdy, fourthx,fourthy
+end
+
+function Drawing.complete_square(firstx,firsty, secondx,secondy, x,y)
+ -- use x,y only to decide which side of the first edge to complete the square on
+ local deltax = secondx-firstx
+ local deltay = secondy-firsty
+ local thirdx = secondx+deltay
+ local thirdy = secondy-deltax
+ if not geom.same_side(firstx,firsty, secondx,secondy, thirdx,thirdy, x,y) then
+ deltax = -deltax
+ deltay = -deltay
+ thirdx = secondx+deltay
+ thirdy = secondy-deltax
+ end
+ local fourthx = firstx+deltay
+ local fourthy = firsty-deltax
+ return thirdx,thirdy, fourthx,fourthy
+end
+
function Drawing.current_drawing()
local x, y = love.mouse.getX(), love.mouse.getY()
for _,drawing in ipairs(Lines) do
diff --git a/geom.lua b/geom.lua
index 20cc5dd..7dd6628 100644
--- a/geom.lua
+++ b/geom.lua
@@ -7,7 +7,7 @@ function geom.on_shape(x,y, drawing, shape)
return geom.on_line(x,y, drawing, shape)
elseif shape.mode == 'manhattan' then
return x == drawing.points[shape.p1].x or y == drawing.points[shape.p1].y
- elseif shape.mode == 'polygon' then
+ elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
return geom.on_polygon(x,y, drawing, shape)
elseif shape.mode == 'circle' then
local center = drawing.points[shape.center]
@@ -82,6 +82,28 @@ function geom.on_polygon(x,y, drawing, shape)
return geom.on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]})
end
+-- are (x3,y3) and (x4,y4) on the same side of the line between (x1,y1) and (x2,y2)
+function geom.same_side(x1,y1, x2,y2, x3,y3, x4,y4)
+ if x1 == x2 then
+ return math.sign(x3-x1) == math.sign(x4-x1)
+ end
+ if y1 == y2 then
+ return math.sign(y3-y1) == math.sign(y4-y1)
+ end
+ local m = (y2-y1)/(x2-x1)
+ return math.sign(m*(x3-x1) + y1-y3) == math.sign(m*(x4-x1) + y1-y4)
+end
+
+function math.sign(x)
+ if x > 0 then
+ return 1
+ elseif x == 0 then
+ return 0
+ elseif x < 0 then
+ return -1
+ end
+end
+
function geom.angle_with_hint(x1, y1, x2, y2, hint)
local result = geom.angle(x1,y1, x2,y2)
if hint then
diff --git a/help.lua b/help.lua
index 0feaba1..f979b2f 100644
--- a/help.lua
+++ b/help.lua
@@ -32,6 +32,14 @@ function draw_help_without_mouse_pressed(drawing)
love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", 16+30,y, 0, Zoom)
y = y+15*Zoom
end
+ if Current_drawing_mode ~= 'rectangle' then
+ love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'square' then
+ love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to Zoom in or out", 16+30,y, 0, Zoom)
y = y+15*Zoom
love.graphics.print("* Press 'ctrl+0' to reset Zoom", 16+30,y, 0, Zoom)
@@ -90,6 +98,14 @@ function draw_help_with_mouse_pressed(drawing)
love.graphics.print("* Press 'g' to switch to drawing polygons", 16+30,y, 0, Zoom)
y = y+15*Zoom
end
+ if Current_drawing_mode ~= 'rectangle' then
+ love.graphics.print("* Press 'g' to switch to drawing rectangles", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
+ if Current_drawing_mode ~= 'square' then
+ love.graphics.print("* Press 'g' to switch to drawing squares", 16+30,y, 0, Zoom)
+ y = y+15*Zoom
+ end
love.graphics.setColor(0,0.5,0, 0.1)
love.graphics.rectangle('fill', 16,drawing.y, Drawing_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
end
diff --git a/icons.lua b/icons.lua
index 0d05d09..8bfa67e 100644
--- a/icons.lua
+++ b/icons.lua
@@ -40,6 +40,20 @@ function icon.polygon(x, y)
love.graphics.line(x+4,y+12, x+8,y+2)
end
+function icon.rectangle(x, y)
+ love.graphics.line(x+4,y+8, x+4,y+16)
+ love.graphics.line(x+4,y+16, x+16,y+16)
+ love.graphics.line(x+16,y+16, x+16,y+8)
+ love.graphics.line(x+16,y+8, x+4,y+8)
+end
+
+function icon.square(x, y)
+ love.graphics.line(x+6,y+6, x+6,y+16)
+ love.graphics.line(x+6,y+16, x+16,y+16)
+ love.graphics.line(x+16,y+16, x+16,y+6)
+ love.graphics.line(x+16,y+6, x+6,y+6)
+end
+
function icon.circle(x, y)
love.graphics.circle('line', x+10,y+10, 8)
end