diff options
author | Kartik K. Agaram <vc@akkartik.com> | 2022-05-18 15:29:18 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2022-05-18 15:29:18 -0700 |
commit | e27165cb9f0f0635f0290cb345442292faeba7fd (patch) | |
tree | 8eaa39a70e9f068e0a6b1acca79bf30fd7c903d2 | |
parent | 28c29eecdeacf51a262f598ddbc6a3d8131549eb (diff) | |
download | text.love-e27165cb9f0f0635f0290cb345442292faeba7fd.tar.gz |
rectangle and square shapes
-rw-r--r-- | drawing.lua | 168 | ||||
-rw-r--r-- | geom.lua | 24 | ||||
-rw-r--r-- | help.lua | 16 | ||||
-rw-r--r-- | icons.lua | 14 |
4 files changed, 215 insertions, 7 deletions
diff --git a/drawing.lua b/drawing.lua index 99d1881..be4952e 100644 --- a/drawing.lua +++ b/drawing.lua @@ -63,7 +63,7 @@ function Drawing.draw_shape(left,top, drawing, shape) local p1 = drawing.points[shape.p1] local p2 = drawing.points[shape.p2] love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top) - elseif shape.mode == 'polygon' then + elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then local prev = nil for _,point in ipairs(shape.vertices) do local curr = drawing.points[point] @@ -82,6 +82,7 @@ function Drawing.draw_shape(left,top, drawing, shape) local center = drawing.points[shape.center] love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360) elseif shape.mode == 'deleted' then + -- ignore else print(shape.mode) assert(false) @@ -90,7 +91,9 @@ end function Drawing.draw_pending_shape(left,top, drawing) local shape = drawing.pending - if shape.mode == 'freehand' then + if shape.mode == nil then + -- nothing pending + elseif shape.mode == 'freehand' then Drawing.draw_shape(left,top, drawing, shape) elseif shape.mode == 'line' then local mx,my = Drawing.coord(love.mouse.getX()-left), Drawing.coord(love.mouse.getY()-top) @@ -121,6 +124,34 @@ function Drawing.draw_pending_shape(left,top, drawing) prev = curr end love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY()) + elseif shape.mode == 'rectangle' then + local pmx,pmy = love.mouse.getX(), love.mouse.getY() + local first = drawing.points[shape.vertices[1]] + if #shape.vertices == 1 then + love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, pmx,pmy) + return + end + local second = drawing.points[shape.vertices[2]] + local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top) + local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my) + love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top) + love.graphics.line(Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top) + love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top) + love.graphics.line(Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top, Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top) + elseif shape.mode == 'square' then + local pmx,pmy = love.mouse.getX(), love.mouse.getY() + local first = drawing.points[shape.vertices[1]] + if #shape.vertices == 1 then + love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, pmx,pmy) + return + end + local second = drawing.points[shape.vertices[2]] + local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top) + local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my) + love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top) + love.graphics.line(Drawing.pixels(second.x)+left,Drawing.pixels(second.y)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top) + love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top) + love.graphics.line(Drawing.pixels(fourthx)+left,Drawing.pixels(fourthy)+top, Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top) elseif shape.mode == 'circle' then local center = drawing.points[shape.center] local mx,my = Drawing.coord(love.mouse.getX()-left), Drawing.coord(love.mouse.getY()-top) @@ -138,6 +169,9 @@ function Drawing.draw_pending_shape(left,top, drawing) shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle) local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360) + else + print(shape.mode) + assert(false) end end @@ -152,12 +186,15 @@ function Drawing.mouse_pressed(drawing, x,y, button) elseif Current_drawing_mode == 'line' or Current_drawing_mode == 'manhattan' then local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y)) drawing.pending = {mode=Current_drawing_mode, p1=j} - elseif Current_drawing_mode == 'polygon' then + elseif Current_drawing_mode == 'polygon' or Current_drawing_mode == 'rectangle' or Current_drawing_mode == 'square' then local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y)) drawing.pending = {mode=Current_drawing_mode, vertices={j}} elseif Current_drawing_mode == 'circle' then local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y)) drawing.pending = {mode=Current_drawing_mode, center=j} + else + print(Current_drawing_mode) + assert(false) end Lines.current = drawing end @@ -184,6 +221,9 @@ function Drawing.update() drawing.pending.target_point.x = mx drawing.pending.target_point.y = my end + else + print(Current_drawing_mode) + assert(false) end end @@ -221,10 +261,37 @@ function Drawing.mouse_released(x,y, button) elseif Lines.current.pending.mode == 'polygon' then local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then - local j = Drawing.insert_point(Lines.current.points, mx,my) + table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, mx,my)) table.insert(Lines.current.shapes, Lines.current.pending) end - table.insert(Lines.current.shapes, Lines.current.pending) + elseif Lines.current.pending.mode == 'rectangle' then + assert(#Lines.current.pending.vertices <= 2) + if #Lines.current.pending.vertices == 2 then + local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) + if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then + local first = Lines.current.points[Lines.current.pending.vertices[1]] + local second = Lines.current.points[Lines.current.pending.vertices[2]] + local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my) + table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, thirdx,thirdy)) + table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, fourthx,fourthy)) + table.insert(Lines.current.shapes, Lines.current.pending) + end + else + -- too few points; draw nothing + end + elseif Lines.current.pending.mode == 'square' then + assert(#Lines.current.pending.vertices <= 2) + if #Lines.current.pending.vertices == 2 then + local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) + if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then + local first = Lines.current.points[Lines.current.pending.vertices[1]] + local second = Lines.current.points[Lines.current.pending.vertices[2]] + local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my) + table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, thirdx,thirdy)) + table.insert(Lines.current.pending.vertices, Drawing.insert_point(Lines.current.points, fourthx,fourthy)) + table.insert(Lines.current.shapes, Lines.current.pending) + end + end elseif Lines.current.pending.mode == 'circle' then local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then @@ -239,6 +306,9 @@ function Drawing.mouse_released(x,y, button) Lines.current.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle) table.insert(Lines.current.shapes, Lines.current.pending) end + else + print(Lines.current.pending.mode) + assert(false) end Lines.current.pending = {} Lines.current = nil @@ -277,7 +347,37 @@ function Drawing.keychord_pressed(chord) drawing.pending.vertices = {drawing.pending.center} end drawing.pending.mode = 'polygon' - elseif love.mouse.isDown('1') and chord == 'p' and Current_drawing_mode == 'polygon' then + elseif chord == 'C-r' and not love.mouse.isDown('1') then + Current_drawing_mode = 'rectangle' + elseif love.mouse.isDown('1') and chord == 'r' then + Current_drawing_mode = 'rectangle' + local drawing = Drawing.current_drawing() + if drawing.pending.mode == 'freehand' then + drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} + elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then + if drawing.pending.vertices == nil then + drawing.pending.vertices = {drawing.pending.p1} + end + elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then + drawing.pending.vertices = {drawing.pending.center} + end + drawing.pending.mode = 'rectangle' + elseif chord == 'C-s' and not love.mouse.isDown('1') then + Current_drawing_mode = 'square' + elseif love.mouse.isDown('1') and chord == 's' then + Current_drawing_mode = 'square' + local drawing = Drawing.current_drawing() + if drawing.pending.mode == 'freehand' then + drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} + elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then + if drawing.pending.vertices == nil then + drawing.pending.vertices = {drawing.pending.p1} + end + elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then + drawing.pending.vertices = {drawing.pending.center} + end + drawing.pending.mode = 'square' + elseif love.mouse.isDown('1') and chord == 'p' and (Current_drawing_mode == 'polygon' or Current_drawing_mode == 'rectangle' or Current_drawing_mode == 'square') then local drawing = Drawing.current_drawing() local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) local j = Drawing.insert_point(drawing.points, mx,my) @@ -397,6 +497,62 @@ function Drawing.keychord_pressed(chord) end end +function Drawing.complete_rectangle(firstx,firsty, secondx,secondy, x,y) + if firstx == secondx then + local thirdx = y + local thirdy = secondy + love.graphics.line(Drawing.pixels(secondx)+left,Drawing.pixels(secondy)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top) + love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(firsty)+top) + return thirdx,thirdy, thirdx,firsty + end + if firsty == secondy then + local thirdx = secondx + local thirdy = y + love.graphics.line(Drawing.pixels(secondx)+left,Drawing.pixels(secondy)+top, Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top) + love.graphics.line(Drawing.pixels(thirdx)+left,Drawing.pixels(thirdy)+top, Drawing.pixels(firstx)+left,Drawing.pixels(thirdy)+top) + return + end + local first_slope = (secondy-firsty)/(secondx-firstx) + -- slope of second edge: + -- -1/first_slope + -- equation of line containing the second edge: + -- y-secondy = -1/first_slope*(x-secondx) + -- => 1/first_slope*x + y + (- secondy - secondx/first_slope) = 0 + -- now we want to find the point on this line that's closest to the mouse pointer. + -- https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Line_defined_by_an_equation + local a = 1/first_slope + local c = -secondy - secondx/first_slope + local thirdx = ((x-a*y) - a*c) / (a*a + 1) + local thirdy = (a*(-x + a*y) - c) / (a*a + 1) + -- slope of third edge = first_slope + -- equation of line containing third edge: + -- y - thirdy = first_slope*(x-thirdx) + -- => -first_slope*x + y + (-thirdy + thirdx*first_slope) = 0 + -- now we want to find the point on this line that's closest to the first point + local a = -first_slope + local c = -thirdy + thirdx*first_slope + local fourthx = ((firstx-a*firsty) - a*c) / (a*a + 1) + local fourthy = (a*(-firstx + a*firsty) - c) / (a*a + 1) + return thirdx,thirdy, fourthx,fourthy +end + +function Drawing.complete_square(firstx,firsty, secondx,secondy, x,y) + -- use x,y only to decide which side of the first edge to complete the square on + local deltax = secondx-firstx + local deltay = secondy-firsty + local thirdx = secondx+deltay + local thirdy = secondy-deltax + if not geom.same_side(firstx,firsty, secondx,secondy, thirdx,thirdy, x,y) then + deltax = -deltax + deltay = -deltay + thirdx = secondx+deltay + thirdy = secondy-deltax + end + local fourthx = firstx+deltay + local fourthy = firsty-deltax + return thirdx,thirdy, fourthx,fourthy +end + function Drawing.current_drawing() local x, y = love.mouse.getX(), love.mouse.getY() for _,drawing in ipairs(Lines) do diff --git a/geom.lua b/geom.lua index 20cc5dd..7dd6628 100644 --- a/geom.lua +++ b/geom.lua @@ -7,7 +7,7 @@ function geom.on_shape(x,y, drawing, shape) return geom.on_line(x,y, drawing, shape) elseif shape.mode == 'manhattan' then return x == drawing.points[shape.p1].x or y == drawing.points[shape.p1].y - elseif shape.mode == 'polygon' then + elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then return geom.on_polygon(x,y, drawing, shape) elseif shape.mode == 'circle' then local center = drawing.points[shape.center] @@ -82,6 +82,28 @@ function geom.on_polygon(x,y, drawing, shape) return geom.on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]}) end +-- are (x3,y3) and (x4,y4) on the same side of the line between (x1,y1) and (x2,y2) +function geom.same_side(x1,y1, x2,y2, x3,y3, x4,y4) + if x1 == x2 then + return math.sign(x3-x1) == math.sign(x4-x1) + end + if y1 == y2 then + return math.sign(y3-y1) == math.sign(y4-y1) + end + local m = (y2-y1)/(x2-x1) + return math.sign(m*(x3-x1) + y1-y3) == math.sign(m*(x4-x1) + y1-y4) +end + +function math.sign(x) + if x > 0 then + return 1 + elseif x == 0 then + return 0 + elseif x < 0 then + return -1 + end +end + function geom.angle_with_hint(x1, y1, x2, y2, hint) local result = geom.angle(x1,y1, x2,y2) if hint then diff --git a/help.lua b/help.lua index 0feaba1..f979b2f 100644 --- a/help.lua +++ b/help.lua @@ -32,6 +32,14 @@ function draw_help_without_mouse_pressed(drawing) love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", 16+30,y, 0, Zoom) y = y+15*Zoom end + if Current_drawing_mode ~= 'rectangle' then + love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", 16+30,y, 0, Zoom) + y = y+15*Zoom + end + if Current_drawing_mode ~= 'square' then + love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", 16+30,y, 0, Zoom) + y = y+15*Zoom + end love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to Zoom in or out", 16+30,y, 0, Zoom) y = y+15*Zoom love.graphics.print("* Press 'ctrl+0' to reset Zoom", 16+30,y, 0, Zoom) @@ -90,6 +98,14 @@ function draw_help_with_mouse_pressed(drawing) love.graphics.print("* Press 'g' to switch to drawing polygons", 16+30,y, 0, Zoom) y = y+15*Zoom end + if Current_drawing_mode ~= 'rectangle' then + love.graphics.print("* Press 'g' to switch to drawing rectangles", 16+30,y, 0, Zoom) + y = y+15*Zoom + end + if Current_drawing_mode ~= 'square' then + love.graphics.print("* Press 'g' to switch to drawing squares", 16+30,y, 0, Zoom) + y = y+15*Zoom + end love.graphics.setColor(0,0.5,0, 0.1) love.graphics.rectangle('fill', 16,drawing.y, Drawing_width, math.max(Drawing.pixels(drawing.h),y-drawing.y)) end diff --git a/icons.lua b/icons.lua index 0d05d09..8bfa67e 100644 --- a/icons.lua +++ b/icons.lua @@ -40,6 +40,20 @@ function icon.polygon(x, y) love.graphics.line(x+4,y+12, x+8,y+2) end +function icon.rectangle(x, y) + love.graphics.line(x+4,y+8, x+4,y+16) + love.graphics.line(x+4,y+16, x+16,y+16) + love.graphics.line(x+16,y+16, x+16,y+8) + love.graphics.line(x+16,y+8, x+4,y+8) +end + +function icon.square(x, y) + love.graphics.line(x+6,y+6, x+6,y+16) + love.graphics.line(x+6,y+16, x+16,y+16) + love.graphics.line(x+16,y+16, x+16,y+6) + love.graphics.line(x+16,y+6, x+6,y+6) +end + function icon.circle(x, y) love.graphics.circle('line', x+10,y+10, 8) end |