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authorKartik K. Agaram <vc@akkartik.com>2022-07-12 14:18:50 -0700
committerKartik K. Agaram <vc@akkartik.com>2022-07-12 15:24:56 -0700
commit8bbc1ffe349a78ed2130e24e0356276ddbb22955 (patch)
tree8e3f748433d5147e258fd1008e75cf2c41700e28 /edit.lua
parenta5f725ab3b860b22199036f7ab0d0a0193a5a6ac (diff)
downloadtext.love-8bbc1ffe349a78ed2130e24e0356276ddbb22955.tar.gz
group all editor globals
We're still accessing them through a global. But we'll change that next.
Diffstat (limited to 'edit.lua')
-rw-r--r--edit.lua386
1 files changed, 198 insertions, 188 deletions
diff --git a/edit.lua b/edit.lua
index a114607..d136c5d 100644
--- a/edit.lua
+++ b/edit.lua
@@ -22,100 +22,110 @@ require 'icons'
 edit = {}
 
 -- run in both tests and a real run
-function edit.initialize_globals()
--- a line is either text or a drawing
--- a text is a table with:
---    mode = 'text',
---    string data,
---    startpos, the index of data the line starts rendering from (if currently on screen), can only be >1 for topmost line on screen
---    starty, the y coord in pixels
---    some cached data that's blown away and recomputed when data changes:
---      fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap
---      screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
--- a drawing is a table with:
---    mode = 'drawing'
---    a (y) coord in pixels (updated while painting screen),
---    a (h)eight,
---    an array of points, and
---    an array of shapes
--- a shape is a table containing:
---    a mode
---    an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
---    an array vertices for mode 'polygon', 'rectangle', 'square'
---    p1, p2 for mode 'line'
---    center, radius for mode 'circle'
---    center, radius, start_angle, end_angle for mode 'arc'
--- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
--- The field names are carefully chosen so that switching modes in midstream
--- remembers previously entered points where that makes sense.
-Lines = {{mode='text', data=''}}
+function edit.initialize_state()
+  local result = {
+    -- a line is either text or a drawing
+    -- a text is a table with:
+    --    mode = 'text',
+    --    string data,
+    --    startpos, the index of data the line starts rendering from (if currently on screen), can only be >1 for topmost line on screen
+    --    starty, the y coord in pixels
+    --    some cached data that's blown away and recomputed when data changes:
+    --      fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap
+    --      screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
+    -- a drawing is a table with:
+    --    mode = 'drawing'
+    --    a (y) coord in pixels (updated while painting screen),
+    --    a (h)eight,
+    --    an array of points, and
+    --    an array of shapes
+    -- a shape is a table containing:
+    --    a mode
+    --    an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
+    --    an array vertices for mode 'polygon', 'rectangle', 'square'
+    --    p1, p2 for mode 'line'
+    --    center, radius for mode 'circle'
+    --    center, radius, start_angle, end_angle for mode 'arc'
+    -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
+    -- The field names are carefully chosen so that switching modes in midstream
+    -- remembers previously entered points where that makes sense.
+    lines = {{mode='text', data=''}},
 
--- Lines can be too long to fit on screen, in which case they _wrap_ into
--- multiple _screen lines_.
---
--- Therefore, any potential location for the cursor can be described in two ways:
--- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
--- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
---
--- Most of the time we'll only persist positions in schema 1, translating to
--- schema 2 when that's convenient.
---
--- Make sure these coordinates are never aliased, so that changing one causes
--- action at a distance.
-Screen_top1 = {line=1, pos=1}  -- position of start of screen line at top of screen
-Cursor1 = {line=1, pos=1}  -- position of cursor
-Screen_bottom1 = {line=1, pos=1}  -- position of start of screen line at bottom of screen
+    -- Lines can be too long to fit on screen, in which case they _wrap_ into
+    -- multiple _screen lines_.
+    --
+    -- Therefore, any potential location for the cursor can be described in two ways:
+    -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
+    -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
+    --
+    -- Most of the time we'll only persist positions in schema 1, translating to
+    -- schema 2 when that's convenient.
+    --
+    -- Make sure these coordinates are never aliased, so that changing one causes
+    -- action at a distance.
+    screen_top1 = {line=1, pos=1},  -- position of start of screen line at top of screen
+    cursor1 = {line=1, pos=1},  -- position of cursor
+    screen_bottom1 = {line=1, pos=1},  -- position of start of screen line at bottom of screen
 
-Selection1 = {}
-Old_cursor1, Old_selection1, Mousepress_shift = nil  -- some extra state to compute selection between mouse press and release
-Recent_mouse = {}  -- when selecting text, avoid recomputing some state on every single frame
+    selection1 = {},
+    -- some extra state to compute selection between mouse press and release
+    old_cursor1 = nil,
+    old_selection1 = nil,
+    mousepress_shift = nil,
+    -- when selecting text, avoid recomputing some state on every single frame
+    recent_mouse = {},
 
-Cursor_x, Cursor_y = 0, 0  -- in pixels
+    -- cursor coordinates in pixels
+    cursor_x = 0,
+    cursor_y = 0,
 
-Current_drawing_mode = 'line'
-Previous_drawing_mode = nil
+    current_drawing_mode = 'line',
+    previous_drawing_mode = nil,  -- extra state for some ephemeral modes like moving/deleting/naming points
 
--- values for tests
-Font_height = 14
-Line_height = 15
--- widest possible character width
-Em = App.newText(love.graphics.getFont(), 'm')
+    -- these default values are important for tests
+    font_height = 14,
+    line_height = 15,
+    -- widest possible character width
+    em = App.newText(love.graphics.getFont(), 'm'),
 
-Margin_top = 15
-Margin_left = 25
-Margin_right = 25
-Margin_width = Margin_left + Margin_right
+    margin_top = 15,
+    margin_left = 25,
+    margin_right = 25,
+    margin_width = nil,
 
-Drawing_padding_top = 10
-Drawing_padding_bottom = 10
-Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
+    drawing_padding_top = 10,
+    drawing_padding_bottom = 10,
+    drawing_padding_height = nil,
 
-Filename = love.filesystem.getUserDirectory()..'/lines.txt'
-Next_save = nil
+    filename = love.filesystem.getUserDirectory()..'/lines.txt',
+    next_save = nil,
 
--- undo
-History = {}
-Next_history = 1
+    -- undo
+    history = {},
+    next_history = 1,
 
--- search
-Search_term = nil
-Search_text = nil
-Search_backup = nil  -- stuff to restore when cancelling search
-
-end  -- App.initialize_globals
+    -- search
+    search_term = nil,
+    search_text = nil,
+    search_backup = nil,  -- stuff to restore when cancelling search
+  }
+  result.margin_width = result.margin_left + result.margin_right
+  result.drawing_padding_height = result.drawing_padding_top + result.drawing_padding_bottom
+  return result
+end  -- App.initialize_state
 
 function edit.draw()
   App.color(Text_color)
---?   print(Screen_top1.line, Screen_top1.pos, Cursor1.line, Cursor1.pos)
-  assert(Text.le1(Screen_top1, Cursor1))
-  Cursor_y = -1
-  local y = Margin_top
+--?   print(Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos)
+  assert(Text.le1(Editor_state.screen_top1, Editor_state.cursor1))
+  Editor_state.cursor_y = -1
+  local y = Editor_state.margin_top
 --?   print('== draw')
-  for line_index = Screen_top1.line,#Lines do
-    local line = Lines[line_index]
+  for line_index = Editor_state.screen_top1.line,#Editor_state.lines do
+    local line = Editor_state.lines[line_index]
 --?     print('draw:', y, line_index, line)
-    if y + Line_height > App.screen.height then break end
-    Screen_bottom1.line = line_index
+    if y + Editor_state.line_height > App.screen.height then break end
+    Editor_state.screen_bottom1.line = line_index
     if line.mode == 'text' and line.data == '' then
       line.starty = y
       line.startpos = 1
@@ -124,76 +134,76 @@ function edit.draw()
         icon = icon.insert_drawing,
         onpress1 = function()
                      Drawing.before = snapshot(line_index-1, line_index)
-                     table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
-                     if Cursor1.line >= line_index then
-                       Cursor1.line = Cursor1.line+1
+                     table.insert(Editor_state.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
+                     if Editor_state.cursor1.line >= line_index then
+                       Editor_state.cursor1.line = Editor_state.cursor1.line+1
                      end
                      schedule_save()
                      record_undo_event({before=Drawing.before, after=snapshot(line_index-1, line_index+1)})
                    end
       })
-      if Search_term == nil then
-        if line_index == Cursor1.line then
-          Text.draw_cursor(Margin_left, y)
+      if Editor_state.search_term == nil then
+        if line_index == Editor_state.cursor1.line then
+          Text.draw_cursor(Editor_state.margin_left, y)
         end
       end
-      Screen_bottom1.pos = Screen_top1.pos
-      y = y + Line_height
+      Editor_state.screen_bottom1.pos = Editor_state.screen_top1.pos
+      y = y + Editor_state.line_height
     elseif line.mode == 'drawing' then
-      y = y+Drawing_padding_top
+      y = y+Editor_state.drawing_padding_top
       line.y = y
       Drawing.draw(line)
-      y = y + Drawing.pixels(line.h) + Drawing_padding_bottom
+      y = y + Drawing.pixels(line.h) + Editor_state.drawing_padding_bottom
     else
       line.starty = y
       line.startpos = 1
-      if line_index == Screen_top1.line then
-        line.startpos = Screen_top1.pos
+      if line_index == Editor_state.screen_top1.line then
+        line.startpos = Editor_state.screen_top1.pos
       end
 --?       print('text.draw', y, line_index)
-      y, Screen_bottom1.pos = Text.draw(line, line_index, line.starty, Margin_left, App.screen.width-Margin_right)
-      y = y + Line_height
+      y, Editor_state.screen_bottom1.pos = Text.draw(line, line_index, line.starty, Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
+      y = y + Editor_state.line_height
 --?       print('=> y', y)
     end
   end
-  if Cursor_y == -1 then
-    Cursor_y = App.screen.height
+  if Editor_state.cursor_y == -1 then
+    Editor_state.cursor_y = App.screen.height
   end
---?   print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data))
-  if Search_term then
+--?   print('screen bottom: '..tostring(Editor_state.screen_bottom1.pos)..' in '..tostring(Editor_state.lines[Editor_state.screen_bottom1.line].data))
+  if Editor_state.search_term then
     Text.draw_search_bar()
   end
 end
 
 function edit.update(dt)
   Drawing.update(dt)
-  if Next_save and Next_save < App.getTime() then
-    save_to_disk(Lines, Filename)
-    Next_save = nil
+  if Editor_state.next_save and Editor_state.next_save < App.getTime() then
+    save_to_disk(Editor_state.lines, Editor_state.filename)
+    Editor_state.next_save = nil
   end
 end
 
 function schedule_save()
-  if Next_save == nil then
-    Next_save = App.getTime() + 3  -- short enough that you're likely to still remember what you did
+  if Editor_state.next_save == nil then
+    Editor_state.next_save = App.getTime() + 3  -- short enough that you're likely to still remember what you did
   end
 end
 
 function edit.quit()
   -- make sure to save before quitting
-  if Next_save then
-    save_to_disk(Lines, Filename)
+  if Editor_state.next_save then
+    save_to_disk(Editor_state.lines, Editor_state.filename)
   end
 end
 
 function edit.mouse_pressed(x,y, mouse_button)
-  if Search_term then return end
---?   print('press', Selection1.line, Selection1.pos)
+  if Editor_state.search_term then return end
+--?   print('press', Editor_state.selection1.line, Editor_state.selection1.pos)
   propagate_to_button_handlers(x,y, mouse_button)
 
-  for line_index,line in ipairs(Lines) do
+  for line_index,line in ipairs(Editor_state.lines) do
     if line.mode == 'text' then
-      if Text.in_line(line, x,y, Margin_left, App.screen.width-Margin_right) then
+      if Text.in_line(line, x,y, Editor_state.margin_left, App.screen.width-Editor_state.margin_right) then
         -- delicate dance between cursor, selection and old cursor/selection
         -- scenarios:
         --  regular press+release: sets cursor, clears selection
@@ -203,20 +213,20 @@ function edit.mouse_pressed(x,y, mouse_button)
         --  press and hold to start a selection: sets selection on press, cursor on release
         --  press and hold, then press shift: ignore shift
         --    i.e. mousereleased should never look at shift state
-        Old_cursor1 = Cursor1
-        Old_selection1 = Selection1
-        Mousepress_shift = App.shift_down()
-        Selection1 = {
+        Editor_state.old_cursor1 = Editor_state.cursor1
+        Editor_state.old_selection1 = Editor_state.selection1
+        Editor_state.mousepress_shift = App.shift_down()
+        Editor_state.selection1 = {
             line=line_index,
-            pos=Text.to_pos_on_line(line, x, y, Margin_left, App.screen.width-Margin_right),
+            pos=Text.to_pos_on_line(line, x, y, Editor_state.margin_left, App.screen.width-Editor_state.margin_right),
         }
---?         print('selection', Selection1.line, Selection1.pos)
+--?         print('selection', Editor_state.selection1.line, Editor_state.selection1.pos)
         break
       end
     elseif line.mode == 'drawing' then
       if Drawing.in_drawing(line, x, y) then
-        Lines.current_drawing_index = line_index
-        Lines.current_drawing = line
+        Editor_state.lines.current_drawing_index = line_index
+        Editor_state.lines.current_drawing = line
         Drawing.before = snapshot(line_index)
         Drawing.mouse_pressed(line, x,y, mouse_button)
         break
@@ -226,56 +236,56 @@ function edit.mouse_pressed(x,y, mouse_button)
 end
 
 function edit.mouse_released(x,y, mouse_button)
-  if Search_term then return end
+  if Editor_state.search_term then return end
 --?   print('release')
-  if Lines.current_drawing then
+  if Editor_state.lines.current_drawing then
     Drawing.mouse_released(x,y, mouse_button)
     schedule_save()
     if Drawing.before then
-      record_undo_event({before=Drawing.before, after=snapshot(Lines.current_drawing_index)})
+      record_undo_event({before=Drawing.before, after=snapshot(Editor_state.lines.current_drawing_index)})
       Drawing.before = nil
     end
   else
-    for line_index,line in ipairs(Lines) do
+    for line_index,line in ipairs(Editor_state.lines) do
       if line.mode == 'text' then
-        if Text.in_line(line, x,y, Margin_left, App.screen.width-Margin_right) then
+        if Text.in_line(line, x,y, Editor_state.margin_left, App.screen.width-Editor_state.margin_right) then
 --?           print('reset selection')
-          Cursor1 = {
+          Editor_state.cursor1 = {
               line=line_index,
-              pos=Text.to_pos_on_line(line, x, y, Margin_left, App.screen.width-Margin_right),
+              pos=Text.to_pos_on_line(line, x, y, Editor_state.margin_left, App.screen.width-Editor_state.margin_right),
           }
---?           print('cursor', Cursor1.line, Cursor1.pos)
-          if Mousepress_shift then
-            if Old_selection1.line == nil then
-              Selection1 = Old_cursor1
+--?           print('cursor', Editor_state.cursor1.line, Editor_state.cursor1.pos)
+          if Editor_state.mousepress_shift then
+            if Editor_state.old_selection1.line == nil then
+              Editor_state.selection1 = Editor_state.old_cursor1
             else
-              Selection1 = Old_selection1
+              Editor_state.selection1 = Editor_state.old_selection1
             end
           end
-          Old_cursor1, Old_selection1, Mousepress_shift = nil
-          if eq(Cursor1, Selection1) then
-            Selection1 = {}
+          Editor_state.old_cursor1, Editor_state.old_selection1, Editor_state.mousepress_shift = nil
+          if eq(Editor_state.cursor1, Editor_state.selection1) then
+            Editor_state.selection1 = {}
           end
           break
         end
       end
     end
---?     print('selection:', Selection1.line, Selection1.pos)
+--?     print('selection:', Editor_state.selection1.line, Editor_state.selection1.pos)
   end
 end
 
 function edit.textinput(t)
-  for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
-  if Search_term then
-    Search_term = Search_term..t
-    Search_text = nil
+  for _,line in ipairs(Editor_state.lines) do line.y = nil end  -- just in case we scroll
+  if Editor_state.search_term then
+    Editor_state.search_term = Editor_state.search_term..t
+    Editor_state.search_text = nil
     Text.search_next()
-  elseif Current_drawing_mode == 'name' then
-    local before = snapshot(Lines.current_drawing_index)
-    local drawing = Lines.current_drawing
+  elseif Editor_state.current_drawing_mode == 'name' then
+    local before = snapshot(Editor_state.lines.current_drawing_index)
+    local drawing = Editor_state.lines.current_drawing
     local p = drawing.points[drawing.pending.target_point]
     p.name = p.name..t
-    record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)})
+    record_undo_event({before=before, after=snapshot(Editor_state.lines.current_drawing_index)})
   else
     Text.textinput(t)
   end
@@ -283,94 +293,94 @@ function edit.textinput(t)
 end
 
 function edit.keychord_pressed(chord, key)
-  if Selection1.line and
-      not Lines.current_drawing and
+  if Editor_state.selection1.line and
+      not Editor_state.lines.current_drawing and
       -- printable character created using shift key => delete selection
       -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
       (not App.shift_down() or utf8.len(key) == 1) and
       chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and backspace ~= 'delete' and not App.is_cursor_movement(chord) then
-    Text.delete_selection(Margin_left, App.screen.width-Margin_right)
+    Text.delete_selection(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
   end
-  if Search_term then
+  if Editor_state.search_term then
     if chord == 'escape' then
-      Search_term = nil
-      Search_text = nil
-      Cursor1 = Search_backup.cursor
-      Screen_top1 = Search_backup.screen_top
-      Search_backup = nil
+      Editor_state.search_term = nil
+      Editor_state.search_text = nil
+      Editor_state.cursor1 = Editor_state.search_backup.cursor
+      Editor_state.screen_top1 = Editor_state.search_backup.screen_top
+      Editor_state.search_backup = nil
       Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
     elseif chord == 'return' then
-      Search_term = nil
-      Search_text = nil
-      Search_backup = nil
+      Editor_state.search_term = nil
+      Editor_state.search_text = nil
+      Editor_state.search_backup = nil
     elseif chord == 'backspace' then
-      local len = utf8.len(Search_term)
-      local byte_offset = Text.offset(Search_term, len)
-      Search_term = string.sub(Search_term, 1, byte_offset-1)
-      Search_text = nil
+      local len = utf8.len(Editor_state.search_term)
+      local byte_offset = Text.offset(Editor_state.search_term, len)
+      Editor_state.search_term = string.sub(Editor_state.search_term, 1, byte_offset-1)
+      Editor_state.search_text = nil
     elseif chord == 'down' then
-      Cursor1.pos = Cursor1.pos+1
+      Editor_state.cursor1.pos = Editor_state.cursor1.pos+1
       Text.search_next()
     elseif chord == 'up' then
       Text.search_previous()
     end
     return
   elseif chord == 'C-f' then
-    Search_term = ''
-    Search_backup = {cursor={line=Cursor1.line, pos=Cursor1.pos}, screen_top={line=Screen_top1.line, pos=Screen_top1.pos}}
-    assert(Search_text == nil)
+    Editor_state.search_term = ''
+    Editor_state.search_backup = {cursor={line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}, screen_top={line=Editor_state.screen_top1.line, pos=Editor_state.screen_top1.pos}}
+    assert(Editor_state.search_text == nil)
   elseif chord == 'C-=' then
-    initialize_font_settings(Font_height+2)
+    initialize_font_settings(Editor_state.font_height+2)
     Text.redraw_all()
   elseif chord == 'C--' then
-    initialize_font_settings(Font_height-2)
+    initialize_font_settings(Editor_state.font_height-2)
     Text.redraw_all()
   elseif chord == 'C-0' then
     initialize_font_settings(20)
     Text.redraw_all()
   elseif chord == 'C-z' then
-    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    for _,line in ipairs(Editor_state.lines) do line.y = nil end  -- just in case we scroll
     local event = undo_event()
     if event then
       local src = event.before
-      Screen_top1 = deepcopy(src.screen_top)
-      Cursor1 = deepcopy(src.cursor)
-      Selection1 = deepcopy(src.selection)
-      patch(Lines, event.after, event.before)
+      Editor_state.screen_top1 = deepcopy(src.screen_top)
+      Editor_state.cursor1 = deepcopy(src.cursor)
+      Editor_state.selection1 = deepcopy(src.selection)
+      patch(Editor_state.lines, event.after, event.before)
       Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
       schedule_save()
     end
   elseif chord == 'C-y' then
-    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    for _,line in ipairs(Editor_state.lines) do line.y = nil end  -- just in case we scroll
     local event = redo_event()
     if event then
       local src = event.after
-      Screen_top1 = deepcopy(src.screen_top)
-      Cursor1 = deepcopy(src.cursor)
-      Selection1 = deepcopy(src.selection)
-      patch(Lines, event.before, event.after)
+      Editor_state.screen_top1 = deepcopy(src.screen_top)
+      Editor_state.cursor1 = deepcopy(src.cursor)
+      Editor_state.selection1 = deepcopy(src.selection)
+      patch(Editor_state.lines, event.before, event.after)
       Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
       schedule_save()
     end
   -- clipboard
   elseif chord == 'C-c' then
-    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    for _,line in ipairs(Editor_state.lines) do line.y = nil end  -- just in case we scroll
     local s = Text.selection()
     if s then
       App.setClipboardText(s)
     end
   elseif chord == 'C-x' then
-    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
-    local s = Text.cut_selection(Margin_left, App.screen.width-Margin_right)
+    for _,line in ipairs(Editor_state.lines) do line.y = nil end  -- just in case we scroll
+    local s = Text.cut_selection(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
     if s then
       App.setClipboardText(s)
     end
     schedule_save()
   elseif chord == 'C-v' then
-    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    for _,line in ipairs(Editor_state.lines) do line.y = nil end  -- just in case we scroll
     -- We don't have a good sense of when to scroll, so we'll be conservative
     -- and sometimes scroll when we didn't quite need to.
-    local before_line = Cursor1.line
+    local before_line = Editor_state.cursor1.line
     local before = snapshot(before_line)
     local clipboard_data = App.getClipboardText()
     for _,code in utf8.codes(clipboard_data) do
@@ -382,10 +392,10 @@ function edit.keychord_pressed(chord, key)
       end
     end
     if Text.cursor_past_screen_bottom() then
-      Text.snap_cursor_to_bottom_of_screen(Margin_left, App.screen.height-Margin_right)
+      Text.snap_cursor_to_bottom_of_screen(Editor_state.margin_left, App.screen.height-Editor_state.margin_right)
     end
     schedule_save()
-    record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)})
+    record_undo_event({before=before, after=snapshot(before_line, Editor_state.cursor1.line)})
   -- dispatch to drawing or text
   elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
     -- DON'T reset line.y here
@@ -397,33 +407,33 @@ function edit.keychord_pressed(chord, key)
       schedule_save()
     end
   elseif chord == 'escape' and not App.mouse_down(1) then
-    for _,line in ipairs(Lines) do
+    for _,line in ipairs(Editor_state.lines) do
       if line.mode == 'drawing' then
         line.show_help = false
       end
     end
-  elseif Current_drawing_mode == 'name' then
+  elseif Editor_state.current_drawing_mode == 'name' then
     if chord == 'return' then
-      Current_drawing_mode = Previous_drawing_mode
-      Previous_drawing_mode = nil
+      Editor_state.current_drawing_mode = Editor_state.previous_drawing_mode
+      Editor_state.previous_drawing_mode = nil
     else
-      local before = snapshot(Lines.current_drawing_index)
-      local drawing = Lines.current_drawing
+      local before = snapshot(Editor_state.lines.current_drawing_index)
+      local drawing = Editor_state.lines.current_drawing
       local p = drawing.points[drawing.pending.target_point]
       if chord == 'escape' then
         p.name = nil
-        record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)})
+        record_undo_event({before=before, after=snapshot(Editor_state.lines.current_drawing_index)})
       elseif chord == 'backspace' then
         local len = utf8.len(p.name)
         local byte_offset = Text.offset(p.name, len-1)
         if len == 1 then byte_offset = 0 end
         p.name = string.sub(p.name, 1, byte_offset)
-        record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)})
+        record_undo_event({before=before, after=snapshot(Editor_state.lines.current_drawing_index)})
       end
     end
     schedule_save()
   else
-    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    for _,line in ipairs(Editor_state.lines) do line.y = nil end  -- just in case we scroll
     Text.keychord_pressed(chord)
   end
 end