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author | Kartik K. Agaram <vc@akkartik.com> | 2022-06-14 09:05:02 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2022-06-14 09:05:02 -0700 |
commit | c1d8201d4436b7d2544b79dbe0465558f887fd18 (patch) | |
tree | 22a39ec7832fba7b2d164627c7583870bb22029f /select.lua | |
parent | 4c39c436bfdebcf962051ad6ab7b574b33c53df9 (diff) | |
download | text.love-c1d8201d4436b7d2544b79dbe0465558f887fd18.tar.gz |
mouse buttons are integers, not strings
Not sure where that idiom comes from or why strings work in some places (auto-coercion?). I picked it up off some example apps. But https://love2d.org/wiki/love.mouse.isDown says it should be an integer.
Diffstat (limited to 'select.lua')
-rw-r--r-- | select.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/select.lua b/select.lua index 6425b06..839e770 100644 --- a/select.lua +++ b/select.lua @@ -13,7 +13,7 @@ function Text.clip_selection(line_index, apos, bpos) -- min,max = sorted(Selection1,Cursor1) local minl,minp = Selection1.line,Selection1.pos local maxl,maxp - if App.mouse_down('1') then + if App.mouse_down(1) then maxl,maxp = Text.mouse_pos() else maxl,maxp = Cursor1.line,Cursor1.pos |