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author | Kartik K. Agaram <vc@akkartik.com> | 2025-05-06 13:41:31 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2025-05-06 14:14:55 -0700 |
commit | 11cd9123c15f9b9e76c359a8ac672c21f299811a (patch) | |
tree | e3a234e8df50ff96e1aa1f78eb612f3e1e6cc461 /source_text.lua | |
parent | bac6c8ae8710099014236029d1fab1f71394a4c5 (diff) | |
download | text.love-11cd9123c15f9b9e76c359a8ac672c21f299811a.tar.gz |
plumb through all supported args in LÖVE handlers
I just noticed that the is_touch arg in mouse handlers is extremely useful for arbitrating between events on a mobile device. And I'd totally forgotten about its existence X-(
Diffstat (limited to 'source_text.lua')
-rw-r--r-- | source_text.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source_text.lua b/source_text.lua index 284ed00..c281acf 100644 --- a/source_text.lua +++ b/source_text.lua @@ -223,7 +223,7 @@ function Text.insert_at_cursor(State, t) end -- Don't handle any keys here that would trigger text_input above. -function Text.keychord_press(State, chord) +function Text.keychord_press(State, chord, key, scancode, is_repeat) --? print('chord', chord, State.selection1.line, State.selection1.pos) --== shortcuts that mutate text if chord == 'return' then |